Search found 2004 matches
- Wed Feb 12, 2020 06:38
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Ideas: New nodes for use in boxes Custom Skin Custom nametag color (within reason) that shows up on the rankings too New nodes are always welcome - we've had a few added after we started. But I can't make them restricted - I feel that would be unfair when people have an idea and they can't complete...
- Tue Feb 11, 2020 19:12
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
I had thought of a fast-dig perk, but, it would unfairly skew player rankings, so I can't do that. I can't think of anything else right now.PapaRubby wrote: PS : @sofar will there be a specific perk or whatever for 10, 15 or 20 accepted boxes ?
- Mon Feb 10, 2020 05:24
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 30
- Views: 54000
Re: [64px] SharpNet Photo Realism
I would encourage you to pick a CC* license (any CC-BY is OK, the best is probably CC-BY-4.0 or CC-BY-SA-4.0) instead of WTFPL. We are actively trying to get Minetest developers to stop using the WTFPL due to various issues with it (because it isn't a license). Content that is WTFPL can be relicense...
- Wed Feb 05, 2020 22:28
- Forum: Modding Discussion
- Topic: Node animation is not visually played.
- Replies: 5
- Views: 832
Re: Node animation is not visually played.
Animating nodes like this is very triangle-costly and should be avoided. Even triangles with fully transparent textures get rendered - so you're making the node 20-50x more difficult to render than an entity.
- Wed Feb 05, 2020 04:42
- Forum: General Discussion
- Topic: Making a free License that enforces proper attribution
- Replies: 17
- Views: 2029
Re: Making a free License that enforces proper attribution
Thank you Wuzzy, you helped me find the free license that suits me best: OpenSSL License. *spits up everything he ate in the last month* The OpenSSL license is about one of the WORST open source licenses. It is fundamentally incompatible with MANY open source licenses. Please do NOT choose it if yo...
- Wed Feb 05, 2020 04:40
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 30
- Views: 54000
Re: [64px] SharpNet Photo Realism
Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its t...
- Fri Jan 10, 2020 20:48
- Forum: General Discussion
- Topic: Is it safe to delete individual mapblocks?
- Replies: 6
- Views: 683
Re: Is it safe to delete individual mapblocks?
Entirely safe. `mtmapprune` does this exactly.
- Thu Dec 19, 2019 17:40
- Forum: Mod Releases
- Topic: [Mod] FSC [fsc] Secure Formspec Context
- Replies: 22
- Views: 4498
Re: [Mod] FSC [fsc] Secure Formspec Context
ITB uses it everywhere. It's also stable as-is - the API isn't going to evolve any further at this point I think. I don't have an urge to submit this, though.Wuzzy wrote:So what would need to be done in order to make this go into the official Lua API?
So is this mod basically a proof of concept so far?
- Mon Dec 16, 2019 06:30
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Perks! Yes! We have perks! Perks are special privileges given out to ... established builders. We currently have 2 obtainable perks: - zoom. Player may use the `zoom` feature everywere, including in boxes. - lobby sprint. Player may use the `aux` key to `sprint` in the lobby. Does not work in boxes...
- Mon Dec 16, 2019 06:28
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Let's make a compromise: The more tools you have in a stack, the faster you can dig with them :P I think stackable tools is probably the best solution. It's not like you'll really notice, since numbers aren't shown in the wield item. They're now stackable. Hopefully that takes away a lot of these i...
- Wed Dec 11, 2019 02:52
- Forum: Minetest-related projects
- Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
- Replies: 20
- Views: 4571
Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas
mapgen can be changed and only ever affects *ungenerated* blocks. This means that any block you preserve with mtmapprune will also be preserved by mapgen.Grigor wrote:Thanks sofar; does this mean I can extend the map I've got, or would I need to start from scratch? Will post this is the relevant section also.
- Tue Dec 10, 2019 19:13
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Idea 0: - Stackable tools (as you suggested). But I doubt that Minetest allows it. :-( Also, it kinda would feel a bit awkward to mine stone with a stack of 3 pickaxes. ;-) It works, though. Because ITB doesn't use tool wear, tools are equivalent to craftitems. If I just change the registration to ...
- Tue Dec 10, 2019 03:34
- Forum: Minetest-related projects
- Topic: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fast!
