Search found 747 matches

by BlockMen
Fri Mar 08, 2013 13:10
Forum: General Discussion
Topic: How about: A Minetest lettering
Replies: 7
Views: 2245

Ok, i will do some changes and upload a new creation then.

Thanks for all the feedback ;)
by BlockMen
Fri Mar 08, 2013 13:07
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

Have a free texture: http://i.imgur.com/lQ8746g.png Thanks, looks not bad: https://dl.dropbox.com/s/rbajyx29tldfjy5/glowstone_diff_text.png But I will keep my texture ;) Who want's use Jordach's Texture, download it, rename it to "glowstone_block.png" and copy it to ~/ minetest-game-folde...
by BlockMen
Fri Mar 08, 2013 12:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2063320

cisoun wrote:Image
Image

Looks awesome! You should have post it here too ;)
by BlockMen
Fri Mar 08, 2013 12:53
Forum: Mod Releases
Topic: [Mod] Flintstone [0.2 beta] [flint]
Replies: 11
Views: 8715

[Mod] Flintstone [0.2 beta] [flint]

This little mod introduces Flintstone to Minetest. Flintstone is droped by Gravel when digged with a chance of 10%. It is needed for crafting a lighter, which is used to place fire. A Lighter can be used 65 times until it breaks. Screenshot: https://dl.dropbox.com/s/m34wev7takmd7m2/flint_screen.png ...
by BlockMen
Thu Mar 07, 2013 21:37
Forum: General Discussion
Topic: How about: A Minetest lettering
Replies: 7
Views: 2245

How about: A Minetest lettering

Hi everyone, I considered how it would be possible to make Minetest more popular. After thinking a while I had the Idea to make a lettering, that can maybe be more recognised than a logo. UPDATE: https://dl.dropbox.com/s/qawelniwujhcg3k/logo_test_4_3.png old version: https://dl.dropbox.com/s/prei9df...
by BlockMen
Thu Mar 07, 2013 17:50
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

your code is very like mine: solving a problem in 5 steps instead of 2 What you exactly mean? For playing the sounds, the Trapdoor...? And what are the 3 steps I can remove? Improvement is always welcome :) it's not exactly 5 or 2 or 3. just random numbers i came up with. and i don't have the knowl...
by BlockMen
Thu Mar 07, 2013 17:19
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

Version 1.2.1 and Version 1.2.2 (for Minetest 0.4.5) released.

Changelog:
-changed using to rightclick for trapdoors
-support for Minetest 0.4.5 (Vers. 1.2.2 only)
-Bugfixes: Trapdoor does not disappear anymore when digged opend
by BlockMen
Thu Mar 07, 2013 17:18
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

Mito551 wrote:your code is very like mine: solving a problem in 5 steps instead of 2
What you exactly mean? For playing the sounds, the Trapdoor...?

And what are the 3 steps I can remove? Improvement is always welcome :)
by BlockMen
Thu Mar 07, 2013 15:40
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

Maybe put it in a git server, is easy for update. :D Will keep in mind, but don't have any experience with git(hub) yet ;) I found a bug... If you dig a opened trapdoor (I know, is hard to do it) the trapdoor disappear. Thanks, will be fixed as soon as possible! EDIT: Fixed in 1.2.1 or if you using...
by BlockMen
Thu Mar 07, 2013 13:52
Forum: Mod Releases
Topic: [Mod] Fences [1.0] [fences]
Replies: 22
Views: 15023

[Mod] Fences [1.0] [fences]

Hi everyone, this mod implements Fences like known from Minecraft. Differences (to default Fence): - new look - connects to a neighbour Block - introduces Fencegates - NEW: impossible to jump over Fence and closed Fencegate Screenshot: https://dl.dropbox.com/s/gc0c63sahydfdl5/fences_1.png Although t...
by BlockMen
Thu Mar 07, 2013 12:34
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

Version 1.1 released

Changelog:
-improved texture
-changed recipe (every kind of stone can used now)
by BlockMen
Mon Mar 04, 2013 18:27
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

