Search found 1052 matches

by BrunoMine
Tue Sep 05, 2017 01:34
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

Lamp duplication: Place lamp, break lamp and place again. I tried to perform these movements as fast as possible (in creative mode and survival), but I could not duplicate the bulbs. However I managed to get more oil. I fixed this now. I do not know if the problem in question has been solved. Can y...
by BrunoMine
Mon Sep 04, 2017 21:57
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

The crash happened again, only when I placed a torch though. https://forum.minetest.net/download/file.php?id=12050 Fixed, thanks for reporting. As well as lamp duplication... They then both deleted themselves along with one of my one-hundred and fifty torches, hopefully this has been helpful Sorry,...
by BrunoMine
Mon Sep 04, 2017 02:52
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.5.0-alpha][hardtorch]

Okay, finaly. 0.5.0-alpha version pre-released!
  • Added all torch sounds
  • Oil Lamp nodebox improved
  • Added lighting system
  • Added API for torchs and other mods support
  • other things :P
After the tests will be released definitively.
tests are being performed on the minemacro server.
by BrunoMine
Sun Sep 03, 2017 03:03
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.4.0][hardtorch]

Torches handheld light is a bit laggy for me. The trick to keeping the environment lit is a bit problematic, it's possible that the problem continues, I've tried to make it a little softer, but I do not have any reliable tests that confirm this. is the handheld light better than the one in Torches?...
by BrunoMine
Sat Sep 02, 2017 14:27
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.3.0][hardtorch]

* Added Oleo (Oil).
* Added Lamparina (Lamp).
* Fixed (partially) lag with torchs lit.
by BrunoMine
Thu Aug 31, 2017 14:06
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.2.0][hardtorch]

Sounds for torches added.
azekill_DIABLO wrote:what is the yellow spot on the hud, in the down-left? a torch in hand? Does it really lights up? :D
Yes, while the torch remains lit, it stays in the left hand.
by BrunoMine
Wed Aug 30, 2017 23:52
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

Re: [Mod] Hardcore torchs [v0.1.0][hardtorch]

Now, you can use the left hand in Minetest. XD
Sergey wrote:Does this torch lighten up the environment only when you hold it in hand or you can mount it to wall as well?
Works just like normal torches.
Sergey wrote:Does this torch replace the default one?
Yes
by BrunoMine
Wed Aug 30, 2017 13:58
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9657

[Mod] Hardcore torchs [v0.5.6][hardtorch]

https://forum.minetest.net/download/file.php?mode=view&id=11984&sid=408e20349807111ed2d1abb4ab684d11 https://forum.minetest.net/download/file.php?mode=view&id=12013&sid=687cc8d741bbbdc35f3f845b6bc4e6e5 Description: This mod will make torches much more realistic. Add durability for t...
by BrunoMine
Wed Aug 30, 2017 13:44
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 44
Views: 11849

Re: [Mod] New Campfire [0.3.0] [new_campfire]

This will make survival much more immersive. Great job!

Can particles slow down servers?

I could not cook using the right click. Should this work as an oven?
by BrunoMine
Sun Aug 27, 2017 20:24
Forum: News
Topic: Client-side translations
Replies: 59
Views: 28768

Re: Client-side translations

How does derived language detection work?
For example, if my client is in "pt-br", but some server mods have only "pt.tr" and "en.tr". In that case, the translation will be pt or en?
by BrunoMine
Sat Aug 26, 2017 23:54
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.48] [farming]
Replies: 643
Views: 286053

Re: [Mod] Farming Redo [1.27] [farming]

Some textures 32x32. If any likes. (Download ZIP)
Image
by BrunoMine
Sat Aug 26, 2017 23:45
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

Added Farming Redo (TenPlus) Support
Image
by BrunoMine
Mon Aug 14, 2017 01:55
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 182
Views: 48221

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

Do mod work nice in the servers? Do plants work normally without a player being around?
by BrunoMine
Sat Jul 29, 2017 16:16
Forum: Modding Discussion
Topic: Bilingual servers
Replies: 1
Views: 408

Bilingual servers

What do you guys think about that?
I'm working on an adventures API with bilingual server support using intllib.
In what situations can this be interesting?
Demo video
by BrunoMine
Mon Jul 17, 2017 19:15
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76649

Re: Subgames for all! a Minigame Server

My position was reseted (0, 0, 0)
by BrunoMine
Mon Jul 17, 2017 18:49
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76649

Re: Subgames for all! a Minigame Server

Okay, now i only join in the server, and it craches
by BrunoMine
Mon Jul 17, 2017 17:59
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76649

Re: Subgames for all! a Minigame Server

I only join in the skywars and the server has crached
by BrunoMine
Sun Jul 16, 2017 18:21
Forum: Servers
Topic: Mesewars
Replies: 88
Views: 15948

Re: Mesewars

You are probably using the minetest.register_on_chat_message and return true, which means that it will not be sent to other players. In the 0.4.16 minetest version this prevents appearing on the chat players.
by BrunoMine
Sat Jul 15, 2017 10:47
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

azekill_DIABLO wrote:but it would probably lower the performance. if it's optionnal, no problemo.
This response was really more friendly than the first, thank you.
by BrunoMine
Sat Jul 15, 2017 10:40
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

azekill_DIABLO wrote:It would make one mod handle a part of anticheat instead of the engine or the server.
It would really complement the anticheat. It's really bad currently.
by BrunoMine
Sat Jul 15, 2017 10:19
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

why?
by BrunoMine
Sat Jul 15, 2017 10:14
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

I'm just making a suggestion. This is related to cheating
by BrunoMine
Sat Jul 15, 2017 01:47
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

But this force the cheater player to approach to the ore. Otherwise, it can view the ore at a much greater distance.
by BrunoMine
Fri Jul 14, 2017 14:52
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

I added an option to put ores only at the surface of rock, making them visible in caves. It's not spectacular with the regular caves, except when you hit a big one. Just a suggestion. Maybe light is needed for the block to be placed. I don't understand. Are you saying that ores should only be place...