- Replies: 20
- Views: 4571
Re: [Tool] mtmapprune [mtmapprune] Prune your map.sqlite fas
Hey everybody! My first post. I've got this small map, 2000 x 2000 / mapgen v6, which I've made into an island with a combination of sfan5's nuke mod (modified) and worldedit, working in creative mode. The question: Is there a way to extend the edges of the map with default:water_source blocks ? It...
- Tue Dec 10, 2019 03:32
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
One thing I did over the weekend is to prevent players from getting the same tool more than once. :-( I'm afraid this might break present or future boxes in which you need multiple tools for some reason, for example, by inserting them into item frames for some kind of code. Even if this doesn't bre...
- Tue Dec 10, 2019 03:30
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Because you didn't like what I said, I have to write this in my defense: You said very often that it is a VERY hard rule that boxes must be in a completable stage at all times. The silly infinite tool exploit, although admittedly obscure, is violating the rule. Because I thought it's a VERY hard ru...
- Mon Dec 09, 2019 19:45
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
That said, being able to clear unnecessary items might be nice, although this would equally raise the issue of a player trashing an item that they will need again later on and being similarly unable to complete the box. Perhaps what's actually needed is a way to restart a box (clearing the player's...
- Mon Dec 09, 2019 19:41
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Box 514 is still very buggy: - You can start the “crafting table train” infinitely times (just press the button repeatedly) - You can respawn the pickaxe chest infinitely times (just wait after you started the “crafting table train”) - You can respawn the ores infinitely times (just press the butto...
- Mon Dec 09, 2019 19:31
- Forum: Mod Releases
- Topic: [Mod] Warps [warps] (portal|warp|teleport)
- Replies: 17
- Views: 9699
Re: [Mod] Warps [warps] (portal|warp|teleport)
Unfortunately it doesn't work with the android app. Maybe You can change the code to make that work? This would be great, because it's a very helpful and good looking mod for getting around. I wouldn't know where to start. The code runs on the server. There is no client specific code anywhere. The ...
- Fri Dec 06, 2019 22:07
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Make /leave command work for players, too (currently, it requires server priv (lolwut?)) Sorry for not getting to all of this just yet, there's a ton of good stuff in your post I want to do something about. `/leave` was initially barred because we didn't (and still don't) allow new players to leave...
- Tue Nov 19, 2019 05:31
- Forum: Servers
- Topic: Help: Setting up, running, and maintaining a server
- Replies: 76
- Views: 33310
Re: Help: Setting up, running, and maintaining a server
ok so, i got it. i just reinstalled everything from beginning to end, and then created a user on my system named " minetest", and then downloaded the sample config file and then put it in the .minetest directory. i didnt change anything in it, and was able to connect to the server by find...
- Mon Nov 18, 2019 17:38
- Forum: Servers
- Topic: Help: Setting up, running, and maintaining a server
- Replies: 76
- Views: 33310
Re: Help: Setting up, running, and maintaining a server
what am i supposed to change in the config file? and what should i change it to? Nothing. Literally nothing. There is no setting in the minetest.conf that prevents anyone from connecting from a remote IP address. Your problem is likely that you have a network connectivity issue unrelated to minetes...
- Tue Nov 05, 2019 21:07
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
nice changes, what made you release the logic for ratings? thought you wanted that to be somewhat secret At the start of the project, we were really concerned about players "gaming" the system. While that's still possible in some ways, we see that by and large most of the players apprecia...
- Tue Nov 05, 2019 17:53
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
Small changes that are coming or just landed: - The website now shows the review queue: https://minetest.foo-projects.org/status.html - you can use this to see if your box has been reviewed or not yet. In-game, you can see the size of the queue with `/queue` as well. - Box testing will become requir...
- Mon Nov 04, 2019 04:15
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185039
Re: [Server] Inside The Box [Puzzles]
I've made the ranking code Open Source. It can be found here: https://gitlab.com/sofar/itb-ranking/ This code runs through a unit timer on the server and processes the score data. The output is JSON files, which the website and the game server ingests again regularly. Together, they form the score b...
- Mon Nov 04, 2019 04:13
- Forum: Game Releases
- Topic: [Game] Inside The Box [insidethebox]
- Replies: 28
- Views: 16041