Search found 1861 matches
- Tue Nov 29, 2016 02:29
- Forum: WIP Mods
- Topic: [Mod] Node Shifter [node_shifter]
- Replies: 6
- Views: 1157
[Mod] Node Shifter [node_shifter]
Node Shifter This is a mob which turns into whatever node it's on. Features: Will spawn randomly when mining Will attack you until you're dead or it's killed Will drop whatever item it is when killed Github Download Playlist of making this mod http://i.imgur.com/4pcOdur.png License: WTFPL DO WHAT T...
- Fri Nov 25, 2016 08:09
- Forum: WIP Mods
- Topic: [Mod] Lucky Ore [lucky_ore]
- Replies: 8
- Views: 2138
Re: [Mod] Lucky Ore [lucky_ore]
I have tested it, ok if u need fun install it :) But there has been a bug, the sound doesn't end after explode! Hey thanks! I've fixed that in the latest release. Redownload and it'll be all fixed. Here's an update video: https://youtu.be/YUxfhinE4lI Changes: only 20% chance of explosion now uses m...
- Fri Nov 25, 2016 02:30
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444179
Re: Post your mod requests/ideas here
I have too many ideas, and I'm running out of room to viably store them in my computer, ie I'll lose them in a system crash, so I'm posting them here. Tunneler A node/entity which digs 3x3 into the ground or wall which places power rail or ladders depending on the direction. Powered by coal or fuel ...
- Fri Nov 25, 2016 00:49
- Forum: WIP Mods
- Topic: [Mod] Lucky Ore [lucky_ore]
- Replies: 8
- Views: 2138
[Mod] Lucky Ore [lucky_ore]
Lucky Ore This mod adds a lucky ore to the game which gives you the chance to get any item in the game when you mine it. Features: Ore glows and has animated texture When you mine it it shows every item that can be obtained Will drop item after end of cycle or explode half the time Spawns like coal...
- Thu Nov 24, 2016 01:45
- Forum: Mod Releases
- Topic: [Mod] Item Drop [item_drop]
- Replies: 28
- Views: 25181
Re: [Mod] Item Drop [item_drop]
I've updated it to work with mods that use the drop item function, mainly VanessaE's pipeworks mod. The changes throw items further from dispensers and so forth.
- Tue Nov 22, 2016 23:40
- Forum: Game Discussion
- Topic: A Subgame Mod Suggestion Page
- Replies: 5
- Views: 1117
Re: A Subgame Mod Suggestion Page
Yeah it's designed for at least 4gb ram haha, it's a huge modpack. This one I'm going to make sure runs with 2GB ram and avoiding using music for as long as possible, unless it's very compressed and below 1MB per music file. Also here is the community pack github https://github.com/jordan4ibanez/Com...
- Tue Nov 22, 2016 23:27
- Forum: Game Discussion
- Topic: A Subgame Mod Suggestion Page
- Replies: 5
- Views: 1117
Re: A Subgame Mod Suggestion Page
First try to make it run! Many mods can make incompatibility between mods.... Also, try to make it ordered . Because if you're only gonna add stuff without even having idea of where you put then i think it isn't a good idea. Try to order mods in folders likely "MOBS", "BLOCKS", ...
- Tue Nov 22, 2016 23:24
- Forum: Partly official engine development
- Topic: sofar's wish list (and worklist!)
- Replies: 24
- Views: 11207
Re: sofar's wish list (and worklist!)
1: That'd be amazing, it'd be way better than stiff player model that we currently have. 4: Another awesome thing. It'd be great to see signs with text in the default game! 5: Would be amazing for potions! 6: Would be great for explosions and flying particles! 11: Would be great. Instead of having t...
- Tue Nov 22, 2016 23:10
- Forum: Game Discussion
- Topic: A Subgame Mod Suggestion Page
- Replies: 5
- Views: 1117
A Subgame Mod Suggestion Page
I'm trying to throw together a subgame which is built for latest (IE 0.4.15 prerelease), something that contains mods which add a ton of fun things to do in the game/exploration/mechanics/special realms/etc but doesn't slow down the server as it's running to a crawl. (Like Feed the beast in Minecraf...
- Mon Nov 21, 2016 08:50
- Forum: Mod Releases
- Topic: [Mod] Nuke Mod [2.2] [nuke]
- Replies: 133
- Views: 120373
Re: [Mod] Nuke Mod [2.0] [nuke]
Sfan5 here is one of the changes I've made: local function on_explode_normal(pos, range) minetest.sound_play("nuke_explode", {pos = pos, gain = 1.0, max_hear_distance = 32}) local nd = minetest.registered_nodes[minetest.get_node(pos).name] if nd ~= nil and nd.groups.water ~= nil then retur...
- Mon Nov 21, 2016 00:35
- Forum: Mod Releases
- Topic: [Mod] Item Drop [item_drop]
- Replies: 28
- Views: 25181
Re: [Mod] Item Drop [item_drop]
I've updated the mod.
