Search found 190 matches
- Thu Dec 24, 2015 03:15
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
well you can drive the dump truck now too. which is the point to be able to move a lot of resources at once. having hiccups though with the entity stuff, when i size the dump truck entity it also makes the character huge. any one know a way to shrink the character or remove the seeing of the charact...
- Thu Dec 24, 2015 00:55
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326637
Re: [Mod] Pipeworks [20131128] [pipeworks]
Laudrin i think you have an old version of minetest. the default mese is the mese block
- Thu Dec 24, 2015 00:53
- Forum: Modding Discussion
- Topic: how to reference a specific block -w- minetest.emerge_area
- Replies: 3
- Views: 615
Re: how to reference a specific block -w- minetest.emerge_ar
well if its not supposed to know about mapblocks then why emerge area instead of emerge node/block? i am just tired of getting my machine wiped out when i hit the ignore blocks because the map hasnt been generated where the machine is . trying to work around that. and off tropic while i have your at...
- Thu Dec 24, 2015 00:45
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
thanks Don, thats pretty much how i came up with the vent shafts, i looked at how you had done it and then reworked it. the nodeboxed are a pain in the but to come up with though.
- Wed Dec 23, 2015 12:00
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
drill bot code is done. however the drill bot is pretty well useless because all of the elevator and lift mods i have found are all useless or have benign quirks. :( bummer
- Wed Dec 23, 2015 11:43
- Forum: Mod Releases
- Topic: [Mod] Elevator [0.2] [fancy_elevator]
- Replies: 8
- Views: 4963
Re: [Mod] Elevator [0.2] [fancy_elevator]
i love this mod becasue the motion is smooth but i just found that it has a glitch, if you end up in the shaft the entire map gets messed up and all you get is pitch black all the time. even teleport doesnt fix it. also once the elevator arrives, at a door (if the door gets put in the list) it doesn...
- Wed Dec 23, 2015 11:38
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8407
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
yeah a bit. but come to think of it all the lift/eleavator mods are complicated
- Wed Dec 23, 2015 08:54
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8407
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
just saying, but i built this as described, when i place a door the elevator shows up but when i click the elevator no matter how many doors the call only shows the door im at and when i build it again all the doors show up but the only door it will teleport me to is the one i am currently at.
- Wed Dec 23, 2015 06:32
- Forum: Modding Discussion
- Topic: how to reference a specific block -w- minetest.emerge_area
- Replies: 3
- Views: 615
how to reference a specific block -w- minetest.emerge_area
i am trying to emerge only one singe node with this call, i know that it emerges the entire map blocks referenced by it but what would i do if i only wanted to emerge a single node? minetest.emerge_area({x=pos.x-10, y=pos.y-10, z=pos.z-10}, {x=pos.x+10, y=pos.y+10, z=pos.z+10}) would i use the cordi...
- Wed Dec 23, 2015 05:22
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
images of the ventilation shaft created by the Jack Hammer http://raptorserver.co/public_html/?q=media/3362/download/screenshot_20151222_225253.png http://raptorserver.co/public_html/?q=media/3363/download/screenshot_20151222_225257.png http://raptorserver.co/public_html/?q=media/3364/download/scree...
- Tue Dec 22, 2015 02:34
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
now that code is beautiful.. i will definately take a closer look at it and impliment it. edit 12/21/15 3:34 CST: the code for the dozer and the sweeper are done. the code for the sweeper will im thinking also let me implement a tractor. one that can remove plants and plant new ones. but i will expl...
- Tue Dec 22, 2015 00:49
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
thank you :) after_place_node = function(pos, placer, itemstack) local Xmin = -3 --depth in back and back of machine local Xmax = 2 --depth in front of machine local Ymin = 0 --machine height local Ymax = 6 --machine height local Zmin = -2 --left W of machine local Zmax = 2 --right W of machine loca...
- Tue Dec 22, 2015 00:16
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
jp, dude, i hate trolls man. and really as adults i think we can be bigger than a pissing match over who can and cant read, this forum is a place for help, and really i made no claims to be an expert mod coder or an expert at lua, obviously this means from time to time help will i need. I did take y...
