Ok, i will do some changes and upload a new creation then.
Thanks for all the feedback
Search found 747 matches
- Fri Mar 08, 2013 13:10
- Forum: General Discussion
- Topic: How about: A Minetest lettering
- Replies: 7
- Views: 2245
- Fri Mar 08, 2013 13:07
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
- Fri Mar 08, 2013 12:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063320
- Fri Mar 08, 2013 12:53
- Forum: Mod Releases
- Topic: [Mod] Flintstone [0.2 beta] [flint]
- Replies: 11
- Views: 8715
[Mod] Flintstone [0.2 beta] [flint]
This little mod introduces Flintstone to Minetest. Flintstone is droped by Gravel when digged with a chance of 10%. It is needed for crafting a lighter, which is used to place fire. A Lighter can be used 65 times until it breaks. Screenshot: https://dl.dropbox.com/s/m34wev7takmd7m2/flint_screen.png ...
- Thu Mar 07, 2013 21:37
- Forum: General Discussion
- Topic: How about: A Minetest lettering
- Replies: 7
- Views: 2245
How about: A Minetest lettering
Hi everyone, I considered how it would be possible to make Minetest more popular. After thinking a while I had the Idea to make a lettering, that can maybe be more recognised than a logo. UPDATE: https://dl.dropbox.com/s/qawelniwujhcg3k/logo_test_4_3.png old version: https://dl.dropbox.com/s/prei9df...
- Thu Mar 07, 2013 17:50
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
your code is very like mine: solving a problem in 5 steps instead of 2 What you exactly mean? For playing the sounds, the Trapdoor...? And what are the 3 steps I can remove? Improvement is always welcome :) it's not exactly 5 or 2 or 3. just random numbers i came up with. and i don't have the knowl...
- Thu Mar 07, 2013 17:19
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Thu Mar 07, 2013 17:18
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Thu Mar 07, 2013 15:40
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
Maybe put it in a git server, is easy for update. :D Will keep in mind, but don't have any experience with git(hub) yet ;) I found a bug... If you dig a opened trapdoor (I know, is hard to do it) the trapdoor disappear. Thanks, will be fixed as soon as possible! EDIT: Fixed in 1.2.1 or if you using...
- Thu Mar 07, 2013 13:52
- Forum: Mod Releases
- Topic: [Mod] Fences [1.0] [fences]
- Replies: 22
- Views: 15023
[Mod] Fences [1.0] [fences]
Hi everyone, this mod implements Fences like known from Minecraft. Differences (to default Fence): - new look - connects to a neighbour Block - introduces Fencegates - NEW: impossible to jump over Fence and closed Fencegate Screenshot: https://dl.dropbox.com/s/gc0c63sahydfdl5/fences_1.png Although t...
- Thu Mar 07, 2013 12:34
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
- Mon Mar 04, 2013 18:27
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
Glowstone is a light node, so it would need a torch. But that recipe seems fine! Here is the glowstone house i made: https://dl.dropbox.com/u/102401091/screenshot_858456849.png Look's great at night dosen't it? Yeah, it looks cool. I will update the recipe as soon as posible, also improve the textu...
- Mon Mar 04, 2013 18:19
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Mon Mar 04, 2013 04:19
- Forum: WIP Mods
- Topic: Where is the mistake?
- Replies: 7
- Views: 1801
- Sun Mar 03, 2013 21:53
- Forum: WIP Mods
- Topic: Where is the mistake?
- Replies: 7
- Views: 1801
4aiman wrote:One question: do you set this nodeboxes with values, or by using variables which were assigned beforehand?
with values, so here it is set like this:
Code: Select all
selection_box = {
type = "fixed",
fixed = {-0.5, -1.5, -0.5, 0.5, 0.5, -0.5+1.5/16}
},
- Sun Mar 03, 2013 21:28
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
Nice mod BlockMen! I was playing around with your mod, next thing you know im building a glowstone house in my creative world :) Really nice mod, I would also like to suggest a different recipe. Change your current one with this: C= Cobblestone T= Torch M= Mese C C T C C OR use this! M MTM M -Josh ...
- Sun Mar 03, 2013 21:21
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Sun Mar 03, 2013 21:16
- Forum: WIP Mods
- Topic: Where is the mistake?
- Replies: 7
- Views: 1801
Where is the mistake?
Hi everyone, I'm having a little problem with a selectionbox and after playing around a while i don't find my mistake. So here's the problem: The selectionbox off the nodebox(top-part of door) should be set to the nodebox below. Otherway round (so from the lower to the upper) it works fine, but this...
- Sun Mar 03, 2013 02:24
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
- Sun Mar 03, 2013 02:08
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
[Mod] Doors mod [1.3] [doors]
This mod improves the default doors and adds sound effects for opening and closing a door. Futhermore it adds glass doors (normal and obsidian) and trapdoor. Screenshot: https://dl.dropbox.com/s/u2k8t092vbhddyw/doors_trapdoor.png Recipes: Glassdoor: Trapdoor: glass glass - wood wood wood glass glass...
- Fri Mar 01, 2013 19:35
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
- Fri Mar 01, 2013 18:22
- Forum: Mod Releases
- Topic: [Mod] Glowstone [1.2] [glowstone]
- Replies: 29
- Views: 12166
[Mod] Glowstone [1.2] [glowstone]
Hi everyone, I made a simple mod that implements "Glowstone". It's crafted like that: stone stone stone stone mese_crystal stone -> Output: 4 "Glowstone" stone stone stone Glowstones can placed anywhere and be used as alternative light source with a little higher lightlevel than ...