Search found 724 matches

by Dan Duncombe
Sun May 12, 2013 21:17
Forum: WIP Mods
Topic: [Mod] Smelter [0.1] [smelter]
Replies: 19
Views: 10390

Does it cook faster than a regular furnace? if so, how?
by Dan Duncombe
Sun May 12, 2013 17:56
Forum: Mod Releases
Topic: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]
Replies: 57
Views: 28439

I haven't got a download because it'sso simple but if you have pushable_blocks installed then you can get it to place monorails instead of normal rails. pushable_blocks adds 2 carts, 4 tracks and a couple of other things.Try it!
by Dan Duncombe
Sun May 12, 2013 17:23
Forum: WIP Mods
Topic: Dirt Pickaxe Mod
Replies: 1
Views: 1049

Dirt Pickaxe Mod

This mod adds a dirt pickaxe that lasts for an AMAZING 4 USES! It can dig most things and is crafted in the normal way with dirt. BTW the texture is really bad because the pick is bad.

License:
WTFPL

Download:
http://www.mediafire.com/?e4yiu1zn6q731t3
by Dan Duncombe
Sun May 12, 2013 14:34
Forum: Feature Discussion
Topic: Torches and light
Replies: 3
Views: 1302

Thankyou, so I could change that so it is an ABM in the code and spawns my own special 'invisible light' block? Could I make it so that when my lamp turns on it spawns something like a radius 10 sphere around itself of invisible non colliding light emitting nodes that won't stop you placing blocks i...
by Dan Duncombe
Sun May 12, 2013 14:27
Forum: Texture Packs
Topic: Default textures- now 32x32! (v0.1)
Replies: 14
Views: 4843

you said exactly the same on my apocalypse post lol Xd
kaeza wrote:No screenies, no download >:(
by Dan Duncombe
Sun May 12, 2013 13:39
Forum: Texture Packs
Topic: Apocalypse Texture
Replies: 9
Views: 3947

If by '119x70' you mean low-res it is probably because my computer refuses to do high res screenshots. Sorry.
by Dan Duncombe
Sun May 12, 2013 13:30
Forum: WIP Mods
Topic: [mod] Asphalt [asphalt]
Replies: 10
Views: 7042

I have a slightly improved texture. Dowload at https://www.dropbox.com/s/edmmw0gmiq79phz/asphalttexture.png. It is 64x resolution. Also, change the recipe to something like leaves, not rat, and also the synthetic thing texture looks like poo, so I would recommend changing that too. @Calinou I dont u...
by Dan Duncombe
Sun May 12, 2013 13:16
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 12319

Get the monorail mod and mesecons so you can have button operated stopping- i.e. press the button to continue at, say, a traffic light.
LolManKuba wrote:Now all we need are minecarts that you can stop yourself or just cars
by Dan Duncombe
Sun May 12, 2013 12:22
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 58673

May I make a suggestion? If possible a coal powered engine cart would be amazing. It would hopefully work like this: You place it on a track, and right click it with coal which will make it move down the track in the direction you are facing. The coal will of course disappear from your hand. If the ...
by Dan Duncombe
Sun May 12, 2013 11:41
Forum: Feature Discussion
Topic: Torches and light
Replies: 3
Views: 1302

Could I make it so that when my lamp turns on it spawns something like a radius 10 sphere around itself of invisible non colliding light emitting nodes that won't stop you placing blocks in their place and that won't spawn in place of water etc?
by Dan Duncombe
Sun May 12, 2013 11:17
Forum: Texture Packs
Topic: Apocalypse Texture
Replies: 9
Views: 3947

Link to ppictures or texture pack? BTW I am still doing loads of textures.
issa wrote:
Dan Duncombe wrote:Image

link not working
by Dan Duncombe
Sun May 12, 2013 02:11
Forum: WIP Mods
Topic: getting modded furnace to work
Replies: 0
Views: 604

getting modded furnace to work

I'm making a mod with an omproved furnace. I am using the code from the game, just slightly changed so it makes my furnace from my recipe instead. all goes fine, except, when I put fuel and something cookable in it, it jaust says 'furnace empty' If you have any way of improving my code, please do. I...
by Dan Duncombe
Sun May 12, 2013 00:32
Forum: WIP Mods
Topic: Metal Light Mod
Replies: 4
Views: 1352

I almost forgot! The crafting recipe!

