Search found 230 matches

by Element
Wed Oct 23, 2013 19:38
Forum: Mod Releases
Topic: [Mod] Paintings, Pictures and Animations [gemalde]
Replies: 44
Views: 29409

PNG?
by Element
Wed Oct 23, 2013 19:28
Forum: Mod Releases
Topic: [Mod] Paintings, Pictures and Animations [gemalde]
Replies: 44
Views: 29409

how do i add a new painting likea picture of space, do i put it into the texture folder and rename the picture
by Element
Wed Oct 23, 2013 19:20
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

my layer is at -1000nodes and for the init, do i do it like this...--[[ (the old init) --]] (the new init) or like this, --[[ (the old init) --]] (the new init) the reason why im asking this is because im not good at programing and do i put the (--) in it as well
by Element
Wed Oct 23, 2013 10:56
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572455

will anyone help me with the bedrock mod
by Element
Tue Oct 22, 2013 21:24
Forum: WIP Mods
Topic: Extra commands(alpha 0.1)
Replies: 41
Views: 18606

which mod folder, the one under minetest game or the other one
Menche wrote:
Element wrote:where do i put this code
--snip--
Make a folder in your mods folder, and in there paste the code into a file named "init.lua".
by Element
Tue Oct 22, 2013 20:48
Forum: Mod Releases
Topic: [Mod] Paintings, Pictures and Animations [gemalde]
Replies: 44
Views: 29409

very nice
by Element
Tue Oct 22, 2013 20:36
Forum: WIP Mods
Topic: Extra commands(alpha 0.1)
Replies: 41
Views: 18606

where do i put this code Here's spawn & /afk command: spawn = {x = 47, y = 7.5, z = -40.5} minetest.register_on_chat_message(function(name, message, playername, player) local cmd = "/spawn" if message:sub(0, #cmd) == cmd then if message == '/spawn' then local player = minetest.env:get_...
by Element
Tue Oct 22, 2013 20:00
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

do i replace this init with the old one the unuke(tnt) mod can destroy bedrock... This is both a bug in unuke and bedrock. is there a way you can make it so it cant Yes, by fixing the bugs. I fixed one of them. :-) Now to the bugs: unuke bug: A nuke destroys ANY node, no matter what it is, completel...
by Element
Tue Oct 22, 2013 19:58
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

can anyone help me
by Element
Mon Oct 21, 2013 21:40
Forum: Problems
Topic: bedrock problem
Replies: 1
Views: 435

bedrock problem

i have this bedrock mod and when i first got it i was still able to build stuff under the bedrock layer and now all of a sudden i cant build under the bedrock layer, it keeps saying area protected...is there a way to fix that
by Element
Mon Oct 21, 2013 19:46
Forum: General Discussion
Topic: minetest pocket edition
Replies: 121
Views: 33102

will the app be free
by Element
Mon Oct 21, 2013 19:02
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

i have had this mod for sometime and all of a sudden i cant build under the bedrock layer...do i have to change something in the programing
by Element
Sun Oct 20, 2013 22:28
Forum: Problems
Topic: single-player world
Replies: 2
Views: 609

single-player world

is there a mod, program, or file i can get to improve my gameplay speed
by Element
Sun Oct 20, 2013 14:36
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 21813

yes...and it works now
by Element
Sat Oct 19, 2013 23:57
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 21813

i did that and just the drills moved how do you make it go Ahem, first post: Right-click it, and you will get a formspec. On the left you will see 4 labeled slots, for coke, floor blocks, torches and rails. On the right will be empty space where mined items will go. Place the necessary items on the ...
by Element
Sat Oct 19, 2013 22:46
Forum: Mod Releases
Topic: [Mod] Nuke Dropper [nukedropper]
Replies: 13
Views: 8148

does this destroy bedrock
by Element
Sat Oct 19, 2013 21:50
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 21813

how do you make it go
by Element
Fri Oct 18, 2013 22:06
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572455

are there any sonic mods
by Element
Fri Oct 18, 2013 02:05
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 25828

there should be a way to edit what you wrote
by Element
Fri Oct 18, 2013 02:00
Forum: Problems
Topic: undo question
Replies: 2
Views: 558

undo question

i have done something stupid, i tried to open two windows for one world but with different ports and now my world is messed up, is there a way to undo the change
by Element
Sun Oct 06, 2013 10:06
Forum: Texture Packs
Topic: texture pack question
Replies: 1
Views: 651

texture pack question

is there a mod that makes everything into colored steel
by Element
Thu Oct 03, 2013 19:43
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

then how...do i do -1000, 1000
by Element
Thu Oct 03, 2013 19:20
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 10570

can i have a different sun and moon texture
by Element
Thu Oct 03, 2013 00:46
Forum: Mod Releases
Topic: [Mod] A simple bedrock mod [20120316] [bedrock]
Replies: 68
Views: 23270

is there a way to put a bedrock layer in the air an underground...it will be like a limit on how far you can go up an down
by Element
Mon Sep 30, 2013 22:14
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443209

i think there should be a mod that makes everything into steel but different color steel...like for dirt and grass, the grass part would be green and the dirt would be brown steel