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Re: Up!

Where can I find the Climbing Game?
by Gael de Sailly
Tue Dec 26, 2017 03:37
 
Forum: General Discussion
Topic: Up!
Replies: 75
Views: 4724

Re: OldCoder wants to trademark “Minetest”

I received two bizarre emails about this, from "frankenmine" and "coolcat", but I don't received any PM. These users do not exist, right? did they exist? frankenmine was the account that has sent massive spam PM talking about "child pornography". Is it just for Phishin...
by Gael de Sailly
Sun Dec 17, 2017 15:48
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: [MOD][WIP] Horticulture

Je traduis pour les francophones : Pour moi, ce mod marcherait mieux avec la terre labourée, comme pour le blé, ou avec l'herbe près de l'eau comme pour le papyrus. J'ai un mod "compost" mais il transforme la matière organique en terre… donc ajouter un autre mod de compost risque de compli...
by Gael de Sailly
Sat Dec 16, 2017 23:17
 
Forum: Français
Topic: [MOD][WIP] Horticulture
Replies: 7
Views: 635

Re: [MOD][WIP] Horticulture

Français: Les plantes de ce mod ne peuvent pousser que sur le bloc compost de ce mod. Pour l'instant, la compatibilité avec d'autres mods de compost n'est pas faite, ça a juste été évoqué. English: Plants from this mod can only grow on the compost node provided by this mod. Compatibility with other ...
by Gael de Sailly
Sat Dec 16, 2017 20:35
 
Forum: Français
Topic: [MOD][WIP] Horticulture
Replies: 7
Views: 635

Re: OldCoder wants to trademark “Minetest”

Please don't bring attention to this website, it stinks. You're being captivated by the site that you describe by yourself as stupid and unhealthy, just because of curiosity. I'd suggest you to stop combing through this dubious corner of the web, and especially how do you dare to think about subscri...
by Gael de Sailly
Fri Dec 15, 2017 20:24
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: [MOD][WIP] Horticulture

C'est intéressant. J'ai toujours aimé m'occuper des fleurs sur Minetest ! Une suggestion : ce serait une bonne occasion pour créer de nouvelles fleurs plutôt que d'utiliser les six fleurs de base, qui ont fait leur temps. Par exemple, ajouter crocus, iris, hortensia, d'autres couleurs de tulipes, or...
by Gael de Sailly
Fri Dec 15, 2017 17:30
 
Forum: Français
Topic: [MOD][WIP] Horticulture
Replies: 7
Views: 635

Re: [MOD][WIP] Horticulture

Je testerai quand j'aurai le temps. Je peux éventuellement t'aider dans le développement du mod.
by Gael de Sailly
Thu Dec 14, 2017 22:34
 
Forum: Français
Topic: [MOD][WIP] Horticulture
Replies: 7
Views: 635

Re: On which device do you play minetest?

Basic laptop under Ubuntu 16.04, with only 1.8 GB RAM, but works well, even on public servers.

EDIT: I just realised that this is my 500th post !!
by Gael de Sailly
Thu Dec 14, 2017 22:11
 
Forum: General Discussion
Topic: On which device do you play minetest?
Replies: 18
Views: 832

Re: OldCoder threatens to trademark "Minetest"

I have a (stupid) theory. He seems to be PM-ing people with no real order. As I assume he didn't coded a bot to do so, he is maybe only spamming people that said or made something which pushed him to try "trademarking" MT. In view of the number of people that receive his spams in less tha...
by Gael de Sailly
Tue Dec 12, 2017 16:54
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: [MOD] Better Mapgen Settings [bettermapgensettings]

Looks interesting. I must take a look at this when I will have the time. Do you use noise parameters (like mg_biome_np_heat) to change the properties of biomes? You can nearly completely customize the mapgen, this works for biomes, but also for terrain shape (but more complicated), with noise parame...
by Gael de Sailly
Mon Dec 11, 2017 21:51
 
Forum: WIP Mods
Topic: [MOD] Better Mapgen Settings [bettermapgensettings]
Replies: 18
Views: 1428

Re: OldCoder threatens to trademark "Minetest"

I don't really understand: is it opening the links it may contain and/or replying, or just reading the message, that allow him to steal information?

I don't ask for myself because I've not opened the spam at all :D
by Gael de Sailly
Mon Dec 11, 2017 00:02
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: Should we add the PB&J pup back

Just no. Maybe it was cute, but it was above all extremely kitsch and has nothing to do in the landscape. The day I'll build a children's playing room I may put this thing into, but certainly not anywhere else. Nyancat was questionable too, for similar reasons, even if the PB&J was worse. The re...
by Gael de Sailly
Sun Dec 10, 2017 14:13
 
Forum: Feature Discussion
Topic: Should we add the PB&J pup back
Replies: 27
Views: 2240

Re: OldCoder threatens to trademark "Minetest"

As for forking Minetest and calling it "Minetest", afaik he has been doing that for some time already. Yes but this is not a major threat, I think, as long as the real "Minetest" exists, even if it's already annoying. So changing the name in that circumstances is heavily dangero...
by Gael de Sailly
Sun Dec 10, 2017 00:13
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: “Minetest” may become a trademark, owned by OldCoder

