Search found 729 matches

by Gael de Sailly
Sat Dec 29, 2018 20:58
Forum: Français
Topic: Aide demandée Minetest ne se lance plus
Replies: 5
Views: 1187

Re: Aide demandée Minetest ne se lance plus

Failed to open SQLite3 database file C:\Users\MediaMonster\AppData\Local\Temp\Rar$EXa7944.22668\minetest-0.4.17.1-win64\bin\..\worlds\Mathéo\map.sqlite: unable to open database file Minetest n'arrive pas à ouvrir la base de données contenant le monde. Il peut y avoir plusieurs raisons, mais ce que...
by Gael de Sailly
Sat Dec 29, 2018 18:49
Forum: Feature Discussion
Topic: Mapgen v7 peeves, cracks, cliff rivers, instamountains
Replies: 15
Views: 1250

Re: Mapgen v7 peeves, cracks, cliff rivers, instamountains

When I see this discussion, I really hope we will have a mapgen presets feature working one day. I tried to code this some time ago, but still have issues (especially I don't know how to detect the setting types in a Setting object). If anyone is interested, the code (not working for now) is here: h...
by Gael de Sailly
Thu Dec 27, 2018 13:47
Forum: Feature Discussion
Topic: Mapgen v7 peeves, cracks, cliff rivers, instamountains
Replies: 15
Views: 1250

Re: Mapgen v7 peeves, cracks, cliff rivers, instamountains

A few issues I've been having, it seems to generate these vagely convex vertical cracks, which I'd like to disable in favor of canyons or caves. Is that possible? To adjust mapgen to widen them, or something? I'd also like to disable rivers, because they're an awesome idea, but the requirement that...
by Gael de Sailly
Sat Dec 15, 2018 23:59
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1807
Views: 109159

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Stix wrote:Users abusing discord for spam, i cant even see my teammates chat without full chat console their producing msg's so fast!:
This has been fixed by Thomas-S, it shouldn't be possible anymore to highlight all Discord on the game chat.
by Gael de Sailly
Sat Dec 15, 2018 12:42
Forum: General Discussion
Topic: Question about writing server rules
Replies: 18
Views: 741

Re: Question about writing server rules

A is maybe not that easy to enforce that you may think. Most of players who will try to join will be tablet players who are mostly kids, and not all of them will read the age requirement, or even if they read it, will not take it into account. I just remember as an example that when I was 12-13, man...
by Gael de Sailly
Thu Dec 13, 2018 18:09
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1807
Views: 109159

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I haven't seen ooo playing when I am on IRC, so I have been playing. I think what the server needs is more strict moderators, because pretty much only Thomas-S takes the moderator thing seriously. This is a bit ungrateful. I don't "take the moderator thing seriously" because I have a bunch of other...
by Gael de Sailly
Sun Dec 09, 2018 20:42
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 20600

Re: [Mod] Forest

Oh, forgot to say that the terrain part already exist as a stub: https://github.com/Gael-de-Sailly/forest_new
by Gael de Sailly
Sun Dec 09, 2018 19:49
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 20600

Re: [Mod] Forest

for now it seems to overwrite existing map_meta, so it's essentially more a mapgen than a standalone woods mod It is totally a mapgen since it has its own terrain shape and overwrites map_meta. It was my main project until I switched to Valleys Mapgen in February 2015. But separating the terrain an...
by Gael de Sailly
Sun Dec 09, 2018 16:36
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1807
Views: 109159

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I won't name who was involved but it happened recently and it's tedious to deal with for moderators because we don't know who is who…

Another problem is players without password at all (they are very, very numerous) that get their account stolen and then whine about it.
by Gael de Sailly
Sun Dec 09, 2018 15:23
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 20600

Re: [Mod] Forest

This mod is very old and badly coded (it was my very first coding experience), I don't recommend using it, now. I'm OK to move it in Old Mods.
If some people are interested, I could make a new, cleaner version of it.
by Gael de Sailly
Sun Dec 09, 2018 12:36
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1807
Views: 109159

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Here is a list of the top 50 player's skill levels. The numbers are acquired by dividing the players score by their kills to get their average points per kill and then multiplying that by their kill/death ratio. (This is equivalent to simply score / deaths ) Very interesting stats, probably the mos...
by Gael de Sailly
Sat Dec 08, 2018 15:23
Forum: General Discussion
Topic: Load Bigger Chunks
Replies: 6
Views: 444

Re: Load Bigger Chunks

Have you tried increasing the viewing range? It determines the distance at which you see. viewing_range = 200 or press + or - in-game. It's a client-side setting. I tried to change the minetest.conf with this code: max_block_send_distance = 100 max_block_generate_distance = 100 active_object_send_ra...
by Gael de Sailly
Thu Nov 29, 2018 01:20
Forum: Servers
Topic: [Nouveau Serveur] Parabellum PVP-Factions
Replies: 1
Views: 321

