Search found 922 matches

by Dragonop
Mon Apr 11, 2016 14:55
Forum: Modding Discussion
Topic: help for mod![solved]
Replies: 12
Views: 1462

Re: help for mod!

You are using mobs_redo, right? Replace "snapper:register_mob" with "mobs:register_mob". Also check if it has mobs_redo added to depends.txt
by Dragonop
Mon Apr 11, 2016 03:23
Forum: Mod Releases
Topic: [Mod] hidden quicksand [trapsand]
Replies: 6
Views: 2178

Re: [Mod] hidden quicksand [trapsand]

Bump.
by Dragonop
Sun Apr 10, 2016 04:29
Forum: Español
Topic: (RESUELTO)[Instalacion]Instalar Minetest en Canaima?
Replies: 12
Views: 5178

Re: [Instalacion]Instalar Minetest en Canaima?

No, no hay problema, mi error :p
by Dragonop
Sat Apr 09, 2016 18:34
Forum: Español
Topic: (RESUELTO)[Instalacion]Instalar Minetest en Canaima?
Replies: 12
Views: 5178

Re: [Instalacion]Instalar Minetest en Canaima?

en realidad no se En vez de hacerlo esperar con una respuesta que tal vez no va a llegar, mejor le dices que no sabes asi lo puede buscar el mismo y no pierde tiempo. En todo caso, segun lo que leo, Canaima esta basado en debian, asi que esto deberia funcionar: https://forum.minetest.net/viewtopic....
by Dragonop
Sat Apr 09, 2016 15:05
Forum: Feature Discussion
Topic: Invisible privilege?
Replies: 10
Views: 1467

Re: Invisible privilege?

Cool stuff. This would require an option to bind any key from the keyboard to enable-disable options from minetest.conf while playing (like it does with fly-fast-noclip), which requires modifications to the engine, iirc.
by Dragonop
Sat Apr 09, 2016 15:01
Forum: Servers
Topic: Amhi
Replies: 374
Views: 65182

Re: Amhi

Thanks DI3
by Dragonop
Sat Apr 09, 2016 01:32
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068708

Re: Post your screenshots!

Another amazing mapgen, that's what it is.
viewtopic.php?f=9&t=14348
by Dragonop
Fri Apr 08, 2016 20:01
Forum: Problems
Topic: [Solved]I can't connect server
Replies: 16
Views: 2417

Re: [Solved]I can't connect server

MineYoshi stop acting like you know or provided the fix, this happened in my server and DI3HARD139 and I fixed it.
You need to delete the player files or/and the slice of auth.txt of the user that has the problem. All this needs to be done by the host.
by Dragonop
Fri Apr 08, 2016 16:50
Forum: Game Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 409
Views: 124132

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Thanks a lot for adding listrings cd2! Your subgame is looking great
by Dragonop
Fri Apr 08, 2016 02:23
Forum: WIP Mods
Topic: [Mod] Visible damage/HP loss [1.0][damaged]
Replies: 10
Views: 2885

Re: [Mod] Visible damage/HP loss [1.0][damaged]

This one had a link but pinkysnowman deleted it. I thought I had a copy but I might have deleted it.
by Dragonop
Thu Apr 07, 2016 18:31
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 105
Views: 47477

Re: [Mod] Bows 0.6 [bows]

Keep the collision-glitched arrows, they look good.
Make the entity only a cube at the tip of the arrow, so it will only collide with that part. Maybe that will help
by Dragonop
Thu Apr 07, 2016 18:27
Forum: Game Releases
Topic: [Game] Voxellar release [2.0]
Replies: 249
Views: 57433

Re: Voxellar 0.7 FINALY

Use nssm, don't worry about what MineYoshi is saying. Your subgame is looking good, don't mess up by not adding something you really want to.
by Dragonop
Mon Apr 04, 2016 17:59
Forum: Modding Discussion
Topic: How to remove hitbox?
Replies: 8
Views: 954

Re: How to remove hitbox?

