Search found 922 matches
- Mon Apr 11, 2016 14:55
- Forum: Modding Discussion
- Topic: help for mod![solved]
- Replies: 12
- Views: 1462
Re: help for mod!
You are using mobs_redo, right? Replace "snapper:register_mob" with "mobs:register_mob". Also check if it has mobs_redo added to depends.txt
- Mon Apr 11, 2016 03:23
- Forum: Mod Releases
- Topic: [Mod] hidden quicksand [trapsand]
- Replies: 6
- Views: 2178
- Sun Apr 10, 2016 04:29
- Forum: Español
- Topic: (RESUELTO)[Instalacion]Instalar Minetest en Canaima?
- Replies: 12
- Views: 5178
Re: [Instalacion]Instalar Minetest en Canaima?
No, no hay problema, mi error :p
- Sat Apr 09, 2016 18:34
- Forum: Español
- Topic: (RESUELTO)[Instalacion]Instalar Minetest en Canaima?
- Replies: 12
- Views: 5178
Re: [Instalacion]Instalar Minetest en Canaima?
en realidad no se En vez de hacerlo esperar con una respuesta que tal vez no va a llegar, mejor le dices que no sabes asi lo puede buscar el mismo y no pierde tiempo. En todo caso, segun lo que leo, Canaima esta basado en debian, asi que esto deberia funcionar: https://forum.minetest.net/viewtopic....
- Sat Apr 09, 2016 15:05
- Forum: Feature Discussion
- Topic: Invisible privilege?
- Replies: 10
- Views: 1467
Re: Invisible privilege?
Cool stuff. This would require an option to bind any key from the keyboard to enable-disable options from minetest.conf while playing (like it does with fly-fast-noclip), which requires modifications to the engine, iirc.
Re: Amhi
Thanks DI3
- Sat Apr 09, 2016 01:32
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068708
Re: Post your screenshots!
Another amazing mapgen, that's what it is.
viewtopic.php?f=9&t=14348
viewtopic.php?f=9&t=14348
- Fri Apr 08, 2016 20:01
- Forum: Problems
- Topic: [Solved]I can't connect server
- Replies: 16
- Views: 2417
Re: [Solved]I can't connect server
MineYoshi stop acting like you know or provided the fix, this happened in my server and DI3HARD139 and I fixed it.
You need to delete the player files or/and the slice of auth.txt of the user that has the problem. All this needs to be done by the host.
You need to delete the player files or/and the slice of auth.txt of the user that has the problem. All this needs to be done by the host.
- Fri Apr 08, 2016 16:50
- Forum: Game Releases
- Topic: [Game] rpgtest [git][rpgtest]
- Replies: 409
- Views: 124132
Re: [Game] rpgtest [git][rpg][mmo][rpgtest]
Thanks a lot for adding listrings cd2! Your subgame is looking great
- Fri Apr 08, 2016 02:23
- Forum: WIP Mods
- Topic: [Mod] Visible damage/HP loss [1.0][damaged]
- Replies: 10
- Views: 2885
Re: [Mod] Visible damage/HP loss [1.0][damaged]
This one had a link but pinkysnowman deleted it. I thought I had a copy but I might have deleted it.
- Thu Apr 07, 2016 18:31
- Forum: Mod Releases
- Topic: [Mod] Bows with arrows V2 [bows]
- Replies: 105
- Views: 47477
Re: [Mod] Bows 0.6 [bows]
Keep the collision-glitched arrows, they look good.
Make the entity only a cube at the tip of the arrow, so it will only collide with that part. Maybe that will help
Make the entity only a cube at the tip of the arrow, so it will only collide with that part. Maybe that will help
- Thu Apr 07, 2016 18:27
- Forum: Game Releases
- Topic: [Game] Voxellar release [2.0]
- Replies: 249
- Views: 57433
Re: Voxellar 0.7 FINALY
Use nssm, don't worry about what MineYoshi is saying. Your subgame is looking good, don't mess up by not adding something you really want to.
- Mon Apr 04, 2016 17:59
- Forum: Modding Discussion
- Topic: How to remove hitbox?
- Replies: 8
- Views: 954
Re: How to remove hitbox?
