Search found 697 matches
- Mon Sep 26, 2022 19:04
- Forum: General Discussion
- Topic: Why i not use GitHub
- Replies: 18
- Views: 5117
Re: Why i not use GitHub
If I'm not mistaken, github offers two methods of 2FA. One involves a smartphone app and the other involves SMS. So if you don't have a smartphone and you don't want MICROS~1 to know your personal phone number, this viewpoint is completely understandable. It is my case also, so I know well. I unders...
- Fri Aug 26, 2022 19:26
- Forum: Mod Releases
- Topic: [Mod] Carcassonne [carcasonne]
- Replies: 11
- Views: 1954
Re: [Mod] Carcassonne [carcasonne]
That looks cool, I like this game!
- Thu Jul 28, 2022 09:12
- Forum: General Discussion
- Topic: Poll : support of large world size
- Replies: 17
- Views: 2100
Re: Poll : support of large world size
It is actually a good question how mesecons would be affected. I don't know much about mesecons so I can't give a certain answer. I think that the most costly operations in mesecons is reading/writing to map. Also I don't know how much the new hash function is slower than the current one but I assum...
- Tue Jul 26, 2022 19:51
- Forum: General Discussion
- Topic: Poll : support of large world size
- Replies: 17
- Views: 2100
Re: Poll : support of large world size
When it goes on the bandwidth, nothing much would change either. I think, the sent data is mostly mapblocks, which, as I explained, wouldn't grow much in size. The coordinates of players and entities would be double in size but there usually aren't many players and entities anyway. All other player ...
- Mon Jul 25, 2022 18:08
- Forum: General Discussion
- Topic: Poll : support of large world size
- Replies: 17
- Views: 2100
Re: Poll : support of large world size
The problem I have with this is that I don't need it, and if break things, introduces incompatibilities or doubles the size of the world database, network bandwidth requirement or RAM footprint I won't be happy. Call me selfish all you want, but as you asked me , this is my answer. Please note that...
- Wed Jul 13, 2022 08:43
- Forum: Feature Discussion
- Topic: A function to detect if a node is inside the active block radius?
- Replies: 10
- Views: 1971
Re: A function to detect if a node is inside the active block radius?
I'm surprised that this function exists, thanks!
- Wed Jun 22, 2022 09:15
- Forum: WIP Mods
- Topic: [Mod] Means of transport tracking lines [linetrack]
- Replies: 45
- Views: 9755
Re: [Mod] Means of transport tracking lines [linetrack]
Hi, Any update for this mod ? First, the thumbnail for the bus is wrong, i had to put another image. Second, the bus does not climb on slopes, am I the only one ? Thanks :) I didn't update the mod for a long time but I plan to do so. The thumbnail of bus is a placeholder, I'm aware of this. By defa...
- Fri May 20, 2022 19:33
- Forum: Feature Discussion
- Topic: New, less moddable minetest game?
- Replies: 57
- Views: 10154
Re: New, less moddable minetest game?
It was nearly two years ago and I changed my opinion on this slightly since then. In short, I'm even more opposed against made-up religions in games. I know that you will not agree with me at all and I don't even expect that you would heed to my advice, even given that this project ever began. So I ...
- Tue May 17, 2022 19:08
- Forum: Mod Releases
- Topic: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
- Replies: 34
- Views: 7570
Re: [mod] Wooden Bucket [1.0.1] [bucket_wooden]
Interesting question. I think, you should delegate this request to the developers of the mods which add cows into game. If that is not an option, you (or somebody) should make a mod which adds this inter-operability. I can help you with it in that case. Generally, the more complex mods should depend...
- Tue May 10, 2022 11:27
- Forum: Feature Discussion
- Topic: Let's compare mesecons and redstone
- Replies: 4
- Views: 1468
Re: Let's compare mesecons and redstone
Well, as far as I know, when the mesecon wire exceeds the loaded region and it is switched on, then whole the wire is forceloaded. And the action queue has no option to leave some actions for later if processing the queue has already taken too long time. I also noticed that all queued actions are pe...
- Sun May 01, 2022 17:53
- Forum: Texture Packs
- Topic: PureBDcraft e SEUS
- Replies: 6
- Views: 2250
Re: PureBDcraft e SEUS
Maybe there should be a checkbox in the registration form saying: I'm aware that this is not MINECR~1.
- Sun May 01, 2022 17:36
- Forum: Feature Discussion
- Topic: Let's compare mesecons and redstone
- Replies: 4
- Views: 1468
Let's compare mesecons and redstone
As you may know, the counterpart of mesecons in that other game is redstone, which can be used for similar purposes but it acts differently. Mesecons have only two states, they are either on or off. If one piece of mesecon is powered, it powers whole the line regardless of how long it is. Redstone h...
