Search found 674 matches

by Jeija
Wed Feb 06, 2013 18:38
Forum: WIP Mods
Topic: Shader Mod for Minetest
Replies: 27
Views: 30537

I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
by Jeija
Tue Feb 05, 2013 06:16
Forum: Feature Discussion
Topic: Making water having reflections
Replies: 17
Views: 4118

I once actually coded water shaders, this one is for waves:
https://github.com/Jeija/minetest/tree/ ... playground
Just in case you want to use it. I wasn't able to make working reflections, so I gave that up (only some white stripes and strange flickering, but nothing else).
by Jeija
Mon Feb 04, 2013 15:49
Forum: Feature Discussion
Topic: Making water having reflections
Replies: 17
Views: 4118

PilzAdam wrote:First code the shader for water reflection.
+1
The Problem definitely is not deciding on adding it or not.
by Jeija
Sat Feb 02, 2013 06:06
Forum: Partly official engine development
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 10640

I heard from several people that LuaJIT is not really faster or even slower.
by Jeija
Thu Jan 31, 2013 16:48
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 21115

You should have also received an eMail from me, jmf.
by Jeija
Tue Jan 29, 2013 19:15
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 21115

You should have also received an eMail from me, Nore.
by Jeija
Tue Jan 29, 2013 17:52
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 21115

Temperest, I've sent an eMail to you.
In case your subdomain contains mesecon-related stuff I may link to it from mesecons.net
by Jeija
Tue Jan 29, 2013 17:11
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15161

Du hattest mal in deinen Videos von den Schattenseiten des Farming mods gesprochen, hier mal eine Version, die das ganze behebt: 1) Brote können gestapelt werden 2) Mehl wird zu Teig, indem man mit dem Mehl einfach auf Wasser linksklickt (wie bei einem Eimer) Auf die Mesecons geh ich in einem nächst...
by Jeija
Tue Jan 29, 2013 14:51
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15161

Wenn du noch mit alten mesecons spielst, solltest du siel updaten damit du die Kristalle dann im Ofen zu mesecons schmelzen kannst, wurde natürlich erst nach dem kristall-update eingepflegt.
by Jeija
Mon Jan 28, 2013 07:09
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

Sorry, RabbiBob for not telling you. The problem is just that there are many mods using mesecons and I also don't know all of them, that's why I didn't post in all the topics. But true, I could have told the ones I know and I will do that in case a second update is required (there are no plans howev...
by Jeija
Mon Jan 28, 2013 07:06
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 21115

Just tell me what subdomain/eMail you want and I'll set it up. Ask in this topic or eMail me (jeija@mesecons.net). You won't have that much memory though.
by Jeija
Sun Jan 27, 2013 16:25
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 21115

Winners - Build a >creative< trap: Temperest The tree trap was definitely really creative, well done! - Build the Temple of C55: jmf The Temple was really well done and such a large structure must have been a lot of work. Good job! - Build a display that can save and load one or more images: monty_...
by Jeija
Sun Jan 27, 2013 15:37
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15161

Sehr schön!
ich verfolge deine Videos schon seit der ersten Folge.
by Jeija
Sat Jan 26, 2013 10:18
Forum: Partly official engine development
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 10640

I'm not sure anymore if this actually is the direction we want to go. Maybe there's more potential in coding the whole client in c++, especially when targeting slower PCs.
by Jeija
Tue Jan 22, 2013 20:19
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

The luacontroller is not supposed to be a low-level controller, but a very powerful tool. Let's make a deal, Nore: I removed 'function', but allowed tostring(), tonumber(), and string.* under reservation (only if they surely can't cause an error). You can add anything you want to to the environment ...
by Jeija
Sun Jan 20, 2013 18:27
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

I didn't think about your while loop part. The first little snippet is no problem, lua detects a stack overflow and then stops, the second one nevertheless crashes the server. Just wondering... would it be enough to disable "return" (that wouldn't be a good solution, but maybe a starting p...
by Jeija
Sun Jan 20, 2013 12:02
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

Should be fixed, Nore, thanks for reporting.
by Jeija
Sun Jan 20, 2013 10:18
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

I think it should be is_player() not get_is_player()
by Jeija
Sun Jan 20, 2013 08:30
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

If you use high values they can still lag the server a lot (like for days).
by Jeija
Sun Jan 20, 2013 08:04
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

Sure I will, before it gets upstream. But the functions still are sort of unstable and may change, so not yet. Just let me give you a quick reference here: event = {type=<string>, iid=<any>} : a parameter, possible types are "on"/"off"/"digiline"/"interrupt"/&...
by Jeija
Sun Jan 20, 2013 07:52
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

Because of endless loops that could crash the server. Use interrupt(time, id) instead, it calls the whole code after a certain time again with event.iid = id.
Or just call a function from itself, also kind of a loop.
by Jeija
Sun Jan 20, 2013 07:16
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

Check that digiline multiplayer out!
Image
by Jeija
Sun Jan 20, 2013 06:06
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

@addi: Everything you mentioned apart from the light sensor exists! You can process digital signals using the luacontroller, do whatever you want: addition, multiplications, comparations, ... The only thing that digilines misses is inputs and outputs, these are yet still binary (mesecons). I'm not s...
by Jeija
Sat Jan 19, 2013 23:34
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024

The future plans of mesecons You may have already seen the 1.5 Redstone Update in Minecraft Snapshot 13w01a: http://www.youtube.com/watch?v=AeHBqNvFYgc First of all congrats to Mojang for finally being able to imitate a piston-moveable block ;). Secondly, it seems like Minecraft Redstone goes somew...
by Jeija
Sat Jan 19, 2013 11:10
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 689024