Search found 1052 matches

by BrunoMine
Thu Jan 10, 2019 13:45
Forum: WIP Mods
Topic: [Mod] XP and Levels [v1.2.0][xpro]
Replies: 25
Views: 5964

Re: [Mod] XP and Levels [v1.1.0][xpro]

JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?
I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)
by BrunoMine
Wed Jan 09, 2019 14:14
Forum: WIP Mods
Topic: [Mod] XP and Levels [v1.2.0][xpro]
Replies: 25
Views: 5964

Re: [Mod] XP and Levels [v1.1.0][xpro]

The XP reward is received when you dug specific blocks. (such as ores or farms).
by BrunoMine
Fri Dec 28, 2018 01:57
Forum: Mod Releases
Topic: [Mod] Schematic Editor [1.8.0] [schemedit]
Replies: 84
Views: 24178

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

This mod saved me a lot of time. Thanks for the simplicity and the good work. I use several of your mods, you're an excellent developer in minetest. thank you.
by BrunoMine
Wed Dec 26, 2018 20:39
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

I just made updates that should fix the issues.
by BrunoMine
Wed Dec 26, 2018 19:45
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

unknownentity wrote: Sometimes an area illuminates light after extinguishing all light emitting sources (wield light hast the same problem, so maybe that is a problem in the minetest engine?).
What minetest version are you using? I believe they should fix this in 0.4.17 or 5.0.0. It's an old problem.
by BrunoMine
Wed Dec 26, 2018 19:40
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9645

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

I figured something like this could happen in the future, thanks for reporting, I'll fix this asap.
by BrunoMine
Mon Dec 24, 2018 17:35
Forum: WIP Mods
Topic: [Mod]Survival world control[wip][revom]
Replies: 5
Views: 1410

Re: [Mod]Survival world control[wip][revom]

The player will spawn in a random place from zone. There is no intelligent spawner, it just excludes zones where exist water, but only after first spawn in the zone.
by BrunoMine
Sun Dec 23, 2018 01:32
Forum: WIP Mods
Topic: [Mod]Survival world control[wip][revom]
Replies: 5
Views: 1410

Re: [Mod]Survival world control[wip][revom]

I stayed for a long time thinking about solving this problem until I got to it a few days ago. I wrote quickly because having fresh ideas in mind, some details worth mentioning is that there will be a need to build vehicles or other means of transport to reach distant areas quickly (I do not know if...
by BrunoMine
Sat Dec 22, 2018 18:23
Forum: WIP Mods
Topic: [Mod]Survival world control[wip][revom]
Replies: 5
Views: 1410

[Mod]Survival world control[wip][revom]

Description: This mod spreads the players around the world allowing each player to have a unique and small protected area. The player can build a protection block (House Stone) 10x10x10 that can only be placed in a single place (replacement excludes the previous one). The player can view nearby pro...
by BrunoMine
Sat Dec 15, 2018 14:59
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48769

Re: [Mod] Elepower - A new powerful modpack [elepower]

I'm very interested in this project. If you wish, I can help with encodings.
by BrunoMine
Tue Dec 11, 2018 00:49
Forum: WIP Mods
Topic: [Mod] Battle [wip]
Replies: 2
Views: 755

Re: [Mod] Battle [wip]

yes, the arena and the battle mode can be changed in the same world in different places.
by BrunoMine
Mon Dec 03, 2018 13:42
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31205

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

I'm using this mod. Soon I will expand my project of mod societies, whose behavior of NPCs is realistic thanks to this incredible mod.
by BrunoMine
Sat Nov 24, 2018 02:03
Forum: Mod Releases
Topic: [Mod] Grenades API [grenades]
Replies: 26
Views: 4575

Re: [Mod] Grenades [grenades] [v0.5]

I've been thinking about it for some time. Thanks for the initiative, I want to help with the API to support the future grenades I want to do. These initiatives save a lot of development time. I do not know if you know how to work cooperatively or if you want to get help on this project, in that cas...
by BrunoMine
Sat Nov 24, 2018 02:00
Forum: WIP Mods
Topic: [Mod] Tesla Trap [v1.0.0][armatesla]
Replies: 4
Views: 1354

Re: [Mod] Tesla Trap [v1.0.0][armatesla]

