Search found 1379 matches

by Stix
Sat Jan 26, 2019 20:57
Forum: General Discussion
Topic: ۞ THE SAM AWARDS 2018 ۞ [Ended]
Replies: 90
Views: 14096

Re: ۞ THE SAM AWARDS 2018 ۞

Best game: capture-the-flag
Best server: Rubenwardy's CTF server
Best mod: not sure...

MineYoshi wrote:Best Game: Voxellar

Best server: Rubenwardy's CTF if it still exists.
It does, i play there quite often sometimes.
by Stix
Sat Jan 26, 2019 18:17
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

DELTA_FORCE wrote:@Stix
Why are you camera clipping
To get screenshots of the hacker after he flew up through the base platform and killed me while i was typing, duh :P.
by Stix
Sat Jan 26, 2019 02:16
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Ugh, hacker just_test is back, this time as Bobbit_worm: https://cdn.pbrd.co/images/HYai6ta.png https://cdn.pbrd.co/images/HYaizN3.png https://cdn.pbrd.co/images/HYaiSD8.png https://cdn.pbrd.co/images/HYaj9cO.png Unfortunately he moved to fast for me to get a screenie with his name, but you could pr...
by Stix
Wed Jan 23, 2019 00:57
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1856
Views: 333984

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

Also can anyone tell me which direction from spawn has the closest unclaimed land? I went down one direction for 30 mins without finding any. Well, it should be down. Barely anybody builds underground. idk why it took you 30 minutes, maybe you need a better pickaxe. LOL! I didn't dig down (nor do i...
by Stix
Tue Jan 22, 2019 16:34
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1856
Views: 333984

Re: [Server] Just Test Tribute (NYE Countdown Celebration!)

I't would be nice if there was an option when collecting bones to gather the bone but drop all its contents on the ground. It gets extremely tiring to drag and drop all unwanted items out before collecting it, made worse by the fact that most bones near spawn are underwater. Fortunately i didn't hav...
by Stix
Mon Jan 21, 2019 21:06
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Player unNamed_567 was caught noclipping through blocks (this screenshot is after i killed him while he was still in a bock): Image
by Stix
Sun Jan 20, 2019 02:57
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 53261

Re: Maps for Capture the Flag mega-topic

It'd be nice if someone created a map with this: https://forum.minetest.net/viewtopic.php?f=12&t=7304&start=25#p152287 or this: https://forum.minetest.net/viewtopic.php?f=12&t=7304&start=150#p323686 or this: https://forum.minetest.net/viewtopic.php?f=12&t=7304&start=175#p3243...
by Stix
Thu Jan 17, 2019 17:14
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Those months ago, I was told to stop taking the smg out of the chest and trashing it, and I kept to that. I wasn't told that I had to take it back to the chest if I found it. Another way to keep it from your wasteful teammates is hiding it in a furnace somewhere, or hide it in a hole where it will ...
by Stix
Thu Jan 17, 2019 16:52
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

@Waterbug, if your going to reply to what i have to say, then take in consideration everything i said, not just one cherry-picked sentence...
by Stix
Thu Jan 17, 2019 16:01
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I already agreed to stop trashing smgs when I find them, and DVD acknowledged this. I got banned. Really? what was the ban message o_O. Even if you trashed smg's i think it's a petty reason to ban someone. Think of it this way: half the time when you find a smg theres noone on your team who wont do...
by Stix
Tue Jan 15, 2019 16:37
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 53261

Re: Maps for Capture the Flag mega-topic

Hello I made new map. it's called River valley. It has some hills, valleys and some rivers. There is a big island with no trees in the middle. You spawn with stone sword, wooden pick and 3 torches. I tested map in CTF game and made some screenshots: https://i.ibb.co/26LPs9W/River-valley.png https:/...
by Stix
Mon Jan 14, 2019 20:41
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 53261

Re: Maps for Capture the Flag mega-topic

The terrain looks too flat to me, imo the most interesting fights happen on maps with varied terrain (like the Desert spikes map that people for some reason hate on). Its also nice to have some trees and small structures at mid for some cover to make ambushing easier and keeping things interesting. ...
by Stix
Sun Jan 13, 2019 23:13
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32947

Re: Post your code!