Finally, do you think someone can get a trademark on Minetest? I have no opinion on it simply because I don't know anything about legal matters. If yes, that's what Shara pointed out, if the name of the game is changed to escape the trademark, we will see a loss of players. But even if no, just thin...
by Gael de Sailly
Sat Dec 09, 2017 23:38
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: “Minetest” may become a trademark, owned by OldCoder

I've already been spammed by that website, I have no idea about how it found my personal email address. If this is really OldCoder that is on the head of this site, and that the same person is trying to trademark the game, this is potaneially one of the most serious threats that the game and its com...
by Gael de Sailly
Wed Dec 06, 2017 21:21
 
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 10666

Re: Schematic Handling Functions Independent of Minetest

Interesting idea to develop. I suppose that since it's completely independant from the game, there is no need to use Lua, and for this kind of manipulations I'd prefer Python. A basic Python installation can handle zlib compression and access SQLite database quite easily. I've been looking for a goo...
by Gael de Sailly
Sat Dec 02, 2017 00:04
 
Forum: Modding Discussion
Topic: Schematic Handling Functions Independent of Minetest
Replies: 2
Views: 329

Re: Smoother movement?

Progressive accelerating and decelerating are already implemented but are not very noticeable. If you want to incrase it, go in Settings → Advanced Settings → Server/Singleplayer → Game → Physics and change the value of Default acceleration . Smaller value = slower acceleration or deceleration. By t...
by Gael de Sailly
Sun Nov 26, 2017 18:22
 
Forum: General Discussion
Topic: Smoother movement?
Replies: 3
Views: 301

Re: Builders wanted!

I've already started a few days ago, this server is very interesting and fun to play and I'd like to invest more time in it but I'm somewhat busy.

But why do you wait until 100 builders to release the code?
by Gael de Sailly
Fri Nov 24, 2017 23:51
 
Forum: General Discussion
Topic: Builders wanted!
Replies: 3
Views: 351

Re: First house in Minetest

I can't find the very first house for now (that was a 5*4*3 cobble parallelepiped), but I've found the first built on public server : VanessaE's Basic-plus server https://user-images.githubusercontent.com/6905002/33096919-dd3ce378-cf08-11e7-960b-e28265856c3f.png The screenshot is recent but the hous...
by Gael de Sailly
Tue Nov 21, 2017 21:18
 
Forum: General Discussion
Topic: First house in Minetest
Replies: 22
Views: 1506

Re: Les privilèges

Bienvenue sur Minetest :) Quand on joue en solo, le joueur s'appelle toujours "singleplayer". Donc pour pouvoir changer l'heure, il faut taper la commande "/grant singleplayer settime" Mais tu peux aussi faire "/grant singleplayer all" pour te donner tous les privilèges...
by Gael de Sailly
Thu Nov 16, 2017 19:41
 
Forum: Français
Topic: Les privilèges
Replies: 3
Views: 541

Re: Making modding easier

For my part, the easier modding is already the main reason why I prefer Minetest. But it could always be improved. It seems you're rather talking about mod/mapgen parameters than modding itself (as I understand it, improving the modding would be improving the Lua API and its functions). It's not the...
by Gael de Sailly
Tue Oct 17, 2017 21:57
 
Forum: Feature Discussion
Topic: Making modding easier
Replies: 14
Views: 1281

Re: Why are a lot of servers empty?

Too many servers, too few people, and because people are more likely to join servers with already more people, the popular servers are always the same, and not necessarily the best ones.
by Gael de Sailly
Sun Oct 08, 2017 08:24
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 50
Views: 4434

Item coloring experiment with dyes [256_dyes]

Hello, I've been absent from the Minetest community for some months. Now I discover the changes that have been made during this time. I was quite surprised to see that hardware coloring has been implemented. I was so excited about this, I absolutely wanted to test this. I've made this mod that provi...
by Gael de Sailly
Sun Jul 30, 2017 20:57
 
Forum: WIP Mods
Topic: Item coloring experiment with dyes [256_dyes]
Replies: 5
Views: 512

Re: [Modpack] Duane's World [duane_world]

Do you have another version of mobs redo in your mods tree that might be taking priority? Yes thank you, that was the problem. I removed the other mod and it works. Thank you :) Good modpack by the way, interesting and somewhat curious, I like the way you imagine things from scratch and then code i...
by Gael de Sailly
Sun Jul 16, 2017 19:04
 
Forum: WIP Mods
Topic: [abandoned Modpack] Duane's World [duane_world]
Replies: 19
Views: 2129

Re: [Modpack] Duane's World [duane_world]

I get this error on loading: 2017-07-16 11:13:39: ERROR[Main]: ModError: Failed to load and run script from /home/gael/.minetest/mods/duane_world/mobs_duane/init.lua: 2017-07-16 11:13:39: ERROR[Main]: /home/gael/.minetest/mods/duane_world/mobs_duane/bee.lua:42: attempt to call method 'spawn' (a nil ...
by Gael de Sailly
Sun Jul 16, 2017 09:25
 
Forum: WIP Mods
Topic: [abandoned Modpack] Duane's World [duane_world]
Replies: 19
Views: 2129
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