I honestly have no idea why this happens but I never saw this without hudbars.
I created an issue for that over at GitLab.
https://gitlab.com/4w/hunger_ng/-/issues/38
Search found 3260 matches
- Thu Aug 11, 2022 13:58
- Forum: Problems
- Topic: Hunger NG - permanent inscription farming_bread.png in the bottom right corner
- Replies: 3
- Views: 948
- Tue Aug 09, 2022 19:35
- Forum: News
- Topic: Minetest 5.6.0
- Replies: 28
- Views: 13357
Re: Minetest 5.6.0
Congratulations on the release and thanks to everyone working on it!
(I still wish the changelog would link to the main issues/PRs for the entries.)
(I still wish the changelog would link to the main issues/PRs for the entries.)
- Thu Aug 04, 2022 05:54
- Forum: WIP Mods
- Topic: [nomod] Grass total
- Replies: 7
- Views: 2678
- Sat Jul 30, 2022 05:42
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224382
Re: What's Minetest still missing over Minecraft?
Within the limitations of the Lua API and limited access to the client mobs are working very well. Of course far beyond what’s done in Minecraft but all mob implementations on their own are the best we can get with the currently available platform.
- Mon Jul 25, 2022 18:19
- Forum: General Discussion
- Topic: Poll : support of large world size
- Replies: 17
- Views: 2100
- Mon Jul 18, 2022 15:23
- Forum: Partly official engine development
- Topic: Postprocessing
- Replies: 12
- Views: 3677
Re: Postprocessing
Does that me we can have custom user-based shaders in future?
- Wed Jul 13, 2022 06:10
- Forum: Feature Discussion
- Topic: Voice chat
- Replies: 4
- Views: 1820
Re: Voice chat
... but why should an engine for voxel-based games implement voice chat? This is completely out of the scope of it.
As Mantar said, simply use Mumble.
As Mantar said, simply use Mumble.
- Tue Jul 12, 2022 10:30
- Forum: Problems
- Topic: [SOLVED] How do I upgrade my Flatpak installation?
- Replies: 3
- Views: 1822
Re: How do I upgrade my Flatpak installation?
You want to update net.minetest.app but the name is net.minetest.Minetest (as used in the second command).
- Sun Jul 03, 2022 06:46
- Forum: General Discussion
- Topic: Minetest in 2022
- Replies: 46
- Views: 9748
Re: Minetest in 2022
Do chunks still extend from the bottom of the world to the top? The “overall chunk” goes from the lowest addressable point up to the highest addressable point but it’s not loaded completely as a whole. Loading the “contents” of a chunk is done using subchunks of 16x16x16 blocks within that chunk. h...
- Sat Jun 25, 2022 16:07
- Forum: Modding Discussion
- Topic: Managing mod files
- Replies: 20
- Views: 3573
Re: Managing mod files
Report your initial post and ask for the thread being closed.
- Sat Jun 25, 2022 15:28
- Forum: Modding Discussion
- Topic: Managing mod files
- Replies: 20
- Views: 3573
Re: Managing mod files
You should not write to mod sub directories. Better write to the world directory. This also allows the mod to be used in multiple worlds with own individual settings/data.hacknorris wrote: ↑Sun Apr 03, 2022 14:29so if i create something that writes to mod subdirs and reads from it can be?
- Mon Jun 20, 2022 18:23
- Forum: Modding Discussion
- Topic: Question About Player Metadata
- Replies: 1
- Views: 825
Re: Question About Player Metadata
Nope, there is none by default. You need to write a mod or multiple mods monitoring player movement and interactions with the world and count things accordingly. Depending on how accurate you want to do it (especially the movement) and how many players the server has, this is very expensive performa...
- Sun Jun 19, 2022 00:11
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9918
Re: [Mod] Digiterms [digiterms]
I wonder if it’s possible to have a screen work with translations. screenshot_20220619_020933.png Or is it my code? -- other processing before this comment, not relevant to the issue. digiline_send(lcd_channel, table.concat({ -- multiple lines removed for showing the code as -- minimal (not) working...
- Sat Jun 11, 2022 20:08
- Forum: Mod Releases
- Topic: [Mod] Digilines [digilines]
- Replies: 76
- Views: 72243
Re: [Mod] Digilines [digilines]
I wonder if the mod is still in development.
