Search found 106 matches

by Zeno
Mon Oct 20, 2014 16:01
Forum: General Discussion
Topic: Restore mapgen v5 ?
Replies: 66
Views: 13227

Re: Restore mapgen v5 ?

ExeterDad wrote: I see a duck, a bunny rabbit and a buzzard. :P
First two, yep. But that is not a buzzard. It's a dragon.

Also, the big thing on the right is the luck dragon from Neverending Story.
by Zeno
Fri Oct 17, 2014 14:22
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 6537

Re: Advantages and Disadvantages of merging Mesecons

@greydmiyu Sorry for the mistake with quoting (it was an honest mistake). The majority of rendering and lighting in Minetest (currently) is done by the CPU. The GPU is pretty much not utilised at all so I really don't find Vazon's problem particularly surprising. Add to that, hmmm, let's say just 10...
by Zeno
Fri Oct 17, 2014 12:12
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 6537

Re: Advantages and Disadvantages of merging Mesecons

I'm not saying that Minetest doesn't need work. But what we don't need is people engaging in extreme hyperbole on what is needed just to run the thing. A singleplayer game with an essentially empty world. Yes that will be fine. Try running a server and you'll start to run into walls pretty quickly....
by Zeno
Thu Oct 16, 2014 17:19
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 6537

Re: Advantages and Disadvantages of merging Mesecons

And all that stuff is of only 393,9 kBytes in size. Compress that now. Size has nothing to do with it. It's the increase in CPU load that is important. ~People are eager to ADD a lot of mods but for some reason can't deal with the necessity of DELETION of a SINGLE folder. It is much, much, much eas...
by Zeno
Thu Oct 16, 2014 12:56
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 6537

Re: Advantages and Disadvantages of merging Mesecons

Aside that, it's rather heavy, complex (always potentially buggy and not easy to fix) and can be used for add some infinite loops that would effectively shutdown and slow down the servers. Hey, we agree! I like mesecons in singleplayer games, but on a server (where CPU usage is always pretty high e...
by Zeno
Thu Oct 16, 2014 12:42
Forum: Servers
Topic: Onez' Minetest Server
Replies: 5
Views: 2669

Onez' Minetest Server

I never thought I'd see the day but a group of players has mined (legit) to the bottom of the world. Not only that but you can walk down (or back up) the entire distance. At the beginning there was me (Zeno aka Onez), CWz, RedDog, SantaKlaus, deezl, and many others who I'm afraid I may have forgotte...
by Zeno
Thu Oct 16, 2014 08:53
Forum: Feature Discussion
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 6537

Re: Advantages and Disadvantages of merging Mesecons

(counter: server owners can just remove it. We shouldn't restrict features because of this, providing that server owners can just delete, rather than searching around default/init.lua or something. I disagree with that. Using git to keep up with things that others are doing and "just delete th...
by Zeno
Sun Oct 05, 2014 15:52
Forum: Feature Discussion
Topic: Rewrite Flowers
Replies: 6
Views: 1226

Re: Rewrite Flowers

If you need help with this I am very willing. It's been something I've wanted to do for a long time.
by Zeno
Sun Oct 05, 2014 03:59
Forum: Minetest-related projects
Topic: [1.0.0]Tide - Mod editor
Replies: 18
Views: 4942

Re: [1.0.0]Tide - Mod editor

I have built Qt (4 and 5) applications on Windows 7 before (including choosing the necessary .dlls for distrubution) so I may be able to help. For **my** latest Qt5 app, I have the following dlls (I don't know what compiler you use so you'll have to adjust the libgcc and stdc related ones). Also you...
by Zeno
Fri Oct 03, 2014 03:12
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 201185

Re: [Modpack] Plantlife [git rolling release][plantlife_modp

ExeterDad wrote:Ummmm... Will this be safe to update on a existing world?
I've been testing it for about 6 or 7 days on Onez' Server and not noticed anything unexpected.
by Zeno
Tue Sep 30, 2014 07:17
Forum: WIP Mods
Topic: [Mod] Improved chests [improved_chests]
Replies: 4
Views: 1970

Re: [Mod] Improved chests [improved_chests]

Github is also recommended (especially when they tend to get more mods :-)) I sort of take it to an extreme: I won't use a mod if it's not on github (or something similar that supports git of course). I don't do this for any moral or ethical reason but mainly because I don't want to have to constan...
by Zeno
Fri Sep 26, 2014 03:41
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 25327

