Search found 91 matches
- Thu Jun 27, 2013 03:33
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
something needs to be done about kkiasaacs they seem to think its ok to go into other peoples houses and try attacking without asking for permission for PVP then get mad when you ask them to leave they do this when no admin is online so they feel its ok to do whatever they want please handle this i...
- Thu Jun 27, 2013 01:47
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
- Tue Jun 25, 2013 00:47
- Forum: Old Mods
- Topic: [Mod] Money (or Economy) [201207] [money]
- Replies: 122
- Views: 60434
- Tue Jun 25, 2013 00:44
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
alright, this should fix our invalid shops problem:
https://github.com/Kotolegokot/minetest ... ney/pull/2
https://github.com/Kotolegokot/minetest ... ney/pull/2
- Mon Jun 24, 2013 20:21
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
I'd like to report whitemuffin. I was mining and I found a large cavern. He asked if he could come. I said No. I don't want him in there and I would kill him if he tried. So he started digging outside of my house trying to reach it. So I killed him. Then he attacked me again and again going so far ...
- Mon Jun 24, 2013 19:03
- Forum: General Discussion
- Topic: Where do you live?
- Replies: 150
- Views: 32377
- Mon Jun 24, 2013 13:55
- Forum: Mod Releases
- Topic: [Mod] Protector [protector]
- Replies: 84
- Views: 38737
As a note to anyone using protection mods of this sort on servers, it is still possible for hostile players invade buildings by getting on top of their roofs and digging the block under their feet, falling in in the time that it takes for the server to replace the block. Because this is a client-si...
- Sun Jun 23, 2013 01:40
- Forum: Mod Releases
- Topic: [Mod] Protector [protector]
- Replies: 84
- Views: 38737
As a note to anyone using protection mods of this sort on servers, it is still possible for hostile players invade buildings by getting on top of their roofs and digging the block under their feet, falling in in the time that it takes for the server to replace the block. Because this is a client-sid...
- Sat Jun 22, 2013 00:45
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245232
- Sat Jun 22, 2013 00:15
- Forum: Mod Releases
- Topic: [Mod] Disable Drowning [no_drowning]
- Replies: 17
- Views: 8129
- Mon Jun 10, 2013 17:35
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
- Thu May 30, 2013 21:57
- Forum: General Discussion
- Topic: leave or not to leave this and the question
- Replies: 70
- Views: 12941
Whoa, I feel kind of sorry for re-opening this topic now… The way I see it, people have every right to stop maintaining something that they do in their spare time for no pay. And, they have every right to stop hosting their own code as well. Blanking posts is a bit extreme; I think that it would be ...
- Wed May 22, 2013 21:11
- Forum: General Discussion
- Topic: leave or not to leave this and the question
- Replies: 70
- Views: 12941
Coding style is important and a reasonable argument to reject a pull request. The contributor should fix his code and request again. Of course, the core devs could always be friendlier to newcomers and help them fix their code, but the core devs are not obliged to do so. I'm sorry for using such a ...
- Wed May 22, 2013 20:58
- Forum: News
- Topic: [0.4.7] Common dropped
- Replies: 8
- Views: 8950
Thank goodness! I think the only thing that the common mod system had going for it was that one could save space and effort by sharing mod code between games, but with only one standard set of shared mods the system seemed quite limited.
Just installing mods as parts of games makes a lot more sense.
Just installing mods as parts of games makes a lot more sense.
- Wed May 22, 2013 04:27
- Forum: General Discussion
- Topic: leave or not to leave this and the question
- Replies: 70
- Views: 12941
Now look: we're a bloody [ fully configurable freaking game ] and engine. Anything can be changed. DO IT TO IT! English doesn't really have grouping markers, though I think they are really needed in this instance. The game itself is fully configurable and exposes most of the server functionality vi...
- Sun May 19, 2013 00:06
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054693
- Sat May 18, 2013 20:31
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
This server doesn't appear on the public server list any more; I assumed that it was still down. Sorry to anyone who tried to buy stuff from me in the mean time… I lost all of my MESE, but at least all of my buildings, shops, and mine are still there! I think I just found out about the bones mod the...
- Fri Apr 26, 2013 04:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054693
http://hdastwb.heliohost.org/quadsmelting.png This is a quad-smelter that I built on Menche's server that distributes the smelting workload over four furnaces in order to drastically speed up the smelting process. Each of the furnaces is kept well-stocked with coal and the lumps are loaded into the...
- Wed Apr 24, 2013 00:37
- Forum: Feature Discussion
- Topic: Ghosts
- Replies: 43
- Views: 13213
Aw, heck. Anyways, I've got an idea or two on how it could be done- check for player death, revoke interact, grant fly and noclip. And change the player skin/model. I like the way it was done in the lua, but I really, really don't like the idea of having something that doesn't really disappear or i...
- Mon Apr 22, 2013 21:22
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
- Mon Apr 22, 2013 20:57
- Forum: Feature Discussion
- Topic: Ghosts
- Replies: 43
- Views: 13213
Please update this to work with the latest minetest. Latest minetest: https://github.com/minetest/minetest Ghost: https://github.com/hdastwb/minetest/tree/ghost I really like this client and would like it to become part of minetest. If someone has the time, please update this. Thank You It should b...
- Mon Apr 22, 2013 02:11
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
Flying structures must be higher than y=100 (so they don't leave annoying shadows) I've built something at 128 and still got an annoying shadow; I don't think 100 is high enough. At the time of writing, the shadow is still visible at 870, 22, -14 Sokomine has discovered a partial solution by planti...
- Mon Apr 22, 2013 01:11
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 186599
- Sun Apr 14, 2013 17:31
- Forum: Feature Discussion
- Topic: Default Male and Female Skins
- Replies: 33
- Views: 11674
I think adding female skins is a good idea as long as it doesn't lead to sexual harassment or something like that; I'm not sure how likely that is, but the Internet sometimes has a bad reputation with that sort of thing. Also, I wonder if we should have skins for other ethnicities as well; the Minet...
- Fri Apr 12, 2013 19:25
- Forum: General Discussion
- Topic: What OS do you use for minetest? (Windows / Mac / Linux)
- Replies: 119
- Views: 25890
Ubuntu 12.10 (Quantal) 64-bit mainly; that's the OS that I spend most of my time on and like to develop for. 64-bit Windows 7 occasionally with DirectX; my graphics card (GeForce GT 555M) is one that supports the shutter glasses but only for direct3d. I have a 17-inch Dell XPS. My brother mainly pla...