Search found 729 matches

by Gael de Sailly
Sat Aug 24, 2019 08:02
Forum: General Discussion
Topic: Why do I stop the OpenSource ?
Replies: 35
Views: 2089

Re: Why do I stop the OpenSource ?

Because honestly, if we look at the majority of forks, they either advertise, sell our code or even try to destroy the original project or collect data. And you know what ? His people benefit because we can not do anything because we are idiots. Why piracy? When we voluntarily give them our code an...
by Gael de Sailly
Tue Aug 20, 2019 16:28
Forum: General Discussion
Topic: [Serious] [Port] Feasibility of a Ps Vita port.
Replies: 5
Views: 455

Re: [Serious] [Port] Feasibility of a Ps Vita port.

After all Minetest is cross-platform so supporting another OS isn't a big deal. I don't think it's that easy to expand portability further. Writing the port will be trivial in comparison to the various issues that will arise when players from all devices will coexist. Accommodating desktop and Andr...
by Gael de Sailly
Sat Aug 03, 2019 13:54
Forum: General Discussion
Topic: Minetest Mapper
Replies: 1
Views: 203

Re: Minetest Mapper

I have Ubuntu 16.04 and my minetestmapper is working. You need to download and compile MinetestMapper, official version is on Github , you also have the doc at the bottom. In short, download the zip and unpack, then use terminal to place yourself in the directory with cd and run cmake . -DENABLE_LEV...
by Gael de Sailly
Sat Aug 03, 2019 11:06
Forum: General Discussion
Topic: I'd like to run a stall for Minetest at FOSDEM
Replies: 11
Views: 713

Re: I'd like to run a stall for Minetest at FOSDEM

I'd like run a stall at FOSDEM to help generate interest in Minetest, and to hand out merch. I've calculated that it would cost me about $360, including merch, so I've added a goal to my Patreon to try and spread the cost of that. [...] Is anyone interested in helping to run the stall? It would be ...
by Gael de Sailly
Wed Jul 10, 2019 07:43
Forum: General Discussion
Topic: What does English language dominance mean for Minetest?
Replies: 29
Views: 1138

Re: What does English language dominance mean for Minetest?

Minetest talking only in English is absurd and an insult to the rest of humanity. IMO, of course. It would be interesting for everyone to be equal, but do not ask that here. We see that it is generally more in a mentality of domination of others than openness to others on full of subjects. Many you...
by Gael de Sailly
Fri Jul 05, 2019 18:03
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 43747

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

Installed the lastest PPA on my Ubuntu 16.04 and got the segfault. I tried to comment some sensitive parts of my code but haven't found the cause, yet. Mystery...
by Gael de Sailly
Fri Jul 05, 2019 16:34
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 43747

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

burli wrote:Is this Mapgen incompatible with Minetest 5.1? I installed the latest version and Minetest crashed
I can't reproduce it, with latest version all works fine for me. Do you have any specific error message?
Also make sure you updated Minetest and MTG consistently.
by Gael de Sailly
Sat Jun 22, 2019 00:34
Forum: WIP Mods
Topic: [mod] Generic moon of Saturn [saturn_moon]
Replies: 18
Views: 1683

Re: [mod] Generic moon of Saturn [saturn_moon]

Interesting mod. The skybox gives a very good ambience, well done! https://user-images.githubusercontent.com/6905002/59956434-39575a80-9488-11e9-8e2a-cad15154364a.png For the ores, why do you clear the ore list and redefine it? Unless you purposely want a different ore spawning scheme, there is no r...
by Gael de Sailly
Sun Jun 16, 2019 23:14
Forum: General Discussion
Topic: Why are there not many adventure/parkour maps on Minetest?
Replies: 3
Views: 359

Re: Why are there not many adventure/parkour maps on Minetes

Maybe that's not exactly what you're looking for but you could be interested by the online server Inside The Box. It features 100+ short escape game/parkour challenges and you can also create your own.
by Gael de Sailly
Tue Jun 11, 2019 19:19
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 13536

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Innomen wrote:Edit: Still not working.

I get a blank world and some spawning messages. :/ (I do have the pixel perfect texture pack installed.)
Texture packs are unlikely to cause any trouble. But do you use other mods?
by Gael de Sailly
Tue Jun 11, 2019 19:15
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 13536

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Ahhh ok excellent, now I get it, thank you. So I can install this and any new area I uncover will be generated using this process? Exactly (I assume you mean enable instead of install ). So, in order to avoid ugly looking discontinuities at areas boundaries, only enable the mod on new worlds (appli...
by Gael de Sailly
Tue Jun 11, 2019 18:37
Forum: General Discussion
Topic: I'm leaving.
Replies: 15
Views: 1137

Re: I'm leaving.

