Search found 91 matches

by hdastwb
Thu Jun 27, 2013 03:33
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

something needs to be done about kkiasaacs they seem to think its ok to go into other peoples houses and try attacking without asking for permission for PVP then get mad when you ask them to leave they do this when no admin is online so they feel its ok to do whatever they want please handle this i...
by hdastwb
Thu Jun 27, 2013 01:47
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

I wonder if there is any way to apply the protection mod to buckets as well. . .
by hdastwb
Tue Jun 25, 2013 00:47
Forum: Old Mods
Topic: [Mod] Money (or Economy) [201207] [money]
Replies: 122
Views: 60434

I've just put in a pull request to fix a bug where players would use shops linked to nonexistent accounts and crash the server; if this is still in active development, I think it would be a good thing to incorporate in case the playerdata gets lost on someone else's economy server in the future.
by hdastwb
Tue Jun 25, 2013 00:44
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

alright, this should fix our invalid shops problem:

https://github.com/Kotolegokot/minetest ... ney/pull/2
by hdastwb
Mon Jun 24, 2013 20:21
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

I'd like to report whitemuffin. I was mining and I found a large cavern. He asked if he could come. I said No. I don't want him in there and I would kill him if he tried. So he started digging outside of my house trying to reach it. So I killed him. Then he attacked me again and again going so far ...
by hdastwb
Mon Jun 24, 2013 19:03
Forum: General Discussion
Topic: Where do you live?
Replies: 150
Views: 32377

<--
by hdastwb
Mon Jun 24, 2013 13:55
Forum: Mod Releases
Topic: [Mod] Protector [protector]
Replies: 84
Views: 38737

As a note to anyone using protection mods of this sort on servers, it is still possible for hostile players invade buildings by getting on top of their roofs and digging the block under their feet, falling in in the time that it takes for the server to replace the block. Because this is a client-si...
by hdastwb
Sun Jun 23, 2013 01:40
Forum: Mod Releases
Topic: [Mod] Protector [protector]
Replies: 84
Views: 38737

As a note to anyone using protection mods of this sort on servers, it is still possible for hostile players invade buildings by getting on top of their roofs and digging the block under their feet, falling in in the time that it takes for the server to replace the block. Because this is a client-sid...
by hdastwb
Sat Jun 22, 2013 00:45
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245232

Pumpkin plants don't work properly. The tilled ground beneath them eventually turns back into normal dirt, even when it is wet. Maybe it works properly when you put plant=1 in the groups of pumpkin_1 and pumpkin_2 in the pumpkin.lua file: minetest.register_node(":farming:pumpkin_1", (and ...
by hdastwb
Sat Jun 22, 2013 00:15
Forum: Mod Releases
Topic: [Mod] Disable Drowning [no_drowning]
Replies: 17
Views: 8129

PilzAdam wrote:
Inocudom wrote:Does drowning happen even if the enable damage option isn't on?
Ehm... yes. It doesnt really make sense if it wouldnt.
…but I'm assuming that one wouldn't actually take damage from drowning, because getting damaged when damage is disabled makes even less sense.
by hdastwb
Mon Jun 10, 2013 17:35
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

What happened to this server? What happened to the teleporters mod? Why is map saving still disabled? What is going on with the mining?

Is there anything that I can do to help?
by hdastwb
Thu May 30, 2013 21:57
Forum: General Discussion
Topic: leave or not to leave this and the question
Replies: 70
Views: 12941

Whoa, I feel kind of sorry for re-opening this topic now… The way I see it, people have every right to stop maintaining something that they do in their spare time for no pay. And, they have every right to stop hosting their own code as well. Blanking posts is a bit extreme; I think that it would be ...
by hdastwb
Wed May 22, 2013 21:11
Forum: General Discussion
Topic: leave or not to leave this and the question
Replies: 70
Views: 12941

Coding style is important and a reasonable argument to reject a pull request. The contributor should fix his code and request again. Of course, the core devs could always be friendlier to newcomers and help them fix their code, but the core devs are not obliged to do so. I'm sorry for using such a ...
by hdastwb
Wed May 22, 2013 20:58
Forum: News
Topic: [0.4.7] Common dropped
Replies: 8
Views: 8950

Thank goodness! I think the only thing that the common mod system had going for it was that one could save space and effort by sharing mod code between games, but with only one standard set of shared mods the system seemed quite limited.

