Search found 2769 matches

by Calinou
Tue Jun 28, 2016 21:33
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 59
Views: 25351

Re: GLSL Shaders

There's http://learnopengl.com/ and http://www.opengl-tutorial.org/ for learning OpenGL (in addition to rubenwardy's link). Also, look at http://docs.gl/ for a one-stop place to go for documentation.
by Calinou
Wed Jun 22, 2016 18:58
Forum: Feature Discussion
Topic: iOS?
Replies: 62
Views: 24532

Re: iOS?

Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds? While iOS is loosely based on OS X, a lot of things differ, starting with the CPU architecture (ARM instead of x86_64) and 3D renderer (OpenGL ES instead of OpenGL). But we do su...
by Calinou
Wed Jun 22, 2016 10:32
Forum: Problems
Topic: Speed up time when joining a server
Replies: 3
Views: 799

Re: Speed up time when joining a server

If you're hosting a server, you can create a "remote media" server. This is basically a static web server (Apache, nginx, lighttpd, … anything should be fine, even Python's HTTP server) that serves media files (mod textures, models and sounds). You'll need to configure it to a publicly acc...
by Calinou
Wed Jun 22, 2016 10:28
Forum: Feature Discussion
Topic: iOS?
Replies: 62
Views: 24532

Re: iOS?

Mainpage wrote:If it can be built, we do not necessary have to put it on the app-store, it can just be put on the MT downloads page.
This would probably require those who want to install it to jailbreak their iDevice, since iOS does not allow downloading random apps from the Web, unlike Android.
by Calinou
Wed Jun 22, 2016 10:12
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 28567

Re: What hardware is everybody running?

The 17.3" laptop I'm currently using: `.-/::/-`` .-/osssssssso/. hugo@hugo-laptop :osyysssssssyyys+- OS: Antergos ISO-Rolling `.+yyyysssssssssyyyyy+. Kernel: x86_64 Linux 4.6.2-1-ARCH `/syyyyyssssssssssyyyyys-` Uptime: 1h 55m `/yhyyyyysss++ssosyyyyhhy/` Packages: 1377 .ohhhyyyyso++/+oso+syy+shh...
by Calinou
Fri Jun 17, 2016 16:59
Forum: General Discussion
Topic: What kind of GPU is needed for Minetest?
Replies: 11
Views: 2250

Re: What kind of GPU is needed for Minetest?

Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
by Calinou
Wed Jun 15, 2016 10:24
Forum: Problems
Topic: Pressure plate is slow
Replies: 3
Views: 676

Re: Pressure plate is slow

Tigerlore wrote:Is there a way to get it to react instantly?
No, because pressure plates poll for player presence every second (doing it more often would use even more resources). There's currently no callback in the Minetest API that says, "do this when player steps on a node".
by Calinou
Wed May 25, 2016 18:19
Forum: Modding Discussion
Topic: I want to animate mobs more dynamically
Replies: 7
Views: 830

Re: I want to animate mobs more dynamically

Smooth rotation (interpolating entity/player rotations) needs to be done in the engine. It's been proposed for a while now.
by Calinou
Thu May 12, 2016 07:39
Forum: Modding Discussion
Topic: How i make when a tool hurt me, my screen turns blue?
Replies: 10
Views: 1444

Re: How i make when a tool hurt me, my screen turns blue?

Changing the hurt flash color/effect is currently not possible without modifying the engine.
by Calinou
Fri Apr 29, 2016 10:09
Forum: General Discussion
Topic: Github Desktop
Replies: 4
Views: 851

Re: Github Desktop

rubenwardy wrote:You can get a git shell easily on Windows
Indeed, Git for Windows works quite well. In fact, Microsoft has even contributed to it.
by Calinou
Thu Apr 28, 2016 18:23
Forum: General Discussion
Topic: Github Desktop
Replies: 4
Views: 851

Re: Github Desktop

In my opinion, there is no good, free and open source, complete Git GUI that's cross-platform (and thus works on GNU/Linux). I would advise you to learn the Git command-line, basic operations are not that hard. Note that some editors like Atom have plugins to assist in Git usage ( git-plus in Atom's...
by Calinou
Sun Apr 24, 2016 10:39
Forum: Minetest-related projects
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 5729

Re: [Request] Minetest Formspecs Maker

Maybe we'd be better off changing the GUI system entirely for something more standard (and prettier?), but it would break all mods. Those choices all seem viable to me: Nuklear imgui NanoVG NanoGUI (requires C++11) libRocket (uses a subset of HTML and CSS, slightly CPU-heavy, has been implemented in...
by Calinou
Wed Apr 20, 2016 05:25
Forum: Modding Discussion
Topic: In Game Voice Chat?
Replies: 7
Views: 2198

Re: In Game Voice Chat?