Re: [Nouveau Serveur] Parabellum PVP-Factions

Bonjour Troodon et bienvenue sur le forum :) Ça fait du bien de voir émerger un nouveau projet, la communauté française étant un peu en manque de serveurs ces derniers temps. Je suis intéressé pour aider au modding et/ou à la construction, je ne vais pas forcément être beaucoup là (vie privée assez ...
by Gael de Sailly
Mon Nov 26, 2018 17:42
Forum: Maps
Topic: Parkour Adventure (5 levels)
Replies: 4
Views: 606

Re: Parkour Adventure (5 levels)

pingu32 wrote:Thank you and do i have to make a new folder ? for mods
Yes, create a new folder "worldmods" in your world folder, and just put all the mods you use inside it.
by Gael de Sailly
Sun Nov 25, 2018 22:29
Forum: Maps
Topic: Parkour Adventure (5 levels)
Replies: 4
Views: 606

Re: Parkour Adventure (5 levels)

Interesting. I passed the 4 levels but didn't found how to complete the 5th... is there something missing? Tip: if your map needs specific mods, you can put them in a directory named "worldmods" in your world dir. This avoids downloading and installing mods just for using one map. If you like puzzle...
by Gael de Sailly
Sun Nov 25, 2018 21:58
Forum: Maps
Topic: Earth_by_Lentebriesje-Minetest-v0.1.zip
Replies: 2
Views: 374

Re: Earth_by_Lentebriesje-Minetest-v0.1.zip

There is already a topic for this map: viewtopic.php?f=12&t=19564.

Just to avoid duplicating the discussion.
by Gael de Sailly
Tue Nov 20, 2018 23:26
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 33
Views: 3267

Re: [Mod] Temperature Survive 0.5 [tempsurvive]

Interesting, will check it out :) I looked quickly into the code, and I suggest that it would be better to detect the temperature noise parameters instead of hardcoding with the default value, so that it will match even if someone is using custom parameters. They are stored in the setting mg_biome_n...
by Gael de Sailly
Sun Nov 18, 2018 14:48
Forum: Minetest-related projects
Topic: Python Schematic handler
Replies: 1
Views: 318

Python Schematic handler

Hello, This is a small Python library that provides Input / Output for Minetest .mts schematics. It is using the NumPy library (that you need to install), reputed for its efficiency in numerical treatments. It is loosely based on Mg's Python-Minetest , but optimized for speed and memory efficiency, ...
by Gael de Sailly
Sat Nov 17, 2018 18:56
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1807
Views: 109159

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Hello, I believe you do need more responsible moderators. I was, unbelievably, KICKED by a moderator because I was going to capture the flag. The moderator shall be unnamed as a apology was quickly made, but you do need more moderators around, to control the server to protect it from hackers, as ha...
by Gael de Sailly
Sat Nov 17, 2018 00:05
Forum: General Discussion
Topic: Game of minetest like Terrafirmacraft of Minecraft?
Replies: 4
Views: 856

Re: Game of minetest like Terrafirmacraft of Minecraft?

Hello,

There have been several attempts to make a Minecraft-like game in Minetest. The latest and most up-to-date is MineClone2 by Wuzzy.
But I would always recommend you to have a look at the more Minetest-specific games like Pixture or Aftermath.
by Gael de Sailly
Fri Nov 16, 2018 23:57
Forum: Texture Packs
Topic: [TP]Default_LS[WIP]
Replies: 2
Views: 920

Re: [TP]Default_LS[WIP]

Very nice!
Too bright colors are not always the best, a lower saturation can look more realistic and immersive.
This is one of the reasons why I think that Insidethebox is so well designed.

Just one comment, I think the lava specifically should remain bright.
by Gael de Sailly
Thu Nov 15, 2018 22:38
Forum: General Discussion
Topic: Which is best?
Replies: 2
Views: 329

Re: Which is best?

There is no gum in the basic Minetest Game. You may be speaking about a mod that is install on the server you play (looking at your previous posts, I guess it's Hometown). In that case, ask on the related topic, or at least explain the context, because on the General channel we have no idea of what ...
by Gael de Sailly
Thu Nov 15, 2018 19:36
Forum: Feature Discussion
Topic: Default Male and Female Skins
Replies: 33
Views: 8865

Re: Default Male and Female Skins

Just to make you realize: this topic is 5 years old. During this time, some skin mods have been created, featuring some female skins. Check out this one for example: https://forum.minetest.net/viewtopic.php?f=11&t=9100 Anyway the issue is still relevant because this doesn't exist in Minetest Game fo...
by Gael de Sailly
Thu Nov 15, 2018 18:40
Forum: Problems
Topic: Were rivers removed?
Replies: 7
Views: 507

Re: Were rivers removed?

Go in advanced settings at Server/Singleplayer → Mapgen → Advanced → Mapgen v7 → Mapgen v7 specific flags and add the tag ridges https://user-images.githubusercontent.com/6905002/48573956-2e46b580-e90e-11e8-9a14-731351fdc1c5.png This can also be done in the minetest.conf file, where settings are sto...
by Gael de Sailly
Sat Nov 10, 2018 21:48
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 198
Views: 23062

Re: Maps for Capture the Flag mega-topic

I approve it too, and did some fixes on the schematic and the conf file. It should be ready for merging, now.