Search found 703 matches

Return to advanced search

Re: [Tutorial] Create and import a schematic file (.mts)

If anyone is interested, I have a small Python library to load/save/edit schematics: https://forum.minetest.net/viewtopic.php?f=14&t=21444.
by Gael de Sailly
Wed Jan 30, 2019 18:15
 
Forum: Maps
Topic: [Tutorial] Create and import a schematic file (.mts)
Replies: 10
Views: 7664

Re: Minetestmapper rewritten into C++

papou30 wrote:Hello, Gaël I managed to compile from the folder extracted from the "zip" with the latest version of C++ on Ubuntu 18.04.1 LTS.

Thank you, actually I had already solved my problem but forgotten to reply here :)
by Gael de Sailly
Wed Jan 30, 2019 17:25
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 48559

Re: Empire Voxel Building

wziard wrote:adding --isoshadeheight <height of the building> probably will give the render nicer colors.

Thank you very much :)
Here is the new result:
+ Empire Voxel Building
by Gael de Sailly
Tue Jan 29, 2019 08:17
 
Forum: Maps
Topic: Empire Voxel Building
Replies: 28
Views: 1618

Re: Empire Voxel Building

If anyone managed to render this building in full, I'd greatly appreciate posting here these pictures showing the building in whole :) I have it, generated using wziard's modified minetestmapper to render it at high resolution. Well, on my weak laptop (2 GB RAM), it has not been easy. Placing the s...
by Gael de Sailly
Sun Jan 27, 2019 00:27
 
Forum: Maps
Topic: Empire Voxel Building
Replies: 28
Views: 1618

Re: Minetestmapper rewritten into C++

wziard: I don't manage to compile your iso branch, I get this huge ugly error (sorry if parts of it are in french). $ make -j2 [ 9%] Building CXX object CMakeFiles/minetestmapper.dir/BlockDecoder.cpp.o [ 18%] Building CXX object CMakeFiles/minetestmapper.dir/TileGenerator.cpp.o In file included from...
by Gael de Sailly
Tue Jan 22, 2019 23:33
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 48559

Re: [Mod]Red Trees 1.2 [redtrees]

Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.

@Glory: any idea about how (and why) it ended up here?
by Gael de Sailly
Mon Jan 21, 2019 22:45
 
Forum: WIP Mods
Topic: [Mod]Red Trees 1.2 [redtrees]
Replies: 27
Views: 4740

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Stix wrote:Player unNamed_567 was caught noclipping through blocks (this screenshot is after i killed him while he was still in a bock):

Player banned after multiple reports and evidence.
by Gael de Sailly
Mon Jan 21, 2019 22:29
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1776
Views: 87330

Re: Cyberbullying via Minetest/IRC

You know. Just don't pay them attention and talk to someone else; if something block them: this is the wonder of new technologies. If something just troll them. The problem is people not having any self-esteem and succumbing to depression because someone they don't know wrote to them on the interne...
by Gael de Sailly
Fri Jan 18, 2019 08:36
 
Forum: Problems
Topic: Cyberbullying via Minetest/IRC
Replies: 20
Views: 931

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

Heh, seeking geological veracity even in such sandbox-y game would require hundreds, or even thousands, hours of work. All these different rocks, arranged appropriately into layers, different patterns of erosion depending on their durability and so on. Yes, it would be tempting also to me because I...
by Gael de Sailly
Wed Jan 16, 2019 07:15
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 437
Views: 38262

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

@Gael : what do you think about this: https://forum.minetest.net/viewtopic.php?f=9&t=21916 ? Seems that Termos invented sorta pretty decent model of water erosion. By making some flash-flooding here and there you could greatly improve look of your mapgens by removing soil from the steepest slop...
by Gael de Sailly
Tue Jan 15, 2019 22:51
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 437
Views: 38262

Re: Formspec replacement proposal

Pyrollo wrote:I just discovered this post. Unfortunately I haven't seen it before.

Same for me. I seem to always miss the good topics. Also I'm surprised not to see more interest in this proposal. It looks awesome!
by Gael de Sailly
Tue Jan 15, 2019 07:16
 
Forum: Partly official engine development
Topic: Formspec replacement proposal
Replies: 24
Views: 1819

Re: Rivers

It is very difficult to generate rivers that flow into another in a consistent way (I mean, without going uphill, or making loops). Valleys mapgen has river but they don't fulfill these criteria. As far as I know there has been only one good attempt to design such a map generator, it was by MillersM...
by Gael de Sailly
Sun Jan 13, 2019 17:19
 
Forum: Modding Discussion
Topic: Rivers
Replies: 2
Views: 220

Re: [Poll] How did you find out about MT?

The problem with Minetest is its name. I don't think it should be changed, but it may be really confusing to some user as they may mistake it for a Minecraft testing tool / a crappy MC clone that's just a test and is extremely buggy and unstable. Totally agree, that was my very first thought when I...
by Gael de Sailly
Fri Jan 11, 2019 19:13
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 2162

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

Made the PR just now: minetest#8081.

We are in a context of feature freeze so I don't expect this to be merged before 5.0.
by Gael de Sailly
Tue Jan 08, 2019 23:19
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 437
Views: 38262

Re: Post your Screenshots of Terrain!

