Search found 6329 matches

by rubenwardy
Sat Aug 26, 2023 13:38
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

Collections Users can now make "collections". These are lists of packages that you can reorder and add descriptions to. Each collection has a page where you can add markdown text. Example: https://content.minetest.net/collections/rubenwardy/cool_original_games/ Each user also has a "...
by rubenwardy
Sun Aug 20, 2023 11:06
Forum: General Discussion
Topic: Why do so many modders never update their mod on ContentDB
Replies: 16
Views: 1623

Re: Why do so many modders never update their mod on ContentDB

I've added a prominent link to the issue tracker in the review box, thanks to wsor for the suggestion: https://rwdy.uk/VCJji.png I have been thinking of adding crash reporting to the error dialog of the Minetest client, but other things are higher priority If a package doesn't work in the latest ver...
by rubenwardy
Wed Aug 16, 2023 15:46
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57611

Re: [Game] CaptureTheFlag [capturetheflag]

CTF is 10 today! To mark the occasion, I've written an article about the history of CTF:

Ten years of Capture The Flag
CTF is a PvP game made using Minetest. This article covers the history of CTF, the lessons I learned, and the changes I made along the way.
by rubenwardy
Wed Aug 16, 2023 15:45
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 288606

Re: [Server] Capture the Flag Server

Wow, 10 years! To mark the occasion, I've written an article about the history of CTF:

Ten years of Capture The Flag
CTF is a PvP game made using Minetest. This article covers the history of CTF, the lessons I learned, and the changes I made along the way.
by rubenwardy
Tue Aug 15, 2023 23:43
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

Another cool thing would be to have a button in the Minetest client that opens a URL and allows you to add the packages you have installed to a collection. This would be quite easy to implement if the list of packages fits within the URL limit (2000 characters)
by rubenwardy
Tue Aug 15, 2023 23:31
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

Yeah, that's planned. I'll need to implement client support for it. The reason why collections aren't a type of modpack is (1) modpacks can't contain games or texture packs (2) I want to show them in a slightly different way, to avoid users being overwelmed with loads of collections that could be co...
by rubenwardy
Tue Aug 15, 2023 22:51
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

Collections allow you to create and share lists of packages. You might use it to: Share the packages you have installed with others Curation - recommend packages to others, perhaps based on your Top 10 or some category . This is another way to improve package discovery on ContentDB, by allowing use...
by rubenwardy
Tue Aug 15, 2023 12:48
Forum: General Discussion
Topic: Proposal: Peer to Peer filesharing for Minetest Content
Replies: 24
Views: 3086

Re: Proposal: Peer to Peer filesharing for Minetest Content

Why did he go for a specific package spec, instead of saying "well, collections are just meta-packages, that is empty packages that just declare required dependencies (even though they do nothing with them), to have the client pull them when the meta-package is installed; this is basically a m...
by rubenwardy
Sun Aug 13, 2023 18:04
Forum: General Discussion
Topic: Why do so many modders never update their mod on ContentDB
Replies: 16
Views: 1623

Re: Why do so many modders never update their mod on ContentDB

ContentDB has an easy to use feature that can automatically update the version on ContentDB when the GitHub/etc version changes. Unfortunately, this needs to be enabled and a lot of modders don't. If not enabled, ContentDB will warn the modder when its outdated but won't update automatically If some...
by rubenwardy
Thu Aug 03, 2023 14:59
Forum: Old Mods
Topic: [Mod] Nodebox Utility [20120810] [nbu]
Replies: 9
Views: 15492

Re: [Mod] Nodebox Utility [20120810] [nbu]

Lord_Narkissos wrote:
Thu Aug 03, 2023 13:55
You should add a download link.... It is one of the dependencies for the villages modpack....
This is not one of the dependencies of the village modpack. Perhaps you're thinking of Handle Schematics
by rubenwardy
Tue Aug 01, 2023 10:58
Forum: General Discussion
Topic: Is there a guide to hosting your own ContentDB instance?
Replies: 3
Views: 576

Re: Is there a guide to hosting your own ContentDB instance?

Also what are space requirements (roughly, e.g. how much space does the current ContentDB take)? It varies depending on how many packages and releases you have. ContentDB has 58GB of uploads and docker requires some space too, not sure how much (docker container ls -s says 3GB) In regards to mirror...
by rubenwardy
Mon Jul 24, 2023 16:21
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 80923

Re: [Game] Exile v0.3.10

Be careful with pixel sizes that are not multiples of 8, they usually cause a lot of lag. You should use power of two sizes. So 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc. Minetest will actually upscale your images to a power of two size on Android to avoid issues. On desktop, it uses the textur...
by rubenwardy
Sat Jul 22, 2023 08:55
Forum: Game Discussion
Topic: Create game that depends on minetest_game?
Replies: 5
Views: 894

Re: Create game that depends on minetest_game?

