Search found 325 matches

by LRV
Sun May 07, 2023 10:03
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 92505

Re: [Mod] Protector Redo [3.4] [protector]

TenPlus1 wrote:
Thu May 29, 2014 09:37
License: MIT
You should add to this notice some textures are CC BY-SA.
by LRV
Sun May 07, 2023 09:52
Forum: Mod Releases
Topic: [Mod] World Builder [world_builder]
Replies: 17
Views: 8075

Re: [Mod] World Builder [world_builder]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=29450
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:47
Forum: Mod Releases
Topic: [Mod] Auto Storage [auto_storage]
Replies: 1
Views: 1095

Re: [Mod] Auto Storage [auto_storage]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=29227
Topic follows the requirements and will therefore be moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:43
Forum: Mod Releases
Topic: [Mod] Touch [1.3] [touch]
Replies: 32
Views: 3505

Re: [Mod] Touch [1.3] [touch]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=26903
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:39
Forum: Mod Releases
Topic: [Mod] renameable_chests [renameable_chests]
Replies: 3
Views: 785

Re: [Mod] renameable_chests [renameable_chests]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=28667
Topic follows the requirements and will therefore be moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:34
Forum: Mod Releases
Topic: [Mod] Fast Craft [fast_craft]
Replies: 18
Views: 5592

Re: [Mod] Fast Craft [fast_craft]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=28125
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:31
Forum: Mod Releases
Topic: [Mod] Carcassonne [carcasonne]
Replies: 11
Views: 1955

Re: [Mod] Carcassonne [carcasonne]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=28600
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:28
Forum: Mod Releases
Topic: [Mod] Noise Handler [noise_handler]
Replies: 1
Views: 822

Re: [Mod] Noise Handler [noise_handler]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=27883
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:25
Forum: Mod Releases
Topic: [Mod] Treensformation [1.2] [treensformation]
Replies: 10
Views: 2601

Re: [Mod] Treensformation [1.2] [treensformation]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
[...]
viewtopic.php?f=9&t=27188
Topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun May 07, 2023 09:21
Forum: Mod Releases
Topic: [mod] Pullable carts [1.3][pull_cart]
Replies: 27
Views: 3869

Re: [mod] Pullable carts [1.3][pull_cart]

Skamiz Kazzarch wrote:
Sun May 07, 2023 09:09
Mods I would like to have moved:
viewtopic.php?f=9&t=26400
Topic fulfills the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun Apr 30, 2023 10:01
Forum: Feature Discussion
Topic: what categories are understood ?
Replies: 4
Views: 1187

Re: what categories are understood ?

* creative : all items free, no hunger, no hurt, no defend, no fight * mining : you need to mine and craft your items, but no dangers by hunger, fall, defend monster or fight other player * damage : basic mining, but no with option to die as of fall, drowning (be careful) * survive : basic damage p...
by LRV
Sun Apr 30, 2023 07:23
Forum: Mod Releases
Topic: [Mod] Too Many Aliases [too_many_aliases]
Replies: 1
Views: 591

Re: [Mod] Too Many Aliases [too_many_aliases]

ThePython wrote:
Sat Apr 29, 2023 21:56
Done.
The topic follows the guidelines and was therefore moved to 'Mod Releases'.
by LRV
Wed Apr 26, 2023 16:38
Forum: Mod Releases
Topic: [Mod] Hoppers, chutes and sorters [hopper]
Replies: 10
Views: 5049

Re: [Mod] Hoppers, chutes and sorters [hopper]

The mod's license file seems incomplete regarding the textures? Could this be fixed?
by LRV
Wed Apr 26, 2023 16:07
Forum: WIP Mods
Topic: [Mod] Bag [bag]
Replies: 3
Views: 526

Re: [Mod] Bag [bag]

Could you tell me if the texture's license is also MIT?
by LRV
Wed Apr 26, 2023 16:01
Forum: Mod Releases
Topic: [Modpack] Why? [5.0] [why]
Replies: 2
Views: 664

Re: [Modpack] Why? [1.0.0] [why]

ThePython wrote:
Tue Apr 25, 2023 23:46
Done.
The topic follows the requirements and was therefore moved to 'Mod Releases'.
by LRV
Sun Apr 23, 2023 21:16
Forum: General Discussion
Topic: Promoting Minetest
Replies: 67
Views: 8811

Re: Promoting Minetest

Well yeah, nice patch. But unless it's incorporated into the main game it won't be used widely. Some mods should be blacklisted by default too...
by LRV
Sun Apr 23, 2023 19:31
Forum: General Discussion
Topic: Promoting Minetest
Replies: 67
Views: 8811

Re: Promoting Minetest

Promoting Minetest requires that the core team enforce a more professional standard, both amongst themselves, and in all public facing parts of this project, from the forums, and official social accounts, to the CDB, server list, and even mod / game / texturepack reviews. Can't talk about the stand...
by LRV
Sun Apr 23, 2023 17:23
Forum: General Discussion
Topic: Promoting Minetest
Replies: 67
Views: 8811

Re: Promoting Minetest

cx384 wrote:
Sun Apr 23, 2023 17:18
MTG should probably be turned into a base game that is clearly advertised as such.
Tbf this is not the current direction mtg is evolving in.
by LRV
Sun Apr 23, 2023 17:21
Forum: General Discussion
Topic: Promoting Minetest
Replies: 67
Views: 8811

Re: Promoting Minetest

lack of moderation what ends up in the public serverlist (one example: multicraft servers, but there are other strange servers aswell) Quoted this but no comment to it? lack of a game launcher that allows you to change version easily I think such launchers are unnecessary bloat if you have a half d...
by LRV
Sun Apr 23, 2023 16:25
Forum: General Discussion
Topic: Promoting Minetest
Replies: 67
Views: 8811

Re: Promoting Minetest

Promoting this game won't get anywhere until the following issues are fixed: -constant changes in server protocols which force admins to constantly update or loose access to new players -lack of moderation what ends up in the public serverlist (one example: multicraft servers, but there are other st...
by LRV
Sat Apr 22, 2023 09:22
Forum: News
Topic: March - Last Month in Minetest
Replies: 3
Views: 1236

Re: March - Last Month in Minetest

Stacks64 wrong email wrote:
Fri Apr 21, 2023 18:41
?
If you scroll all the way down at rubenwardy's link, there's a build named "the spartan". The previous message refers to that.
by LRV
Sun May 08, 2022 20:12
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3464

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

Sorry, it's still going to be another day before the next release. Still need to make the E-P functional.
preview_e-p.png
preview_e-p.png (163.95 KiB) Viewed 428 times
by LRV
Thu May 05, 2022 05:27
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3464

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

The problems that halted development were overcome and a rerelease will be published within the week.
by LRV
Thu Apr 28, 2022 05:13
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 23
Views: 3768

Re: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]

There was a topic move request for this mod, and the topic is in order. However now it says the mod is abandoned in the title. Still move the mod or leave it?
by LRV
Sat Aug 07, 2021 10:09
Forum: WIP Mods
Topic: [abandoned Mod] Integral Trees [integral]
Replies: 37
Views: 11613

Re: [abandoned Mod] Integral Trees [integral]

Does anyone still have a download for this?