Search found 193 matches
- Fri Apr 26, 2013 16:30
- Forum: General Discussion
- Topic: HELP!!!
- Replies: 4
- Views: 842
- Fri Apr 26, 2013 16:03
- Forum: General Discussion
- Topic: Stacks of 64?
- Replies: 6
- Views: 1190
Look in builtin/item.lua, around line 389.
Note that some mods will explictly set a stack_max, this is only the default.
Note that some mods will explictly set a stack_max, this is only the default.
Code: Select all
[...]
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
usable = false,
[...]
- Sun Apr 21, 2013 05:13
- Forum: Mod Releases
- Topic: [Mod] Forcefield [1.0] [forcefield]
- Replies: 14
- Views: 11449
You might want to take a look at the forcefields I added to technic: https://raw.github.com/RealBadAngel/technic/master/technic/forcefield.lua They are round, regenerate, and don't have the issue you have where the fields allow you to see through the ground(a little hacky at the moment, I have an id...
- Sat Apr 20, 2013 05:49
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572781
- Tue Apr 02, 2013 16:06
- Forum: Old Games
- Topic: [Game] 0gb.us_game
- Replies: 22
- Views: 18303
Can I make an edited version of landclwaim and points for Minitest. 1. Please use a question mark when you have a question. Its primary use is this--denoting a question. Second, you can as long as you stay within bounds of the LGPL. in layman terms please tell me what it means I can do. Also I have...
Wireless LAN adapter Wireless Network Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : fe80::258a:df8e:e269:9ecd%11 IPv4 Address. . . . . . . . . . . : 192.168.2.103 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.2.1 E...
- Mon Apr 01, 2013 20:48
- Forum: Old Games
- Topic: [Game] 0gb.us_game
- Replies: 22
- Views: 18303
- Mon Apr 01, 2013 17:14
- Forum: Problems
- Topic: mod error fail to run
- Replies: 25
- Views: 6335
- Thu Mar 28, 2013 02:47
- Forum: Mod Releases
- Topic: [Mod] Server login over IRC [irc_commands]
- Replies: 14
- Views: 9374
- Thu Mar 28, 2013 01:52
- Forum: Mod Releases
- Topic: [Mod] Server login over IRC [irc_commands]
- Replies: 14
- Views: 9374
This is very good, could you also make a command line addition for servers like this? Like instead of logging into an irc, when you start the server, you have the ability to type into the black server window and execute commands from there? I use a heavily modified version of Menche's external_cmd ...
- Tue Mar 26, 2013 14:22
- Forum: Mod Releases
- Topic: [Mod] Server login over IRC [irc_commands]
- Replies: 14
- Views: 9374
Holy sheet! now I need to fic up some of my commands to support this. This should work with most commands, however you might have to make sure that the command can be run by offline players without crashing. Edit: messages sent with minetest.chat_send_player() are now also sent to an IRC user if th...
- Tue Mar 26, 2013 05:21
- Forum: Mod Releases
- Topic: [Mod] Server login over IRC [irc_commands]
- Replies: 14
- Views: 9374
[Mod] Server login over IRC [irc_commands]
This is a mod that allows you to run any command on a server over IRC using the IRC mod. Instructions: 1. Setup your server with the IRC mod. 2. Private message the server your username and password with the !login command, for example /msg Shadow-Server !login ShadowNinja password. 3. Run a chat co...
- Mon Feb 25, 2013 04:28
- Forum: Feature Discussion
- Topic: .
- Replies: 12
- Views: 2396
- Thu Feb 14, 2013 08:15
- Forum: Feature Discussion
- Topic: Client side jerking (dev version)
- Replies: 8
- Views: 1520
- Fri Feb 08, 2013 03:51
- Forum: Servers
- Topic: [Server] VanessaE's Creative Server [5.4.0]
- Replies: 1479
- Views: 282366