- It's a little faster, tried to optimize as much as I could
- Has a gui that shows you the items you've collected
- Uses your velocity when throwing items
- Sat Nov 19, 2016 04:09
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
Re: [Mod] Hell [hell]
They just explode by themselves. You'd blow up all of hell if they did that hahaha!D00Med wrote:Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?
- Thu Nov 17, 2016 05:42
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
Re: [Mod] Hell [hell]
Another update: I've figured out how to do ores and decorations. Hell now is full of ores that will randomly explode when you've mined them!
A video of exploring the caves of hell with ores
A video of randomly exploding hell ores
A picture:
A video of exploring the caves of hell with ores
A video of randomly exploding hell ores
A picture:
- Thu Nov 17, 2016 01:14
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
Re: [Mod] Hell [hell]
Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those. Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 20...
- Tue Nov 15, 2016 06:36
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
Re: [Mod] Hell [hell]
Here's a video of the new portals using the Portals API and a bit of exploring
https://youtu.be/3v6uaVz3aSY
Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
https://youtu.be/3v6uaVz3aSY
Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
- Tue Nov 15, 2016 06:28
- Forum: WIP Mods
- Topic: [Mode] Portals API [portals_api]
- Replies: 6
- Views: 2852
Re: [Mode] Portals API [portals_api]
I've made updates to the mod which allow for single node base and 3d portals. It's showcased in my Hell mod.
Here's a little video of it in action
https://youtu.be/CtrUHT-XOlc
Here's a little video of it in action
https://youtu.be/CtrUHT-XOlc
- Mon Nov 14, 2016 23:34
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
Re: [Mod] Hell [hell]
Looks really cool!, and the red sky is a nice touch edit: I can't find anything but normal stone, is this just because the caves really are massive ? Also I'm getting a lot of these errors: "ERROR[Main]: Current Lua memory usage: 75 MB" Are you using the latest git or daily ppa? Also: I'v...
- Mon Nov 14, 2016 04:44
- Forum: WIP Mods
- Topic: [Mod] Hell [hell]
- Replies: 26
- Views: 8681
[Mod] Hell [hell]
Hell Inspired by Pilzadam's Nether mod , I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included. Features: Massive caves of netherrack from -20000 to -30000 A sea of lava from -25000 to -30000 The sky turns red when yo...
- Mon Nov 14, 2016 04:30
- Forum: Mod Releases
- Topic: [Mod] Hoppers [hopper]
- Replies: 112
- Views: 37327
Re: [Mod] Hoppers
Well I abandoned this mod long ago so yes! It's now your mod :)TenPlus1 wrote:You sure ? it was originally your mod, I just helped it along in places :)
- Sun Nov 13, 2016 22:04
- Forum: WIP Mods
- Topic: [Mode] Portals API [portals_api]
- Replies: 6
- Views: 2852
[Mode] Portals API [portals_api]
Portals API This is an API which allows mod creators to easily create portals using items. Github Download Features: The mod creator can define the wall and filler node of the portal Lightweight and easily accessible to new modders Can be modified to change the height and width of portals Portals h...
- Sun Nov 13, 2016 19:09
- Forum: Mod Releases
- Topic: [Mod] Hoppers [hopper]
- Replies: 112
- Views: 37327
Re: [Mod] Hoppers
Why don't you create a new forum topic and I'll redirect my topic to yours? Your version is way more advanced!TenPlus1 wrote:Update: Hoppers now have 2x lucky blocks added when mod available.
- Sun Nov 13, 2016 18:50
- Forum: WIP Mods
- Topic: [Mod] Death Ban [death_ban]
- Replies: 1
- Views: 473
[Mod] Death Ban [death_ban]
Death Ban This is a small mod which bans players when they die. Ideal for hardcore servers. Github Download License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or m...
- Sat Nov 12, 2016 12:26
- Forum: WIP Mods
- Topic: [Mod] Slimes 2.0 [slimes]
- Replies: 5
- Views: 1370
Re: [Mod] Slimes 2.0 [slimes]
Thanks! I was going to use the mobs redo api but you can't make a peaceful mob jump only.TenPlus1 wrote:Lol, cute.
- Sat Nov 12, 2016 02:42
- Forum: WIP Mods
- Topic: [Mod] Slimes 2.0 [slimes]
- Replies: 5
- Views: 1370
Re: [Mod] Slimes 2.0 [slimes]
Thanks for the tip!kaeza wrote:Add this to a file named `mod.conf` in your mod directory:jordan4ibanez wrote:Rename folder to slimes!And users won't have to worry about mod names.Code: Select all
name = slimes
Read more about it here.
- Sat Nov 12, 2016 00:51
- Forum: WIP Mods
- Topic: [Mod] Chat Bubbles [chat_bubbles]
- Replies: 19
- Views: 3828
[Mod] Chat Bubbles [chat_bubbles]
Chat Bubbles This is a small mod which adds chat bubbles into the game. Github Download http://i.imgur.com/O1e68wS.png License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute ve...