Search found 68 matches
- Tue May 18, 2021 20:13
- Forum: WIP Games
- Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
- Replies: 19
- Views: 6979
Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]
I regret to say that I do not have a release date for the Beta update of this game. I'll continue to work on it, but I can't say when it will be released.
- Sun Mar 14, 2021 18:41
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40206
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
The update just made this great mod even better! Thanks!
- Wed Dec 02, 2020 21:35
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
Thanks, it seems I made a mistake and placed the wrong version of the game into the game folder. It works now.
- Wed Dec 02, 2020 19:27
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
I'm trying to make an arrow have a tail using the following code: mobs:register_arrow("mobs_monster:blaster_red", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"blaster_red.png"}, velocity = 50, hit_player = function(self, player) player:punch(self.obje...
- Fri Nov 27, 2020 03:28
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443023
Re: Post your mod requests/ideas here
Could someone help me with a random skin generator for npc mobs? I'm trying to make a modified version of mobs_npc with a random skin generator similar to that of villagers , but less complex. I don't need anything too fancy, just something that can create male and female npc skins by applying cloth...
- Tue Nov 24, 2020 16:23
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
After some testing, I've found that the problem occurs whenever the skin generation function is inside brackets: --This works textures = human.male_skins, --This does not textures = { {human.male_skins}, {human.female_skins}, }, Do you have any suggestions for how to have both male and female skin g...
- Tue Nov 24, 2020 03:38
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
I checked the files and they all have transparency set, I then converted the images from ICC to RGB (which strangely did not fix the error message). I even temporarily turned off female skin generation to see if having two different skin generators was breaking it. The skins are still all white. I'm...
- Mon Nov 23, 2020 17:19
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
@Thunderdog1138, here ya go: local S = mobs.intllib -- Npc by TenPlus1 mobs.npc_drops = { "default:pick_durasteel", "mobs:bantha_meat", "default:durasword_steel", "default:shovel_durasteel", "bucket:durabucket_water" } human = { male_skins = {}, fem...
- Mon Nov 23, 2020 03:07
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
Yes thunderdog1138, it's very possible to make random 'skins' for the mobs. I do something very much along the lines of what you are asking about in my Epic game. You can see that specific code here; https://notabug.org/NathanS21/Epic/src/master/mods/zombies/init.lua Could you help me with this? I ...
- Wed Oct 21, 2020 16:46
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
Thanks a lot!Nathan.S wrote: ↑Wed Oct 21, 2020 01:26Yes thunderdog1138, it's very possible to make random 'skins' for the mobs.
I do something very much along the lines of what you are asking about in my Epic game. You can see that specific code here; https://notabug.org/NathanS21/Epic/src/ ... s/init.lua
- Tue Oct 20, 2020 22:25
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640314
Re: [Mod] Mobs Redo [1.53] [mobs]
Is it possible to create human mobs with randomized skin tones, hair, and clothes with this mod? This mod does this but it is very complicated for so little functionality.
All I want to do is have randomly selected hair and clothes images overlayed over a base texture. Is this possible?
All I want to do is have randomly selected hair and clothes images overlayed over a base texture. Is this possible?
- Sat Oct 17, 2020 19:40
- Forum: WIP Games
- Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
- Replies: 19
- Views: 6979
Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]
I'm currently considering ship wrecks (like the ones of Jakku in The Force Awakens) that can be used as a source of scrap metal. Have you seen this ? It looks very very promising for that! Btw, I'm working on a 3d model voxelizer that saves MTS files. I'll let you know when it's working, and then y...
- Sat Sep 26, 2020 16:11
- Forum: General Discussion
- Topic: Mesehub is down
- Replies: 10
- Views: 2073
Re: Mesehub is down
It would be nice if somebody would point me to some cached MineClone 2 issue tracker :) BTW what happened to Mesehub? Will it back to life? Other than the forum thread, the only issue tracker for MC 2 that I'm aware of is on Mesehub, which is currently down. I'm afraid I don't know any more on the ...
- Fri Sep 25, 2020 19:10
- Forum: General Discussion
- Topic: Mesehub is down
- Replies: 10
- Views: 2073
Re: Mesehub is down
In case this helps (for next time maybe), you can mirror your repos here: https://github.com/minetest-mirrors If you want a repo mirrored just open a PR or Issue here: https://github.com/minetest-mirrors/minetest-mirrors/issues Thanks, but the problem is getting my repository from Mesehub. I recent...
- Thu Sep 24, 2020 18:39
- Forum: General Discussion
- Topic: Mesehub is down
- Replies: 10
- Views: 2073
Re: Mesehub is down
Has this happened before?
- Thu Sep 24, 2020 13:56
- Forum: General Discussion
- Topic: Mesehub is down
- Replies: 10
- Views: 2073
Mesehub is down
I tried to open Mesehub (git.minetest.land) and it says "Server Not Found". I hope this doesn't last long, there are many popular mods and games hosted there.
- Wed Sep 23, 2020 01:25
- Forum: WIP Mods
- Topic: [Mod] Gunslinger [alpha][gunslinger]
- Replies: 27
- Views: 5520
Re: [Mod] Gunslinger [alpha][gunslinger]
Well that sucks. I was going to use it in my Star Wars game to make blasters.
- Tue Sep 22, 2020 19:30
- Forum: WIP Mods
- Topic: [Mod] Gunslinger [alpha][gunslinger]
- Replies: 27
- Views: 5520
Re: [Mod] Gunslinger [alpha][gunslinger]
Thanks for creating this mod. Is there a way for a gun to have unlimited ammo?
- Sat Sep 12, 2020 18:34
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 338829
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Thanks!BuckarooBanzay wrote: ↑Sat Sep 12, 2020 18:24They are in the "models" folder: https://github.com/minetest-mods/3d_arm ... and/modelsthunderdog1138 wrote: ↑Sat Sep 12, 2020 17:47Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
- Sat Sep 12, 2020 17:47
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 338829
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
- Sat Sep 12, 2020 17:41
- Forum: WIP Games
- Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
- Replies: 19
- Views: 6979
Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]
My error report looks like this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): /home/my_username/.minetest/games/star_wars/mods/default/init.lua:23: attempt to compare number with nil Thanks, but unfortunately I've decided to drop suppor...
- Sat Sep 12, 2020 14:51
- Forum: WIP Games
- Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
- Replies: 19
- Views: 6979
Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]
I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil." Can you try again and copy the whole error report? I think you left ...
- Sat Sep 12, 2020 14:50
- Forum: WIP Games
- Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
- Replies: 19
- Views: 6979
Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Sorry for the delay everyone. As you all know this year has been crazy, and I haven't had much time to work on this game. Good news is I'm back. Bad news (for some) is that it is hard to support multiple versions of MT, therefore I will focus on supporting the latest stable releases only from now on...
- Sun Jul 26, 2020 15:58
- Forum: WIP Mods
- Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
- Replies: 37
- Views: 12488
Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Fantastic! I was thinking of adding planet dimensions in my Star Wars game, and this will no doubt be used in a future update. Thanks for making this mod!
- Fri Jul 24, 2020 14:17
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 155
- Views: 31576
Re: [ModPack] Cool Trees [cool_trees] (v3.18)
Thanks for creating this mod. 16x16 versions of the Mahogany Tree textures will be used in the next version of my Star Wars game for the Gnarlwood tree.