Search found 1052 matches

by BrunoMine
Fri Jul 14, 2017 12:42
Forum: WIP Mods
Topic: [abandoned mod] No Ores [noore]
Replies: 28
Views: 4095

Re: [Mod] No Ores [noore]

Cool mod.
duane wrote:I added an option to put ores only at the surface of rock, making them visible in caves. It's not spectacular with the regular caves, except when you hit a big one.
Just a suggestion.
Maybe light is needed for the block to be placed.
by BrunoMine
Fri Jul 14, 2017 01:33
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 15441

Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

It looks very cool. It would be nice if there were another machine for compacting the gravel.
by BrunoMine
Wed Jul 12, 2017 18:48
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

Normalmapping added in Mesecons. The hydraulic turbine has a coding problem that stop correct placement of textures. The problem is less visible without textures. https://cloud.openmailbox.org/index.php/apps/files_sharing/ajax/publicpreview.php?x=1283&y=790&a=true&file=mesecons.png&t...
by BrunoMine
Tue Jul 11, 2017 14:43
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

Mesecons Added (without Normal)
Image
by BrunoMine
Wed Jul 05, 2017 16:04
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 84239

Re: Should we rename Minetest? (poll)

51 vs 51
It seems that we are really divided.
Minetest seems to have no meaning other than a test. Currently minetest really does not make any sense. Each one does what he wants. Then its okay.
by BrunoMine
Tue Jul 04, 2017 20:21
Forum: WIP Mods
Topic: [modpack] Ambiance Sounds [ambianceplus][wip]
Replies: 69
Views: 14453

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

Would you like help with development (coding)?
If so, would you rather use GitHub to discuss technical details?
by BrunoMine
Sat Jul 01, 2017 15:44
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572565

Re: Post your modding questions here

Your problem is that teamers in the for , is a name (string), not a player (ObjectRef). You need the player for this (and not his name string) Another code: team1_players[#team1_players+1] = "Tester1" -- name string team1_players[#team1_players+1] = "Tester2" -- name string funct...
by BrunoMine
Fri Jun 30, 2017 10:47
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572565

Re: Post your modding questions here

How can I prevent client 0.4.15 on a server?
strict_protocol_version_checking is too strict
by BrunoMine
Tue Jun 20, 2017 18:06
Forum: Mod Releases
Topic: [Mod] HUD Bars [2.3.5] [hudbars]
Replies: 246
Views: 87256

Re: [Mod] HUD bars [1.8.0] [hudbars]

why? Seems useful in some cases.
by BrunoMine
Tue Jun 20, 2017 15:49
Forum: Mod Releases
Topic: [Mod] HUD Bars [2.3.5] [hudbars]
Replies: 246
Views: 87256

Re: [Mod] HUD bars [1.8.0] [hudbars]

Or maybe you can check the server version.

Code: Select all

minetest.get_version().string
by BrunoMine
Mon Jun 19, 2017 21:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572565

Re: Post your modding questions here

All mods need to have an init.lua file (even if it is useless)
Does the mod have this file?
Maybe you can give more details of the problem (debug.txt).
by BrunoMine
Mon Jun 19, 2017 16:18
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572565

Re: Post your modding questions here

I noticed that some data is disappearing from my tables (after any time).
Does the Lua automatically delete data? How can I know if this is my case?

http://www.lua.org/manual/5.1/manual.html#2.10
by BrunoMine
Fri Jun 09, 2017 00:40
Forum: Servers
Topic: Minemacro 3.0 (Brazil)
Replies: 15
Views: 3299

Re: Minemacro 3.0 (Brazil)

The server will be reset soon, keep your money safe (at bank). Read clarification note.
Clarification Note
by BrunoMine
Sun May 21, 2017 17:26
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

Full package available for download!
by BrunoMine
Sun May 14, 2017 20:44
Forum: Servers
Topic: Minemacro 3.0 (Brazil)
Replies: 15
Views: 3299

Re: Minemacro 3.0 (Brazil)

These mods were not meant to be initially distributed. When I created the server, I needed many new mods that did not yet exist. For this reason, they were made without any care with this. Documenting them is not so simple, besides that I'm prioritizing other mods (macrotex, sociedades, ...) The soc...
by BrunoMine
Sun May 14, 2017 18:00
Forum: Servers
Topic: Minemacro 3.0 (Brazil)
Replies: 15
Views: 3299

Re: Minemacro 3.0 (Brazil)

I have not documented these mods yet.
by BrunoMine
Sat May 13, 2017 17:45
Forum: Servers
Topic: Minemacro 3.0 (Brazil)
Replies: 15
Views: 3299

Re: Minemacro 3.0 (Brazil)

Canonical address minemacro.tk will no longer be used by the server.
by BrunoMine
Sat May 06, 2017 20:48
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

Minetest_game completed! (Including custom normalmap)
by BrunoMine
Wed May 03, 2017 22:13
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

Re: [32px] Macrotex collection

The progress of each package:
minetest_game 95% (normalmaps 75%)
3d_armor 100% (normalmaps 0%)
This can be completed at any time...
by BrunoMine
Wed May 03, 2017 19:15
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 339119

Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

Textures in 32pixel
Image
by BrunoMine
Tue May 02, 2017 14:39
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8389

[32px] Macrotex collection

https://forum.minetest.net/download/file.php?mode=view&id=10338&sid=e25e6d8f58fc2e342561ef46b8cf609d Description This is a package of 32x32 textures similar to the original textures. The goal is to make the textures more vivid and detailed. Detailed 32x32 pixel Similar to the original Vivid...
by BrunoMine
Mon May 01, 2017 11:12
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 15672

Re: [Modpack] Societies [v2.0.0-beta] [sociedades]

Thanks, I'll work on this too.
by BrunoMine
Mon May 01, 2017 01:12
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
Replies: 117
Views: 48696

Re: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]

There is a problem with `replace_with_item` of food items. If the inventory is full, the item disappears.
I suggest you create a drop of the remaining item.
by BrunoMine
Sun Apr 30, 2017 20:01
Forum: WIP Mods
Topic: Temple MOD
Replies: 27
Views: 4524

Re: Temple MOD

I evaluated it based on its main idea. In practice I could not havaliar anything. You can create traps, but I find it extremely bad that you kill the player in a hacker way. I death when to put a magic block on the floor. I could not find anything on the map. Find a way to make this more easy to tes...