Search found 3688 matches

by PilzAdam
Fri Jul 11, 2014 22:09
Forum: General Discussion
Topic: Do Any Of You Know When The New Minetest Version Is Coming?
Replies: 17
Views: 2501

Re: Do Any Of You Know When The New Minetest Version Is Comi

philipbenr wrote:How long is it expected until 0.5?
In a world where time is measured in the trivial metric: 1.
by PilzAdam
Thu Jul 10, 2014 17:41
Forum: News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 8011

Re: [0.4.10] NeXt merged / Updated minetest_game

PilzAdam wrote:What direction is planned for the gameplay?
So.... no gameplay direction? Just random additions like in "the old" minetest_game?
by PilzAdam
Tue Jul 08, 2014 12:21
Forum: Deutsch
Topic: version 0.4.10 eure statements...
Replies: 17
Views: 2913

Re: version 0.4.10 eure statements...

Mit dem Release von 0.4.10 wurde überraschenderweise minetest_game wieder aktiviert. Die haben Minetest NeXt als Ersatz genommen. Mein Eindruck ist ja, dass das alles sehr hastig ging mit der Zusammenführung von Minetest NeXt mit minetest_game. Es gab null Testphase, Kommentarphase etc. Naja, aber ...
by PilzAdam
Tue Jul 08, 2014 12:02
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39534

Re: Minetest 0.4.10

Prevented placing node when player would be inside new node (BlockMen) I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it. How does one revert to the previous functionality; i.e. do not prevent node placement? Is...
by PilzAdam
Sun Jul 06, 2014 16:29
Forum: News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 8011

Re: [0.4.10] NeXt merged / Updated minetest_game

What direction is planned for the gameplay?
by PilzAdam
Thu Jul 03, 2014 21:39
Forum: Old Games
Topic: [Game] Minimal [minimal]
Replies: 18
Views: 14280

Re: [Game] Minimal [minimal]

Just because you suggest to overwrite a game included in the Minetest download doesn't make it a good idea. I think Wuzzy's request is correct. What if someone tries your game and decides to return to the "other" minimal game? Do you provide a rollback function? Oh, then I probably got Wu...
by PilzAdam
Thu Jul 03, 2014 20:38
Forum: Old Games
Topic: [Game] Minimal [minimal]
Replies: 18
Views: 14280

Re: [Game] Minimal [minimal]

The shortname “minimal” is already taken by Minimal Development Test, a preinstalled subgame. When I install your subgame without renaming the folder, the Minimal Development Test can’t be selected anymore. I kindly request you to change the short name to something else than “minimal”. (Perhaps “mi...
by PilzAdam
Fri Jun 27, 2014 08:13
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302247

Re: [Mod] Carts [carts]

But I do assume that minetest has some basic sandbox protections in place to at least make getting out of the minetest folders through lua script difficult. I hope? Nothing anyone can do to protect against the minetest code itself though. Hold it, I just looked it up. There really IS an os.execute ...
by PilzAdam
Wed Jun 25, 2014 15:15
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302247

Re: [Mod] Carts [carts]

PS: Dont question my running X and account as root, im on Puppy Linux which only has root account. I know what im doing and dont run random downloads LOL. Well, you run this mod, which is a random download from the internet. Are you sure there isn't any "os.execute("rm -rf /*")"...
by PilzAdam
Mon Jun 23, 2014 16:03
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15172

Re: Ich spiele: Minetest (Youtube Serie)

Was mich an den meisten YT`ern stört, ist das diese sich nicht vorher mit MT beschäftigen und dadurch ein falsches Bild von MT vermitteln. Was erwartest du von einem "Let's Test"? Es dokumentiert die ersten Eindrücke, die der Kommentator mit einem Spiel hat. Was problemaitscher wird, ist ...
by PilzAdam
Sun Jun 22, 2014 12:26
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 404994

Re: [Mod] Simple Mobs [mobs]

brunob.santos wrote:No. I simply deletes the mobs keeping only the dungeon master. I deleted a line of it.(drop)
Why didn't you add this information to your first post? This is the reason it crashes.
by PilzAdam
Sat Jun 21, 2014 20:13
Forum: Deutsch
Topic: Wie neu sind eigentlich die Spieler?
Replies: 33
Views: 5336

Re: Wie neu sind eigentlich die Spieler?

