Search found 1390 matches
- Sun Jun 11, 2023 09:05
- Forum: General Discussion
- Topic: How to be listed on the MultiCraft server list?
- Replies: 5
- Views: 1090
Re: How to be listed on the MultiCraft server list?
What is this "Minetroltest" project you're speaking of? It sounds awfully similar to a depreciating name given to Minetest by the maintainer of a certain hostile fork.
- Mon Jun 05, 2023 14:29
- Forum: General Discussion
- Topic: 3 reasons to *not* rename Minetest
- Replies: 36
- Views: 4238
Re: 3 reasons to *not* rename Minetest
Ads on Open-Source? ... is that not in breach of ''Making money from Free Software''? No, quite the contrary: Open source requires you to allow others to monetize the software; non-commercial clauses make software nonfree. if its not in breach and if you add Ads to the Game will you let us delete t...
- Fri Jun 02, 2023 18:24
- Forum: Mod Releases
- Topic: [Mod] Awards / Achievements [3.2.0] [awards]
- Replies: 225
- Views: 106797
Re: [Mod] Awards / Achievements [3.2.0] [awards]
German native speaker here. "You suck" would be "du saugst" No, that's wrong. Words can have different meanings depending on context. In this context, "suck" means "sucking [at something]" (informally), e.g. being bad at something. "Das nervt!" is a ...
- Thu Jun 01, 2023 17:23
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20939
Re: MTS Editor
Which is a great, but I was asking for a file format specification not an API documentation (totally useless to me as MTSEdit is implemented in C, not in Lua). Well, it is supposed to be both, although the "specification" part is rather brief; the schematic format is simply built on top o...
- Thu Jun 01, 2023 11:39
- Forum: WIP Mods
- Topic: Realistic Trees
- Replies: 10
- Views: 952
Re: Realistic Trees
This would require modifying MTG though since it explicitly checks for node.param2 ~= 1 . Sounds like a failing of MTG, especially with the bitop library present. Well, this feature of MTG is much older than the addition of the bitop library. That said, I can't really blame them for not having this...
- Thu Jun 01, 2023 11:37
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20939
Re: MTS Editor
My only question is, why does it have baked light data? That makes no sense, because you can place schematics in different parts of the world (with different lighting environments). Baked light data is optional and off by default; I push the responsibility of deciding whether it's useful onto the u...
- Thu Jun 01, 2023 08:05
- Forum: WIP Mods
- Topic: Realistic Trees
- Replies: 10
- Views: 952
Re: Realistic Trees
No, this will change place_param2 just fine. The problem is that place_param2 doesn't do what you think it does: It merely changes the default param2 values leaves modes will get when they are placed (by players). The param2 of all existing nodes in the world definitely won't be affected, and mapgen...
- Wed May 31, 2023 11:15
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 496343
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
Thanks for the information. I should have sent out an e-mail to the mailing list now.
- Wed May 31, 2023 10:47
- Forum: Deutsch
- Topic: Unterschied .we und .mts
- Replies: 3
- Views: 681
Re: Unterschied .we und .mts
Es gibt einen wichtigen Unterschied: .mts ist zwar viel kleiner, aber auch weniger mächtig: Im Gegensatz zu .mts unterstützt .we "Metadaten" (wie Inventarinhalte). Ich habe außerdem mein eigenes Schematic-Format (https://github.com/appgurueu/modlib/blob/master/minetest/schematic.lua) entwi...
- Tue May 30, 2023 10:39
- Forum: Deutsch
- Topic: Mod-Kompatibilität und eigene(s) Mod(s)
- Replies: 6
- Views: 957
Re: Mod-Kompatibilität und eigene(s) Mod(s)
Am Besten wir hätten mal wieder eine aktuelle Statistik, welche mods wie oft zumindest an den offenen Servern aktiv sind Ist ein Einzeiler mit jq : curl -s servers.minetest.net/list.json | jq -r '[ .list[] | .mods // [] ] | flatten | .[]' | sort | uniq -c | sort -g . Einfach | grep <modname> anhäng...
- Sun May 28, 2023 12:10
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 496343
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
I've submitted an issue to https://bugs.linux-forks.de/advtrains/ for the use of undocumented texture modifier features (using parentheses instead of escapes inside combine). See the patch: commit 6ba6892666cc4114efc67e1512b37707fbff766c Author: Lars Mueller <appgurulars@gmx.de> Date: Sun May 28 14:...