Glowstone is a light node, so it would need a torch. But that recipe seems fine! Here is the glowstone house i made: https://dl.dropbox.com/u/102401091/screenshot_858456849.png Look's great at night dosen't it? Yeah, it looks cool. I will update the recipe as soon as posible, also improve the textu...
by BlockMen
Mon Mar 04, 2013 18:19
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

Update to V1.2: adds Trapdoors.
by BlockMen
Mon Mar 04, 2013 04:19
Forum: WIP Mods
Topic: Where is the mistake?
Replies: 7
Views: 1801

I found a workaround for the moment: When using a nodebox ({0.4, -0.5, -0.5, 0.5, 0.5, 0.5}) and 2nd identical nodebox above, following selectionbox is useable, but draws an unwanted line at bottom (y1=-0.3) selection_box = { type = "fixed", fixed = {{0.5, -0.5, -0.5, 0.5, -0.5, 0.5},{0.4,...
by BlockMen
Sun Mar 03, 2013 21:53
Forum: WIP Mods
Topic: Where is the mistake?
Replies: 7
Views: 1801

4aiman wrote:One question: do you set this nodeboxes with values, or by using variables which were assigned beforehand?

with values, so here it is set like this:

Code: Select all

selection_box = {
            type = "fixed",
            fixed = {-0.5, -1.5, -0.5, 0.5, 0.5, -0.5+1.5/16}
        },
by BlockMen
Sun Mar 03, 2013 21:28
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

Nice mod BlockMen! I was playing around with your mod, next thing you know im building a glowstone house in my creative world :) Really nice mod, I would also like to suggest a different recipe. Change your current one with this: C= Cobblestone T= Torch M= Mese C C T C C OR use this! M MTM M -Josh ...
by BlockMen
Sun Mar 03, 2013 21:21
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

Thanks for all the feedback btw!

Likwid H-Craft wrote:It works not bad the sound.

But I should recommend have iron sound something Iron rated.
You mean for iron doors? Good idea ;)

Inocudom wrote:Will you make sounds for the doors of the homedecor mod?
I will check if i can add this ;)
by BlockMen
Sun Mar 03, 2013 21:16
Forum: WIP Mods
Topic: Where is the mistake?
Replies: 7
Views: 1801

Where is the mistake?

Hi everyone, I'm having a little problem with a selectionbox and after playing around a while i don't find my mistake. So here's the problem: The selectionbox off the nodebox(top-part of door) should be set to the nodebox below. Otherway round (so from the lower to the upper) it works fine, but this...
by BlockMen
Sun Mar 03, 2013 02:24
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

Yes, I have ;)
Nice! I had not noticed you already have glowstone in your project :D
by BlockMen
Sun Mar 03, 2013 02:08
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 33652

[Mod] Doors mod [1.3] [doors]

This mod improves the default doors and adds sound effects for opening and closing a door. Futhermore it adds glass doors (normal and obsidian) and trapdoor. Screenshot: https://dl.dropbox.com/s/u2k8t092vbhddyw/doors_trapdoor.png Recipes: Glassdoor: Trapdoor: glass glass - wood wood wood glass glass...
by BlockMen
Fri Mar 01, 2013 19:35
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

lkjoel wrote:Nice! :D
Thanks. I have seen that you are developing a Nether, so maybe you can implement it ;)
artur99 wrote:+1
It would be nice if there'd be more types of this stone...
Thanks, will keep in mind ;)
by BlockMen
Fri Mar 01, 2013 18:22
Forum: Mod Releases
Topic: [Mod] Glowstone [1.2] [glowstone]
Replies: 29
Views: 12166

[Mod] Glowstone [1.2] [glowstone]

Hi everyone, I made a simple mod that implements "Glowstone". It's crafted like that: stone stone stone stone mese_crystal stone -> Output: 4 "Glowstone" stone stone stone Glowstones can placed anywhere and be used as alternative light source with a little higher lightlevel than ...