Search found 84 matches

by zorman2000
Fri Sep 08, 2017 13:00
Forum: WIP Mods
Topic: [Mod] Advanced Guards [advanced_guards]
Replies: 13
Views: 3141

Re: [Mod] Advanced Guards [advanced_guards]

twoelk wrote: how about cactus guards?
they could be useless on attack but harm the the hitter if attacked
so less soldier but more guard
sort of purely defensive
Sounds like a great idea! I will try to implement this!
by zorman2000
Fri Sep 08, 2017 12:59
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

roboto wrote:I sent you the pull request for the mod.
Thanks! Your PR has been merged. Your contribution is much appreciated!
by zorman2000
Fri Sep 08, 2017 02:06
Forum: WIP Mods
Topic: [Mod] Advanced Guards [advanced_guards]
Replies: 13
Views: 3141

Re: [Mod] Advanced Guards [advanced_guards]

Chem871 wrote:Could you make guards for materials in other mods?
I could, yes. Which other materials do you have in mind?
by zorman2000
Fri Sep 08, 2017 01:57
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Hello, You can merge this directory to your repository. I did nothing but remove occupations_data.lua and add its contents to init.lua (A bit of cleaning up in the repository :) ) and I added 11 new "teachings" to the priest. There are some far out things that I have absolutely no idea on...
by zorman2000
Fri Sep 08, 2017 01:49
Forum: WIP Mods
Topic: [Mod] Advanced Guards [advanced_guards]
Replies: 13
Views: 3141

Re: [Mod] Advanced Guards [advanced_guards]

Trying it on an server, I get this after a guard is loaded. ServerError: Lua: Runtime error from mod 'advanced_guards' in callback luaentity_Step(): ...etest/games/promo_game/mods/advanced_guards/init.lua:249: attempt to call method 'get_attribute' (a nil value Hi sparky! The issue should be fixed....
by zorman2000
Wed Sep 06, 2017 02:55
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Update Changelog for Sep 5, 2017 Content updates: Improve basic priest. A priest will spawn in a house near a village's church. The priest will be in the church most of the day, and while there, may heal you and teach universal wisdom. Here is a priest on his church: https://github.com/hkzorman/med...
by zorman2000
Tue Aug 29, 2017 19:05
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Time for a quick update! Changelog Aug 29, 2017 Content updates Add new, WIP priest occupation. Spawns in houses near a church building. Features update (WIP) Occupations assignment based on surrounding buildings and workplaces is finally working. This is still WIP and requires lots of fine-tuning. ...
by zorman2000
Tue Aug 29, 2017 13:26
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Hi Birgit, Yes, there is! Just use the spawn egg in the inventory. The name is "NPC" and has brown spots. The only downside to this method is that the NPC will not know anything of its environment, so don't expect them to open doors, sleep on beds, etc. They can, however, trade and talk wi...
by zorman2000
Sun Aug 27, 2017 16:09
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Hi roboto, thanks for reporting these bugs! The NPCs should stop and open the door before entering or exiting. Now, they just try to run through the door. The NPCs stop and open the door... but what you have seeing is a bug calculating wrong direction of the door. They believe it is open, so that's ...
by zorman2000
Sat Aug 26, 2017 15:04
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

You don't have to. The blueprints are analyzed and the positions of the workplaces stored. If you know which village and plot you're in/on, the position of the plotmarkers there can be calculated cheaply. There are even paths precalculated and stored that lead from the workplace to the front of the...
by zorman2000
Fri Aug 25, 2017 18:46
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

From now on, I will be providing development updates in this thread. This mod is in constant development, even if they aren't new, user-visible features. Therefore, I want to make sure that you are up-to-date with its development. Also please notice: compatibility with older, alpha release ( https:/...
by zorman2000
Tue Aug 15, 2017 18:53
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 175
Views: 75935

Re: [Mod] Villages for Minetest [mg_villages]