- Sun Mar 13, 2022 12:02
- Forum: Maps
- Topic: [ADVENTURE/PUZZLE/PARKOUR MAP] "Escape The Sewer"
- Replies: 31
- Views: 8810
Re: [ADVENTURE/PUZZLE/PARKOUR MAP] "Escape The Sewer"
I'm glad you enjoyed it, I've made a couple of maps similar to this one, but for Minecraft. I would love to make more of these for Minetest, but I don't know if doing this is way harder in Minetest because doing things like dialogues, scripted events, or cutscenes requires writing a custom mod, and...
- Wed Mar 09, 2022 10:47
- Forum: Feature Discussion
- Topic: My approach for waterlogging
- Replies: 7
- Views: 1498
Re: My approach for waterlogging
Of course that waterlogging needs to be properly supported by the engine. But note that if just the first bug gets fixed, we can implement waterlogging at least in a very limited way. The thing that objects can't connect is indeed another limiting factor. The second bug could be bypassed by creating...
- Wed Mar 09, 2022 07:06
- Forum: Feature Discussion
- Topic: My approach for waterlogging
- Replies: 7
- Views: 1498
My approach for waterlogging
I had an idea that waterlogging could be theoretically supported by the current engine. I can register the waterlogged nodes extra and give them properties of both the original node and the water source node. And when I set the `liquid_alternative_source` to the node itself and `liquid_alternative_f...
- Thu Mar 03, 2022 21:13
- Forum: Maps
- Topic: [ADVENTURE/PUZZLE/PARKOUR MAP] "Escape The Sewer"
- Replies: 31
- Views: 8810
Re: [ADVENTURE/PUZZLE/PARKOUR MAP] "Escape The Sewer"
The download link seems to be working now. I advise you linking the mods from here, so it is clear what versions to use. I enjoyed the map although I had to cheat once over time. Once I had to cheat at the place where I had to activate one pressure plate because I did not see the apple after it fell...
- Sat Feb 05, 2022 13:47
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69032
Re: [Server] Tunnelers' Abyss
We use the same version as I put on this forum. In case you couldn't find it, it's this repo: https://gitlab.com/Hume2/linetrack56independent_actual wrote: ↑Fri Feb 04, 2022 17:49Where is the server's version of linetrack hosted? I need it to begin complementing my Advtrains network.
- Wed Jan 19, 2022 18:46
- Forum: General Discussion
- Topic: Ecoterrorists are attacking tracks in Minetest
- Replies: 16
- Views: 9893
Re: Ecoterrorists are attacking tracks in Minetest
why are they "ecoterrorists"? this is a game, why not simply call them what they are, griefers? did the perpetrator(s) leave some manifesto and saying that they did the griefing to save the environment, the digital world? Yes, they planted many trees instead. They also called themselves &...
- Thu Dec 16, 2021 14:42
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38774
Re: [mod] 62 underground biomes! [1.1.4] [underch]
I'm going to release version 1.2. There will be some bugfixes and ores-JIT will be an optional feature. I also limited the pressure above the sea level, so I'm curious whether this also fixes the lava issue.
- Fri Nov 19, 2021 15:04
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69032
Re: [Server] Tunnelers' Abyss
My granddaughter and I are interesting in playing on the server but I get a Invalid Password. Can I request a password? If you visit a server on the first time and you see this message, it means only one thing. Your nickname is already used by somebody else and you have to pick a different one. You...
- Sun Oct 17, 2021 12:04
- Forum: Maps
- Topic: [ADVENTURE/PUZZLE/PARKOUR MAP] "Escape The Sewer"
- Replies: 31
- Views: 8810
- Sun Oct 10, 2021 16:22
- Forum: WIP Mods
- Topic: [Mod]Super Duck Hydroplane[hidroplane]
- Replies: 92
- Views: 11766
Re: [Mod]Super Duck Hydroplane[hidroplane]
I tested the mod on the server Tunnelers' Abyss. It looks like the hydroplane is very unstable on servers with higher load. Usually, when I press A or D during flight just once, the hydroplane starts to shake from left to right and back. Sometimes it starts shaking even without pressing these keys. ...
- Mon Oct 04, 2021 05:21
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38774
Re: [mod] 62 underground biomes! [1.1.4] [underch]
The mod Pedology modifies only the dirt on the surface according to the description, so there should be no clash. I didn't try it though.j0j0n4th4n wrote: ↑Sun Oct 03, 2021 02:51Wow, this is a gorgeous mod!
I'm wondering if there is any incompatibility withPedology mod by Wuzzy?
- Thu Sep 30, 2021 13:25
- Forum: Feature Discussion
- Topic: A node which resets sunlight?
- Replies: 5
- Views: 1810
Re: A node which resets sunlight?
I know. The point of that is that it wouldn't be needed anymore. So if someone went there anyway, it wouldn't make a catastrophe.
- Thu Sep 30, 2021 11:02
- Forum: Feature Discussion
- Topic: A node which resets sunlight?
- Replies: 5
- Views: 1810
A node which resets sunlight?
I'm not sure if it hasn't been discussed before. There are nodes which propagate sunlight, there are nodes which block sunlight but there are no nodes which increase sunlight. That could be useful in a number of cases. For example in stacked worlds. Currently, when there is one world above another w...