There's no need to reinvent the wheel. Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739 To be accurate, it adds support for positional audio in Mumble, which is considered useless by many users. (It's what makes it sound like ...
by Calinou
Tue Apr 19, 2016 17:05
Forum: Engine Builds
Topic: Minetest for Xbox and IOS?
Replies: 31
Views: 14802

Re: Minetest for Xbox and IOS?

Releasing Minetest for jailbroken iOS devices may be possible (Irrlicht does have iOS ports), but do we want to spend a considerable amount of manpower on this task?
by Calinou
Sun Apr 17, 2016 17:50
Forum: Problems
Topic: troubleshooting request linux ubuntu [solved]
Replies: 4
Views: 637

Re: troubleshooting request linux ubuntu

The version of Minetest included in Ubuntu's repositories is too old. You have two choices if you want to stay up-to-date: Use a PPA as mentioned by TumeniNodes, or compile Minetest from sources. Here's a script for doing it on Debian/Ubuntu: https://forum.minetest.net/viewtopic.php?f=42&t=3837 ...
by Calinou
Sun Apr 17, 2016 12:02
Forum: Modding Discussion
Topic: Help to modify .exe[SOLVED]
Replies: 8
Views: 753

Re: Help to modify .exe

ok but just one question: how can i get freeminer source code? You can get Freeminer's source code here: https://github.com/freeminer/freeminer Here's a direct .zip download if you do not have Git installed: https://github.com/freeminer/freeminer/archive/master.zip However, note that compiling Mine...
by Calinou
Fri Apr 15, 2016 13:06
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 59
Views: 25351

Re: GLSL Shaders

I suggested a switch to Antarctica, it got shot down pretty fast :-/ We can do a lot with Irrlicht already, including very optimized stuff, it just needs to be done. No need for an engine switch for this (even though Irrlicht development isn't very active nowadays). I'm pretty sure that motion blur...
by Calinou
Fri Apr 15, 2016 13:03
Forum: Partly official engine development
Topic: [solved] What does v3s16 and so on mean?
Replies: 4
Views: 1138

Re: What does v3s16 and so on mean?

I would guess it's a 16-bit, signed, 3-dimensional vector.
by Calinou
Thu Apr 14, 2016 10:36
Forum: Feature Discussion
Topic: LevelDB should be default
Replies: 4
Views: 759

Re: LevelDB should be default

In my experience, singleplayer with LevelDB had more stuttering than with SQLite, and that was on a SSD (Samsung 840 PRO, 256 GB).
by Calinou
Tue Apr 12, 2016 09:38
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163350

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

This worked on both my laptop and my server, but I cannot figure out where to put mods. I have tried putting them in ~/.minetest/mods but this did not work, and on my server there is no longer a /usr/share/games/minetest directory. I have tried putting mods in the old directory which is showing on ...
by Calinou
Mon Apr 11, 2016 23:00
Forum: Modding Discussion
Topic: is it posible to change the font of minetest?[SOLVED]
Replies: 8
Views: 864

Re: is it posible to change the font of minetest?

azekill_DIABLO wrote:where i can found a font??
Font Library or Google Fonts' GitHub repository (download a .zip, fonts are in apache/, ofl/ and ufl/ folders).
by Calinou
Sun Apr 10, 2016 21:36
Forum: General Discussion
Topic: [SOLVED] Minetest Server Version 0.4.13?
Replies: 8
Views: 1005

Re: Minetest Server Version 0.4.13?

You can compile Minetest from sources. See the GitHub project for instructions.

You can also try this, it can be used on servers as well: viewtopic.php?f=42&t=3837
by Calinou
Thu Apr 07, 2016 09:45
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 4202

Re: Better support for multicore CPUs

num_emerge_threads sets the number of threads to use for C++ map generation only, it won't affect mods and other areas of the engine.
by Calinou
Sun Mar 27, 2016 22:40
Forum: Engine Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 171
Views: 163350

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

benrob0329 wrote:Would it be possible to make one for Fedora?
Sure, I just need to have a reliable dependency list for Fedora. Simply put, I need to know which set of packages needs to be installed to make Minetest build, starting from a "bare" Fedora install.
by Calinou
Thu Mar 17, 2016 12:28
Forum: Français
Topic: Vincentux - Présentation
Replies: 9
Views: 2029

Re: Vincentux - Présentation

Bienvenue !