Hi Sokomine! First of all, thanks for all the changes and additions into mg_villages, they will be really helpful. I have some feedback to provide, that will help, I think, with the development of Advanced NPCs and other NPC mods: Workplace nodes: These are great! But a few things that I can point/a...
by zorman2000
Fri Aug 11, 2017 15:40
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

for a npc's favorite item, is this random gifts or a specific item(s)? Minecraft has a mod called MC Comes Alive, which is in the same aspect of this, but there are certain pre-determined items that you can give to work up to a relationship/marriage. Items like diamonds, gold and flowers for female...
by zorman2000
Fri Aug 11, 2017 15:10
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Hello all, First of all, apologies for being missing in action the past weeks. I have been very busy in real life, but that doesn't mean I haven't been developing the mod, just absent from the forum. Second, yes, the issue with the textures was a small issue that unfortunately happened by committing...
by zorman2000
Fri Jun 30, 2017 12:52
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

very impressive. can't wait to see your next updates! i haven't look that much indepth in your code yet.. but do you have open api for trading? i currently code my villagers to immediately show the trading formspec on right click. i would be interesting in seeing well your trading system can insert...
by zorman2000
Fri Jun 30, 2017 11:53
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Update : Bugfixes: NPCs no longer stay frozen after pressing the ESC button for closing a formspec. Minetest doesn't crashes anymore due to NPCs trying to access nodes currently unloaded (e.g. "ignore" nodes). Added: As a preview of the capabilities of the schedule functionality, NPCs now...
by zorman2000
Fri Jun 30, 2017 11:33
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

ErrorNull did excellent work on the skins of the mobs. Why not take that work and include it? There's no point in creating that twice. I agree, will see how to cooperate with ErrorNull in the future for this. Those are mostly for those lazy players who want to buy houses built by other players for ...
by zorman2000
Thu Jun 22, 2017 18:45
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Update: I will be updating in Github soon with some bugfixes and some minor changes to schedules, just as a demo to what they are capable of doing. However, my main focus is currently in occupations/jobs. Unfortunately, I will probably be out for a few days until next week, so more news coming later...
by zorman2000
Thu Jun 22, 2017 18:21
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

maybe the 50% size ones could be "toddlers" instead of "school age" kids or something, While I don't think I'm going so detailed on ages, I agree that 50% is too small. Btw, I tested with 75% and they are too big. I will try to come up with a good percentage. also maybe have ran...
by zorman2000
Tue Jun 20, 2017 01:30
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

the clilderen maybe need to be made a little bigger, maybe 75% size of adults, they currently look unnaturaly small :P Heh, I agree! This is currently due to mobs_redo having children set to 50% of the adults' size. I will be looking into this. Children are pretty WIP, there are many issues with th...
by zorman2000
Tue Jun 20, 2017 01:27
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Update: Bugfix: The "/restore_plotmarkers" command wasn't clearing all metadata; it should now. Added: NPCs now are aware of sits, furnaces and storage nodes (chests, shelves for now) that are in their homes! In their basic daily schedule, NPCs now sit from 12 - 1 on one of the benches in...
by zorman2000
Tue Jun 20, 2017 01:20
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Don't forget the other mods like societies - which does a pretty good job in small scale - or the working villages mod. Both more or less try to add villagers. peaceful_npc just tries to add friendly lifeforms to the world which don't attack you on sight - something that was needed when the first m...
by zorman2000
Sat Jun 17, 2017 23:35
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Advanced NPC like Alive Ai mod as those mobs are advanced, too. But to see their interesting! Alive AI, and correct me if I'm wrong, is more about bots, e.g. trying to simulate players. Advanced NPC is more about NPCs who are villagers, and try to interact with the players and their own environment...
by zorman2000
Sat Jun 17, 2017 17:55
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 167
Views: 45150

Re: [Mod] Villagers for Minetest [villagers]

Hey, this looks very interesting! You just ninja'd me by an hour! viewtopic.php?f=9&t=17918
by zorman2000
Sat Jun 17, 2017 17:49
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

[Mod] Advanced NPC (WIP) [advanced_npc]

127 commits and 7 months later, it finally goes public! Advanced NPC mod adds what many many people around in the Minetest community have been looking for: villagers! This mod features NPCs which you can interact with in many ways, and that they also know how to interact with their environment. Adva...