Modified the Lua Valleys Mapgen a bit today, and got interesting results with canyons I did the same modification in the core Valleys Mapgen (code: https://github.com/Gael-de-Sailly/minetest/tree/vmg_canyon ). I will make a pull request soon. Some screenshots: https://user-images.githubusercontent....
by Gael de Sailly
Tue Jan 08, 2019 18:01
 
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 76
Views: 3678

Re: [Poll] How did you find out about MT?

Lejo wrote:Ubuntu Software Center

Exact same for me, it was Minetest 0.3.1 on Ubuntu 12.04, I did not know at this time that it was awfully outdated and that the current dev version was 0.4.8.
by Gael de Sailly
Mon Jan 07, 2019 20:52
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 2162

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

I suppose the rivers generation now isn't bundled with the basic terrain generation (except the canyons)? Not sure that it's what you mean, but the 3D river and basic mapgen features are working well, my branch is almost ready for a PR. Canyons is the name I've chosen for this 3D river noise featur...
by Gael de Sailly
Mon Jan 07, 2019 15:10
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 437
Views: 38262

Re: Mapgen v7 peeves, cracks, cliff rivers, instamountains

it seems to generate these vagely convex vertical cracks, which I'd like to disable in favor of canyons or caves. Is that possible? To adjust mapgen to widen them, or something? This needs to modify some noise parameters. I've tested that: mgv7_np_cave1 = { lacunarity = 2 persistence = 0.5 octaves ...
by Gael de Sailly
Mon Jan 07, 2019 00:20
 
Forum: Feature Discussion
Topic: Mapgen v7 peeves, cracks, cliff rivers, instamountains
Replies: 15
Views: 1044

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

3D noise rivers are now available in my fork of the core --> vmg_canyon If you want to try it out, don't forget to enable the canyons flag. Player spawner is not working for now. EDIT: fixed. https://user-images.githubusercontent.com/6905002/50741560-0e8d8880-11ff-11e9-98b9-26f65496aa94.png https:/...
by Gael de Sailly
Sun Jan 06, 2019 20:52
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 437
Views: 38262

Re: Doesn`t display opacity value from Gimp on the vase mode

You have error messages: invalid color: "#COCOCO". I guess you mean #C0C0C0 (with zeros instead of the letter O).

For flowers I don't really see your exact problem, could you show a screenshot?
by Gael de Sailly
Sat Jan 05, 2019 21:36
 
Forum: General Discussion
Topic: Doesn`t display opacity value from Gimp on the vase model.
Replies: 22
Views: 1021

Re: Mapgen v7 peeves, cracks, cliff rivers, instamountains

I vote for an easy way to configure mapgen. I love v7, but I would like rivers of river water (I love its pale blue color) River water in V7 is not a feature yet, I think this could easily be added but since rivers are at the sea level, won't really make sense (will create a weird discontinuity bet...
by Gael de Sailly
Fri Jan 04, 2019 18:52
 
Forum: Feature Discussion
Topic: Mapgen v7 peeves, cracks, cliff rivers, instamountains
Replies: 15
Views: 1044

Re: Floating colored text

You can display raw text on the HUD but it will be tiny (like in Capture The Flag: https://github.com/MT-CTF/ctf_pvp_engine/blob/d341978/ctf_flag/hud.lua#L89-L97 ) It is also possible to display a floating image on the HUD, this is used in InsideTheBox: https://gitlab.com/sofar/insidethebox/blob/f81...
by Gael de Sailly
Thu Jan 03, 2019 17:14
 
Forum: WIP Mods
Topic: Floating colored text
Replies: 10
Views: 558

Re: ۞ THE SAM AWARDS 2018 ۞

Server: Inside The Box.
I have no clear opinion for games or mods.
by Gael de Sailly
Sun Dec 30, 2018 13:04
 
Forum: General Discussion
Topic: ۞ THE SAM AWARDS 2018 ۞ [Ended]
Replies: 90
Views: 4511

Re: Mapgen v7 peeves, cracks, cliff rivers, instamountains

I've been thinking along this line as well, ie, mapgen presets. However, me not being a strong C coder, I've been considering Lua options, instead. You don't need C, all the mainmenu is Lua (in builtin/). However, this is not the easiest part. My thinking has been along the lines of presenting the ...
by Gael de Sailly
Sat Dec 29, 2018 23:26
 
Forum: Feature Discussion
Topic: Mapgen v7 peeves, cracks, cliff rivers, instamountains
Replies: 15
Views: 1044

Re: Aide demandée Minetest ne se lance plus

Failed to open SQLite3 database file C:\Users\MediaMonster\AppData\Local\Temp\Rar$EXa7944.22668\minetest-0.4.17.1-win64\bin\..\worlds\Mathéo\map.sqlite: unable to open database file Minetest n'arrive pas à ouvrir la base de données contenant le monde. Il peut y avoir plusieurs raisons, mais ce que...
by Gael de Sailly
Sat Dec 29, 2018 20:58
 
Forum: Français
Topic: Aide demandée Minetest ne se lance plus
Replies: 5
Views: 562
PreviousNext

Return to advanced search