Search found 585 matches

by Astrobe
Fri Jun 16, 2023 11:45
Forum: Problems
Topic: My flowers and Mushrooms are not spawning in my world from the mod I made
Replies: 5
Views: 428

Re: My flowers and Mushrooms are not spawning in my world from the mod I made

That's a super-complicated way of doing it, so I didn't actually read your code. Instead, I'd recommend to take a look at how the flowers mod does it (specifically its mapgen.lua file). Basically, just use minetest.register_decoration() for that.
by Astrobe
Sat Jun 03, 2023 06:34
Forum: Modding Discussion
Topic: "Dimensions" via Cross Server Hack
Replies: 4
Views: 554

Re: "Dimensions" via Cross Server Hack

A fascinating topic. Some requests actually lean towards replication, while others lean towards federation, and they are different beasts. If we talk about federation, MT's HTTP API (HTTPS preferably) should let servers exchange information about players as OP sketched. In my opinion the most valuab...
by Astrobe
Fri Jun 02, 2023 12:01
Forum: News
Topic: Minetest Privacy Policy
Replies: 33
Views: 6696

Re: Minetest Privacy Policy

Here's a PR to update based on feedback: https://github.com/minetest/minetest.github.io/pull/282 Please take a look and make sure you get any comments in soon, as I don't want to update the privacy policy too often (as it requires making a post on the forums each time) Glad to help here. Another un...
by Astrobe
Thu Jun 01, 2023 17:28
Forum: WIP Mods
Topic: Realistic Trees
Replies: 10
Views: 935

Re: Realistic Trees

I changed the drawtype to "firelike" and I think it looks better: Did that too in my game. There are pros and cons. One cons is that you see the "trick" with dynamic shadows when the sun (or the moon) is at noon. One can apply a small sun orbit tilt (15 degrees) to hide it (this...
by Astrobe
Wed May 31, 2023 18:08
Forum: Partly official engine development
Topic: Getting a large view range in 5.7
Replies: 25
Views: 10729

Re: Getting a large view range in 5.7

One drawback I have noticed today: If your CPU is under heavy load and you are using a mesh chunk size bigger than 1, you will experience a noticeable delay between placing a node and that node actually appearing in the world, as the engine resolves the new mesh for that chunk. I didn't experience ...
by Astrobe
Tue May 30, 2023 17:42
Forum: Problems
Topic: I wanna know how to spawn a cover block
Replies: 13
Views: 1287

Re: I wanna know how to spawn a cover block

Skamiz Kazzarch wrote:
Mon May 29, 2023 21:34
Randomly comes across this topic: "Hey, this question seems familiar."
Not putting the blame on you at all, rather just a tip: you should have quoted them in your reply, as it triggers a notification that they'll eventually notice.
by Astrobe
Mon May 29, 2023 17:13
Forum: Problems
Topic: I wanna know how to spawn a cover block
Replies: 13
Views: 1287

Re: I wanna know how to spawn a cover block

Probably because it does not exist. Also, the last paragraph doesn't make sense to me.

Apparently you are a modder. Do you ask how to do it with a mod? If this is the case, indeed you should have posted in "modding discussion" instead.
by Astrobe
Sun May 28, 2023 18:57
Forum: Feature Discussion
Topic: A couple of feature requests
Replies: 3
Views: 747

Re: A couple of feature requests

It's not like anything can magically be made significantly more efficient and better if done in the engine. The effect already exists in the engine, but hardcoded. It is kind of dumb to remake a poor man's version with a script. A new texture layout for plants It's not like anything can magically b...
by Astrobe
Sun May 28, 2023 14:14
Forum: Feature Discussion
Topic: A couple of feature requests
Replies: 3
Views: 747

A couple of feature requests

Let mods trigger the flashing borders effect This is the visual effect that happens when the player is hit; a brief red flash on the borders of the screen, with control on the color, and ideally the duration. Use cases: - a green flash for healing - "buff"/"debuff" effects such ...
by Astrobe
Thu May 25, 2023 19:13
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 219
Views: 18825

Re: The best name instead of Minetest is...

I have no problem with the name Minetest myself. It's not particularly creative or anything, sure, but it does the job, and it definitely has recognition. To people already in the Minetest community, the name is fine, and there's certainly affection for the name that has been used for the past ~13 ...
by Astrobe
Thu May 25, 2023 13:52
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 219
Views: 18825

Re: The best name instead of Minetest is...

The Minetest name is, without any doubt, the most recognized among FOSS voxel games. Cheers, bzt Really? I don't think MT is on Wesnoth, 0ad level of awareness. I've never heard of the last 2, so not great examples. I would have thought OpenRA and SuperTux were bigger names. I think Veleron is bigg...
by Astrobe
Thu May 25, 2023 08:45
Forum: Français
Topic: Modéliser un collège
Replies: 5
Views: 762

Re: Modéliser un collège

Frédéric Veron a fait exactement cela. Il existe une longue vidéo où il parle de son expérience, mais je n'arrive pas à la retrouver.
by Astrobe
Thu May 25, 2023 08:29
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 219
Views: 18825

Re: The best name instead of Minetest is...

as long as MTG remains the default built-in game that almost every mod depends on, i see absolutely no reason to go for a different name. the name fits on the box because it is what it is. Let's push it further: Let MTG be "Minetest" again and rename the engine instead. That is not a big ...
by Astrobe
Thu May 18, 2023 19:25
Forum: Modding Discussion
Topic: How do I measure ABMs vs Nodetimers?
Replies: 6
Views: 831

Re: How do I measure ABMs vs Nodetimers?

