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Re: [Mod] Forest

for now it seems to overwrite existing map_meta, so it's essentially more a mapgen than a standalone woods mod It is totally a mapgen since it has its own terrain shape and overwrites map_meta. It was my main project until I switched to Valleys Mapgen in February 2015. But separating the terrain an...
by Gael de Sailly
Sun Dec 09, 2018 19:49
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 18558

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I won't name who was involved but it happened recently and it's tedious to deal with for moderators because we don't know who is who…

Another problem is players without password at all (they are very, very numerous) that get their account stolen and then whine about it.
by Gael de Sailly
Sun Dec 09, 2018 16:36
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1773
Views: 82018

Re: [Mod] Forest

This mod is very old and badly coded (it was my very first coding experience), I don't recommend using it, now. I'm OK to move it in Old Mods.
If some people are interested, I could make a new, cleaner version of it.
by Gael de Sailly
Sun Dec 09, 2018 15:23
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 18558

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Here is a list of the top 50 player's skill levels. The numbers are acquired by dividing the players score by their kills to get their average points per kill and then multiplying that by their kill/death ratio. (This is equivalent to simply score / deaths ) Very interesting stats, probably the mos...
by Gael de Sailly
Sun Dec 09, 2018 12:36
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1773
Views: 82018

Re: Load Bigger Chunks

Have you tried increasing the viewing range? It determines the distance at which you see. viewing_range = 200 or press + or - in-game. It's a client-side setting. I tried to change the minetest.conf with this code: max_block_send_distance = 100 max_block_generate_distance = 100 active_object_send_ra...
by Gael de Sailly
Sat Dec 08, 2018 15:23
 
Forum: General Discussion
Topic: Load Bigger Chunks
Replies: 6
Views: 280

Re: [Nouveau Serveur] Parabellum PVP-Factions

Bonjour Troodon et bienvenue sur le forum :) Ça fait du bien de voir émerger un nouveau projet, la communauté française étant un peu en manque de serveurs ces derniers temps. Je suis intéressé pour aider au modding et/ou à la construction, je ne vais pas forcément être beaucoup là (vie privée assez ...
by Gael de Sailly
Thu Nov 29, 2018 01:20
 
Forum: Servers
Topic: [Nouveau Serveur] Parabellum PVP-Factions
Replies: 1
Views: 178

Re: Parkour Adventure (5 levels)

pingu32 wrote:Thank you and do i have to make a new folder ? for mods

Yes, create a new folder "worldmods" in your world folder, and just put all the mods you use inside it.
by Gael de Sailly
Mon Nov 26, 2018 17:42
 
Forum: Maps
Topic: Parkour Adventure (5 levels)
Replies: 4
Views: 420

Re: Parkour Adventure (5 levels)

Interesting. I passed the 4 levels but didn't found how to complete the 5th... is there something missing? Tip: if your map needs specific mods, you can put them in a directory named "worldmods" in your world dir. This avoids downloading and installing mods just for using one map. If you l...
by Gael de Sailly
Sun Nov 25, 2018 22:29
 
Forum: Maps
Topic: Parkour Adventure (5 levels)
Replies: 4
Views: 420

Re: Earth_by_Lentebriesje-Minetest-v0.1.zip

There is already a topic for this map: https://forum.minetest.net/viewtopic.php?f=12&t=19564.

Just to avoid duplicating the discussion.
by Gael de Sailly
Sun Nov 25, 2018 21:58
 
Forum: Maps
Topic: Earth_by_Lentebriesje-Minetest-v0.1.zip
Replies: 2
Views: 267

Re: [Mod] Temperature Survive 0.5 [tempsurvive]

Interesting, will check it out :) I looked quickly into the code, and I suggest that it would be better to detect the temperature noise parameters instead of hardcoding with the default value, so that it will match even if someone is using custom parameters. They are stored in the setting mg_biome_n...
by Gael de Sailly
Tue Nov 20, 2018 23:26
 
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 24
Views: 1470

Python Schematic handler

Hello, This is a small Python library that provides Input / Output for Minetest .mts schematics. It is using the NumPy library (that you need to install), reputed for its efficiency in numerical treatments. It is loosely based on Mg's Python-Minetest , but optimized for speed and memory efficiency, ...
by Gael de Sailly
Sun Nov 18, 2018 14:48
 
Forum: Minetest-related projects
Topic: Python Schematic handler
Replies: 1
Views: 190

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Hello, I believe you do need more responsible moderators. I was, unbelievably, KICKED by a moderator because I was going to capture the flag. The moderator shall be unnamed as a apology was quickly made, but you do need more moderators around, to control the server to protect it from hackers, as ha...
by Gael de Sailly
Sat Nov 17, 2018 18:56
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1773
Views: 82018

Re: Game of minetest like Terrafirmacraft of Minecraft?

