Search found 3260 matches

by Linuxdirk
Thu Aug 11, 2022 13:58
Forum: Problems
Topic: Hunger NG - permanent inscription farming_bread.png in the bottom right corner
Replies: 3
Views: 948

Re: Hunger NG - permanent inscription farming_bread.png in the bottom right corner

I honestly have no idea why this happens but I never saw this without hudbars.

I created an issue for that over at GitLab.

https://gitlab.com/4w/hunger_ng/-/issues/38
by Linuxdirk
Tue Aug 09, 2022 19:35
Forum: News
Topic: Minetest 5.6.0
Replies: 28
Views: 13357

Re: Minetest 5.6.0

Congratulations on the release and thanks to everyone working on it!

(I still wish the changelog would link to the main issues/PRs for the entries.)
by Linuxdirk
Thu Aug 04, 2022 05:54
Forum: WIP Mods
Topic: [nomod] Grass total
Replies: 7
Views: 2678

Re: [nomod] Grass total

c56 wrote:
Thu Aug 04, 2022 05:29
i wish this was a mod or in mtg
Despite you're answering to a thread half a decade old: this can easily be done using a texture for the grass node with grass on all sides.
by Linuxdirk
Sat Jul 30, 2022 05:42
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224382

Re: What's Minetest still missing over Minecraft?

Thelepop wrote:
Sat Jul 30, 2022 04:18
How smooth are the mobs in minetest right now?
Within the limitations of the Lua API and limited access to the client mobs are working very well. Of course far beyond what’s done in Minecraft but all mob implementations on their own are the best we can get with the currently available platform.
by Linuxdirk
Mon Jul 25, 2022 18:19
Forum: General Discussion
Topic: Poll : support of large world size
Replies: 17
Views: 2100

Re: Poll : support of large world size

Astrobe wrote:
Tue Jul 19, 2022 17:19
The problem I have with this is that I don't need it
This is no valid argument. It’s like saying “I don’t need 99 Percent of all mods. Those mods should be removed even if other people might like it.”.
by Linuxdirk
Mon Jul 18, 2022 15:23
Forum: Partly official engine development
Topic: Postprocessing
Replies: 12
Views: 3677

Re: Postprocessing

Does that me we can have custom user-based shaders in future?
by Linuxdirk
Wed Jul 13, 2022 06:10
Forum: Feature Discussion
Topic: Voice chat
Replies: 4
Views: 1820

Re: Voice chat

... but why should an engine for voxel-based games implement voice chat? This is completely out of the scope of it.

As Mantar said, simply use Mumble.
by Linuxdirk
Tue Jul 12, 2022 10:30
Forum: Problems
Topic: [SOLVED] How do I upgrade my Flatpak installation?
Replies: 3
Views: 1822

Re: How do I upgrade my Flatpak installation?

You want to update net.minetest.app but the name is net.minetest.Minetest (as used in the second command).
by Linuxdirk
Sun Jul 03, 2022 06:46
Forum: General Discussion
Topic: Minetest in 2022
Replies: 46
Views: 9748

Re: Minetest in 2022

Do chunks still extend from the bottom of the world to the top? The “overall chunk” goes from the lowest addressable point up to the highest addressable point but it’s not loaded completely as a whole. Loading the “contents” of a chunk is done using subchunks of 16x16x16 blocks within that chunk. h...
by Linuxdirk
Sat Jun 25, 2022 16:07
Forum: Modding Discussion
Topic: Managing mod files
Replies: 20
Views: 3573

Re: Managing mod files

hacknorris wrote:
Sat Jun 25, 2022 15:50
someone can close thread as done?
Report your initial post and ask for the thread being closed.
by Linuxdirk
Sat Jun 25, 2022 15:28
Forum: Modding Discussion
Topic: Managing mod files
Replies: 20
Views: 3573

Re: Managing mod files

hacknorris wrote:
Sun Apr 03, 2022 14:29
so if i create something that writes to mod subdirs and reads from it can be?
You should not write to mod sub directories. Better write to the world directory. This also allows the mod to be used in multiple worlds with own individual settings/data.
by Linuxdirk
Mon Jun 20, 2022 18:23
Forum: Modding Discussion
Topic: Question About Player Metadata
Replies: 1
Views: 825

Re: Question About Player Metadata

Nope, there is none by default. You need to write a mod or multiple mods monitoring player movement and interactions with the world and count things accordingly. Depending on how accurate you want to do it (especially the movement) and how many players the server has, this is very expensive performa...
by Linuxdirk
Sun Jun 19, 2022 00:11
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 40
Views: 9918

Re: [Mod] Digiterms [digiterms]

I wonder if it’s possible to have a screen work with translations. screenshot_20220619_020933.png Or is it my code? -- other processing before this comment, not relevant to the issue. digiline_send(lcd_channel, table.concat({ -- multiple lines removed for showing the code as -- minimal (not) working...
by Linuxdirk
Sat Jun 11, 2022 20:08
Forum: Mod Releases
Topic: [Mod] Digilines [digilines]
Replies: 76
Views: 72243

Re: [Mod] Digilines [digilines]

I wonder if the mod is still in development.