- Sat May 27, 2023 21:45
- Forum: General Discussion
- Topic: 3 reasons to *not* rename Minetest
- Replies: 36
- Views: 4238
- Fri May 26, 2023 20:38
- Forum: General Discussion
- Topic: 3 reasons to *not* rename Minetest
- Replies: 36
- Views: 4238
- Thu May 25, 2023 10:03
- Forum: Problems
- Topic: Corrupted map.sqlite (MineClone2)
- Replies: 4
- Views: 355
Re: Corrupted map.sqlite (MineClone2)
Sounds like a particularly severe lighting issue. Have you tried mods for fixing light issues such as WorldEdit, which provides a //fixlight chatcommand?
- Wed May 24, 2023 15:04
- Forum: Français
- Topic: Modéliser un collège
- Replies: 5
- Views: 775
Re: Modéliser un collège
Desolee pour mon francais... Est-il possible de supprimer la nuit sous Minetest ? Oui. Il y a un mod: https://content.minetest.net/packages/_Xenon/ptime/. Est-il possible de forcer un terrain plat ? Oui. Choisissez le mapgen "flat". Pour plus tard, comment faire pour que des "élèves i...
- Tue May 23, 2023 08:00
- Forum: General Discussion
- Topic: The best name instead of Minetest is...
- Replies: 219
- Views: 19012
Re: The best name instead of Minetest is...
Wrapper functions? Preserving backwards compatibility is as simple as minetest = voxeltest. The core alias hasn't caused any issues either.
- Sun May 21, 2023 16:40
- Forum: Problems
- Topic: Having problem running Animalia mod on Linux chroot, problem with old kernel?
- Replies: 2
- Views: 259
Re: Having problem running Animalia mod on Linux chroot, problem with old kernel?
Yes. The underlying problem is LuaJIT vs PUC Lua 5.1. ElCeejo is probably testing on LuaJIT, which happily accepts empty ranges - math.random(69, 42) is accepted by LuaJIT just fine, but PUC Lua 5.1 throws. I've now added a trivial commit to strictest to help mod authors find this without having to ...
- Fri May 19, 2023 09:03
- Forum: Modding Discussion
- Topic: How do I measure ABMs vs Nodetimers?
- Replies: 6
- Views: 833
Re: How do I measure ABMs vs Nodetimers?
I believe that the main bottleneck with writing to files will be the disk I/O, especially on HDDs. Luckily we can now move that to a separate thread pretty easily! local path = ... local interval = 42 --[s] local file = io.open(path, "r") local data = assert(minetest.deserialize(file:read&...
- Mon May 15, 2023 11:47
- Forum: Problems
- Topic: How to detect if player's inventory formspec is currently opened?
- Replies: 4
- Views: 434
Re: How to detect if player's inventory formspec is currently opened?
That callback is only invoked when a user submits/closes a formspec, but not when a formspec is opened. Thus it is invoked too late. In fact it may even be invoked after another formspec has been opened due to latency.
- Mon May 15, 2023 07:00
- Forum: News
- Topic: Minetest Privacy Policy
- Replies: 33
- Views: 6740
Re: Minetest Privacy Policy
whats personnel info. Can you add what actually sfarn5 has access to. sfan5 only has access to what your browser / Minetest choose to send. This of course includes your IP address and usually your User Agent (which often includes information such as which Minetest version / Browser version / OS). I...
- Fri May 12, 2023 10:37
- Forum: Problems
- Topic: Hacking - Security
- Replies: 5
- Views: 1446
Re: Hacking - Security
You are confusing hacking and cheating here. "Cheating" is done using a "cheat client" (sometimes misleadingly called a "cracked client" or "hack client"). These clients essentially just break assumptions the server makes. Most strikingly, the server assumes t...
- Sun May 07, 2023 07:56
- Forum: Modding Discussion
- Topic: [poll + discussion] How do you license your screenshot.png files?
- Replies: 5
- Views: 2564
Re: [poll + discussion] How do you license your screenshot.png files?
Are screenshots copyrighted? In most instances, no. Fair use is extremely favorable to most that use and create screenshots. They fall under the 'transformative use' category. - https://screenpal.com/blog/fair-use-and-screenshots/ Yet to be on the safe side (and for good manners), I try to always c...
- Wed May 03, 2023 06:36
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40393
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Claims of engine bugs need proper bug reports to back them up. This wouldn't be the first time a modder blames a mistake on their part on the engine.
- Tue May 02, 2023 17:55
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20939
Re: MTS Editor
For my online_craftguide mod , I solved this by writing a CSM to render these images to texture. This relied on a misc stuff PR , which I then split into store_texture , get_item_defs and a texture modifier / "speedup" PR . All of the PRs are now closed (and would probably have significant...
- Tue May 02, 2023 06:59
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20939
Re: MTS Editor
minetest.encode_png sadly isn't this powerful. All it does is dump a bunch of ARGB8 values in a file in PNG format, that's it. It's trivial to implement in Lua yourself.