Search found 414 matches

by CalebJ
Sun May 03, 2020 13:14
Forum: Client-side modding
Topic: Request / Project - Schematica.
Replies: 16
Views: 2873

Re: Request / Project - Schematica.

There are already several schematic mods. I suggest you look at them for inspiration, perhaps they are all you need :)
viewtopic.php?t=13116
viewtopic.php?t=18515
viewtopic.php?f=9&t=22794
by CalebJ
Sun May 03, 2020 04:17
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 211
Views: 69000

Re: [Server] Tunnelers' Abyss

https://i.imgur.com/alJ8J0u.png On March 7th, a new mod created by myself was added which adds the concept of blocks and items being reduced into their elemental form. Several users have found almost everything now :) Although all blocks are not reducable into their elemental form yet, most are. Mo...
by CalebJ
Sat May 02, 2020 21:43
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v11] [petz]

runs wrote:
Sat May 02, 2020 21:17
v11.1
-Fixed: Misspelling: shepherd_crock -> shepherd_crook
Thanks.
by CalebJ
Sat May 02, 2020 18:15
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v11] [petz]

EXCELLENT! Great feature, runs. :)
by CalebJ
Sat May 02, 2020 14:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2063217

Re: Post your screenshots!

Image
by CalebJ
Sat May 02, 2020 13:06
Forum: Texture Packs
Topic: [16px] Soothing 32 - it's lightweight, yet pleasing
Replies: 16
Views: 6593

Re: [16px] Soothing 32 - it's lightweight, yet pleasing

The concept of using only a 32 color palette is really fascinating. And it turned out pretty nice, good job :)
by CalebJ
Sat May 02, 2020 13:03
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v10.1] [petz]

Nice! Was kinda hoping that model got put to use. Too bad they can't climb trees yet ;)
by CalebJ
Fri May 01, 2020 23:40
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2063217

Re: Post your screenshots!

Meanwhile on Tunnelers' Abyss :)
Image
by CalebJ
Fri May 01, 2020 23:38
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v9.12] [petz]

I prefer the current one, so that's my vote :)
by CalebJ
Thu Apr 30, 2020 16:20
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 10878

Re: There are too many PRs

There's a flood of incoming code from contributors like me, but the code lies there, around, unused for months or even years. It's great we have so many contributors to Minetest, but I'm afraid a lot of contributions are essentially going to waste. Exactly! We don't have enough core devs which can ...
by CalebJ
Thu Apr 30, 2020 05:04
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v8.30] [petz]

Responding to the Haters: Finally, if you don't like me or my mods, it's simple, just leave me alone and don't use them. I don't put a gun to your head so you can use them or like them. In a similar vein, I think you should simply ignore anyone who doesn't communicate with basic civility, since it ...
by CalebJ
Mon Apr 27, 2020 16:22
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v9.8] [petz]

Adnunano wrote:You should add an option to use minetest's damaging system in order to fix compability issues on some weapon mods.Spear's throw ability,Lone_Wolf's grenades and so on.
Totally agreed!
by CalebJ
Fri Apr 24, 2020 03:52
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v9.8] [petz]

Suggestion: The cron job should be configurable per petz, turned off by default. This would be very useful because while some animals like cows and pigs should be permanent, little animals like rats, bees could be cleared from time to time.
by CalebJ
Thu Apr 23, 2020 00:58
Forum: General Discussion
Topic: Ecoterrorists are attacking tracks in Minetest
Replies: 16
Views: 9892

Re: Ecoterrorists are attacking tracks in Minetest

A big thanks to Diaeresis (AsumFace) for quickly responding to the crisis.
Its a bit weird that people are doing this. Since we banned their whole network, they will move on to another server. Be careful!
by CalebJ
Tue Apr 21, 2020 05:16
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v9.6] [petz]

You should probably add an API for despawning. All these new little petz, its not worth it to have lots of beautiful butterflies if they take all your bandwidth ;-) That's not a problem for me, I've optimized everything I could: but for other servers it might be a problem. So the little petz (butter...
by CalebJ
Thu Apr 16, 2020 15:47
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v8.30] [petz]

I agree with this, the Unofficial Minetest Discord community is not even close to representative of the Minetest Community (which is in general quite nice). I'm sorry you had such a rough experience, runs. You are badmouthing the Discord without valid reasons and not in an appropriate way. I beg to ...
by CalebJ
Wed Apr 15, 2020 16:20
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2063217

Re: Post your screenshots!

Image
by CalebJ
Thu Apr 09, 2020 17:20
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v8.28] [petz]

Yay!!
by CalebJ
Thu Apr 09, 2020 14:36
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v8.26] [petz]

That's really weird, maybe you should double check your version of mobkit. Dead animals lose the mobkit brain and all definitions and then dissapear.
by CalebJ
Mon Apr 06, 2020 00:46
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 244263

Re: [Mod] Petz [v8.23] [petz]

Two bugs:
Firstly, whistle is a global sound.
Second, if you mount a horse, camel, any mountable mob - and lasso it while mounted, you shrink to the size of an ant. I've tried fixing this myself but to no avail so far, even with a minetest.after(function) resetting the player's model to y = 1, x = 1.
by CalebJ
Sun Apr 05, 2020 03:43
Forum: Mod Releases
Topic: Far Bows [farbows] + Raycast Bows API [rcbows] (1.15-2.2)
Replies: 62
Views: 8350

Re: Far Bows [farbows] + Raycast Bows API [rcbows] (1.3)

This looks great! Thanks for another mod, runs :)
by CalebJ
Wed Apr 01, 2020 19:02
Forum: Game Releases
Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.2]
Replies: 51
Views: 16612

Re: [Game] The RealTest Game (Minetest 5 Edition) [1.0.0]

I'm still suspicious of this being a joke. :)
Thanks for another game brought back Wuzzy! Now if only Minetest can include some games by default, finally :P
by CalebJ
Wed Apr 01, 2020 00:01
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 211
Views: 69000

Re: [Server] Tunnelers' Abyss

Tunnelers' Abyss now has 11 new mobs also: Dolphin, Shark, Seaturtle, Tropical Fish, Clownfish, Tarantula, Koala, Megalodon, Parakeet, Piranha and the Nyancat.
Nyancats are especially rare, here's what to look for ;)
Image
by CalebJ
Tue Mar 31, 2020 18:26
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 211
Views: 69000

Re: [Server] Tunnelers' Abyss

https://github.com/KaylebJay/tunnelers-bugz/issues
Since about a month ago, we have an issue-tracker where you can report any bugs and staff will get to them when they can. You can also report bugs in #dev on the Discord.
by CalebJ
Sat Mar 28, 2020 22:36
Forum: Feature Discussion
Topic: A third Biome axis
Replies: 21
Views: 3319

Re: A third Biome axis

For little rare biomes like geysers, oasis, or even villages, you could just use an ABM or nodetimer that places a schematic or group of schematics if hard conditions are met.
Of course if you want a very rare but dedicated biome, a third axis would be very useful.