I've enjoyed participating in this community, and creating a few mods to make things more interesting. However, every moment that I've spent diving head-first into this community is a moment that I've been letting my life fall apart on the the real side of the computer screen. The fact is, the time...
by Gael de Sailly
Tue Jun 11, 2019 18:02
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 13536

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

It's a regular mod, all that you have to do is to unzip it and place it in your "mods" folder (its location depends on your platform and the way you installed Minetest), and then create a world for which you enable mg_tectonic. That doesn't make any sense to me. I have to select a map gen when crea...
by Gael de Sailly
Tue Jun 11, 2019 07:33
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 13536

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Downloaded the master zip and I can see it as a mod, but this is a mapgen isn't it? It's a regular mod, all that you have to do is to unzip it and place it in your "mods" folder (its location depends on your platform and the way you installed Minetest), and then create a world for which you enable ...
by Gael de Sailly
Fri Jun 07, 2019 07:28
Forum: Maps
Topic: [Idea] a real Earth (if possible)
Replies: 9
Views: 1806

Re: [Idea] a real Earth (if possible)

With Earth being 40000km in diameter, a scaled version could occupy -20000 0 -20000 to 20000 0 20000, which would give 40km on the edge. This scales down by a factor of 1000. Everest would be 8 nodes high. A simple math calculation indeed. But does this work? The first idea on this topic was to gen...
by Gael de Sailly
Thu Jun 06, 2019 21:24
Forum: Maps
Topic: [Idea] a real Earth (if possible)
Replies: 9
Views: 1806

Re: [Idea] a real Earth (if possible)

Spheretest isn't adapted to the geometry of a real planet. It is topologically a torus, which would make the North and South poles coincide. I must contradict myself on that point, I found this map projection that would make possible to represent a real planet on Spheretest, except than each place ...
by Gael de Sailly
Sun Jun 02, 2019 22:57
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 59
Views: 7581

Re: [Mod] lib_ecology [lib_ecology][git]

I've just tested it today, and I must say, it goes far beyond my expectations. You basically managed to do more or less what I was trying to do in Valleys Mapgen or 30-biomes but never came up to something satisfying: a truly various, yet consistent, biome/plant system, and it looks very good. Your ...
by Gael de Sailly
Sun Jun 02, 2019 00:04
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 59
Views: 7581

Re: [Mod] lib_ecology [lib_ecology][git]

Glad to see about this mod again, looks amazing!
I will definitely try it out tomorrow, and maybe involve a bit in it (I always say everywhere that I will, but very often I don't find the time to actually do it...)
by Gael de Sailly
Sat Jun 01, 2019 23:35
Forum: Feature Discussion
Topic: Cubic Worlds
Replies: 10
Views: 1387

Re: Cubic Worlds

runs wrote:
paramat wrote:I have a mod that creates a cube world, but it didn't change gravity, that would be a big job in the engine.
what mod?
viewtopic.php?f=11&t=7887
by Gael de Sailly
Fri May 31, 2019 00:46
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 9555

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

I've been working on it quite a lot these days, and now I've got the rewritten Python side working as a library, you can find it on the rewrite branch . No user interface for now for this version but this concept will allow more simple and efficient work to develop one, that would ideally be based o...
by Gael de Sailly
Wed May 29, 2019 01:05
Forum: General Discussion
Topic: Post your code!
Replies: 48
Views: 6304

Re: Post your code!

Tiny code snippet for CSV file parsing – if anyone need it. local function read_csv(path) local file = io.open(path, "r") local t = {} for line in file:lines() do if line:sub(1,1) ~= "#" and line:find("[^%,% ]") then table.insert(t, line:split(",", true)) end end return t end Larger piece of code to...
by Gael de Sailly
Sun May 26, 2019 11:44
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 9555

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

I'm now retaking this old –but not dying– project and I'm rewriting the Python side from scratch (it was a bit of a mess). The idea is to turn it into a flexible Python library that could be used either with standalone Python or with QGIS. Also found this: https://luarocks.org/modules/geoffleyland/p...
by Gael de Sailly
Mon May 06, 2019 16:47
Forum: Français
Topic: [modding]Introduire un délai entre deux appels de swap_node
Replies: 4
Views: 1074

Re: [modding]Introduire un délai entre deux appels de swap_n

Salut, Un problème plus embêtant avec ce code c'est que même si ça marche, ça va occuper le serveur pendant 1.5s alors qu'il pourrait faire autre chose, et ça va créer du lag. Il n'y a pas un sleep ou un wait en natif dans LUA ou dans l'API Minetest ? Il y a minetest.after qui exécute une fonction a...
by Gael de Sailly
Sun May 05, 2019 10:49
Forum: Français
Topic: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetest)
Replies: 158
Views: 24941

Re: Eurythmia (Serveur survie Français/Anglais) (PKA Mynetes

Salut, Ça fait assez longtemps que je ne me suis pas connectée, et j'ai voulu profiter des vacances pour le faire. Seulement j'ai un message d'erreur qui me dit que mon mdp est incorrect. Est-il possible de réinitialiser mon mdp pour que je puisse retrouver mon compte ? Merci @+ Moi aussi j'arrive ...
by Gael de Sailly
Mon Feb 11, 2019 19:47
Forum: Maps
Topic: Empire Voxel Building
Replies: 28
Views: 2263

Re: Empire Voxel Building

The structure, probably the largest ever created in voxel games of that kind, is 1320 nodes high from the grade and consists probably of more than half million blocks. I computed some figures using the schematic and my Python schematic loader : it is 1334 blocks high and contains 2942145 nodes (exc...