Search found 1263 matches: 집창촌¤【TALK:za32】

Searched query: 집 창 촌 talk za32

ignored: 집 창 촌

by Festus1965
Wed Jul 01, 2020 04:21
Forum: Minetest-related projects
Topic: Minetest git server
Replies: 13
Views: 1190

Re: Minetest git server

I am wondering, missing the two most seen answers in this forum WE dont trust minetest.one as want to steel minetest ... We dont trust gitea.minetest.one, as it is not part of official minetest.net domain ... * I am free to give that to there, or a copy, or whatever, if you find someone taking care ...
by Sokomine
Mon Jun 29, 2020 00:38
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2121
Views: 306860

Re: Post your mod requests/ideas here

Ok I am thinking of an AI players mod, (bear with me, no coding experience), AI is very difficult to do and means a lot more (and diffrent things) that what you describe later on. Perhaps the Alive AI mod might be of intrest to you as it tries to implement some level of AI, though not in the mode y...
by Wuzzy
Fri Jun 26, 2020 10:08
Forum: Problems
Topic: Wiki Complaint Department
Replies: 10
Views: 673

Re: Wiki Complaint Department

Oh, paramat, you're absolutely right. I have looked at the start page for so often that I have learned to ignore it … I totally overlooked the elephant in the room. Indeed, this single crappy start page can explain a lot of the confusion. Sadly, I have still no rights to update it. :-( I have propos...
by Termos
Wed Jun 24, 2020 13:26
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 4216

Re: There are too many PRs

The Minetest development procedure has a huge problem: There are too many open PRs (pull requests). IMO the root problem is organizational structure, or lack thereof. Everybody's equal, and that's cute and all, but that also means many conflicting opinions and visions (or visionlessnesses) and rand...
by Wuzzy
Wed Jun 17, 2020 15:43
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 4216

Re: There are too many PRs

There has been a lot of talk, but the problem has not gone away … at all. Minetest has been consistently been over 150 OPEN PRs for months now, and there is no sign that it will ever go below 150 again. Whatever is done to reduce the number, it's not working. I feel that there's still not much organ...
by Hume2
Tue Jun 16, 2020 13:57
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 4216

Re: There are too many PRs

@Zughy, your words may be nice to listen but they aren't worth anything. If you want to move Minetest forwards, you should actually contribute and not only talk about how you would reorganise whole team.
by Hume2
Sat Jun 13, 2020 20:22
Forum: General Discussion
Topic: River water
Replies: 8
Views: 378

Re: River water

it might be considered as griefing if you do it in multiplayer. If you don’t want an area to destroyed, protect it. f there is no protection mod available then there is no other way than to deal with it. Well, I talk about landscape griefing. There is simply no easy way to protect all rivers in the...
by Gundul
Tue Jun 02, 2020 17:05
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

Even the distributions ask for donations. They even charge for support. Not even, of course they do. That is really hard work and the few I know do it very well. And of course support can not be free for a production system. But talking about minetest, .... Yes the core devs do a very good job in d...
by Gundul
Sun May 31, 2020 16:19
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

Here's a list of all non-free packages on ContentDB name | type --------------------+------ fluffgardian | TXP juanchi | GAME blockmine | GAME brewing | MOD scifi_nodes | MOD (5 rows) Thank you. now lets the facts talk: CDB has 792 packages, with a total of 1502592 downloads. 5 packages out of 792 ...
by FreeGamers
Sun May 31, 2020 07:24
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

somebody wanted me to cite the source of "Foss zealots" i have been digging into minetests history and found it on the old site here http://packages.8dromeda.net/minetest/websites/minetest_oldsite/contribute.php.html I never doubted that Minetest's founder might have said that. I never as...
by FreeGamers
Sun May 31, 2020 06:52
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

Wuzzy, they just want to use the things made from others, add to it, and copyright that content for profit without sharing. Some have called it parasitic and it is: A parasite does not give back to its host. That is what permissive licensing allows. Its the classic infamous case of embrace, extend, ...
by mercor
Thu May 28, 2020 23:48
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

I want to chime in on the discussion. Personally, I think people should be able to make money with minetest, I'm just not sure whether contentdb is the best place for non-foss content. (I think there was a proposal somewhere for not listing proprietary content in contentdb searches, but allow it to ...
by runs
Thu May 28, 2020 15:45
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 29
Views: 2074

Re: More quality videos of Minetest!