Despite being basically undocumented, the last commit was July 2021.
Despite being basically undocumented, the last commit was July 2021.
- Thu Jun 09, 2022 20:04
- Forum: Problems
- Topic: [Solved] Is there a way to break and place blocks at a specific location?
- Replies: 3
- Views: 1298
Re: Is there a way to break and place blocks at a specific location?
Exactly this! Get familiar with the API documentation :)ChristienChapman wrote: ↑Thu Jun 09, 2022 19:16Hey, what can I do? I haven't studied the API as much as I should. : )
- Thu Jun 09, 2022 16:55
- Forum: Problems
- Topic: [Solved] Is there a way to break and place blocks at a specific location?
- Replies: 3
- Views: 1298
Re: Is there a way to break and place blocks at a specific location?
minetest.dig_node(pos)ChristienChapman wrote: ↑Wed Jun 08, 2022 16:02Is there a way to breK a block by position rsther than a radius?
minetest.place_node(pos, node)
… but seeing your other “questions”: do you even care or do you just ask because you’re bored?
- Thu Jun 09, 2022 16:40
- Forum: Texture Packs
- Topic: Possible to customize GUIs?
- Replies: 3
- Views: 1537
Re: Possible to customize GUIs?
Everything that has a texture defined can be changed by a texture pack. The GUI itself is defined by code and cannot easily changed without access to the code (i.e. on an own server or in singleplayer where you can control the code and mods.) The font type and size can be configured using the font c...
- Wed Jun 08, 2022 13:20
- Forum: Modding Discussion
- Topic: Minetest zero - replacing minetest game
- Replies: 33
- Views: 6483
Re: Minetest zero - replacing minetest game
Yes, changes affecting "all worlds" are definitely a major problem (again because config isn't scoped properly: no mod or world scopes exist). You don’t need to have scoped configuration values in a global configuration file if your default configuration loading feature uses a world-speci...
- Wed Jun 08, 2022 11:23
- Forum: Modding Discussion
- Topic: Minetest zero - replacing minetest game
- Replies: 33
- Views: 6483
Re: Minetest zero - replacing minetest game
Sometimes you just want a single file (i.e. there's little point in splitting the code up, which is often the case for small "a couple hundred lines of code" mods) for a mod which init.lua happily provides. Using mymod = {}; dofile(minetest.get_modpath"mymod" .. "/myfile.lu...
- Tue Jun 07, 2022 23:36
- Forum: Modding Discussion
- Topic: Minetest zero - replacing minetest game
- Replies: 33
- Views: 6483
Re: Minetest zero - replacing minetest game
Fast-forward a year because j0j0n4th4n necro-posted in this thread anyways … :) Problem 1 - Kitchen sink 'default' , and using a 'game' as a modding base. Many mods are dependent on 'default'. This essentially means it is dependant on minetest game. Unfortunately there is nothing we can do about thi...
- Tue Jun 07, 2022 21:20
- Forum: Feature Discussion
- Topic: Would it be possible to set up splitscreen?
- Replies: 13
- Views: 5608
Re: Would it be possible to set up splitscreen?
Unlikely it will be added, but have you tried to create a pull request on Minetest’s Irrlicht fork?
- Wed Jun 01, 2022 05:12
- Forum: Problems
- Topic: [Solved][Forum] Slow loading of pages
- Replies: 11
- Views: 1139
- Fri May 27, 2022 14:14
- Forum: General Discussion
- Topic: Aux1 and Inventory keybinds
- Replies: 17
- Views: 4179
Re: Aux1 and Inventory keybinds
I use i for inventory because it makes sense 😊
- Thu May 19, 2022 17:38
- Forum: Modding Discussion
- Topic: Flying machines
- Replies: 32
- Views: 5178
Re: Flying machines
I didn’t check out your mod in detail, but is it API-fied? With an API others could register any sort of flying machines.
- Wed May 18, 2022 18:49
- Forum: Problems
- Topic: Display glitch?
- Replies: 10
- Views: 1641
Re: Display glitch?
You might have accidentally turned on free mode by jumping twice very quick – or at least set the free mode or fly flag on your account by doing so (the flag is set regardless of permissions). This causes the automatic darkening of the sky when underground to be turned off. Press space two times aga...