Search found 111 matches

by Ivà
Sat Dec 19, 2015 07:38
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 77404

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

As far as I know, gcc-4.8 throw the errors above but gcc-4.9 is ok. I don't know why anyway, sorry.
by Ivà
Thu Dec 17, 2015 19:27
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163641

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

@GreenIron7817, take a look here and ask anything that you don't understand: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable This page explains far better than I how to add a PPA in your system and how to upgrade it. With this PPA installed on your system you'll get the last minetest stab...
by Ivà
Mon Dec 14, 2015 09:45
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 77404

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

sofar wrote:
paramat wrote:Let me know when you have the C++ version fairly complete then we can review it and perhaps work towards adding as a core mapgen.
+1!
+1 too!
by Ivà
Thu Dec 10, 2015 21:25
Forum: Servers
Topic: VoidPixel Server - Replacement for Landrush Players {0.4.13}
Replies: 94
Views: 15769

Re: VoidPixel Server - Replacement for Landrush Players {0.4

I can't connect to the server :(
I pm'd Clouds days ago but still waiting. I hope we don't loose this server.
by Ivà
Sun Dec 06, 2015 07:46
Forum: Español
Topic: Traducción de 'grief'
Replies: 6
Views: 1617

Re: Traducción de 'grief'

@Dragonop, la traducción literal es pena o dolor si, pero no es el significado correcto :) @MineYoshi, destruir y destructor es parte de lo que un griefer hace. También es un 'griefer' quien construie torres de 1x1, roba, modifica (de forma malintencionada o sin respeto alguno) el trabajo de otros, ...
by Ivà
Thu Dec 03, 2015 13:10
Forum: Español
Topic: Traducción de 'grief'
Replies: 6
Views: 1617

Traducción de 'grief'

Hola, quiero usar el castellano además del inglés en las normas y signos del servidor pixture, pero no tengo muy claro como traducir al castellano la palabra: grief. Una de las opciones que propongo es: vándalo (y griefing traducirlo por vandalismo). Pero me gustaría conocer la opinión de la comunid...
by Ivà
Thu Nov 12, 2015 09:08
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 54183

Re: [Mod] Boost cart [boost_cart]

katsukitty wrote:"2015-11-11 18:57:11: ERROR[Main]: ...e/katsu/Programs/minetest/bin/../mods/carts/init.lua:16: attempt to concatenate field 'modpath' (a nil value)"

I get the same error when it's named "carts". Possible bug?
It should be boost_cart, as the title says.
by Ivà
Wed Nov 11, 2015 20:10
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 35779

Re: Vote for games to be bundled with Minetest

+1 for Pixture too.
by Ivà
Mon Nov 09, 2015 09:28
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 100600

Re: [Game] Pixture

How does completion work on Liberty Lands? Is it tab-complete like, or does it change text to match player names when sent? tab-completion like in a shell. I've been on liberty land server briefly and tried the mod locally too and the tab completion stuff didn't work for me either in the server nor...
by Ivà
Fri Oct 23, 2015 07:42
Forum: General Discussion
Topic: linux versions out of date?
Replies: 7
Views: 1221

Re: linux versions out of date?

golden112 wrote:
Gael de Sailly wrote:Which Linux distribution do you use ?

I'm on Ubuntu 14.04 and I use the daily builds PPA that jp linked. There is also a stable releases PPA.
And if you want to install it by compiling, you can try Calinou's script.
i am on linux mint
PPA's should be compatible with linux mint too.
by Ivà
Thu Oct 15, 2015 08:32
Forum: WIP Mods
Topic: trees_lib
Replies: 13
Views: 3723

Re: trees_lib

This is a very good idea Sokomine. Methods of growing a tree are either a function (that's how the old trees/apple trees in mapgen v6 grew), a schematic (that's how they grow now) or a table containing the information for L-system tree growth. About that point, look at what duane did in his valleys_...
by Ivà
Wed Oct 14, 2015 08:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644935

Re: [Mod] Technic [0.4.11] [technic]

Ok, I'll give that a shot once I get there, just started my first technic survival round. Having a bit of a problem getting started with the machines though, as I can't build any power supplies without grinding or alloying... The LV fuel-fired generator needs a machine casing, which needs a brass i...
by Ivà
Tue Oct 13, 2015 09:40
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 100600

Re: [Game] Pixture

Soudon wrote:You have to add farming to this. I've been trying for hours I can get the tools to show up and be crafted but I get stuck at turning the ground to soil.
There is no ground to soil, you plant directly over dirt (no dry_dirt) near water. But the growing time is looong :)
by Ivà
Fri Oct 09, 2015 18:01
Forum: Problems
Topic: Minetest server error "Failed to bind socket ..."
Replies: 7
Views: 4198

Re: Minetest server error "Failed to bind socket ..."

Comment the remote_port option:

Code: Select all

#    Port to connect to (UDP)
#remote_port = 30002
and try again.
by Ivà
Mon Oct 05, 2015 12:29
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 308
Views: 145145

Re: [Mod] Immersive Sounds [.36] [ambience]

Caerulean wrote:Huh, apparently one can't have the music in videos without receiving copyright claims. Still an awesome mod. Just wanted to mention that. Anyway, is there a stable version of this without the music?
If you read the first post of this thread you'll find light versions that don't have music.
by Ivà
Sat Oct 03, 2015 13:42
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 100600

Re: [Game] Pixture

paramat wrote:We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
+1, it's a great game.
by Ivà
Sat Oct 03, 2015 13:31
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644935

Re: [Mod] Technic [0.4.11] [technic]

@alvinomaster, the mod is ok. I recommend you to join a server where this mod is enabled and ask other players or look some examples of how they builds technic stuff.
by Ivà
Mon Sep 28, 2015 10:34
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 77404

Re: Speed

The latest github version of lua vmg has a new option, vmg_caves , that lets you turn off cave creation. It would be a lot for me to give up, since I like caves, but the trade-off is that the mapgen runs about twice as fast as normal (up to four times as fast on my old linux laptop). This could be ...
by Ivà
Wed Sep 23, 2015 21:31
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 62
Views: 75177

Re: [Game] Carbone NG [carbone-ng]

Smitje wrote:Hi all,

I love Carbone NG so far. Just tried it. But why do I die when I mine mese blocks?

cheers,
Smitje
Because they aren't mese :D
by Ivà
Mon Sep 21, 2015 11:52
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 77404

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

C++ version, I've found default:stone and default:dirt. I have a server with the latest git version, so you can see it for yourself if you want: mtdig.zapto.org:3000 That's probably because I used a new node for the river bottoms -- river mud. It's there because I couldn't think of a clever way to ...
by Ivà
Mon Sep 21, 2015 07:31
Forum: Game Releases
Topic: [Game] Voxelgarden [5.6.0]
Replies: 166
Views: 160025

Re: [Game] Voxelgarden [git]

The underlying problem is a subtle one. If one introduces a starting material to build first tools, as soon as the player is over that phase the starting material covers all the landscape while being totally useless (just like cobble spoils the inventory). Second, for multiplayer it has to be renew...
by Ivà
Mon Sep 21, 2015 07:29
Forum: WIP Mods
Topic: [Mod] Loose Rocks [loose_rocks]
Replies: 19
Views: 4702

Re: [Mod] Loose Rocks [loose_rocks]

+1
by Ivà
Sun Sep 20, 2015 21:35
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 77404

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

Lua or C++ version? Sure it's default:stone? stone seems visible in the river banks. Try digging the riverbed node to see what it is. This usually happens in a core mapgen when a node is left undefined. C++ version, I've found default:stone and default:dirt. I have a server with the latest git vers...