Search found 122 matches

by Eran
Thu Mar 12, 2020 11:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

Image
Two turing machines talking to each other
by Eran
Wed Mar 11, 2020 14:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444056

Re: Post your mod requests/ideas here

Hi! :) It would be amazing to have Chisel and Bits (mods for minecraft) for minetest In minetest how a node looks can't be changed after registering it. Making something like chisel and bits would require either registering a bajillion nodes, maybe work around it using entities, or (probably signif...
by Eran
Wed Feb 05, 2020 08:50
Forum: WIP Mods
Topic: [SOLVED] Snow biomes
Replies: 4
Views: 729

Re: [HELP] Snow biomes

Go to your minetest directory and then open games/minetest_game/mods/default/mapgen.lua in your code editor of choice. To find the biome definitions of the taiga, search for '-- Taiga' with ctrl+F. You can then comment out the biome definition blocks of the taiga biomes by surrounding them with --[[...
by Eran
Tue Jan 28, 2020 08:07
Forum: Modding Discussion
Topic: Node animation is not visually played.
Replies: 5
Views: 832

Re: Node animation is not visually played.

I fixed it by adding an additional pair of braces like so: tiles = { { name="simple_tulle_moving21.png^(simple_tulle_moving11.png^[multiply:#FF0000)", animation= { type="vertical_frames", aspect_w=256, aspect_h=256, length=1.5 }, }, }, In comparison, this was the original code: t...
by Eran
Mon Jan 06, 2020 12:46
Forum: Feature Discussion
Topic: Wither Alternative?
Replies: 7
Views: 1914

Re: Wither Alternative?

What about a more powerful oerkki (the "Oerkking") or dungeon master (the "Dungeon Lord")? Dungeon Lord exists on Xanadu :) it looks like the current Dungeon Master because our Dungeon Master has a custom player-sized model. it uses the same attacks but with more power and bigge...
by Eran
Fri Dec 27, 2019 13:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

Image
by Eran
Mon Dec 23, 2019 20:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

voxelproof wrote:
Eran wrote: Monkey paradise
Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.
Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.
by Eran
Mon Dec 23, 2019 20:08
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

Image

Monkey paradise
by Eran
Sun Nov 24, 2019 14:22
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12285

Re: [Game] The End [alpha v1.0.4]

Alright I have pushed my changes to the develop branch. There is now a character creator in the pregame menu, mobs should be a bit smarter and hitting things is different.
by Eran
Mon Nov 18, 2019 21:16
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12285

Re: [Game] The End [alpha v1.0.4]

Thanks a lot, but today I realized that there's a problem. A while ago I switched the weapon code to something that uses raycasting and I haven't pushed the changes yet. I'll try to do it soon.
by Eran
Sun Nov 17, 2019 08:21
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12285

Re: [Game] The End [alpha v1.0.4]

This is awesome! Brings back memories. Thanks! Nice to see that you like it. Played a local server with some friends today, few crashes Game crashes when one player hits another player Mobs stop spawning when one player dies. With a message in chat saying 'Dwarves lost'. Maybe only end it once ever...
by Eran
Fri Nov 08, 2019 10:33
Forum: WIP Mods
Topic: [mod] Markov Macaws - mobkit [markov_macaws]
Replies: 2
Views: 1088

[mod] Markov Macaws - mobkit [markov_macaws]

Markov Macaws https://forum.minetest.net/download/file.php?mode=view&id=20506&sid=8f78d100337d77a64c24d13337e06cd7 Markov Macaws adds parrots to minetest. They parrot things that were said in chat near them. Using markov chains, they even create custom sentences to a certain extent. You can...
by Eran
Thu Nov 07, 2019 22:35
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12285

Re: [Game] The End [alpha v1.0.4]

Hey so when i do/time its always exactly at 6:00 it never changes, also inot a single wave will come, i dont even know what a monster looks like i've been waiting for nearly 20 minutes and no monsters have apeared at all please help also when i use my sword it gives some weird error To fix the swor...
by Eran
Thu Nov 07, 2019 07:11
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 570
Views: 70090

Re: Mobkit - Entity API [mobkit][alpha]

ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /home/imk/minetest/bin/../mods/mobkit/init.lua:417: attempt to index field 'sounds' (a nil value) viewtopic.php?p=361045#p361045 I've submitted a PR that fixes this https://gith...
by Eran
Wed Nov 06, 2019 09:49
Forum: Modding Discussion
Topic: Is there any way, entities or the player emmit own light?
Replies: 7
Views: 1147

Re: Is there any way, entities or the player emmit own light

i want to integrate the light dierectly to a specific plaxer-character, that i´m creating, not as a wielded item. It should be a minetest-blocky-version of the character, i told about in the start-post. The way that mods creates light at the player's position doesn't require it to be bound to a wie...
by Eran
Thu Oct 24, 2019 19:34
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 570
Views: 70090

Re: Mobkit - Entity API [mobkit][alpha]

I tried Blender but the gui is so overloaded I do net even know where to click X) To use blender you have to know the keyboard shortcuts, if you want to learn I recommend youtube tutorials. Select the whale by left or right clicking depending on your settings and blender version then 'R' to rotate ...
by Eran
Thu Oct 24, 2019 06:57
Forum: Modding Discussion
Topic: How do i add e seccond texture with animation to .obj -node?
Replies: 3
Views: 460

Re: How do i add e seccond texture with animation to .obj -n

I am not aware of a way to make only a part of a model glow but using multiple texture files is possible. To do this, give the fireplace and the flames different materials in blender. Now when you export the model, you'll have to check the Material Groups checkbox on the bottom left of the export sc...
by Eran
Mon Oct 14, 2019 20:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

The part of the code that's used for generating sentences is already done, I've attached it to this post. This uses markov chains to create the language. Basically it stores how likely each word is to follow another and randomly creates sentences based on it. How useful it is for you depends on your...
by Eran
Mon Oct 14, 2019 18:53
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068170

Re: Post your screenshots!

Image

Having fun making parrots parrot.
by Eran
Wed Oct 09, 2019 16:05
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 2226

Re: [Mod] Sailory [sailory]

Sailing upwind is possible, just not directly.
I'm not really concerned with realism, I just wanted it to be fun. Feel free to make a more realistic fork though :)
by Eran
Wed Oct 09, 2019 07:35
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 2226

Re: [Mod] Sailory [sailory]

I have fixed the physics. The flag now shows the wind properly and the sail's rotation is a bit more constrained to disallow sailing against the wind.
by Eran
Mon Oct 07, 2019 15:05
Forum: WIP Games
Topic: [abandoned] Endless Dungeon
Replies: 7
Views: 2890

Re: [abandoned] Endless Dungeon

I've still got a copy, I can publish it later.

Edit: it became later.
Sadly I didn't git clone so I don't have the commit history. https://notabug.org/NetherEran/endless_dungeon
by Eran
Sun Oct 06, 2019 15:36
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 2226

Re: [Mod] Sailory [sailory]

Either I cannot figure out how to sail, or the wind changes too frequently. Yet no luck to drive across a small lake (100m).. The meshes are lovely though. Very well done! It works best on bigger water bodies since you need room for maneuvering. Sailing is fairly hard intentionally if you're not go...
by Eran
Sun Oct 06, 2019 12:35
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 2226

Re: [Mod] Sailory [sailory]

Arr, you beat me to it ;) However: 2019-10-06 14:05:41: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ....0.1-win64\bin\..\mods\sailory\sailing_canoe/visuals.lua:102: attempt to call field 'angle' (a nil value) 2019-1...