Stupid me, I just realized that I can create a new world. If you want to I can set one up for you guys to see.ChimneySwift wrote:Wow they look great.Grizzly Adam wrote:I am working on them. Just uploaded them to the github, trying to figure out how to make them show here.
I'd love to see this model on a server...
Search found 249 matches
- Mon Jan 08, 2018 16:30
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25675
Re: [MOD] BBQ [Grizzly_Adam]
- Mon Jan 08, 2018 16:24
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25675
Re: [MOD] BBQ [Grizzly_Adam]
I am open to ideas. I can add grilled corn and Portobello steaks for sure.cx384 wrote:It would be nice to have more barbecue food for vegetarians.
- Mon Jan 08, 2018 01:59
- Forum: Modding Discussion
- Topic: SOLVED: How to Check for Item in Another Mod?
- Replies: 3
- Views: 535
Re: SOLVED: How to Check for Item in Another Mod?
Again, thank you. It worked very well.
- Mon Jan 08, 2018 01:53
- Forum: Mod Releases
- Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
- Replies: 182
- Views: 48225
- Mon Jan 08, 2018 01:40
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25675
Re: [MOD] BBQ [Grizzly_Adam]
I am sorry, I do not allow anyone but close friends on my server.
Thank you for the compliment, this is my first mod.
Thank you for the compliment, this is my first mod.
- Mon Jan 08, 2018 01:27
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25675
Re: [MOD] BBQ [Grizzly_Adam]
I am working on them. Just uploaded them to the github, trying to figure out how to make them show here.
- Mon Jan 08, 2018 00:29
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25675
[Mod] Your Dad's BBQ Mod [bbq]
Your Dad's BBQ Mod ---For Minetest--- by Grizzly Adam Code: LGPLv2.1+, Textures: CC-BY-SA-3.0 Download it from My GitHub https://forum.minetest.net/download/file.php?mode=view&id=13943&sid=916388bb17c71fc048b2937c824c9253 https://forum.minetest.net/download/file.php?mode=view&id=13944&a...
- Sun Jan 07, 2018 16:23
- Forum: Modding Discussion
- Topic: Can I Stretch a Texture?
- Replies: 1
- Views: 360
Can I Stretch a Texture?
I have a node that is 1.5 x2x1 blocks in size. Is there a way to make my texture span the whole front without repeating?
If not, can I assign different texture for the portions outside the main block?
If not, can I assign different texture for the portions outside the main block?
- Sat Jan 06, 2018 15:22
- Forum: Modding Discussion
- Topic: SOLVED: How to Check for Item in Another Mod?
- Replies: 3
- Views: 535
SOLVED: How to Check for Item in Another Mod?
I want to check and see if crops:peppercorn is present, and if so run the below script. Otherwise I want to end. I just can't quite figure out how to write it and google is failing me. --if crops.peppercorn isn't present, then end on_place = function(itemstack, placer, pointed_thing) local under = m...
- Sat Jan 06, 2018 14:14
- Forum: Modding Discussion
- Topic: *SOLVED* Overriding "Drops" in Mobs_redo
- Replies: 5
- Views: 751
Re: Overriding "Drops"
1) Add the line "mobs" to your depends.txt file to ensure that mobs_redo is loaded before your mod. 2) There's no override_entity function (yet?), but you can modify the entity table (and only the entity table) directly like this: local def = minetest.registered_entities["mobs:sheep&...
- Sat Jan 06, 2018 02:07
- Forum: Modding Discussion
- Topic: *SOLVED* Overriding "Drops" in Mobs_redo
- Replies: 5
- Views: 751
Re: Overriding "Drops"
Can you think of any other way I can attempt to affect this?
- Sat Jan 06, 2018 01:08
- Forum: Modding Discussion
- Topic: *SOLVED* Overriding "Drops" in Mobs_redo
- Replies: 5
- Views: 751
*SOLVED* Overriding "Drops" in Mobs_redo
I am trying to do an override of the sheep in mobs_redo to make them drop mutton. However, the override is having no effect. I am able to override "groups" on this item, but not the "drops". Any ideas? minetest.override_item("mobs:sheep", { drops = { {name = "bbq:m...
