Search found 1130 matches
- Fri Apr 28, 2017 21:13
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84229
Re: Should we rename Minetest? (poll)
http://yoursmiles.org/msmile/negative/m0903.gif kuutio was paramats suggestion, I argued why it would be a bad choice. Suggesting Mesetint wasn't serious. It's an old anagram c55 used at some point. Manic Digger was another voxel game, but is now abandoned. From all the open source voxel games it's...
- Fri Apr 28, 2017 21:00
- Forum: WIP Mods
- Topic: [Mod] villages built up by villagers [working_villages]
- Replies: 67
- Views: 28403
Re: [Mod] villages built up by villagers [working_villages]
I agree with Sokomine. I really hope some time we could get all those mob/village mods work together to create something like the one vision I had every since I got started with minetest. Having villages where you can make friends with the mobs living htere and then add them to your team, employ the...
- Fri Apr 28, 2017 17:26
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159871
Re: [Game] Voxelgarden [git]
As announced, I did some work on the game (had some time because ill at home) and got some annoying bugs fixed, things cleaned out and copied some nice textures. See? Trees and grass don't look like shit anymore. http://screenshot.ru/upload/images/2017/04/28/screenshot_20170428_190812a7b0e.png Cotto...
- Fri Apr 28, 2017 15:44
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 84229
Re: Should we rename Minetest? (poll)
rubenwardy how is that pronounced? IPA : ['kuːt̪io̞] However, I think "Call it Cube, but in another language." isn't doing the trick. 1. It's a common word and won't lead to the game engine called "kuutio" when you search it. Try it and you will see youtube channels by Finnish M...
- Thu Apr 27, 2017 20:15
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 223
- Views: 53739
Re: [Game] Farlands
Thank you. Those textures are great. I only changed them a little so that they don't look to similar (pic).
- Thu Apr 27, 2017 18:47
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 223
- Views: 53739
Re: [Game] Farlands
This subgame looks great. Especially the diverse biomes and plants make it feel abundant.
Did you keep track of where the grass textures originally come from, or did you make them yourselves? Because I would like to use a modified version in my subgame, yet not without proper credit.
Did you keep track of where the grass textures originally come from, or did you make them yourselves? Because I would like to use a modified version in my subgame, yet not without proper credit.
- Wed Apr 26, 2017 23:07
- Forum: Mod Releases
- Topic: [Modpack] Unter Null [unternull]
- Replies: 43
- Views: 14448
Re: [Modpack] Unter Null [unternull]
"die on logout" is a separate mod.
Adding instructions is a good suggestion. I always forget those kind of things.
Adding instructions is a good suggestion. I always forget those kind of things.
- Wed Apr 26, 2017 09:17
- Forum: Mod Releases
- Topic: [Modpack] Unter Null [unternull]
- Replies: 43
- Views: 14448
Re: [Modpack] Unter Null [unternull]
Well, one can build this ;) http://screenshot.ru/upload/images/2017/04/26/screenshot_20170426_095812dd7b5.png But you are right. And I am planing to rework most of this game mode. What I want to do is: Improve the cushingfurnace call it and texture it as a grinding stone. Make lava also cooling down...
- Sun Apr 23, 2017 13:50
- Forum: Feature Discussion
- Topic: Sneak ladders: What to do?
- Replies: 17
- Views: 3016
Re: Sneak ladders: What to do?
https://www.youtube.com/watch?v=coTcDzEfku4 Contains: [...] sneak code from PR 5533 I want this one please. Maybe the problem is that there is no dedicated climbing feature. People want to be able to climb onto high edges, around corners and on trees, yet it was never implemented as a feature. Snea...
- Sun Apr 23, 2017 13:13
- Forum: General Discussion
- Topic: fps and the hotbar
- Replies: 5
- Views: 671
Re: fps and the hotbar
Just tested it. For me it's 47 fps with full hotbar versus 51 with hotbar turned off (16x16 textures).
Edit: 40 v.s. 42 using the misa 64x64 texture pack.
Edit: 40 v.s. 42 using the misa 64x64 texture pack.
- Sat Apr 22, 2017 10:59
- Forum: General Discussion
- Topic: [Bonus] Source code tweaks
- Replies: 18
- Views: 5374
Re: [Bonus] Source code tweaks
Does someone know how the lighttable works now? To me the night is much to bright and I would like to change that.
- Fri Apr 21, 2017 20:50
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159871
Re: [Game] Voxelgarden [git]
Nothing changed here for a long time. Personally I continued playing the game (mainly on a local copy of The Ocean Experiment). However some updates recently broke an essential part of the game: attached nodes falling (instead of dropping). So I decided to put some (still little) more work into main...