Yes. I actually invented the name in one second.
by BrunoMine
Fri Nov 16, 2018 14:03
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 87
Views: 34289

Re: [MOD] cannons with a lot of features! [2.5] [cannons]

Very nice.
Cannons should shoot in a more restricted direction (not to shoot backwards, which is very strange).
by BrunoMine
Wed Nov 14, 2018 18:14
Forum: WIP Mods
Topic: [Mod] Tesla Trap [v1.0.0][armatesla]
Replies: 4
Views: 1354

[Mod] Tesla Trap [v1.0.0][armatesla]

https://forum.minetest.net/download/file.php?mode=view&id=17254&sid=dbd5453235039455036d83819d9093fc Description: Trap of tesla to create battles or adventures. Content: Tesla Trap A node that deals damage to nearby players. (no recipe provided) AntiTesla Granade A grenade that can be throw...
by BrunoMine
Mon Nov 12, 2018 23:18
Forum: Mod Releases
Topic: [Mod]Administrative Server Manager[v2.0][gestor]
Replies: 4
Views: 1802

Re: [Mod]Administrative Server Manager[gestor][v2.0]

Finally, this mod has been completely redesigned, many new features and most important, in English.
by BrunoMine
Fri Nov 09, 2018 21:11
Forum: WIP Mods
Topic: [Mod] Battle [wip]
Replies: 2
Views: 755

[Mod] Battle [wip]

https://uploaddeimagens.com.br/images/001/718/593/full/Captura_de_tela_de_2018-11-09_18-55-18.png?1541797497 Description: This mod make the game into a pvp mode for battles (this project will be transformed into subgame in the future). The ultimate goal is to create a subgame that allows for variou...
by BrunoMine
Thu Nov 08, 2018 14:39
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37812

Re: [Modpack] Help [1.2.2] [doc]

Wuzzy. Can you update this repo with portuguese translations? (in your inbox)
by BrunoMine
Fri Nov 02, 2018 15:35
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2.7 [mt2d]
Replies: 44
Views: 12093

Re: [Mod] Minetest 2D 1.1 [mt2d]

LOL. Very well.
You can move trees to gameplay line.
by BrunoMine
Tue Oct 16, 2018 00:08
Forum: WIP Mods
Topic: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
Replies: 137
Views: 26992

Re: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]

Code: Select all

ma_pops_furniture.check_table
method is missing. Please fix this problem.
by BrunoMine
Sun Aug 19, 2018 14:48
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 15646

Re: [Modpack] Societies [v3.0.0] [sociedades]

acidzebra wrote: When you become an enemy (accidentally hit one or dig their structures), does that reset over time?
They don't seem to be very forgiving :)
You have to wait 5 minutes or reopen the world.

Nice screenshot :)
by BrunoMine
Sun Aug 19, 2018 00:01
Forum: WIP Mods
Topic: [ModPack] Metier [v2.0.0][oficios]
Replies: 0
Views: 506

[ModPack] Metier [v2.0.0][oficios]

https://forum.minetest.net/download/file.php?mode=view&id=16244&sid=716060752e3c421119732298b6bb854a Description: This modpack adds metier to the game. Depends: Minetest 0.5.0 shields (3d_armor) shooter (opicional) sfinv (opicional) default beds stairs fire tnt wool * Portuguese (100%) * En...
by BrunoMine
Thu Aug 16, 2018 17:42
Forum: WIP Mods
Topic: [ModPack] Adventures [0.6.0][aventuras]
Replies: 1
Views: 875

Re: [ModPack] Adventures [0.5.1-beta][aventuras]

Before the comments I want to leave some details here:
* I did the translations quickly (without verifying)
* Most teras are based on exchange of items (in the future I will expand this)
* If you want to play English, make sure you are using Minetest 0.5.0 and set the language param.
by BrunoMine
Thu Aug 16, 2018 17:06
Forum: WIP Mods
Topic: [ModPack] Adventures [0.6.0][aventuras]
Replies: 1
Views: 875

[ModPack] Adventures [0.6.0][aventuras]

https://uploaddeimagens.com.br/images/001/562/894/full/Aventuras_MP.png?1534438476 Description: This modpack adds adventures to the game. Basic Tutorial: Craft an Adventure Balloon Box, and put him on a high place. Use this to travel for adventures. https://uploaddeimagens.com.br/images/001/563/038...