Search found 122 matches
- Thu Mar 12, 2020 11:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
Re: Post your screenshots!
Two turing machines talking to each other
- Wed Mar 11, 2020 14:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444056
Re: Post your mod requests/ideas here
Hi! :) It would be amazing to have Chisel and Bits (mods for minecraft) for minetest In minetest how a node looks can't be changed after registering it. Making something like chisel and bits would require either registering a bajillion nodes, maybe work around it using entities, or (probably signif...
- Wed Feb 05, 2020 08:50
- Forum: WIP Mods
- Topic: [SOLVED] Snow biomes
- Replies: 4
- Views: 729
Re: [HELP] Snow biomes
Go to your minetest directory and then open games/minetest_game/mods/default/mapgen.lua in your code editor of choice. To find the biome definitions of the taiga, search for '-- Taiga' with ctrl+F. You can then comment out the biome definition blocks of the taiga biomes by surrounding them with --[[...
- Tue Jan 28, 2020 08:07
- Forum: Modding Discussion
- Topic: Node animation is not visually played.
- Replies: 5
- Views: 832
Re: Node animation is not visually played.
I fixed it by adding an additional pair of braces like so: tiles = { { name="simple_tulle_moving21.png^(simple_tulle_moving11.png^[multiply:#FF0000)", animation= { type="vertical_frames", aspect_w=256, aspect_h=256, length=1.5 }, }, }, In comparison, this was the original code: t...
- Mon Jan 06, 2020 12:46
- Forum: Feature Discussion
- Topic: Wither Alternative?
- Replies: 7
- Views: 1914
Re: Wither Alternative?
What about a more powerful oerkki (the "Oerkking") or dungeon master (the "Dungeon Lord")? Dungeon Lord exists on Xanadu :) it looks like the current Dungeon Master because our Dungeon Master has a custom player-sized model. it uses the same attacks but with more power and bigge...
- Fri Dec 27, 2019 13:31
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
- Mon Dec 23, 2019 20:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
Re: Post your screenshots!
Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.voxelproof wrote:Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
- Mon Dec 23, 2019 20:08
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
Re: Post your screenshots!
Monkey paradise
- Sun Nov 24, 2019 14:22
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12285
Re: [Game] The End [alpha v1.0.4]
Alright I have pushed my changes to the develop branch. There is now a character creator in the pregame menu, mobs should be a bit smarter and hitting things is different.
- Mon Nov 18, 2019 21:16
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12285
Re: [Game] The End [alpha v1.0.4]
Thanks a lot, but today I realized that there's a problem. A while ago I switched the weapon code to something that uses raycasting and I haven't pushed the changes yet. I'll try to do it soon.
- Sun Nov 17, 2019 08:21
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12285
Re: [Game] The End [alpha v1.0.4]
This is awesome! Brings back memories. Thanks! Nice to see that you like it. Played a local server with some friends today, few crashes Game crashes when one player hits another player Mobs stop spawning when one player dies. With a message in chat saying 'Dwarves lost'. Maybe only end it once ever...
- Mon Nov 11, 2019 08:04
- Forum: General Discussion
- Topic: I'm not sure where to put this, but it's about compiling.
- Replies: 2
- Views: 505
Re: I'm not sure where to put this, but it's about compiling
Compiling instructions are on the github.
- Fri Nov 08, 2019 10:33
- Forum: WIP Mods
- Topic: [mod] Markov Macaws - mobkit [markov_macaws]
- Replies: 2
- Views: 1088
[mod] Markov Macaws - mobkit [markov_macaws]
Markov Macaws https://forum.minetest.net/download/file.php?mode=view&id=20506&sid=8f78d100337d77a64c24d13337e06cd7 Markov Macaws adds parrots to minetest. They parrot things that were said in chat near them. Using markov chains, they even create custom sentences to a certain extent. You can...
- Thu Nov 07, 2019 22:35
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12285
Re: [Game] The End [alpha v1.0.4]
Hey so when i do/time its always exactly at 6:00 it never changes, also inot a single wave will come, i dont even know what a monster looks like i've been waiting for nearly 20 minutes and no monsters have apeared at all please help also when i use my sword it gives some weird error To fix the swor...