- Fri Jan 05, 2018 16:27
- Forum: Mod Releases
- Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
- Replies: 182
- Views: 48225
Re: [Mod] crops [crops] - (Farming|Food|Cooking)
I needed peppers for a mod I am working on, so I modded the tomatoes file to make green peppers (they are both nightshades afterall). Works the same as tomatoes, but the seeds are peppercorns (yes, I know thats not realistic but I thought it was a nice littke twist).. Peppercorns can be crafted with...
- Sun Dec 24, 2017 20:38
- Forum: Mod Releases
- Topic: [Mod] Cleaner [cleaner]
- Replies: 15
- Views: 6338
Re: [Mod] Cleaner [0.4] [cleaner]
Does work. Thank you.
- Sun Dec 17, 2017 22:03
- Forum: Mod Releases
- Topic: [Mod] mydeck [mydeck]
- Replies: 37
- Views: 11856
Re: [Mod] mydeck [mydeck]
I have been trying to add default:wood to the stainables list but it seems to have no effect. Any idea why? What am I doing wrong? In case you are wondering why, I have been adding items to the xdecor:workbench. So far I have added items using the mypaint mod, such as painted wood, sandstone, and st...
- Wed Nov 29, 2017 17:15
- Forum: Mod Releases
- Topic: [Mod] mymillwork [mymillwork]
- Replies: 32
- Views: 16610
Re: [Mod] mymillwork [mymillwork]
I like the very white ceiling trim. What material was used to make it that colour?
- Sun Aug 13, 2017 22:27
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
What would the giveme code for a tamed cat be? I am working on a crazy cat lady trader that only accepts cats as payment...
- Sun Aug 13, 2017 14:34
- Forum: Mod Releases
- Topic: [Mod] Bows with arrows V2 [bows]
- Replies: 105
- Views: 47448
Re: [Mod] Bows with arrows V10.1 [bows]
I am having a minor error:
ERROR[MAIN: generateImage():Could not load image "cachballs_hidden.png" while building texture; Creating a dummy image
Of course I check the textures folder and that file is missing. Do you have the missing file?
ERROR[MAIN: generateImage():Could not load image "cachballs_hidden.png" while building texture; Creating a dummy image
Of course I check the textures folder and that file is missing. Do you have the missing file?
- Tue Aug 08, 2017 21:50
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
Is it better in the old version? I had a npc somehow end up on top of the barn the other day.
- Tue Aug 08, 2017 15:48
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
Does anyone else have issues with the bigger animals stucking their heads into and through objects? I have been trying to fix this by modifying the collision box but have had no luck. Does anyone have any tips or a guide to how collision boxes work exactly?
- Sun Aug 06, 2017 16:49
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
Thanks to those who have helped me so far. My next issue is with the NPCs. For some reason they really stuggle to get through door ways, even double doors and they just continue to jump instead of going through. Even the horse and cow can go theough a signle door, but my ranch hand Al can't seem to ...
- Sat Aug 05, 2017 15:12
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
Yes, that worked. I did not realize that when I installed Minetest from the repository last week that it wasn't the latest.
Now that I am up and running, is there a taming guide? I would really like to tame a cat, horse, etc.
Now that I am up and running, is there a taming guide? I would really like to tame a cat, horse, etc.
- Sat Aug 05, 2017 06:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
I am trying to use Mobs Redo 1.37 with Minetest 0.4.13. I want to use the animals pack and NPC pack specifically. Whenever an animal spawns or I place an NPC egg the server crashes. What can I do? I am on Linux Mint. 1.37 appears to be the current release of Mobs Redo. Minetest's current release is...
- Sat Aug 05, 2017 01:33
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640884
Re: [Mod] Mobs Redo [1.37] [mobs]
I am trying to use Mobs Redo 1.37 with Minetest 0.4.13. I want to use the animals pack and NPC pack specifically. Whenever an animal spawns or I place an NPC egg the server crashes. What can I do?
I am on Linux Mint.
I am on Linux Mint.