Search found 724 matches
- Sun May 12, 2013 21:17
- Forum: WIP Mods
- Topic: [Mod] Smelter [0.1] [smelter]
- Replies: 19
- Views: 10390
- Sun May 12, 2013 17:56
- Forum: Mod Releases
- Topic: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]
- Replies: 57
- Views: 28439
- Sun May 12, 2013 17:23
- Forum: WIP Mods
- Topic: Dirt Pickaxe Mod
- Replies: 1
- Views: 1049
Dirt Pickaxe Mod
This mod adds a dirt pickaxe that lasts for an AMAZING 4 USES! It can dig most things and is crafted in the normal way with dirt. BTW the texture is really bad because the pick is bad.
License:
WTFPL
Download:
http://www.mediafire.com/?e4yiu1zn6q731t3
License:
WTFPL
Download:
http://www.mediafire.com/?e4yiu1zn6q731t3
- Sun May 12, 2013 14:34
- Forum: Feature Discussion
- Topic: Torches and light
- Replies: 3
- Views: 1302
Thankyou, so I could change that so it is an ABM in the code and spawns my own special 'invisible light' block? Could I make it so that when my lamp turns on it spawns something like a radius 10 sphere around itself of invisible non colliding light emitting nodes that won't stop you placing blocks i...
- Sun May 12, 2013 14:27
- Forum: Texture Packs
- Topic: Default textures- now 32x32! (v0.1)
- Replies: 14
- Views: 4843
- Sun May 12, 2013 13:39
- Forum: Texture Packs
- Topic: Apocalypse Texture
- Replies: 9
- Views: 3947
- Sun May 12, 2013 13:30
- Forum: WIP Mods
- Topic: [mod] Asphalt [asphalt]
- Replies: 10
- Views: 7042
I have a slightly improved texture. Dowload at https://www.dropbox.com/s/edmmw0gmiq79phz/asphalttexture.png. It is 64x resolution. Also, change the recipe to something like leaves, not rat, and also the synthetic thing texture looks like poo, so I would recommend changing that too. @Calinou I dont u...
- Sun May 12, 2013 13:16
- Forum: WIP Mods
- Topic: Traffic signals, roads and cycleways mod
- Replies: 34
- Views: 12319
- Sun May 12, 2013 12:22
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58673
May I make a suggestion? If possible a coal powered engine cart would be amazing. It would hopefully work like this: You place it on a track, and right click it with coal which will make it move down the track in the direction you are facing. The coal will of course disappear from your hand. If the ...
- Sun May 12, 2013 11:41
- Forum: Feature Discussion
- Topic: Torches and light
- Replies: 3
- Views: 1302
- Sun May 12, 2013 11:17
- Forum: Texture Packs
- Topic: Apocalypse Texture
- Replies: 9
- Views: 3947
- Sun May 12, 2013 02:11
- Forum: WIP Mods
- Topic: getting modded furnace to work
- Replies: 0
- Views: 604
getting modded furnace to work
I'm making a mod with an omproved furnace. I am using the code from the game, just slightly changed so it makes my furnace from my recipe instead. all goes fine, except, when I put fuel and something cookable in it, it jaust says 'furnace empty' If you have any way of improving my code, please do. I...
- Sun May 12, 2013 00:32
- Forum: WIP Mods
- Topic: Metal Light Mod
- Replies: 4
- Views: 1352
- Sun May 12, 2013 00:12
- Forum: WIP Mods
- Topic: Metal Light Mod
- Replies: 4
- Views: 1352
So, I think the idea will be, you place it and, say 20 min later it will turn off, and you need to right click it with coal to make it restart. If this is good, I will implement, however, as I said, I do know enough LUA to do this yet, so, any coding help would be appreciated! Some Screenshots: The ...
- Sat May 11, 2013 23:58
- Forum: WIP Mods
- Topic: Metal Light Mod
- Replies: 4
- Views: 1352
Metal Light Mod
This is my first mod, it is very lightweight (no pun intended!). It basically adds a craftable block that, when placed, will stay still for ten seconds, then light up with the maximum light level available in Minetest. Sadly, this is not very bright. The advantages of this over a normal torch are: I...
- Sat May 11, 2013 22:45
- Forum: Feature Discussion
- Topic: Torches and light
- Replies: 3
- Views: 1302
Torches and light
what is the maximum light level (number) it is possible to have emitted by something? It's just that I am making a mod, but a certain block does not emit light any brighter than a torch- even when I set it to a ridiculously high number- so, if possible, how can imake it brighter than a torch?
- Sat May 11, 2013 20:46
- Forum: WIP Mods
- Topic: [Mod]IndustrialTest[itest]
- Replies: 31
- Views: 18627
- Sat May 11, 2013 19:10
- Forum: Texture Packs
- Topic: texture pack tools help
- Replies: 5
- Views: 1612
- Sat May 11, 2013 19:07
- Forum: Texture Packs
- Topic: Apocalypse Texture
- Replies: 9
- Views: 3947
Apocalypse Texture
Warning! The Apocalypse has Started!. All help and suggestions appreciated. The basis of this texturepack it to create the impression of a dark, greyish, wasteland,perhaps after a nuclear war. I had to borrow a couple of textures but these will be replaced once I can think of my own. Download at htt...
- Fri May 10, 2013 19:30
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325203
- Fri May 10, 2013 19:24
- Forum: General Discussion
- Topic: Steampunk mods?
- Replies: 2
- Views: 1252
- Fri May 10, 2013 19:02
- Forum: Problems
- Topic: Weird image bug
- Replies: 4
- Views: 747
- Thu May 09, 2013 21:26
- Forum: Problems
- Topic: Weird image bug
- Replies: 4
- Views: 747
Weird image bug
Most of the pictures in the inventories, both in creative and not, and in all minetest games, are wrong. E.G. Glass has a furnace icon, dirt has a diamond block icon, wood planks are a blue square. HELP!
- Thu May 09, 2013 21:22
- Forum: Maps
- Topic: Converting Minecraft Maps to Minetest / Ultima6
- Replies: 17
- Views: 6300