I edited my previous program to fix some bugs and colorize the health status information. Example: High-health = colorize green. Medium-health = colorize yellow. Low-health = colorize red. And here's the updated source-code: #include <stdio.h> #include <string.h> #include <stdlib.h> #define RED &quo...
by Stix
Sun Jan 13, 2019 19:03
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

For all the hum-bustle on the CTF-discord channel, things have become pretty quiet here...

/*goes back to "post your code" forum-topic...*/
by Stix
Sun Jan 13, 2019 00:58
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32947

Re: Post your code!

I made my biggest program yet, it's basically the combinations of my text-adventure and fighting game's and might even be considered fun: #include <stdio.h> #include <string.h> #include <stdlib.h> int hunger; int food; int thirst; int water; int medkit; int day; int choice; int amount; int turn; int...
by Stix
Sat Jan 12, 2019 01:58
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

main() { while(happy == true) printf("\nCongratulations Aurika!"); return(0); } You're repetitively congratulating Aurika until you become unhappy. Aurika's going to get fed up of you. :P #include <stdio.h> //gotta include em' standard input/output libraries, for obvious reasons... int va...
by Stix
Fri Jan 11, 2019 20:22
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32947

Re: Post your code!

This is a simple text-based fighting game i cooked up today, it's probably my most complicated program so-far: #include <stdio.h> #include <string.h> #include <stdlib.h> /*********************************************************************** * A text-based and turn-based simple fighting game. * * *...
by Stix
Fri Jan 11, 2019 01:00
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32947

Re: Post your code!

I dedicated some of my time programming today in improving my program 3 posts up. Among other things ive corrected several bugs, added a way to win, and have been making the code more flexible and less hard-coded: #include <stdio.h> #include <string.h> int hunger; int thirst; int day; int water; int...
by Stix
Thu Jan 10, 2019 21:08
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

main()
{
while(happy == true)
printf("\nCongratulations Aurika!");

return(0);
}
by Stix
Wed Jan 09, 2019 19:45
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 32947

Re: Post your code!

Ive been leaning C and created a simple and crappy terminal-based text-adventure game: #include <stdio.h> #include <string.h> int hunger; int thirst; int day; int status; int choice; int water; int fooditems; char current_sit[100]; int drink() //Defining the function 'drink'. { if(water < 1) printf(...
by Stix
Tue Jan 01, 2019 22:30
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

My hacks have been exposed!: Image Image Image
by Stix
Mon Dec 24, 2018 16:04
Forum: Servers
Topic: [server] hightime hardcore survivor
Replies: 37
Views: 8973

Re: [server] hightime hardcore survivor

Nice updates, i was finally able to make my steel boots! Unfortunately i probably won't be able to play minetest for a while due to school. Just clarifying that so you know im not just bored with your server (which id love to play on more!). :P
by Stix
Mon Dec 24, 2018 15:58
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I just wanted to clarify (actually greenie bugged me to do it) that my sister, green_monster doesn't have many alts, and they just started on CTF. But since they share an ip address with me (and i have a ton of alts!) it shows up as that. Also, players dugger2, CatsMeow (plus their squishy + random ...
by Stix
Sun Dec 23, 2018 15:53
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2234
Views: 289939

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

@DVD while i think we all find loulicats extreme cowardice annoying, you have to admit they are extremely good at getting away. A certain match of skywars on a minigame server comes to mind where it was only me and loulicats left, and they were able to keep away from me for 30 mins!
by Stix
Sat Dec 22, 2018 16:42
Forum: Servers
Topic: [server] hightime hardcore survivor
Replies: 37
Views: 8973

Re: [server] hightime hardcore survivor

Some thoughts after playing the server: #1: Survival is too easy, i never was once in fear of my life. Suggestion: buff all hostile mobs, make the trapped sandstone in the pyramids blend in more, reduce stack size to default, make treasure chests harder to find (ideally under a layer of dirt), and r...