Yes, it is called entertainment... Minetest videos are calm = Boring. 30 min or more of the sickle to death, like a documentary about lions in the savannah. The audience is not engaged. It is a big problem!!! The popular Minecraft videos have millions of visits. Young youtubers that talk with a ent...
by Compech Dev
Thu May 28, 2020 13:37
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 29
Views: 2074

Re: More quality videos of Minetest!

Yes, it is called entertainment... Minetest videos are calm = Boring. 30 min or more of the sickle to death, like a documentary about lions in the savannah. The audience is not engaged. It is a big problem!!! The popular Minecraft videos have millions of visits. Young youtubers that talk with a ent...
by ShadMOrdre
Thu May 28, 2020 00:58
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Penalisation of non-free content in ContentDB [Split]

Since I'm chatty today, let's talk what is actually licensed. And how. All software written for a Linux kernel base OS must be licensed the same. No software written or compiled for a Linux kernel based OS can be ran without Linux, and is therefore derivative. All alternately licensed sofware for a ...
by BlueTangs Rock
Mon May 25, 2020 08:26
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.5)
Replies: 65
Views: 3314

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life. ...
by BlueTangs Rock
Mon May 25, 2020 08:25
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.5)
Replies: 65
Views: 3314

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life. ...
by runs
Sun May 24, 2020 13:46
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.5)
Replies: 65
Views: 3314

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life. ...
by talamh
Sat May 23, 2020 10:47
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 122
Views: 47604

Re: Convert Minecraft maps to Minetest worlds

Does not seem to work for MC 1.14.4 worlds: Interesting, MC 1.14.4 is storing biome data in 256 long integers instead of the 256 integers that would be expected in maps from that period, that's possibly the cause of the issue. I'd not seen this documented anywhere so it seems you may be the first t...
by BlueTangs Rock
Sat May 23, 2020 09:07
Forum: WIP Mods
Topic: [MOD] Indy Jonez [jonez] (v2.5)
Replies: 65
Views: 3314

Re: [MOD] Samantha Jonez [jonez] (v1.3)

This may be a random thing to talk about, though I looked at the mod description and I had a question, why would the vines be creative only? They could look quite nice in the jungle-type biomes or prehaps could occasionally generate in the forests to add a bit of variety to the natural plant life.
by FreeGamers
Wed May 20, 2020 23:15
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 9369

Re: Content database for in-menu installer - add your things!

cuthbertdoublebarrel, thats not an argument or a point. You've simply just said: "freegamers you are wrong. your ideals are wrong". Have you ran out of points to make? It sounds like it. What is wrong with having ideals or principles? You can say its unrealistic but yet free software exist...
by devAli
Fri May 15, 2020 13:28
Forum: WIP Games
Topic: [Game] Blockmine [v0.2] [Beta]
Replies: 21
Views: 1683

[Game] Blockmine [v0.2] [Beta]

Blockmine is finally here with the beta version! new images at 0.2.1 As a result of our work, we released our truly playable Minetest-based subgame in beta! Try to survive on the increased difficulty, or have your creativity talk with over 5300+ items! Update Notes: Blockmine open-beta 0.2 update -...
by leo_rockway
Fri May 08, 2020 20:59
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2263
Views: 391544

Re: [Game] MineClone 2 [0.64.0]

So you're teaching your kids to depend on provably insecure, proprietary spyware for communication? Nice. Zoom might be more convenient to use, but you have to make a lot of sacrifices to use it … While I haven't used Zoom (for the same reasons that you mention), I'm not sure that it's more conveni...
by Gundul
Thu May 07, 2020 15:42
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
Replies: 373
Views: 21113

Re: [mod] water_life - mobs for mobkit - V030520[water_life]

Updates on the texture making: I apologise for not releasing the fixed textures yet, I've been having trouble with getting my textures to have transparent backgrounds as I'm unsure about how safe Gimp and Krita are to use, meanwhile a recent wave of Don't worry, take the time you need. Only the res...
by Hybrid Dog
Tue May 05, 2020 13:42
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2121
Views: 306860

Re: Post your mod requests/ideas here

I'm planning to do the Love Mod. - A special girlfriend/boyfriend/gay/best friend - His own personality. - You can talk to her. - You can dance with her. - Give him kisses (chaste) - Give her things. - Dress her up. Bikinis. - She'll cook you nice things. - Bride. Dating system. - Wedding and marri...