Steel Ingot Glass Steel Ingot
Glass Torch Glass
Steel Ingot Glass Steel Ingot
by Dan Duncombe
Sun May 12, 2013 00:12
Forum: WIP Mods
Topic: Metal Light Mod
Replies: 4
Views: 1352

So, I think the idea will be, you place it and, say 20 min later it will turn off, and you need to right click it with coal to make it restart. If this is good, I will implement, however, as I said, I do know enough LUA to do this yet, so, any coding help would be appreciated! Some Screenshots: The ...
by Dan Duncombe
Sat May 11, 2013 23:58
Forum: WIP Mods
Topic: Metal Light Mod
Replies: 4
Views: 1352

Metal Light Mod

This is my first mod, it is very lightweight (no pun intended!). It basically adds a craftable block that, when placed, will stay still for ten seconds, then light up with the maximum light level available in Minetest. Sadly, this is not very bright. The advantages of this over a normal torch are: I...
by Dan Duncombe
Sat May 11, 2013 22:45
Forum: Feature Discussion
Topic: Torches and light
Replies: 3
Views: 1302

Torches and light

what is the maximum light level (number) it is possible to have emitted by something? It's just that I am making a mod, but a certain block does not emit light any brighter than a torch- even when I set it to a ridiculously high number- so, if possible, how can imake it brighter than a torch?
by Dan Duncombe
Sat May 11, 2013 20:46
Forum: WIP Mods
Topic: [Mod]IndustrialTest[itest]
Replies: 31
Views: 18627

Amazing! So cool! Just Like IC2
by Dan Duncombe
Sat May 11, 2013 19:10
Forum: Texture Packs
Topic: texture pack tools help
Replies: 5
Views: 1612

I use Serif Drawplus, which has brilliant features- BUT it costs £300-£400 so you may want to use something else, like GIMP. PS I HATE GIMP!
by Dan Duncombe
Sat May 11, 2013 19:07
Forum: Texture Packs
Topic: Apocalypse Texture
Replies: 9
Views: 3947

Apocalypse Texture

Warning! The Apocalypse has Started!. All help and suggestions appreciated. The basis of this texturepack it to create the impression of a dark, greyish, wasteland,perhaps after a nuclear war. I had to borrow a couple of textures but these will be replaced once I can think of my own. Download at htt...
by Dan Duncombe
Fri May 10, 2013 19:30
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325203

This is kinda like Buildcraft mod for Minecraft... But TOTALLY MORE AWESOME!!!
by Dan Duncombe
Fri May 10, 2013 19:24
Forum: General Discussion
Topic: Steampunk mods?
Replies: 2
Views: 1252

I hardly know any lua but when i learn i might do this... I love steampunk :)
by Dan Duncombe
Fri May 10, 2013 19:02
Forum: Problems
Topic: Weird image bug
Replies: 4
Views: 747

Sorry that I did not check the forums before making this thread... Thanks for the help, though- disabling the 'preload item visuals' option does work!
by Dan Duncombe
Thu May 09, 2013 21:26
Forum: Problems
Topic: Weird image bug
Replies: 4
Views: 747

Weird image bug

Most of the pictures in the inventories, both in creative and not, and in all minetest games, are wrong. E.G. Glass has a furnace icon, dirt has a diamond block icon, wood planks are a blue square. HELP!
by Dan Duncombe
Thu May 09, 2013 21:22
Forum: Maps
Topic: Converting Minecraft Maps to Minetest / Ultima6
Replies: 17
Views: 6300

The only way to convert minecraft mods would be:
1. Buy a java decompiler
2. Look at the coding of the mod
3.Completely re-write it in lua
4.Pray it works
5.XD!