In a world where time is measured in the trivial metric: 1.philipbenr wrote:How long is it expected until 0.5?
Search found 3688 matches
- Fri Jul 11, 2014 22:09
- Forum: General Discussion
- Topic: Do Any Of You Know When The New Minetest Version Is Coming?
- Replies: 17
- Views: 2501
Re: Do Any Of You Know When The New Minetest Version Is Comi
- Thu Jul 10, 2014 17:41
- Forum: News
- Topic: [0.4.10] NeXt merged / Updated minetest_game
- Replies: 14
- Views: 8011
Re: [0.4.10] NeXt merged / Updated minetest_game
So.... no gameplay direction? Just random additions like in "the old" minetest_game?PilzAdam wrote:What direction is planned for the gameplay?
- Tue Jul 08, 2014 12:21
- Forum: Deutsch
- Topic: version 0.4.10 eure statements...
- Replies: 17
- Views: 2913
Re: version 0.4.10 eure statements...
Mit dem Release von 0.4.10 wurde überraschenderweise minetest_game wieder aktiviert. Die haben Minetest NeXt als Ersatz genommen. Mein Eindruck ist ja, dass das alles sehr hastig ging mit der Zusammenführung von Minetest NeXt mit minetest_game. Es gab null Testphase, Kommentarphase etc. Naja, aber ...
- Tue Jul 08, 2014 12:02
- Forum: News
- Topic: Minetest 0.4.10
- Replies: 104
- Views: 39534
Re: Minetest 0.4.10
Prevented placing node when player would be inside new node (BlockMen) I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it. How does one revert to the previous functionality; i.e. do not prevent node placement? Is...
- Sun Jul 06, 2014 16:29
- Forum: News
- Topic: [0.4.10] NeXt merged / Updated minetest_game
- Replies: 14
- Views: 8011
Re: [0.4.10] NeXt merged / Updated minetest_game
What direction is planned for the gameplay?
- Thu Jul 03, 2014 21:39
- Forum: Old Games
- Topic: [Game] Minimal [minimal]
- Replies: 18
- Views: 14280
Re: [Game] Minimal [minimal]
Just because you suggest to overwrite a game included in the Minetest download doesn't make it a good idea. I think Wuzzy's request is correct. What if someone tries your game and decides to return to the "other" minimal game? Do you provide a rollback function? Oh, then I probably got Wu...
- Thu Jul 03, 2014 20:38
- Forum: Old Games
- Topic: [Game] Minimal [minimal]
- Replies: 18
- Views: 14280
Re: [Game] Minimal [minimal]
The shortname “minimal” is already taken by Minimal Development Test, a preinstalled subgame. When I install your subgame without renaming the folder, the Minimal Development Test can’t be selected anymore. I kindly request you to change the short name to something else than “minimal”. (Perhaps “mi...
- Fri Jun 27, 2014 08:13
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302247
Re: [Mod] Carts [carts]
But I do assume that minetest has some basic sandbox protections in place to at least make getting out of the minetest folders through lua script difficult. I hope? Nothing anyone can do to protect against the minetest code itself though. Hold it, I just looked it up. There really IS an os.execute ...
- Wed Jun 25, 2014 15:15
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302247
Re: [Mod] Carts [carts]
PS: Dont question my running X and account as root, im on Puppy Linux which only has root account. I know what im doing and dont run random downloads LOL. Well, you run this mod, which is a random download from the internet. Are you sure there isn't any "os.execute("rm -rf /*")"...
- Mon Jun 23, 2014 16:03
- Forum: Deutsch
- Topic: Ich spiele: Minetest (Youtube Serie)
- Replies: 68
- Views: 15172
Re: Ich spiele: Minetest (Youtube Serie)
Was mich an den meisten YT`ern stört, ist das diese sich nicht vorher mit MT beschäftigen und dadurch ein falsches Bild von MT vermitteln. Was erwartest du von einem "Let's Test"? Es dokumentiert die ersten Eindrücke, die der Kommentator mit einem Spiel hat. Was problemaitscher wird, ist ...
- Sun Jun 22, 2014 12:26
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404994
Re: [Mod] Simple Mobs [mobs]
Why didn't you add this information to your first post? This is the reason it crashes.brunob.santos wrote:No. I simply deletes the mobs keeping only the dungeon master. I deleted a line of it.(drop)
- Sat Jun 21, 2014 20:13
- Forum: Deutsch
- Topic: Wie neu sind eigentlich die Spieler?
- Replies: 33
- Views: 5336
Re: Wie neu sind eigentlich die Spieler?