Just installing mods as parts of games makes a lot more sense.
by hdastwb
Wed May 22, 2013 04:27
Forum: General Discussion
Topic: leave or not to leave this and the question
Replies: 70
Views: 12941

Now look: we're a bloody [ fully configurable freaking game ] and engine. Anything can be changed. DO IT TO IT! English doesn't really have grouping markers, though I think they are really needed in this instance. The game itself is fully configurable and exposes most of the server functionality vi...
by hdastwb
Sun May 19, 2013 00:06
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054693

Image

A lava lake forestry experiment on Menche's Server where the fire mod is disabled…
by hdastwb
Sat May 18, 2013 20:31
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

This server doesn't appear on the public server list any more; I assumed that it was still down. Sorry to anyone who tried to buy stuff from me in the mean time… I lost all of my MESE, but at least all of my buildings, shops, and mine are still there! I think I just found out about the bones mod the...
by hdastwb
Fri Apr 26, 2013 04:19
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054693

http://hdastwb.heliohost.org/quadsmelting.png This is a quad-smelter that I built on Menche's server that distributes the smelting workload over four furnaces in order to drastically speed up the smelting process. Each of the furnaces is kept well-stocked with coal and the lumps are loaded into the...
by hdastwb
Wed Apr 24, 2013 00:37
Forum: Feature Discussion
Topic: Ghosts
Replies: 43
Views: 13213

Aw, heck. Anyways, I've got an idea or two on how it could be done- check for player death, revoke interact, grant fly and noclip. And change the player skin/model. I like the way it was done in the lua, but I really, really don't like the idea of having something that doesn't really disappear or i...
by hdastwb
Mon Apr 22, 2013 21:22
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

While we're on the subject of craft recipes, what is this server's recipe for digilines? I've seen them used on the server, but in the absence of a craft guide I am unsure of how to make them…
by hdastwb
Mon Apr 22, 2013 20:57
Forum: Feature Discussion
Topic: Ghosts
Replies: 43
Views: 13213

Please update this to work with the latest minetest. Latest minetest: https://github.com/minetest/minetest Ghost: https://github.com/hdastwb/minetest/tree/ghost I really like this client and would like it to become part of minetest. If someone has the time, please update this. Thank You It should b...
by hdastwb
Mon Apr 22, 2013 02:11
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

Flying structures must be higher than y=100 (so they don't leave annoying shadows) I've built something at 128 and still got an annoying shadow; I don't think 100 is high enough. At the time of writing, the shadow is still visible at 870, 22, -14 Sokomine has discovered a partial solution by planti...
by hdastwb
Mon Apr 22, 2013 01:11
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186599

Menche wrote:
  • Flying structures must be higher than y=100 (so they don't leave annoying shadows)
I've built something at 128 and still got an annoying shadow; I don't think 100 is high enough.

At the time of writing, the shadow is still visible at 870, 22, -14
by hdastwb
Sun Apr 14, 2013 17:31
Forum: Feature Discussion
Topic: Default Male and Female Skins
Replies: 33
Views: 11674

I think adding female skins is a good idea as long as it doesn't lead to sexual harassment or something like that; I'm not sure how likely that is, but the Internet sometimes has a bad reputation with that sort of thing. Also, I wonder if we should have skins for other ethnicities as well; the Minet...
by hdastwb
Fri Apr 12, 2013 19:25
Forum: General Discussion
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 25890

Ubuntu 12.10 (Quantal) 64-bit mainly; that's the OS that I spend most of my time on and like to develop for. 64-bit Windows 7 occasionally with DirectX; my graphics card (GeForce GT 555M) is one that supports the shutter glasses but only for direct3d. I have a 17-inch Dell XPS. My brother mainly pla...