- Mon Dec 21, 2015 23:20
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
more importantly learn to read... ive googled and found a few things but the result is always the same i had already read the fucking manual dick. i was trying to see if you could get the player variable without calling a second callback as it seems a bit messy to use two call backs. also what if th...
- Mon Dec 21, 2015 13:42
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
how do you get the players name in a function where the player variable is not passed? ive googled and found a few things but the result is always the same 2015-12-21 07:19:14: ERROR[Main]: ServerError: Lua: Runtime error from mod 'mck' in callback node_on_construct(): ...n/Downloads/minetest-master...
- Thu Dec 17, 2015 04:20
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
well it would appear that they are gonna get miniaturized :( because of this https://github.com/minetest/minetest/issues/2612 and i cant have people walking through the machines. the collision box thing has some sort of glitch that wont stop you from walking through the machines if they are bigger t...
- Thu Dec 17, 2015 03:59
- Forum: Mod Releases
- Topic: [Mod] Elevators / Lifts [2.1.2] [elevator]
- Replies: 26
- Views: 8407
Re: [Mod] Elevators / Lifts [2.1.2] [elevator]
2015-12-16 21:55:10: ACTION[Server]: fatman places node elevator:elev_entry at (1,8,0) 2015-12-16 21:55:10: ACTION[Server]: facedir: 3 2015-12-16 21:55:16: ERROR[Main]: ServerError: Lua: Runtime error from mod 'elevator' in callback on_playerReceiveFields(): ...on/Downloads/minetest-master/bin/../bu...
- Thu Dec 17, 2015 00:24
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
Happy Wonderful Wednesday my fellow miners. well this will be the last model for a while i am kind of burned out on modeling, and actually i have 2 models today one is a jack hammer, the code for this will drill a one block hole all down and the other is a drill bot, it will drill a 3x3 hole straigh...
- Tue Dec 15, 2015 12:43
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
street sweeper is pretty well done. im too tired to put on the finishing touches. heres some pictures. http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151215_062048_zpsbse0ohfu.png http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151215_062058_zpsha8x9gn1...
- Mon Dec 14, 2015 22:25
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
jp: its already in the works to make them all drivable. once i am donw with the models i will get back to the code
Nathan: ive seen the faces dialogue it just always shows up locked on mine. good possibiklity i bumped something but even when i open a new workspace its locked..
Nathan: ive seen the faces dialogue it just always shows up locked on mine. good possibiklity i bumped something but even when i open a new workspace its locked..
- Mon Dec 14, 2015 15:33
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
2015-12-14 09:10:59: [MeshUpdate]: FIXME: MeshCollector::append() called with numIndices=66456 (limit 65535) over by 1000 then i decimated and triangulated and walla back in business other thna it messed up the position of my nos sticker :) a few more picture of the improvements i added mirros and ...
- Mon Dec 14, 2015 13:58
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
i feel like a freaking tard. heres a laugh for you ... i have been laying out all these textures based on the out put from blenders UV outline file then editing it and painting each individual element instead of doing color zones and texture zones and then mapping the aread to the textures. its taki...
- Sun Dec 13, 2015 21:17
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
you can blame the inspiration for the awesome work on Twoelk and Nathan, all of this mess started because they said it would be a great idea to make a machine for the sign mod i made and i wanted a good looking cnc, that was almost a week and a half ago, lol .. they created a monster.. you think the...
- Sat Dec 12, 2015 21:48
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
yeah i am pretty sure it is the fastest way seeing as in about 10 second it will mine a 40 wide by 100 long by 50 tall shaft or hole, which fills its inventory ... well the Dump Truck is done. only have the dozer and track hoe left. also designed a pickup truck but it has issues. witht he dump truck...
- Sat Dec 12, 2015 03:50
- Forum: WIP Mods
- Topic: [Road Paver] Road paving tunnel bore machine
- Replies: 68
- Views: 15076
Re: [Road Paver] Road paving tunnel bore machine
i was just getting the idea across with the cat logo for now, i am going to come up with some sort of simple variation of the minetest logo... i tired the suns and they still left dark spots and when you are dealing with color by numbers that have a few hundred pieces i dont want to miss one because...