- Thu Nov 07, 2019 07:11
- Forum: WIP Mods
- Topic: Mobkit - Entity API [mobkit][alpha]
- Replies: 570
- Views: 70090
Re: Mobkit - Entity API [mobkit][alpha]
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /home/imk/minetest/bin/../mods/mobkit/init.lua:417: attempt to index field 'sounds' (a nil value) viewtopic.php?p=361045#p361045 I've submitted a PR that fixes this https://gith...
- Wed Nov 06, 2019 09:49
- Forum: Modding Discussion
- Topic: Is there any way, entities or the player emmit own light?
- Replies: 7
- Views: 1147
Re: Is there any way, entities or the player emmit own light
i want to integrate the light dierectly to a specific plaxer-character, that i´m creating, not as a wielded item. It should be a minetest-blocky-version of the character, i told about in the start-post. The way that mods creates light at the player's position doesn't require it to be bound to a wie...
- Thu Oct 24, 2019 19:34
- Forum: WIP Mods
- Topic: Mobkit - Entity API [mobkit][alpha]
- Replies: 570
- Views: 70090
Re: Mobkit - Entity API [mobkit][alpha]
I tried Blender but the gui is so overloaded I do net even know where to click X) To use blender you have to know the keyboard shortcuts, if you want to learn I recommend youtube tutorials. Select the whale by left or right clicking depending on your settings and blender version then 'R' to rotate ...
- Thu Oct 24, 2019 06:57
- Forum: Modding Discussion
- Topic: How do i add e seccond texture with animation to .obj -node?
- Replies: 3
- Views: 460
Re: How do i add e seccond texture with animation to .obj -n
I am not aware of a way to make only a part of a model glow but using multiple texture files is possible. To do this, give the fireplace and the flames different materials in blender. Now when you export the model, you'll have to check the Material Groups checkbox on the bottom left of the export sc...
- Mon Oct 14, 2019 20:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
Re: Post your screenshots!
The part of the code that's used for generating sentences is already done, I've attached it to this post. This uses markov chains to create the language. Basically it stores how likely each word is to follow another and randomly creates sentences based on it. How useful it is for you depends on your...
- Mon Oct 14, 2019 18:53
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068170
Re: Post your screenshots!
Having fun making parrots parrot.
- Wed Oct 09, 2019 16:05
- Forum: WIP Mods
- Topic: [Mod] Sailory [sailory]
- Replies: 11
- Views: 2226
Re: [Mod] Sailory [sailory]
Sailing upwind is possible, just not directly.
I'm not really concerned with realism, I just wanted it to be fun. Feel free to make a more realistic fork though :)
I'm not really concerned with realism, I just wanted it to be fun. Feel free to make a more realistic fork though :)
- Wed Oct 09, 2019 07:35
- Forum: WIP Mods
- Topic: [Mod] Sailory [sailory]
- Replies: 11
- Views: 2226
Re: [Mod] Sailory [sailory]
I have fixed the physics. The flag now shows the wind properly and the sail's rotation is a bit more constrained to disallow sailing against the wind.
- Mon Oct 07, 2019 15:05
- Forum: WIP Games
- Topic: [abandoned] Endless Dungeon
- Replies: 7
- Views: 2890
Re: [abandoned] Endless Dungeon
I've still got a copy, I can publish it later.
Edit: it became later.
Sadly I didn't git clone so I don't have the commit history. https://notabug.org/NetherEran/endless_dungeon
Edit: it became later.
Sadly I didn't git clone so I don't have the commit history. https://notabug.org/NetherEran/endless_dungeon
- Sun Oct 06, 2019 15:36
- Forum: WIP Mods
- Topic: [Mod] Sailory [sailory]
- Replies: 11
- Views: 2226
Re: [Mod] Sailory [sailory]
Either I cannot figure out how to sail, or the wind changes too frequently. Yet no luck to drive across a small lake (100m).. The meshes are lovely though. Very well done! It works best on bigger water bodies since you need room for maneuvering. Sailing is fairly hard intentionally if you're not go...
- Sun Oct 06, 2019 12:35
- Forum: WIP Mods
- Topic: [Mod] Sailory [sailory]
- Replies: 11
- Views: 2226
Re: [Mod] Sailory [sailory]
Arr, you beat me to it ;) However: 2019-10-06 14:05:41: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ....0.1-win64\bin\..\mods\sailory\sailing_canoe/visuals.lua:102: attempt to call field 'angle' (a nil value) 2019-1...