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Re: Some number keys not working

I have this problem too. The numpad don't work except 0 ; 3 ; 9. I have a Franch keyboard, and the 7 / è / ` key don't works at all. It's very troublesome when an ip adress contains a seven. I haven't this problem before. At the beginning of the July month, I've updated Minetest from 0.4.9 to 0.4.10...
by Gael de Sailly
Thu Aug 07, 2014 10:57
 
Forum: Problems
Topic: Some number keys not working
Replies: 17
Views: 4448

Re: Minetest 0.4.10 and Jungles ?

I think Krock's solution is better. As he suggested me to do, I've added this in minetest.conf : mg_flags = trees, caves, dungeons mgv6_spflags = biomeblend, jungles, mudflow And it works. Warning: This may mess a bit with existing worlds, maybe some straight, sharply cut jungles may appear. Since i...
by Gael de Sailly
Fri Jul 11, 2014 09:55
 
Forum: General Discussion
Topic: Minetest 0.4.10 and Jungles ?
Replies: 27
Views: 5739

Re: Minetest 0.4.10 and Jungles ?

Yes, but how can I enable jungle by default ?
Is it normal that there is this flag ?
by Gael de Sailly
Wed Jul 09, 2014 10:16
 
Forum: General Discussion
Topic: Minetest 0.4.10 and Jungles ?
Replies: 27
Views: 5739

Minetest 0.4.10 and Jungles ?

Hello, I've updated Minetest to 0.4.10 yesterday and I discovered the differents features it offers. But there is a thing that I do not understand : in the Changelog, it is written "Enabled Jungle". I've created a new world, but I've not seen any jungle. Here is the map_meta.txt of this wo...
by Gael de Sailly
Wed Jul 09, 2014 09:28
 
Forum: General Discussion
Topic: Minetest 0.4.10 and Jungles ?
Replies: 27
Views: 5739

Re: Minetest 0.4.10

But i've tested it on a new world !
by Gael de Sailly
Tue Jul 08, 2014 15:13
 
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 25687

Re: Minetest 0.4.10

I'm on Ubuntu 12.04 and I've updated Minetest today. What does exactely mean "Enabled Jungle" ? Is it normal that I can't see any jungle in my world, and the map_meta.txt contains it ? mgv6_spflags = nojungles, biomeblend, mudflow And what is the on-the-fly map generation ? When reading it...
by Gael de Sailly
Tue Jul 08, 2014 15:00
 
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 25687

Re: Traduction du wiki en français: ça avance !

J'ai traduit les noms des blocs et mis à jour certains liens.
by Gael de Sailly
Fri Jul 04, 2014 07:04
 
Forum: Français
Topic: Traduction du wiki en français
Replies: 157
Views: 22255

Re: Traduction du wiki en français: ça avance !

Je veux bien contribuer aussi et m'occuper des liens.
by Gael de Sailly
Wed Jul 02, 2014 08:42
 
Forum: Français
Topic: Traduction du wiki en français
Replies: 157
Views: 22255

Re: [Modpack] Plantlife [20140524] [plantlife]

I'm not talking about placing a lily with right click, but about spawning in map generation (I have not a good english, I know). I've downloaded plantlife yesterday. I'm trying to understand the API of Plantlib to make a mod. I was analysing the code of the mods of Plantlife (to see examples), and M...
by Gael de Sailly
Tue Jul 01, 2014 16:00
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 286
Views: 137219

Re: [Modpack] Plantlife [20140524] [plantlife]

Hello ! I've found somewhat strange in the code, I think it's an error. In flower_plus/init.lua lines 317 and 318 : the variables lilypads_max_count and lilypads_rarity don't appear at others places. By adding "print(tostring(lilipad_max_count) .. tostring(lilipad_rarity))" I'm now sure th...
by Gael de Sailly
Tue Jul 01, 2014 13:40
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 286
Views: 137219

