Search found 271 matches

by dawgdoc
Sun Dec 10, 2017 04:40
Forum: Mod Releases
Topic: [Mod] Hydroponics [git] [hydroponics]
Replies: 19
Views: 11352

Re: [Mod] Hydroponics [git] [hydroponics]

hi good job for the mod but i have a probleme nothing growing in my house i've past 6 h to build a giant underground hydroponics room and nothing growing i think the probleme is the growing light cause when i place the buckets outside they are no probleme bucket with pipework work fine really good ...
by dawgdoc
Wed Dec 06, 2017 23:45
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 201368

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

Nice! But... Need herbicide addon quite badly. Vines and poison ivy are the main problem. They grow EVERYWHERE! By the way, is poison ivy... well, poison? The herbicide I use is to deactivate the poison ivy sub-mod once the modpack has been activated. I hate this plant on principle; that is, I am v...
by dawgdoc
Wed Dec 06, 2017 23:17
Forum: Game Releases
Topic: [GAME] Extreme Survival Minetest -redo
Replies: 85
Views: 40118

Re: [Game] Extreme Survival [ESM4]

maikerumine wrote:UPDATE!
Look at Maike, showin' the love for Luddites (like me) who stick to the old version.
by dawgdoc
Mon Dec 04, 2017 08:25
Forum: General Discussion
Topic: Copy subgames to other Ubuntu / Linux computer
Replies: 5
Views: 713

Re: Copy subgames to other Ubuntu / Linux computer

I think I see the problem, PPAs are for Ubuntu and it's derivatives. They don't work with Debian and it's direct descendants. For Wheezy the default MT is 0.3.1+dfsg-4. Checking available repositories for Debian I don't find a backport for Wheezy. In fact the oldest Debian on which you can run MT 0....
by dawgdoc
Fri Dec 01, 2017 19:37
Forum: News
Topic: [0.4.17] Backporting of bug fixes to 0.4 has started
Replies: 8
Views: 5500

Re: Backporting of bug fixes to 0.4.16 has started

Is there a build page for .deb packages? For Ubuntu and its derivatives you could use the Daily Builds PPA . It's not updated anywhere near to on a daily basis ; but, the latest build is today. One caveat: The version number of the package is compile date; please check your actual version in-game. ...
by dawgdoc
Fri Dec 01, 2017 17:39
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835635

Re: [Game] MineClone 2 [0.31.0]

...you should always delete the MineClone 2 directory before extracting the new version. ...because some old files might still be around from the old version, causing conflicts. I've always just overwrite the old files of a subgame with the new ones. It just broke this time around. GA39, your way w...
by dawgdoc
Wed Nov 29, 2017 17:06
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835635

Re: [Game] MineClone 2 [0.31.0]

These are the first trapdoor nodes on which I have noticed the hinges. I don't think anyone else has bothered. Way to go, I think this is better.
by dawgdoc
Tue Nov 28, 2017 23:56
Forum: Game Releases
Topic: [GAME] Extreme Survival Minetest -redo
Replies: 85
Views: 40118

Re: [Game] Extreme Survival [v0.4.16]

Dag nabbit, Maike. That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-} Re-dl the git and it should be working again now. :) Awww, just for me. Ain't you sweet. I thought you had removed the mymonths mod. I do appreciate the effort, especiall...
by dawgdoc
Mon Nov 27, 2017 23:06
Forum: Game Releases
Topic: [GAME] Extreme Survival Minetest -redo
Replies: 85
Views: 40118

Re: [Game] Extreme Survival [v0.4.16]

Dag nabbit, Maike. That last upgrade cost me all of my fuel oil. Now to clean up that and the rest of the new unknown nodes. ;-} In case any of this is of use: 2017-11-27 15:42:15: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'. 2017-11-27 15:42:15: ERROR[Main]: NodeR...
by dawgdoc
Wed Nov 22, 2017 20:09
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835635

Re: [Game] MineClone 2 [0.30.0]

MCL_HOMEDECOR = problem Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well. I do not know how to send the message to the author. You could go to the mcl_homedecor github page and create an issue or submit your f...
by dawgdoc
Tue Nov 21, 2017 01:01
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123556

Re: [Mod] Snow Biomes [3.2] [snow]

Hey I really wanted to try this mod, but for some reason an error keeps telling me: "Failed to enable mod "minetest-mod-snow-master" as it contains disallowed characters. Only characters [a-z0-9_] are allowed." Anybody got any ideas on why it isn't working? FYI my Minetest is th...
by dawgdoc
Fri Nov 17, 2017 23:43
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64855

Re: [Mod] Goblins [WIP][mobs_goblins]

Vapalus wrote:Not only that, I also increased the base health, remember?
It's interesting that you had a min/max hp range of 1 for the goblin king
min = 139
max = 140
by dawgdoc
Fri Nov 17, 2017 09:00
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64855

Re: [Mod] Goblins [WIP][mobs_goblins]