Re: Lua Threads for Computer Mod

Dude, i did a favour to you by enlightening you about LuaFFI. Instead of learning you are now resorting to nitpicking on dictionary definitions. But, anyway, i lose nothing by ignoring you. There are some people that cannot be wrong. No, I'm able to be wrong. I already knew about LuaFFI but thanks ...
by Zeno
Fri Sep 26, 2014 03:30
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 25327

Re: Lua Threads for Computer Mod

aldobr wrote: I will give you a clue, its not used to embbed lua inside an application. It has nothing to do with that.
You realise that embedding and extending are essentially the same thing, right?
by Zeno
Fri Sep 26, 2014 03:16
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 25327

Re: Lua Threads for Computer Mod

aldobr wrote:
Is this merely the recommended way or actually the only way?
There is no recommended way. But doing it other way makes no sense.
Which method does the minetest source code use? I'll give you a hint... the traditional way.
by Zeno
Fri Sep 26, 2014 02:09
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 25327

Re: Lua Threads for Computer Mod

I can't get it to find your example C library. It compiles fine, but it gives this error when I try to play the game. It gives the same error if I change the name of the library to look for to something that doesn't exist, so it must not be finding it. Do you have any idea what's wrong? Thanks, ele...
by Zeno
Tue Sep 23, 2014 03:06
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 25327

Re: Lua Threads for Computer Mod

A mod can include a C library (with require() or something), right? I really don't want to have to do that, but I might have to. Yes (although as you said it might be best not to). A very simple example without error checking or much else. After compiling you'll have to make sure mttestc.so is in y...
by Zeno
Mon Sep 22, 2014 12:22
Forum: Partly official engine development
Topic: Advanced Cave Culling Algorithm
Replies: 10
Views: 3164

Re: Advanced Cave Culling Algorithm

Interesting article
by Zeno
Fri Sep 19, 2014 11:57
Forum: News
Topic: [0.4.11] Node highlighting
Replies: 21
Views: 7675

Re: [0.4.11] Node highlighting

Really nice work RealBadAngel
by Zeno
Fri Sep 19, 2014 10:23
Forum: Problems
Topic: Segmentation fault
Replies: 4
Views: 848

Re: Segmentation fault

If you're referring to my PR, then no.. it didn't fix it. The segfault actually seems to be in the_game(), after main() calls it, but I'm not 100% sure because it's kind of random to reproduce.
by Zeno
Fri Aug 22, 2014 01:47
Forum: Minetest-related projects
Topic: Simple Minetest Mod Maker
Replies: 5
Views: 4362

Re: Simple Minetest Mod Maker

Typo: "You can not use " should be "You cannot use " Well, that's debatable. If you want to emphasize the word not then I think it would be worth writing as "can not " (e.g. "you can not use Word"). In general "cannot" and "can not" are bo...
by Zeno
Fri Aug 08, 2014 09:43
Forum: Servers
Topic: Server console
Replies: 4
Views: 974

Re: Server console

Marshall_maz wrote:Is that the only way ?
Another way is to use the IRC mod: https://github.com/kaeza/minetest-irc

That way you can login to the server using IRC (once you grant yourself or a special player/account irc_admin) and do stuff that way.
by Zeno
Fri Aug 08, 2014 01:44
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72645

Re: [mod] Underground Realms [0.4] [caverealms]

Some people just can't stand the coolness.
hah! :)
by Zeno
Sat Aug 02, 2014 06:15
Forum: Problems
Topic: Mods not loading
Replies: 9
Views: 1404

Re: Mods not loading

rename the "boats-master" directory (folder) to something like "boats"
by Zeno
Thu Jul 31, 2014 04:49
Forum: Mod Releases
Topic: [Mod] Teleport Request [git rolling release][tpr]
Replies: 16
Views: 10401

Re: [Mod] Teleport Request [git rolling release][tpr]

Major rewrite (see original post for new download links) Potential issues: This version requires no special privs apart from interact. The new priv "tpr_admin" is now only registered if regnewpriv is set to true. Currently the new privilege does nothing and may be deprecated unless somebod...
by Zeno
Tue Jul 29, 2014 00:07
Forum: News
Topic: Minetest 0.4.10
Replies: 104
Views: 39515

Re: Minetest 0.4.10

HeroOfTheWinds wrote:
TenPlus1 wrote:it's just a game people...
[..] If people tried to please everybody, the world would have to cease to exist, because it's a basic fact of life that people can't agree on everything.
I disagree