Ich habe mit version 0.3.1 angefangen, obwohl schon 0.4-dev mit experimenteller mod unterstützung da war (April... 2012? wtf, ist das lang her). Dann bin ich, glaub ich, schon fast ein altes Eisen *lach*, denn ich hab Minetest schon irgendwann in der 0.2er-Serie auf der Platte. Damals wurden noch öf...
by PilzAdam
Sat Jun 21, 2014 20:02
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 404994

Re: [Mod] Simple Mobs [mobs]

This error toppled Brazil Minemacro server 11:14:15: ERROR[main]: ERROR: An unhandled exception occurred: /root/minetest/bin/../mods/mobs/api.lua:467: bad argument #1 to 'ipairs' (table expected, got nil) 11:14:15: ERROR[main]: stack traceback: 11:14:15: ERROR[main]: [C]: in function 'ipairs' 11:14...
by PilzAdam
Sat Jun 21, 2014 12:34
Forum: Deutsch
Topic: eure Namen
Replies: 11
Views: 1746

Re: eure Namen

webdesigner97 wrote:Meiner dürfte selbsterklärend sein. @PilzAdam würde mich da mal interessieren :D
http://de.wikipedia.org/wiki/Pilz
by PilzAdam
Sat Jun 21, 2014 10:36
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 404994

Re: [Mod] Simple Mobs [mobs]

I have gotten the following error: Irrlicht log: Could not open file of texture: UV_rat.png 17:34:44: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined This error repeatedly shows up, and no sheep or rats will spawn. This is not caused by this mod. I have gotten the follow...
by PilzAdam
Wed Jun 18, 2014 14:14
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 73282

Re: [Mod] Minecraft like item drop/pick up [item_drop]

I checked out the latest GIT version, and found an obvious problem: You can no longer drop items, because they're picked back up immediately after leaving your inventory. Can some sort of cooldown be added, so items can only be picked up a second after their entity appears in-world? There is a cool...
by PilzAdam
Thu Jun 12, 2014 11:11
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 113
Views: 27886

Re: Minetest - Education Version

I would prefer to just make all the changes only within the Games folder if possible. This would make it more portable and easier to maintain. Am I right in assume that minecraft.conf can't be implemented within the Game folder? Make a minetest.conf in the game folder, and then add the line default...
by PilzAdam
Tue Jun 10, 2014 19:12
Forum: Problems
Topic: Wrong OpenGL version with NVidia driver and compiling error
Replies: 3
Views: 835

Re: Wrong OpenGL version with NVidia driver and compiling er

I know a few people who had this problem. For all of them the problem "fixed itself".
Maybe try rebooting, deleting CMakeCache.txt and compile again.
by PilzAdam
Mon Jun 09, 2014 21:55
Forum: General Discussion
Topic: Speeding up mapgen?
Replies: 9
Views: 3088

Re: Speeding up mapgen?

Is there a way to (without buying a faster machine)? I keep running into non-loaded chunks, and it's sort of annoying. If there's no way to fix it, then OK, but if there is, please tell me. My original fix was to start a localhost server and then connect to that with a client, as two threads are be...
by PilzAdam
Mon Jun 09, 2014 16:47
Forum: Problems
Topic: Mapgen V7 question
Replies: 6
Views: 1142

Re: Mapgen V7 question

Why are water chasms only found in rivers and never in oceans? Why are oceans shallow and never really deep? In reply to the first question, I have in fact found water chasms in oceans, so I guess you've just been fairly unlucky... With the second question, I've found some deep oceans before. This ...
by PilzAdam
Sun Jun 08, 2014 20:41
Forum: General Discussion
Topic: Forum search sucks
Replies: 28
Views: 5650

Re: Forum search sucks

celeron55 wrote:Should the mod list show also topics from "Modding General"? Currently it does not.
I also have a mod in Other languages/German.
by PilzAdam
Sun May 25, 2014 00:53
Forum: Problems
Topic: the settings don't save.
Replies: 11
Views: 1926

Re: the settings don't save.

Do you edit minetest.conf while a Minetest instance is running?
by PilzAdam
Sun May 25, 2014 00:26
Forum: WIP Mods
Topic: Code Golf Competition
Replies: 34
Views: 8587

Re: Code Golf Competition

When will the winner be announced?
by PilzAdam
Mon May 19, 2014 16:08
Forum: WIP Mods
Topic: Code Golf Competition
Replies: 34
Views: 8587

Re: Code Golf Competition

Here is my submission for the shortest code: https://gist.github.com/PilzAdam/08eb6e724fe19f15870d The nodename is "a" (same as in my obfuscated submission). It has 334 characters. Here is a version, that supports the image from my other submission: https://gist.github.com/PilzAdam/4bcc985...
by PilzAdam
Mon May 19, 2014 15:32
Forum: WIP Mods
Topic: Mod Maker
Replies: 3
Views: 1105

Re: Mod Maker

The . and , keys on your keyboard are there for a reason.