Search found 46 matches
- Sun Dec 11, 2011 09:01
- Forum: WIP Mods
- Topic: add_tool: for adding tools!
- Replies: 9
- Views: 4632
- Sun Dec 11, 2011 08:53
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24210
To install the mod, just create a `villages` folder in your mods directory and paste init.lua and buildings.lua in it. Create a new file called depends.txt that contains `default`. And the most important: lua uses your PWD to locate the mods, so launch the game from the main minetest directory (wher...
- Sat Dec 10, 2011 17:19
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24210
Nice mod. Just some ideas: 1) use table.getn() to get table size (and dont make user to input x, y and z for every building) 2) maybe make chances depend on what buildings are near? to finally make villages (for example - farm near house, etc..) No, I want to be able to draw parts of a building. Mr...
- Sat Dec 10, 2011 14:47
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24210
We need better a File Format for the Buildings Unless you are talking about the way the tables are organized, I think what I have here is pretty much the less time consuming way of going through all the available buildings at runtime. What did you have in mind ? Something like: wood,wood,wood,wood ...
- Sat Dec 10, 2011 14:26
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24210
- Sat Dec 10, 2011 14:09
- Forum: WIP Mods
- Topic: [MOD] villages
- Replies: 38
- Views: 24210
[MOD] villages
Hello everyone. Releasing that mod I made a couple days ago that will randomly place buildings on your map. Default buildings http://i.imgur.com/OENNv.jpg Watchtower ruin (built on sand/dirt) http://i.imgur.com/7wYj4.png Watchtower (built on sand/dirt) http://i.imgur.com/lqmda.png Wooden house (buil...
- Fri Dec 09, 2011 21:27
- Forum: Français
- Topic: Topic pour les francophones
- Replies: 114
- Views: 38093
- Fri Dec 09, 2011 20:57
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 29267
Link to the mod's archive added, wiki mods page edited as well.
- Tue Dec 06, 2011 10:27
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 29267
- Mon Dec 05, 2011 20:45
- Forum: General Discussion
- Topic: Where do you live?
- Replies: 150
- Views: 32496
- Mon Dec 05, 2011 15:27
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 29267
The textures look good. Maybe you can craft them into potions or something? That's what I intended to do in my latex mod (that allows you to create colored blocks), but I figured it would be too expensive if you wanted to have many colored blocks (given that a potion is made of a bottle + water + a...
- Mon Dec 05, 2011 15:00
- Forum: Mod Releases
- Topic: [Mod] Magic Lantern [magic_latern]
- Replies: 19
- Views: 18929
- Sun Dec 04, 2011 21:11
- Forum: Mod Releases
- Topic: [Mod] Magic Lantern [magic_latern]
- Replies: 19
- Views: 18929
[Mod] Magic Lantern [magic_latern]
Hello everybody, Here's a mod that allows you to make lights that will glow accordingly to the average level of light surrounding the lamp. It's very useful as a decorative item: the darker it gets the brighter the lamp will be, and when the sun comes up the lamp stops glowing. The recipe: one torch...
- Sun Dec 04, 2011 13:05
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 29267
- Sun Dec 04, 2011 11:14
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 29267
[Mod] Flowers [flowers]
http://i.imgur.com/30Zwm.png http://i.imgur.com/OPuQV.png http://i.imgur.com/yowab.png My mod allows flowers to grow naturally on a map. There are 6 kinds of flowers at the moment: roses yellow dandelions white dandelions tulips violas waterlilies The five first kinds of flowers grow on soil (dirt ...
- Sat Dec 03, 2011 11:17
- Forum: Texture Packs
- Topic: Almost MC Texture Pack (Updated 9/12/12)
- Replies: 15
- Views: 10827
- Sat Dec 03, 2011 10:36
- Forum: Old Mods
- Topic: [Mod] Coal Mod [1.0] [coalmod]
- Replies: 20
- Views: 13602
Not to be harsh, but I don't see the point of this mod. What's the point of having coal tools if they are just as powerful as the iron ones (given that iron ores are not that more rare than coal ores) ? Also a tool made of coal doesn't make sense, its really unrealistic. However, if the coal blocks ...
- Fri Dec 02, 2011 22:41
- Forum: Français
- Topic: Topic pour les francophones
- Replies: 114
- Views: 38093
- Fri Dec 02, 2011 18:22
- Forum: WIP Mods
- Topic: Mod: Growing
- Replies: 18
- Views: 10642
Here is a version that includes a max_height variable and I moved some of the checks around to be more efficient. My plan is to make wheat so it can be farmed and made in to bread which will heal like other foods. The only thing I need to figure out is how to get it to appear when the map is genera...
- Fri Dec 02, 2011 13:35
- Forum: WIP Mods
- Topic: Mod: Growing
- Replies: 18
- Views: 10642
Here's my humble improvement of your script ! I wanted to get cacti AND papyrus to grow, so I modified the original script so you can basically grow anything you want with specific random values. You can get a properly highlighted version of my script here , or just copy paste it from below. math.ra...
- Sun Sep 18, 2011 11:42
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064924