Napiophelios, I think he's talking about making the hitbox for an specific entity invisible when trying to point at it, but still hit-able
- Sat Apr 02, 2016 18:05
- Forum: Feature Discussion
- Topic: Sneak LIKE IN MINECRAFT
- Replies: 18
- Views: 3639
Re: Sneak LIKE IN MINECRAFT
We have block fall prevention with sneak here too, so I don't think that's what he's trying to say.
- Sat Apr 02, 2016 14:54
- Forum: Problems
- Topic: [Solved]I can't connect server
- Replies: 16
- Views: 2417
Re: I cant connected server
orange: Go to your Minetest directory and delete the folder named "cache". Tell me if this solves your problem.
- Sat Apr 02, 2016 00:13
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126979
Re: [Mod] X-Decor [git] [xdecor]
Why? It's great stuff...jp wrote:Well, I'm aborting the showcase idea : actually you can just drop your items and place a woodframed glass at the same position. And you get an item showcase.
- Sat Apr 02, 2016 00:10
- Forum: Feature Discussion
- Topic: Sneak LIKE IN MINECRAFT
- Replies: 18
- Views: 3639
Re: Sneak LIKE IN MINECRAFT
Don't you dare challenge the potato hand!benrob0329 wrote: Sheesh, that hand texture was ugly!
And lets not forget about the diamonds, they are cyan in MC so they are cyan here too, when they are white/clear irl.AnxiousInfusion wrote:...
- Fri Apr 01, 2016 02:16
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126979
Re: [Mod] X-Decor [git] [xdecor]
That's exactly why I want an obsidian glass version hehe...jp wrote:The obsidian glass texture is a mistake IMO. The absence of stripes does not help to have a "glassy" appareance and it leads to have invisible walls/floors when glass is connected.Dragonop wrote:What about a version with obsidian glass?
- Thu Mar 31, 2016 11:34
- Forum: Problems
- Topic: problem with new chat
- Replies: 8
- Views: 1267
Re: new chat problem
I can confirm. In the meantime, I got a way to make the chat scroll with you for at least some minutes until it happens again: Open chat, hold page down key until you reach bottom, when you reach the bottom, use the scroll wheel on your mouse and try to scroll down even more. Now it shoul "work...
- Thu Mar 31, 2016 11:30
- Forum: General Discussion
- Topic: Hey! Googler reporting to the forums!
- Replies: 10
- Views: 1044
Re: Hey! Googler reporting to the forums!
Welcome, enjoy your stay :-)
- Wed Mar 30, 2016 18:53
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 126979
Re: [Mod] X-Decor [git] [xdecor]
I like it too, would use. What about a version with obsidian glass? I don't like the stripes in the glass because it takes attention from the item that's inside (ofc the framed glass version is good too)
+1
+1
- Wed Mar 30, 2016 16:27
- Forum: News
- Topic: [0.4.14] Spring release, announcing feature freeze
- Replies: 171
- Views: 46579
Re: [0.4.14] Spring release, announcing feature freeze
i hope is got the ability to mod in linked worlds. for portals to another dimension A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible) To do this properly we would need to have a ...
- Mon Mar 28, 2016 21:59
- Forum: Problems
- Topic: Starting problem [solved]
- Replies: 11
- Views: 1355
Re: Starting problem
It will only give an error if the mod doesn't has a mod.conf file with
inside it.
Code: Select all
name = modname
- Sun Mar 27, 2016 14:06
- Forum: Servers
- Topic: [Server][Game] Extreme Survival
- Replies: 669
- Views: 116296
Re: Extreme Survival Minetest server
"2016-03-26 13:02:51: ACTION[Server]: CHAT: <rnd> no tnt wont destroy protected stuff 2016-03-26 13:02:57: ACTION[Server]: snowflake places node tnt:tnt at (107,7,-209)" Lmao. From my point of view, snowflake, you should be banned. "2016-03-26 13:08:01: ACTION[Server]: CHAT: <snowflak...
- Sat Mar 26, 2016 22:00
- Forum: News
- Topic: [0.4.14] Spring release, announcing feature freeze
- Replies: 171
- Views: 46579
Re: [0.4.14] Spring release, announcing feature freeze
i hope is got the ability to mod in linked worlds. for portals to another dimension A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible) To do this properly we would need to have a ...