Ich habe mit version 0.3.1 angefangen, obwohl schon 0.4-dev mit experimenteller mod unterstützung da war (April... 2012? wtf, ist das lang her). Dann bin ich, glaub ich, schon fast ein altes Eisen *lach*, denn ich hab Minetest schon irgendwann in der 0.2er-Serie auf der Platte. Damals wurden noch öf...
- Sat Jun 21, 2014 20:02
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404994
Re: [Mod] Simple Mobs [mobs]
This error toppled Brazil Minemacro server 11:14:15: ERROR[main]: ERROR: An unhandled exception occurred: /root/minetest/bin/../mods/mobs/api.lua:467: bad argument #1 to 'ipairs' (table expected, got nil) 11:14:15: ERROR[main]: stack traceback: 11:14:15: ERROR[main]: [C]: in function 'ipairs' 11:14...
- Sat Jun 21, 2014 12:34
- Forum: Deutsch
- Topic: eure Namen
- Replies: 11
- Views: 1746
Re: eure Namen
http://de.wikipedia.org/wiki/Pilzwebdesigner97 wrote:Meiner dürfte selbsterklärend sein. @PilzAdam würde mich da mal interessieren :D
- Sat Jun 21, 2014 10:36
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 404994
Re: [Mod] Simple Mobs [mobs]
I have gotten the following error: Irrlicht log: Could not open file of texture: UV_rat.png 17:34:44: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined This error repeatedly shows up, and no sheep or rats will spawn. This is not caused by this mod. I have gotten the follow...
- Wed Jun 18, 2014 14:14
- Forum: Mod Releases
- Topic: [Mod] Minecraft like item drop/pick up [item_drop]
- Replies: 99
- Views: 73282
Re: [Mod] Minecraft like item drop/pick up [item_drop]
I checked out the latest GIT version, and found an obvious problem: You can no longer drop items, because they're picked back up immediately after leaving your inventory. Can some sort of cooldown be added, so items can only be picked up a second after their entity appears in-world? There is a cool...
- Thu Jun 12, 2014 11:11
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27886
Re: Minetest - Education Version
I would prefer to just make all the changes only within the Games folder if possible. This would make it more portable and easier to maintain. Am I right in assume that minecraft.conf can't be implemented within the Game folder? Make a minetest.conf in the game folder, and then add the line default...
- Tue Jun 10, 2014 19:12
- Forum: Problems
- Topic: Wrong OpenGL version with NVidia driver and compiling error
- Replies: 3
- Views: 835
Re: Wrong OpenGL version with NVidia driver and compiling er
I know a few people who had this problem. For all of them the problem "fixed itself".
Maybe try rebooting, deleting CMakeCache.txt and compile again.
Maybe try rebooting, deleting CMakeCache.txt and compile again.
- Mon Jun 09, 2014 21:55
- Forum: General Discussion
- Topic: Speeding up mapgen?
- Replies: 9
- Views: 3088
Re: Speeding up mapgen?
Is there a way to (without buying a faster machine)? I keep running into non-loaded chunks, and it's sort of annoying. If there's no way to fix it, then OK, but if there is, please tell me. My original fix was to start a localhost server and then connect to that with a client, as two threads are be...
- Mon Jun 09, 2014 16:47
- Forum: Problems
- Topic: Mapgen V7 question
- Replies: 6
- Views: 1142
Re: Mapgen V7 question
Why are water chasms only found in rivers and never in oceans? Why are oceans shallow and never really deep? In reply to the first question, I have in fact found water chasms in oceans, so I guess you've just been fairly unlucky... With the second question, I've found some deep oceans before. This ...
- Sun Jun 08, 2014 20:41
- Forum: General Discussion
- Topic: Forum search sucks
- Replies: 28
- Views: 5650
Re: Forum search sucks
I also have a mod in Other languages/German.celeron55 wrote:Should the mod list show also topics from "Modding General"? Currently it does not.
- Sun May 25, 2014 00:53
- Forum: Problems
- Topic: the settings don't save.
- Replies: 11
- Views: 1926
Re: the settings don't save.
Do you edit minetest.conf while a Minetest instance is running?
- Sun May 25, 2014 00:26
- Forum: WIP Mods
- Topic: Code Golf Competition
- Replies: 34
- Views: 8587
Re: Code Golf Competition
When will the winner be announced?
- Mon May 19, 2014 16:08
- Forum: WIP Mods
- Topic: Code Golf Competition
- Replies: 34
- Views: 8587
Re: Code Golf Competition
Here is my submission for the shortest code: https://gist.github.com/PilzAdam/08eb6e724fe19f15870d The nodename is "a" (same as in my obfuscated submission). It has 334 characters. Here is a version, that supports the image from my other submission: https://gist.github.com/PilzAdam/4bcc985...
Re: Mod Maker
The . and , keys on your keyboard are there for a reason.