If I want to create a game in that depends on "minetest_game" so that it downloads the Minetest game mods from ContentDb rather than requiring me to add all the minetest game mods to my game which will go stale, how do I do that? I tried putting depends = default, minetest_game into my ga...
by rubenwardy
Tue Jul 11, 2023 10:25
Forum: Problems
Topic: crashing
Replies: 16
Views: 841

Re: crashing

I'm guessing that "no mod blah blah" refers to the dependency resolver complaining that it can't find a dependency Make sure you're using the correct base game. A lot of mods target Minetest Game and won't work with Mineclone2, for example. You can go to the web page (click the globe) and ...
by rubenwardy
Mon Jul 03, 2023 22:22
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

I already do that (and git-archive-all understands it correctly), but it still doesn’t work. The problem must be in ContentDB. ContentDB uses git-archive-all to create the archives, ContentDB itself never parses .gitattributes. It works with other packages - the only thing different here is **/ , s...
by rubenwardy
Mon Jul 03, 2023 21:51
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164066

Re: ContentDB - database for the mod/game/txp in-menu installer

.cbd.json is a hidden file, which is sensible for managing the repository (like .git/ and .gitignore), but bad for storing content (like the mod and its indispensable metadata). I should allow using cdb.json as well It duplicates information from the strictly required modpack.conf, violating the DR...
by rubenwardy
Tue Jun 20, 2023 00:05
Forum: Game Releases
Topic: [Game] Glitch [1.2.4]
Replies: 51
Views: 17946

Re: [Game] Glitch [1.2.2]

I played through this on the weekend and enjoyed it thoroughly. It's nothing like traditional minecraft games but I think it uses the engine well. ... This is a nice review, it would be great if you could post it as a review on ContentDB so it can be seen there (and inside Minetest in the future)
by rubenwardy
Fri Jun 02, 2023 15:54
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106508

Re: [Mod] Awards / Achievements [3.2.0] [awards]

That seems to be a glinch in minetest itself. I added some debug messages into triggers.lua but that hook (minetest.register_on_item_eat()) is never called. Instead I see the following message in log: ACTION[Server]: Mowgli uses default:apple, pointing at [nothing] It looks like eating is just a no...
by rubenwardy
Fri Jun 02, 2023 08:07
Forum: News
Topic: Minetest Privacy Policy
Replies: 33
Views: 6714

Re: Minetest Privacy Policy

But what did “etc.” stand for? It was removed without replacement. And with the removal of “etc.” it was also removed that the device is logged. According to the updated policy instead of the platform, the OS, the device, and whatever “etc” was referring to, now only the platform and OS are logged?...
by rubenwardy
Thu Jun 01, 2023 23:16
Forum: News
Topic: Minetest Privacy Policy
Replies: 33
Views: 6714

Re: Minetest Privacy Policy

Here's a PR to update based on feedback: https://github.com/minetest/minetest.github.io/pull/282 Please take a look and make sure you get any comments in soon, as I don't want to update the privacy policy too often (as it requires making a post on the forums each time) This is too vague. I have a pr...
by rubenwardy
Thu Jun 01, 2023 18:24
Forum: Mod Releases
Topic: [Mod] Conquer [conquer] - RTS minigame
Replies: 2
Views: 1440

Re: [Mod] Conquer [conquer] - RTS minigame

I've written a blog post about Conquer's creation and some of the interesting problems I needed to solve: https://blog.rubenwardy.com/2023/05/31/conquer/
by rubenwardy
Wed May 31, 2023 09:20
Forum: Problems
Topic: minetest 5.7 no sound
Replies: 9
Views: 631

Re: minetest 5.7 no sound

The fact that openal-info shows an error means that the issue is with openal, not Minetest. Does your system have a speaker attached?
by rubenwardy
Mon May 29, 2023 23:25
Forum: Problems
Topic: Problem with home directory
Replies: 3
Views: 384

Re: Problem with home directory

Here's the relevant message: ServerError: Some mods have unsatisfied dependencies: - church_grave is missing: font_lib display_lib Install and enable the required mods, or disable the mods causing errors. You either need to install font_lib and display_lib or disable church_grave. Disabling church_g...
by rubenwardy
Mon May 29, 2023 19:03
Forum: General Discussion
Topic: GNU GPL Commercialization
Replies: 3
Views: 610

Re: GNU GPL Commercialization

I think the fundamental misunderstanding here is that the "free" in free software actually refers to freedom, not to price . Also, regarding the example of servers - the GPL only applies if it runs on your computer. If you join a server with GPL mods, the code runs on the server not your c...
by rubenwardy
Thu May 25, 2023 16:04
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 219
Views: 18872

Re: The best name instead of Minetest is...

Also, not sure if any one has mentioned it in this thread so far but the official thread to suggest names is here: https://github.com/minetest/minetest/issues/13510