Search found 1760 matches

by texmex
Sat Mar 07, 2020 06:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054031

Re: Post your screenshots!

Ah, gradient sky PR got merged? Awesome!
by texmex
Fri Mar 06, 2020 15:24
Forum: Modding Discussion
Topic: How to properly hide skybox underground?
Replies: 4
Views: 1338

Re: How to properly hide skybox underground?

I don’t think so. The inherent reasoning seems to be that whenever default setting is overwritten, the modder is expected to handle all skybox-related features. Which sounds like a decent case for a(nother) boilerplate skybox API mod.
by texmex
Fri Mar 06, 2020 12:09
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 60
Views: 31376

Re: [Mod] Item magnet and in-world node drops [item_drop]

Looks like it’s due to the particle effect. It’s been flaky before. I’ll look into it.
by texmex
Wed Mar 04, 2020 21:56
Forum: Modding Discussion
Topic: Dinamically change text in formspecs?
Replies: 5
Views: 995

Re: Dinamically change text in formspecs?

Have a look at ActiveFormspecs.
by texmex
Tue Mar 03, 2020 08:14
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 34
Views: 6692

Re: Vibrant Lighting

Maybe ideal would be for the sky color to be based on a texture by default rather than a color code. Then texture packs would be able to provide their own matching sky color…
by texmex
Mon Mar 02, 2020 12:41
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 34
Views: 6692

Re: Vibrant Lighting

Is the water's color unchanged? The color of the water somewhat reflects the color of the sky IRL after all.
by texmex
Sun Mar 01, 2020 20:25
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 22
Views: 4610

Re: [Mod] Minor Redefinitions [redef]

Coherence. Nice.
by texmex
Sat Feb 29, 2020 23:10
Forum: Game Discussion
Topic: building a game from scratch
Replies: 146
Views: 29132

Re: building a game from scratch - Sol Aureus

Holy mese, that’s ellaborate! Thank you! It’ll take some time to process this ’:D
by texmex
Sat Feb 29, 2020 13:48
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109896

Re: Post your Screenshots of Terrain!

Skamiz Kazzarch wrote:Image
I love it!
by texmex
Fri Feb 28, 2020 20:18
Forum: Game Discussion
Topic: building a game from scratch
Replies: 146
Views: 29132

Re: building a game from scratch - Sol Aureus

i'm onto something... setting biome points every 20 steps i've got 36 horizontal biome points. recycling my older ideas, this creates 9 biome groups with 4 biomes each. basically this is a more detailed version of my previous work, which now can fit in all my ideas (and more) thanks to the niches c...
by texmex
Fri Feb 28, 2020 18:40
Forum: WIP Mods
Topic: [Mod] Advanced Rangefinder [finder]
Replies: 4
Views: 1546

Re: [Mod] Advanced Rangefinder [finder]

Very cool! Should prove useful. Why the hard dependency on ActiveFormspecs though?
by texmex
Thu Feb 27, 2020 17:17
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109896

Re: Post your Screenshots of Terrain!

Too bad that shot took 5 minutes of emergeflying to get ready.
by texmex
Mon Feb 24, 2020 18:40
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 1854

Re: Naming convention for library mods

Linuxdirk wrote:
texmex wrote:And so we arrive yet once more at need of a minetest package manager.
Everything is there in the CDB, it just has to be used in the client.
Yes, fortunaly rubenwardy has his eyes on the task.
by texmex
Mon Feb 24, 2020 13:49
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 1854

Re: Naming convention for library mods

And so we arrive yet once more at need of a minetest package manager.

Ideally we'd use the LuaRocks infrastructure but since Lua can't be properly sandboxed in Minetest without foregoing the require() function it's up to the devs to implement a custom one.
by texmex
Mon Feb 24, 2020 12:24
Forum: Modding Discussion
Topic: Naming convention for library mods
Replies: 17
Views: 1854

Re: Naming convention for library mods

foobar. Because a large amount of mods come with library functions, API and content bundled anyway.
by texmex
Sun Feb 23, 2020 12:10
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826187

Re: Version 0.59.0 released! Nicknamed “The Armor Update”!

Nicu wrote:
Wuzzy wrote:Graphics:
  • Increase field of view
This one is weird. Which of the Minecraft FOV options is this based on?
86.1 apparently.
by texmex
Sat Feb 22, 2020 21:20
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826187

Re: [Game] MineClone 2 [0.59.0]

> Zombie head, skeleton skull and creeper head reduce view range of corresponding mob when worn

What, how?
by texmex
Thu Feb 13, 2020 22:01
Forum: Game Discussion
Topic: building a game from scratch
Replies: 146
Views: 29132

Re: building a game from scratch - Sol Aureus

Love those biome concepts! =D
by texmex
Wed Feb 12, 2020 07:42
Forum: Mod Releases
Topic: [mod] Torch bombs! [0.4] [torch_bomb]
Replies: 20
Views: 4623

Re: [mod] Torch bombs! [torch_bomb] 0.2

This would fit nicely with the Raycasted Explosions API!
by texmex
Mon Feb 10, 2020 22:37
Forum: Mod Releases
Topic: [mod] Torch bombs! [0.4] [torch_bomb]
Replies: 20
Views: 4623

Re: [mod] Torch bombs! [torch_bomb] 0.1

Nice! It's an instant classic! =D
by texmex
Sat Feb 08, 2020 17:26
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 90
Views: 16059

Re: [Mod] Settlements [settlements]

Ah, the Poisson disk sampling seems very apt for this situation. This is the approach I’d use. As for uneven or low settlement distribution because of some seed generating settlement unfriendly topography I think that would be part of the experience: some seeds are better than others.
by texmex
Fri Feb 07, 2020 22:38
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 90
Views: 16059

Re: [Mod] Settlements [settlements]

Good stuff, FaceDeer! Now if only I can tweak it to become fully reproducibly procedural… =)
by texmex
Wed Feb 05, 2020 21:21
Forum: Texture Packs
Topic: [16px] Retro Plus
Replies: 8
Views: 5010

Re: [16px] Retro Plus

By the mese, that’s a noble conservation of cultural heritage!
by texmex
Tue Feb 04, 2020 13:33
Forum: Feature Discussion
Topic: Vibrant Lighting
Replies: 34
Views: 6692

Re: Vibrant Lighting

Have you tried enabling tone mapping?
by texmex
Tue Feb 04, 2020 13:06
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054031

Rare Carpathian seed

Image