Hello,

There have been several attempts to make a Minecraft-like game in Minetest. The latest and most up-to-date is MineClone2 by Wuzzy.
But I would always recommend you to have a look at the more Minetest-specific games like Pixture or Aftermath.
by Gael de Sailly
Sat Nov 17, 2018 00:05
 
Forum: General Discussion
Topic: Game of minetest like Terrafirmacraft of Minecraft?
Replies: 4
Views: 658

Re: [TP]Default_LS[WIP]

Very nice!
Too bright colors are not always the best, a lower saturation can look more realistic and immersive.
This is one of the reasons why I think that Insidethebox is so well designed.

Just one comment, I think the lava specifically should remain bright.
by Gael de Sailly
Fri Nov 16, 2018 23:57
 
Forum: Texture Packs
Topic: [TP]Default_LS[WIP]
Replies: 2
Views: 743

Re: Which is best?

There is no gum in the basic Minetest Game. You may be speaking about a mod that is install on the server you play (looking at your previous posts, I guess it's Hometown). In that case, ask on the related topic, or at least explain the context, because on the General channel we have no idea of what ...
by Gael de Sailly
Thu Nov 15, 2018 22:38
 
Forum: General Discussion
Topic: Which is best?
Replies: 2
Views: 285

Re: Default Male and Female Skins

Just to make you realize: this topic is 5 years old. During this time, some skin mods have been created, featuring some female skins. Check out this one for example: https://forum.minetest.net/viewtopic.php?f=11&t=9100 Anyway the issue is still relevant because this doesn't exist in Minetest Gam...
by Gael de Sailly
Thu Nov 15, 2018 19:36
 
Forum: Feature Discussion
Topic: Default Male and Female Skins
Replies: 33
Views: 8282

Re: Were rivers removed?

Go in advanced settings at Server/Singleplayer → Mapgen → Advanced → Mapgen v7 → Mapgen v7 specific flags and add the tag ridges https://user-images.githubusercontent.com/6905002/48573956-2e46b580-e90e-11e8-9a14-731351fdc1c5.png This can also be done in the minetest.conf file, where settings are sto...
by Gael de Sailly
Thu Nov 15, 2018 18:40
 
Forum: Problems
Topic: Were rivers removed?
Replies: 7
Views: 412

Re: Maps for Capture the Flag mega-topic

I approve it too, and did some fixes on the schematic and the conf file. It should be ready for merging, now.
by Gael de Sailly
Sat Nov 10, 2018 21:48
 
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 133
Views: 8841

Re: Ubiquitous Time State

There is an API function to keep a chunk loaded : minetest.forceload_block , but always keep in mind that it may take much CPU and RAM. That's what was done on MinetestForFun Classic server on a few dozen of chunks around mesecons factories (by the mesecons mod itself), and the lag was already notic...
by Gael de Sailly
Mon Nov 05, 2018 17:54
 
Forum: Feature Discussion
Topic: Ubiquitous Time State
Replies: 3
Views: 755

Re: Post your Screenshots of Terrain!

voxelproof wrote:A few more examples of large lakes in Eden.

...


I notice that your places in Eden are always completely snowy. Because you are at y=600+. I suggest increasing your altitude_chill parameter to something on the same order of magnitude than your elevation.
by Gael de Sailly
Sun Nov 04, 2018 10:31
 
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 76
Views: 3420

Re: Commercial Hacked Client

I would be very surprised to see an actual commercial hacked client. It's more likely that the player you saw was just trolling you.
by Gael de Sailly
Tue Oct 30, 2018 18:27
 
Forum: General Discussion
Topic: Commercial Hacked Client
Replies: 5
Views: 716

Re: Is somone be willing to maintain my mod?

Hello,

Is it possible to see your code and download your subgame? People are more likely to be interested in your project if they can see and test it. The best is to make it available on GitHub.
by Gael de Sailly
Sat Oct 27, 2018 16:13
 
Forum: Modding Discussion
Topic: Is somone be willing to maintain my mod?
Replies: 3
Views: 368

Re: [Idea] a real Earth (if possible)

https://github.com/Jeija/spheretest <- Kinda what youre searching. Spheretest isn't adapted to the geometry of a real planet. It is topologically a torus, which would make the North and South poles coincide. But it can look nice for regions far from the poles. Have a look at Lentebriesje's Earth ma...
by Gael de Sailly
Tue Oct 23, 2018 23:04
 
Forum: Maps
Topic: [Idea] a real Earth (if possible)
Replies: 9
Views: 1001

Re: The future of Minetest

Hello, I was, at first, not willing to involve myself in such a polemical thread. But I have chatted a lot with Chiantos about this, and found out, as parasite pointed out, that he has been totally misunderstood. He is very annoyed to see such virulent comments without being able to clarify his thou...
by Gael de Sailly
Fri Oct 19, 2018 00:38
 
Forum: General Discussion
Topic: Qubits or Bits ? Humans or Bots ? Realism or Utopia ? 42.
Replies: 39
Views: 1614

Re: First Hacks on Minetest

As I understand it, it was for experimenting how mods work rather than just for changing a texture. Create a new mod and depend it creatures then create an empty init.lua and create a folder textures and place your new chicken texture there, using the original file name an enable the mod for the wor...
by Gael de Sailly
Wed Oct 17, 2018 18:26
 
Forum: General Discussion
Topic: First Hacks on Minetest
Replies: 7
Views: 570
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