The latest versions now have version reminders that are a little more...visible:
Search found 644 matches
- Sun Aug 18, 2013 23:19
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Sun Aug 18, 2013 18:17
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Sun Aug 18, 2013 17:57
- Forum: WIP Mods
- Topic: The Mesecons Laboratory
- Replies: 46
- Views: 28961
Code: Select all
interrupt(0.5, "test")
if event.iid == "test" then
port.a, port.b = not port.a, not port.b
end
- Mon Aug 12, 2013 14:20
- Forum: Old Mods
- Topic: [Mod] Vehicles: Cart
- Replies: 52
- Views: 40543
You seem to be using Windows.
Try an archiver like 7-zip to extract the mod as usual. They are just compressed files like ZIP archives.
If you don't want to go through the hassle, MODSTER can automatically extract and install the mod for you in the correct location.
Try an archiver like 7-zip to extract the mod as usual. They are just compressed files like ZIP archives.
If you don't want to go through the hassle, MODSTER can automatically extract and install the mod for you in the correct location.
- Tue Aug 06, 2013 17:02
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123569
- Mon Aug 05, 2013 04:14
- Forum: News
- Topic: [0.4.8] Schematic API usage change
- Replies: 7
- Views: 5942
Personally, I am not a fan of ignore not being, well, ignored. It's a good node to use as a placeholder. Other than that, the changes to probability sound like they will be much more consistent, which I am totally in favor of. Then again, my only experiences with using schematics were (ab)using them...
- Sun Aug 04, 2013 00:57
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
Also, read the tutorial if you're just starting to use this mod: https://github.com/Uberi/MineTest-World ... utorial.md
It'll show you step-by-step how to do basic actions.
It'll show you step-by-step how to do basic actions.
- Fri Aug 02, 2013 19:41
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Fri Aug 02, 2013 14:43
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
I have a question. So, suppose I built a hugeass castle that took a shit ton of time to make. And then as I'm putting the finishing touches on this thing, I accidentally set fire to it. And this thing is completely built out of wood and wool. So the whole bloody castle starts burning. Theres fire e...
- Fri Aug 02, 2013 04:26
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
WorldEdit 1.0 has been released for immediate download - Uberi, 2/8/13 WORLDEDIT NOW LIVES AT A NEW FORUM TOPIC.[/u rl] I made a new topic for this special occasion. sfan5 , would you mind updating the first post of this topic to point to the new one? Changes: Hundreds of times faster! Set millions...
- Wed Jul 31, 2013 23:03
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692174
Please read the luacontroller tutorial to learn how to use them.
Code: Select all
if event.type == "on" then
if event.pin == "A" then
port.d = not pin.d
elseif event.pin == "B" then
port.d = true
elseif event.pin == "C" then
port.d = false
end
end
- Mon Jul 29, 2013 22:27
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692174
- Mon Jul 29, 2013 04:50
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692174
We need the whole error. Otherwise, that means absolutely nothing.jhlucario3 wrote:I cant get it to work my game keeps saying mod failed to load and run'
If using Windows, consider MODSTER to help install the mod for you: viewtopic.php?id=6497
- Mon Jul 29, 2013 01:16
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 692174
The issue is probably the blinky plant. When you log on, ABMs have a bug where they execute tons of times very rapidly. This is also the reason why you see flowers grow a lot when you first log on. Luckily, luacontrollers in recent versions of Mesecons don't lose their code when they overheat. Inste...
- Sun Jul 28, 2013 19:14
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
LazyJ: Minetest doesn't expose an API for clearing objects in an area, unfortunately. However, it's still possible: we can use VoxelManipulators to load an area, and get_objects_inside_radius and object:remove to get rid of them. Look for this in the next WorldEdit release! DeepGaze: thanks for the...
- Sun Jul 28, 2013 06:10
- Forum: Minetest-related projects
- Topic: MODSTER 2.0: Dead simple, super smart Minetest mod installer
- Replies: 17
- Views: 13442
- Fri Jul 26, 2013 18:38
- Forum: Minetest-related projects
- Topic: MODSTER 2.0: Dead simple, super smart Minetest mod installer
- Replies: 17
- Views: 13442
- Wed Jul 24, 2013 12:39
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Mon Jul 22, 2013 14:41
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Sun Jul 21, 2013 05:03
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Thu Jul 18, 2013 14:04
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
The release should be out within the next two weeks at most, mainly because the whole thing is being overhauled to get the best speed gains possible. Also, the block queue isn't fully working and may not be supported in the next release until a suitable solution is found. It may in fact be unnecessa...
- Thu Jul 18, 2013 03:39
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370970
- Fri Jul 12, 2013 22:54
- Forum: Old Mods
- Topic: [Mod] Zeg9's craft guide [github] [zcg]
- Replies: 40
- Views: 34898
- Mon Jul 08, 2013 20:35
- Forum: General Discussion
- Topic: World Edit Tutorial
- Replies: 20
- Views: 5119
- Mon Jul 08, 2013 01:26
- Forum: Minetest-related projects
- Topic: MODSTER 2.0: Dead simple, super smart Minetest mod installer
- Replies: 17
- Views: 13442
MODSTER 2.0: Dead simple, super smart Minetest mod installer
http://i.imgur.com/AvFOW6e.png Are you confused about how to install mods? This is the program for you! http://i.imgur.com/M5wvUtg.png What can it do? It can install mods in 12 different archive types, from Lua files, from copy-pasted code, and from folders. It can detect Minetest and mods from up ...