You can also decide not to use one or the other. Mesecons for example uses globalstep and stores its actionqueue itself in a file. It doesn't sound like a good strategy; file access through Lua is probably worse than native DB access (at least with default Sqlite engine). The only way it could resu...
by Astrobe
Mon May 15, 2023 08:55
Forum: News
Topic: Minetest Privacy Policy
Replies: 33
Views: 6696

Re: Minetest Privacy Policy

Platform, OS, device, etc You should not "etc" here. By using this service, you give permission for the data to be moved as needed. Moved to.. where? As the service is currently under EU laws, I think it would be better to state that it will stay in EU, or else people can imagine that som...
by Astrobe
Fri May 12, 2023 12:17
Forum: Modding Discussion
Topic: Looking for mod tip of the day
Replies: 10
Views: 705

Re: Looking for mod tip of the day

If everything else doesn't fit, you can take a look at the source of my game, specifically the "mf" folder (but it's a mess, so good luck). It does tip-in-chat on player login and on demand with the /tips chat command. The upcoming release should feature a mod that sends to the player a me...
by Astrobe
Sun May 07, 2023 10:46
Forum: WIP Games
Topic: [Game] The Plains
Replies: 6
Views: 1201

Re: [Game] The Plains

It's not a bad plan, but the way the default game and mods provide saplings and seeds to the player kind of go against what you want to do, even if you reduce significantly the drop chance for them. The most common problem you'll face is exponential growth. For instance if you get two bush saplings ...
by Astrobe
Sat May 06, 2023 12:47
Forum: Problems
Topic: FPS drops in Minetest 5.7.0
Replies: 11
Views: 1341

Re: FPS drops in Minetest 5.7.0

I had that type of symptom some time ago; that was caused by mobs. They were spawning (and rarely despawning because of a bug) in some shallow underground cavern. After a while they were dozens of them. The way to check for that is to activate debug wire frame display and look around; with this debu...
by Astrobe
Sat May 06, 2023 12:23
Forum: WIP Games
Topic: [Game] The Plains
Replies: 6
Views: 1201

Re: [Game] Ressources aren't infinite

I can say I came from the other direction: I wanted to make a "shooter with jetpacks", and I wanted to make the 3/4 types of activities players like (fighting, farming, exploration) viable through player trades. By "viable" I mean players can feel useful doing something and earn ...
by Astrobe
Fri May 05, 2023 12:12
Forum: Français
Topic: Luacontroller et tableaux
Replies: 4
Views: 712

Re: Luacontroller et tableaux

Thanks, Blockhead, for your quite complete answer -- perhaps a bit too much, don't show to newbies dirty Lua tricks... ;-)
by Astrobe
Fri May 05, 2023 12:06
Forum: Problems
Topic: "World probably saved by a newer version of Minetest"
Replies: 5
Views: 460

Re: "World probably saved by a newer version of Minetest"

Funny, I read it as "the world probably was saved by <a hero>". Anyway. A few things that comes to my mind: - tell us which database you are using (if you have no idea what I'm talking about, it's probably Sqlite3), - maybe the machines have different architectures (e.g. ARM vs x86 vs x86_...
by Astrobe
Mon May 01, 2023 09:26
Forum: General Discussion
Topic: Groups for entity physics
Replies: 7
Views: 1460

Re: Groups for entity physics

ok, thanks. But the thing is I would also have to create my own physics API with equations and such. I would have to use engine (Irrlicht) code for that maybe. I don't think Minetest's LUA API is good enough when it comes to entities and physics. We already have a vector library, though I suppose f...
by Astrobe
Mon Apr 24, 2023 17:41
Forum: Français
Topic: Débutant avec luacontroller, et Lua [RESOLU]
Replies: 6
Views: 708

Re: Débutant avec luacontroller, et Lua

Je ne vois pas d'erreur de logique dans ce code. Je pense que le problème est dans la nature de la variable "count". Normalement, en Lua, toute variable est automatiquement créé globalement à la première mention si elle n'existe pas, donc sa valeur devrait persister. Mais LuaController et ...
by Astrobe
Sat Apr 22, 2023 10:29
Forum: General Discussion
Topic: Does Minetest use LuaJIT 2.0?
Replies: 7
Views: 830

Re: Does Minetest use LuaJIT 2.0?

It would be more interesting to compare with a customized 5.4 Lua (current version). 5.1 is old (2006!), and users have noted speed improvements in interpreted Lua over the years. The problem with JIT is that if you are on a platform that is not supported by your JIT engine, you are screwed if the s...
by Astrobe
Fri Apr 21, 2023 12:27
Forum: General Discussion
Topic: How do people get started mining on v7?
Replies: 10
Views: 1426

Re: How do people get started mining on v7?

I can only advise to switch to another minetest game - there are plenty on CDB that all (I guess) have better than minimalist gameplay. For instance Repixture was featured in the latest MT blog, you could try it. You could also switch to the "metagame" of modding MTG, that is the game of a...