Search found 124 matches

by Glünggi
Mon Oct 12, 2015 07:07
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

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by Glünggi
Sat Oct 10, 2015 12:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Another testgame nears its end... but the work will not end
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by Glünggi
Tue Oct 06, 2015 05:48
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 74018

Re: [Game] Adventuretest [Alpha]

I'll probably setup another server that I can keep current with the newer versions.
Do you delete the old Server in the near future?
by Glünggi
Fri Oct 02, 2015 20:07
Forum: WIP Games
Topic: [Game]Minetest_Hades[wip]
Replies: 54
Views: 13142

Re: [Game]Minetest_Hades[1.3]

If you work in the area of computer science I'm a plumber with only basic knowledge of programming and english so i'm double handycaped But thanks you both for the help. I will try it again soon as I find time and Motivation... cause the last try took many nerv's and takes houres of time ... with a...
by Glünggi
Fri Oct 02, 2015 14:20
Forum: WIP Games
Topic: [Game]Minetest_Hades[wip]
Replies: 54
Views: 13142

Re: [Game]Minetest_Hades[1.3]

Idk ... i just cant upload files. Edit code directly on github working.... but files like textures dosnt.
Thank you for the link, maybe it help.
by Glünggi
Fri Oct 02, 2015 01:54
Forum: WIP Games
Topic: [Game]Minetest_Hades[wip]
Replies: 54
Views: 13142

Re: [Game]Minetest_Hades[1.3]

@all Maybe its possible that the game crash with build 0.4.13+ I 'll take care of me for it as soon as I find time.. At the moment I 'm busy with other Projects and have generally not much time @Ferk Maybe I was just lucky with my seed, but imho, water is a bit way too common in the surface. it woul...
by Glünggi
Thu Oct 01, 2015 16:00
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366572

Re: [Mod] Mobs Redo [1.17] [mobs]

Or you could just say "highfa = math.sqrt(highdefi / -1750)" and call it close enough
Thats the difference between knowlengh and a "math noob" :D

edit: knowlengh and knowledge its the difference between english and noenglish
by Glünggi
Thu Oct 01, 2015 15:21
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366572

Re: [Mod] Mobs Redo [1.17] [mobs]

an example for height dependent Mobs HP local highfa = {} if self.health == 0 then -- HP -- note: attention: real hp.max = hp.min + hp.max * highfactor local highdefi = self.object:getpos().y if highdefi >= 0 then highfa = 0.1 elseif highdefi <= -1 and highdefi >= -99 then highfa = 0.2 elseif highde...
by Glünggi
Tue Aug 25, 2015 01:42
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Nice stuff from you all :) wanna see more.
by Glünggi
Thu Aug 20, 2015 06:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

tanks
i use a extendet version of the standard farming mod.. and the nature is a mix of standard nodes and own stuff.
by Glünggi
Thu Aug 20, 2015 04:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

a little reedroofhouse
Image
by Glünggi
Mon Aug 17, 2015 04:49
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366572

Re: [Mod] Mobs Redo [1.16] [mobs]

Yea i have understand, that this have no effect to the game but it spam's permanent every 2 or 3 second.. look at the timer... the Output is full of it. Thats harmless but not beautyful.. and makes debug.txt very fat :D edit: for me personaly is it not a Problem, but i want use this mod for a subgam...
by Glünggi
Sun Aug 16, 2015 23:39
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366572

Re: [Mod] Mobs Redo [1.16] [mobs]

I always start my client from terminal to see output and nothing about missing textures ?!?! 2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png 2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png 2015-08-17 0...
by Glünggi
Sun Aug 16, 2015 15:37
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 225
Views: 31796

Re: [Fun] Post your Nyancats!

Hey, some screenshots depict nyan cats having been generated above sea level?
"local height_max = -32"
I think this happen when you chance the mapgenvalues..like mountainhighs or baselevel.. this brings a little confuse to the highvalues... and the cats to the daylight.
by Glünggi
Sat Aug 15, 2015 15:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

I take the default glasssound.. i think it sounds good enough ;)
by Glünggi
Sat Aug 15, 2015 06:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Testing some cavedeco.. like treasure Chambers
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a littlebit diablofeeling with smashable vase's .. ;)
by Glünggi
Wed Aug 12, 2015 13:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Ah.. now i understand the meaning of farmesh. i dont know FM.. im in war with Minetest... i cant risk to be caught in the middle of two Enemies at the same time ;)
by Glünggi
Tue Aug 11, 2015 22:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

You should be very proud of what you accomplished. Minetest really does need brilliant minds such as yours. thank you :D .. but: I wish to test this mapgen in Freeminer Its just mgv7 with custom Deco's... the right touch for Deco's, thats the hole brilliance behind this, The same thing with the cod...
by Glünggi
Tue Aug 11, 2015 02:23
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 225
Views: 31796

Re: [Fun] Post your Nyancats!

Image
by Glünggi
Mon Aug 10, 2015 23:10
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Thats the wrong fur my deer...
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by Glünggi
Sat Aug 08, 2015 21:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Those are some beautiful mapgens.
its just mgv7 with custom deco ;)
I see a bunny.
Jeps :) its mobs redro
I like the new minimap!
me too :)
How can I upload my screenshot?
im use imgur
http://imgur.com/
but i dont know about security
by Glünggi
Sat Aug 08, 2015 04:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216342

Re: Post your screenshots!

Image
Image
Image
by Glünggi
Fri Aug 07, 2015 10:56
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 312
Views: 74018

Re: [Game] Adventuretest [Alpha]

Yea the Jungle is the dangerouse place :D and the poison is hard but not too hard.. but would be nice if the Screen went geen or so..like red when under attack.. or a hudpicture.. a skull or so. cause at the first time i dont know, waths happen with my life.. but after 2,3 times i have understand is...
by Glünggi
Thu Aug 06, 2015 06:40
Forum: Feature Discussion
Topic: minetest.register_decoration -> function
Replies: 8
Views: 845

Re: minetest.register_decoration -> function

Thats are 3 different giant jungletrees with random rotation placed. There are also 3 smal trees addet but they dont attract attention. I think 3 different trees for a biom and random rotation on generate is ideal to bring some variety to the Landscape. But i fear that is not the solution, cause i t...
by Glünggi
Thu Aug 06, 2015 04:20
Forum: Feature Discussion
Topic: minetest.register_decoration -> function
Replies: 8
Views: 845

Re: minetest.register_decoration -> function

hehe... but its also a benefit, if you want clime some mountains... or at the nigth you can walk over the trees and the mobs on the ground looks stupid from the laundry It should just show wath is posible with schematictrees... Is it also mutch faster then L system also lesser shadowfailures (on gen...