Re: [Mod] Forest

I will think about it. And I will completely rewrite my mod. Mossmanikin's work looks interesting, but I have not yet had time to play it or to analyse the code. Well, it looks like Gael de Sailly might not be coming back for... Quite some time. During the two latest monthes, I don't spend a lot of ...
by Gael de Sailly
Sat Jun 28, 2014 20:29
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Re: [Mod] Forest

This error comes from the code for seasons. After line 49 of seasons.lua, I have forgotten this line : new_node = {name = "flowers:dandelion_white"}, I've defined several types of seasonnal transformations of plants. And the "transforms" needs a field "new_node", which ...
by Gael de Sailly
Sat Jun 28, 2014 13:53
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Gael de Sailly, what are the 'sand way' 'gravel way' etc. nodes? Mysterious ... These nodes have raillike drawtype. When you put them on the ground, they connect automatically, like rails. They are decorative and can also help the player to find his way. Try to make a path with sand or gravel ways ...
by Gael de Sailly
Tue Apr 08, 2014 14:02
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

FOREST 1.2 NOW !
The changes are the flowers apportionment and their seasonnal disappearance and appearance.
by Gael de Sailly
Thu Apr 03, 2014 19:21
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

The lua_api has changed. Now, Formspec is at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L869.
by Gael de Sailly
Wed Mar 26, 2014 18:26
 
Forum: WIP Mods
Topic: [Help] Formspecs [Solved]
Replies: 7
Views: 1468

Yes, it's a good idea. It will make my mod very faster.
by Gael de Sailly
Fri Mar 21, 2014 12:02
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Thank you for your contribution, paramat. I found an abm on water source I had forgotten this one ! My code is very untidy. There are remnents of my old codes, and experimental programs like it I have forgotten to delete. You can remove it. I've deleted most of these stuffs when I published my mod, ...
by Gael de Sailly
Wed Mar 19, 2014 16:14
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

I've tried to convert the ores and trees from set_node() to voxelmanip, but it was not faster. I use the function find_nodes_in_area() to find the places in which ores can be placed, and also for the third step of the mapgen (trees) to find the grass blocks on which trees can grow. And for the grass...
by Gael de Sailly
Mon Mar 17, 2014 13:56
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Yes, I know map generation is very slow. But I will work on it. It is slow because ores and trees are generated by minetest.set_node. Using the voxelmanip is very faster, but it will force me to rewrite an important part of the code. But you can contribute, this mod is free, if someone rewrite parti...
by Gael de Sailly
Thu Mar 13, 2014 13:18
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

It's very silly but I'm only 16, so my parents impose me a time limit for using computer. I can't continue programming before Saturday.
by Gael de Sailly
Thu Mar 13, 2014 08:30
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

What is Ethereal ? The question may be obvious, but I'm a beginner. I program mods in LUA, that's it ! I have already heard this word, and I've searched on the Web, but I've not understood wholly, and I do not see the link with Minetest.
by Gael de Sailly
Wed Mar 12, 2014 12:25
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Can you add a recognised license? Free and public doesn't help. I don't know what license can I write because I don't know what's what about law texts. The 'depends.txt' file speciies which mods are to be loaded before yours, add 'bucket' to this file on a new line under 'default'. Thank you ! It w...
by Gael de Sailly
Wed Mar 12, 2014 08:49
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

Thank you :-)
by Gael de Sailly
Tue Mar 11, 2014 12:42
 
Forum: WIP Mods
Topic: Conception for a weather mod
Replies: 29
Views: 8006

I've tried to create buckets of mud and oil but it has not work. I've tried to use the function bucket.register_liquid but it is unknown. I think my mod is loaded before Bucket. So I have questions : ⋅ What is the rule that define the order in which mods are loaded ? ⋅ Can I chan...
by Gael de Sailly
Tue Mar 11, 2014 12:39
 
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 19288

How can I download this mod ? The link does not work.
by Gael de Sailly
Tue Mar 11, 2014 07:39
 
Forum: WIP Mods
Topic: Conception for a weather mod
Replies: 29
Views: 8006
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