I'm thinking the old code mobs_goblins:spawn_specific("mobs_goblins:goblin_cobble", {"group:stone"}, "air", 0, 50, 1, 10, 3, -30000 , 0) would become mobs_goblins:spawn_specific("mobs_goblins:goblin_cobble", {"group:stone"}, "air", 2, 6, 1,...
by dawgdoc
Fri Nov 17, 2017 07:15
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217783

Re: [Mod] Nether [nether]

For some reasons, the link does not work for me, so I cannot download it. From the OP the link for the direct download of the 4.8 or later version didn't work for me either. You can follow the link to PilzAdam's github page and download from there, even without an account. The most recent commit wa...
by dawgdoc
Fri Nov 17, 2017 06:42
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64855

Re: [Mod] Goblins [WIP][mobs_goblins]

Thank you for posting those files Vapalus. Looking at init.lua I could see nothing different between yours and that on Github put up by FreeLikeGNU. I ran diff in terminal to find your changes to api.lua. One of which is adding min_spawn_dist to function mobs_goblins:spawn_specific . I take it that ...
by dawgdoc
Thu Nov 16, 2017 03:37
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64855

Re: [Mod] Goblins [WIP][mobs_goblins]

@Vapalus I'm not a coder but I am attempting to incorporate what you did into a git repository. (My last/only programming training was in Basic back in '79. That's Basic; not VisualBasic, QBasic, or BasicPlus, just plain old Basic.) This is my first attempt at using git/GitHub to fork a mod. Until t...
by dawgdoc
Thu Nov 16, 2017 00:51
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64855

Re: [Mod] Goblins [WIP][mobs_goblins]

It looks like the mod creator, @FreeLikeGNU, last posted to this thread in Sept 2015. Yet he seems to have updated the GitHub page as recent as June of this year. It's possible that he would consider your changes if you posted the files here or submitted a pull request to his github page. However he...
by dawgdoc
Wed Nov 15, 2017 15:34
Forum: Problems
Topic: mgv6 - no silver sand?
Replies: 6
Views: 738

Re: mgv6 - no silver sand?

I though v meant version. According to some statements in a discussion about giving the generators proper names it was made clear that those are not version numbers and cannot be changed to a proper name. Originally the v did mean version number, that was back when there was a single mapgen. Now th...
by dawgdoc
Sun Nov 12, 2017 06:19
Forum: Game Releases
Topic: [GAME] Extreme Survival Minetest -redo
Replies: 85
Views: 40118

Re: [Game] Extreme Survival [v0.4.16]

ESM 416 is up and rockin'! Carry on and please update your games as the ESM subgame has been updated. After seeing this announcement I cloned the subgame files into //home/dawgdoc/.minetest/games/Extreme-Survival-Minetest-04.16 for singleplayer use prior to getting involved in the server. I created...
by dawgdoc
Sun Nov 12, 2017 01:44
Forum: General Discussion
Topic: World size
Replies: 65
Views: 12432

Re: World size

V-Rob: I'm not sure which mapgen I'm using, ..... The only reference that I can find for maps is in settings where it gives me the option of 'Generate Normalmaps' which is un-checked at the moment (should I check that box?). For an existing world in singleplayer, you can check which mapgen was used...
by dawgdoc
Sat Nov 11, 2017 07:24
Forum: General Discussion
Topic: Changing where the world is saved and LAN Set up info
Replies: 3
Views: 593

Re: Changing where the world is saved and LAN Set up info

I can't vouch for the use of symlinks on a Windows computer but it definitely works on Linux computers. I use symlinks for to put the actual location of directories for subgames and mods on a different partition than would occur with a default install.
by dawgdoc
Fri Nov 10, 2017 02:12
Forum: Problems
Topic: [Solved] Really broke it this time
Replies: 6
Views: 1084

Re: [Solved] Really broke it this time

If you decide you want to update to a newer version of Minetest the launchpad page for the latest stable version is here. It can be installed with three terminal commands.

Code: Select all

sudo add-apt-repository ppa:minetestdevs/stable
sudo apt-get update
sudo apt-get install minetest
by dawgdoc
Thu Nov 09, 2017 08:36
Forum: Problems
Topic: [Solved] Really broke it this time
Replies: 6
Views: 1084

Re: Really broke it this time

On my system the executable is at /usr/bin/minetest. The system installed files are at /usr/share/minetest/. Finally, stuff I installed or created are at /home/dawgdoc/.minetest (mods, subgames, worlds within subgames, etc) The package manager I mentioned earlier, Synaptic, has a tool to fix broken ...
by dawgdoc
Wed Nov 08, 2017 06:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067552

Re: Post your screenshots!

duane wrote:
Spoiler
Image
Have you created a GhostBuster subgame complete with ectoplasmic spirits?
by dawgdoc
Wed Nov 08, 2017 05:19
Forum: Problems
Topic: [Solved] Really broke it this time
Replies: 6
Views: 1084

Re: Really broke it this time

Without going into lots of searching, the quickest way to fix this may be to go to Synaptic and re-install Minetest. (The LM modified version of Synaptic may not allow you to do this, -- I reverted to the Ubuntu version for greater useability.) You can do similar from the command line with sudo apt-...