Despite being basically undocumented, the last commit was July 2021.
by Linuxdirk
Thu Jun 09, 2022 20:04
Forum: Problems
Topic: [Solved] Is there a way to break and place blocks at a specific location?
Replies: 3
Views: 1298

Re: Is there a way to break and place blocks at a specific location?

ChristienChapman wrote:
Thu Jun 09, 2022 19:16
Hey, what can I do? I haven't studied the API as much as I should. : )
Exactly this! Get familiar with the API documentation :)
by Linuxdirk
Thu Jun 09, 2022 16:55
Forum: Problems
Topic: [Solved] Is there a way to break and place blocks at a specific location?
Replies: 3
Views: 1298

Re: Is there a way to break and place blocks at a specific location?

ChristienChapman wrote:
Wed Jun 08, 2022 16:02
Is there a way to breK a block by position rsther than a radius?
minetest.dig_node(pos)
ChristienChapman wrote:
Wed Jun 08, 2022 16:02
Also, is there a way to place blocks the same way?
minetest.place_node(pos, node)

… but seeing your other “questions”: do you even care or do you just ask because you’re bored?
by Linuxdirk
Thu Jun 09, 2022 16:40
Forum: Texture Packs
Topic: Possible to customize GUIs?
Replies: 3
Views: 1537

Re: Possible to customize GUIs?

Everything that has a texture defined can be changed by a texture pack. The GUI itself is defined by code and cannot easily changed without access to the code (i.e. on an own server or in singleplayer where you can control the code and mods.) The font type and size can be configured using the font c...
by Linuxdirk
Wed Jun 08, 2022 13:20
Forum: Modding Discussion
Topic: Minetest zero - replacing minetest game
Replies: 33
Views: 6483

Re: Minetest zero - replacing minetest game

Yes, changes affecting "all worlds" are definitely a major problem (again because config isn't scoped properly: no mod or world scopes exist). You don’t need to have scoped configuration values in a global configuration file if your default configuration loading feature uses a world-speci...
by Linuxdirk
Wed Jun 08, 2022 11:23
Forum: Modding Discussion
Topic: Minetest zero - replacing minetest game
Replies: 33
Views: 6483

Re: Minetest zero - replacing minetest game

Sometimes you just want a single file (i.e. there's little point in splitting the code up, which is often the case for small "a couple hundred lines of code" mods) for a mod which init.lua happily provides. Using mymod = {}; dofile(minetest.get_modpath"mymod" .. "/myfile.lu...
by Linuxdirk
Tue Jun 07, 2022 23:36
Forum: Modding Discussion
Topic: Minetest zero - replacing minetest game
Replies: 33
Views: 6483

Re: Minetest zero - replacing minetest game

Fast-forward a year because j0j0n4th4n necro-posted in this thread anyways … :) Problem 1 - Kitchen sink 'default' , and using a 'game' as a modding base. Many mods are dependent on 'default'. This essentially means it is dependant on minetest game. Unfortunately there is nothing we can do about thi...
by Linuxdirk
Tue Jun 07, 2022 21:20
Forum: Feature Discussion
Topic: Would it be possible to set up splitscreen?
Replies: 13
Views: 5608

Re: Would it be possible to set up splitscreen?

Unlikely it will be added, but have you tried to create a pull request on Minetest’s Irrlicht fork?
by Linuxdirk
Wed Jun 01, 2022 05:12
Forum: Problems
Topic: [Solved][Forum] Slow loading of pages
Replies: 11
Views: 1139

Re: [Solved][Forum] Slow loading of pages

Blockhead wrote:
Wed Jun 01, 2022 04:43
Sure, as long as you don't mind your ISP being able to poison your DNS results...
Same with DoH and CloudFlare.
by Linuxdirk
Fri May 27, 2022 14:14
Forum: General Discussion
Topic: Aux1 and Inventory keybinds
Replies: 17
Views: 4179

Re: Aux1 and Inventory keybinds

I use i for inventory because it makes sense 😊
by Linuxdirk
Thu May 19, 2022 17:38
Forum: Modding Discussion
Topic: Flying machines
Replies: 32
Views: 5178

Re: Flying machines

I didn’t check out your mod in detail, but is it API-fied? With an API others could register any sort of flying machines.
by Linuxdirk
Wed May 18, 2022 18:49
Forum: Problems
Topic: Display glitch?
Replies: 10
Views: 1641

Re: Display glitch?

You might have accidentally turned on free mode by jumping twice very quick – or at least set the free mode or fly flag on your account by doing so (the flag is set regardless of permissions). This causes the automatic darkening of the sky when underground to be turned off. Press space two times aga...