- Sun Sep 04, 2016 21:13
- Forum: Feature Discussion
- Topic: Ideas for a new leafdecay system
- Replies: 19
- Views: 3093
Re: Ideas for a new leafdecay system
For Voxelgarden I made some time ago a slightly different leafdecay . It work like nodeupdate in that it checks for surrounding nodes. Sparked by this discussion I also added a callback to run leaf update after a tree was dug. It's fast, and the abm only needs to run with an interval of 5 and chance...
- Tue Aug 16, 2016 20:15
- Forum: Deutsch
- Topic: Erschaffen einer Welt aus der Leere
- Replies: 28
- Views: 5190
Re: Erschaffen einer Welt aus der Leere
Das ist was UnterNull macht. Um genau zu sein ist das ein Modpack, und die Mod "water" macht die Welt, der Rest ist nur Spielerei drumherum. Das heißt du kannst "water" auch alleine einschalten wenn du nur das willst.Rixel wrote:oder einfach unten Wasser oben Luft
- Sun Jul 17, 2016 19:14
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159871
Re: [Game] Voxelgarden [git]
Found the bug for the disappearing leaves. Should work now.
Mobs are planed, but it will still take a while before they are usable.
Mobs are planed, but it will still take a while before they are usable.
- Sun Jul 17, 2016 18:37
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572455
Re: Post your modding questions here
-.- Stupid me. I hade a dofile... pointing to mod "default". Fixed now. Works now.
- Sun Jul 17, 2016 15:57
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572455
Re: Post your modding questions here
I wanted to create a mod "default_extra" to supplement the features of minetest_game that are missing in Voxelgarden. To define them the item names are of the form ":default:stone_with_gold". But then I get an error complaining that the original default mod should use the ":...
- Tue Jul 12, 2016 21:34
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159871
Re: [Game] Voxelgarden [git]
Thanks you both. It's good to see some people actually playing it.
I have more time at hand now, so I will likely do some updates and at least keep up with the improvements in minetest_game. (I already uncovered the todo list - enough on it for days of work.)
I have more time at hand now, so I will likely do some updates and at least keep up with the improvements in minetest_game. (I already uncovered the todo list - enough on it for days of work.)
- Wed Jul 06, 2016 14:45
- Forum: Game Releases
- Topic: Vote for games to be bundled with Minetest
- Replies: 88
- Views: 35734
Re: Vote for games to be bundled with Minetest
As in "as good as minetest_game"? lolgood enough quality
- Wed Jul 06, 2016 14:35
- Forum: Game Releases
- Topic: [Game] Voxelgarden [5.6.0]
- Replies: 166
- Views: 159871
Re: [Game] Voxelgarden [git]
sometimes flowers or grass are floating a block higher than the ground (perhaps because dirt can fall?) This is because of the mudflow part of mapgen and the same problem exists in other game, afaik. and leaves start decaying as soon as trees get close. Well, this problem existed for some time but ...
- Mon May 09, 2016 19:26
- Forum: Mod Releases
- Topic: [Mod] Compost Bin [0.0.2] [compost]
- Replies: 7
- Views: 4765
Re: [Mod] Compost Bin [0.0.1] [compost]
Since I started with minetest I wanted to do a compost bin like this, but I somehow never came around to make it. Now you wrote it just like I imagined it! It is wonderful!
- Sun Apr 17, 2016 13:18
- Forum: WIP Games
- Topic: [Game] UfoRun [community project][git][uforun]
- Replies: 65
- Views: 14470
Re: [Game] UfoRun [community project][git][uforun]
What we need to change that is someone to make a .blend file.
- Tue Mar 15, 2016 19:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11113
- Views: 2064063
Re: Post your screenshots!
That somehow reminds me of open clonk. However, I'm not sure if the mob is a dungeon master or a cow seen from behind.
- Fri Mar 04, 2016 15:28
- Forum: Deutsch
- Topic: Wie viele nyancats hast du gefunden?
- Replies: 33
- Views: 6971
Re: Wie viele nyancats hast du gefunden?
Das Problem ist, dass die mit Standardeinstellungen nur unterirdisch generiert werden. Ich hab das mal bei mir rausgenommen und die Häufigkeit halbiert. Jetzt fliegen da so viele rum, dass es schon nerft.
- Tue Mar 01, 2016 17:22
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 252152
Re: Post your videos!
Wait! Since when is it possible to have rotating items in the hotbar?
Also, I like the concept of your fence gate.
Also, I like the concept of your fence gate.