Search found 193 matches

by ShadowNinja
Fri Apr 26, 2013 16:30
Forum: General Discussion
Topic: HELP!!!
Replies: 4
Views: 842

If you are using the latest version of common(as of a few seconds ago) you can set "disable_fire = true" in your minetest.conf. That will cause the fire to simply burn out without destroying anything. Otherwise you should delete games/common/mods/fire and remove ", fire" from the...
by ShadowNinja
Fri Apr 26, 2013 16:03
Forum: General Discussion
Topic: Stacks of 64?
Replies: 6
Views: 1190

Look in builtin/item.lua, around line 389.
Note that some mods will explictly set a stack_max, this is only the default.

Code: Select all

[...]
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
usable = false,
[...]
by ShadowNinja
Sun Apr 21, 2013 05:13
Forum: Mod Releases
Topic: [Mod] Forcefield [1.0] [forcefield]
Replies: 14
Views: 11449

You might want to take a look at the forcefields I added to technic: https://raw.github.com/RealBadAngel/technic/master/technic/forcefield.lua They are round, regenerate, and don't have the issue you have where the fields allow you to see through the ground(a little hacky at the moment, I have an id...
by ShadowNinja
Sat Apr 20, 2013 05:49
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572781

write it to a file^ how? Untested: function save(mytable, filename) file, error = io.open(filename, "w") if error then return error end file:write(minetest.serialize(mytable)) file:close() end function load(filename) file, error = io.open(filename, "r") if error then return erro...
by ShadowNinja
Tue Apr 02, 2013 16:06
Forum: Old Games
Topic: [Game] 0gb.us_game
Replies: 22
Views: 18303

Can I make an edited version of landclwaim and points for Minitest. 1. Please use a question mark when you have a question. Its primary use is this--denoting a question. Second, you can as long as you stay within bounds of the LGPL. in layman terms please tell me what it means I can do. Also I have...
by ShadowNinja
Tue Apr 02, 2013 15:52
Forum: Servers
Topic: Help
Replies: 25
Views: 6345

artur99 wrote:Like this:
Image
?
Yes, now other players should be able to use your public ip to connect.
by ShadowNinja
Mon Apr 01, 2013 21:11
Forum: Servers
Topic: Help
Replies: 25
Views: 6345

artur99 wrote:and whan i want to connect to to my server must i write 192.168.2.103 too?
If you are on the same computer as the server you can use your public ip, your local ip(192.168.2.103), or the loopback address(127.0.0.1).
by ShadowNinja
Mon Apr 01, 2013 21:00
Forum: Servers
Topic: Help
Replies: 25
Views: 6345

Wireless LAN adapter Wireless Network Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : fe80::258a:df8e:e269:9ecd%11 IPv4 Address. . . . . . . . . . . : 192.168.2.103 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.2.1 E...
by ShadowNinja
Mon Apr 01, 2013 20:48
Forum: Old Games
Topic: [Game] 0gb.us_game
Replies: 22
Views: 18303

I normally DO use subdomain notation for things such as this. But I found a quirk in the engine. As we all know, minetest and minetest_game are treated as the same. It's either an inconsistency, or the "_game" suffix (if it exists) is removed. As it turns out, the latter is true. When I f...
by ShadowNinja
Mon Apr 01, 2013 20:44
Forum: WIP Mods
Topic: .
Replies: 66
Views: 16503

Is door_timer used for anything? It's crashing my server every now and then. Also, skeleton.x? error:[string "return { ["door_timer"] = 46.039999999999, ..."]:1: attempt to perform arithmetic on global 'nan' (a nil value) no it isn't, but wtf, I think your download was bad, I ju...
by ShadowNinja
Mon Apr 01, 2013 17:14
Forum: Problems
Topic: mod error fail to run
Replies: 25
Views: 6335

We need the lines surrounding that error, you should pastebin it so that you don't use so much forum space: [url]pastebin.ubuntu.com[/url].
by ShadowNinja
Thu Mar 28, 2013 02:47
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 9374

Update: !command has been renamed to !cmd, !say has been added, and a few other backend things like logging have been added.

Another update: Now nick changes are followed and quitting from IRC logs you out.
by ShadowNinja
Thu Mar 28, 2013 01:52
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 9374

This is very good, could you also make a command line addition for servers like this? Like instead of logging into an irc, when you start the server, you have the ability to type into the black server window and execute commands from there? I use a heavily modified version of Menche's external_cmd ...
by ShadowNinja
Tue Mar 26, 2013 14:22
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 9374

Holy sheet! now I need to fic up some of my commands to support this. This should work with most commands, however you might have to make sure that the command can be run by offline players without crashing. Edit: messages sent with minetest.chat_send_player() are now also sent to an IRC user if th...
by ShadowNinja
Tue Mar 26, 2013 05:21
Forum: Mod Releases
Topic: [Mod] Server login over IRC [irc_commands]
Replies: 14
Views: 9374

[Mod] Server login over IRC [irc_commands]

This is a mod that allows you to run any command on a server over IRC using the IRC mod. Instructions: 1. Setup your server with the IRC mod. 2. Private message the server your username and password with the !login command, for example /msg Shadow-Server !login ShadowNinja password. 3. Run a chat co...
by ShadowNinja
Mon Feb 25, 2013 04:28
Forum: Feature Discussion
Topic: .
Replies: 12
Views: 2396

Yes, and kaeza has done this iirc, unfourtunately it was very laggy and used a lot of bandwidth.
Properly implementing this functionality would probably require the player to be client-side
by ShadowNinja
Thu Feb 14, 2013 08:15
Forum: Feature Discussion
Topic: Client side jerking (dev version)
Replies: 8
Views: 1520

I think he means the cammera tilt when you get damaged, if so then if you have the ability to compile: Find this around line 2119 in src/game.cpp: else if(event.type == CE_PLAYER_DAMAGE && client.getHP() != 0) Then just below replace player->hurt_tilt_timer = 1.5; player->hurt_tilt_strength ...
by ShadowNinja
Fri Feb 08, 2013 03:51
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.4.0]
Replies: 1479
Views: 282366

Can I please have interact?
My in-game name is ShadowNinja.
Here is my skin Image