Napiophelios, I think he's talking about making the hitbox for an specific entity invisible when trying to point at it, but still hit-able
by Dragonop
Sat Apr 02, 2016 18:05
Forum: Feature Discussion
Topic: Sneak LIKE IN MINECRAFT
Replies: 18
Views: 3639

Re: Sneak LIKE IN MINECRAFT

We have block fall prevention with sneak here too, so I don't think that's what he's trying to say.
by Dragonop
Sat Apr 02, 2016 14:54
Forum: Problems
Topic: [Solved]I can't connect server
Replies: 16
Views: 2417

Re: I cant connected server

orange: Go to your Minetest directory and delete the folder named "cache". Tell me if this solves your problem.
by Dragonop
Sat Apr 02, 2016 00:13
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126979

Re: [Mod] X-Decor [git] [xdecor]

jp wrote:Well, I'm aborting the showcase idea : actually you can just drop your items and place a woodframed glass at the same position. And you get an item showcase.
Why? It's great stuff...
by Dragonop
Sat Apr 02, 2016 00:10
Forum: Feature Discussion
Topic: Sneak LIKE IN MINECRAFT
Replies: 18
Views: 3639

Re: Sneak LIKE IN MINECRAFT

benrob0329 wrote: Sheesh, that hand texture was ugly!
Don't you dare challenge the potato hand!
AnxiousInfusion wrote:...
And lets not forget about the diamonds, they are cyan in MC so they are cyan here too, when they are white/clear irl.
by Dragonop
Fri Apr 01, 2016 02:16
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126979

Re: [Mod] X-Decor [git] [xdecor]

jp wrote:
Dragonop wrote:What about a version with obsidian glass?
The obsidian glass texture is a mistake IMO. The absence of stripes does not help to have a "glassy" appareance and it leads to have invisible walls/floors when glass is connected.
That's exactly why I want an obsidian glass version hehe...
by Dragonop
Thu Mar 31, 2016 11:34
Forum: Problems
Topic: problem with new chat
Replies: 8
Views: 1267

Re: new chat problem

I can confirm. In the meantime, I got a way to make the chat scroll with you for at least some minutes until it happens again: Open chat, hold page down key until you reach bottom, when you reach the bottom, use the scroll wheel on your mouse and try to scroll down even more. Now it shoul "work...
by Dragonop
Thu Mar 31, 2016 11:30
Forum: General Discussion
Topic: Hey! Googler reporting to the forums!
Replies: 10
Views: 1044

Re: Hey! Googler reporting to the forums!

Welcome, enjoy your stay :-)
by Dragonop
Wed Mar 30, 2016 18:53
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 126979

Re: [Mod] X-Decor [git] [xdecor]

I like it too, would use. What about a version with obsidian glass? I don't like the stripes in the glass because it takes attention from the item that's inside (ofc the framed glass version is good too)
+1
by Dragonop
Wed Mar 30, 2016 16:27
Forum: News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 171
Views: 46579

Re: [0.4.14] Spring release, announcing feature freeze

i hope is got the ability to mod in linked worlds. for portals to another dimension A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible) To do this properly we would need to have a ...
by Dragonop
Mon Mar 28, 2016 21:59
Forum: Problems
Topic: Starting problem [solved]
Replies: 11
Views: 1355

Re: Starting problem

It will only give an error if the mod doesn't has a mod.conf file with

Code: Select all

name = modname
inside it.
by Dragonop
Sun Mar 27, 2016 14:06
Forum: Servers
Topic: [Server][Game] Extreme Survival
Replies: 669
Views: 116296

Re: Extreme Survival Minetest server

"2016-03-26 13:02:51: ACTION[Server]: CHAT: <rnd> no tnt wont destroy protected stuff 2016-03-26 13:02:57: ACTION[Server]: snowflake places node tnt:tnt at (107,7,-209)" Lmao. From my point of view, snowflake, you should be banned. "2016-03-26 13:08:01: ACTION[Server]: CHAT: <snowflak...
by Dragonop
Sat Mar 26, 2016 22:00
Forum: News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 171
Views: 46579

Re: [0.4.14] Spring release, announcing feature freeze

i hope is got the ability to mod in linked worlds. for portals to another dimension A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible) To do this properly we would need to have a ...