Search found 2769 matches

by Calinou
Wed Mar 16, 2016 13:33
Forum: Problems
Topic: Compiling on GNU/Linux
Replies: 2
Views: 529

Re: Compiling on GNU/Linux

Type make -j$(nproc) if you want make to use all CPU cores, without having to know the number of threads available. Of course, make without any arguments works too, but will be slower.
by Calinou
Wed Feb 17, 2016 21:54
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 224859

Re: What's Minetest still missing over Minecraft?

lisacvuk wrote:Also, easy-to-find fullscreen option. Maybe it should ask user does he want fullscreen at the first lauch?
We should just support F11 as well as Alt+Enter to toggle fullscreen, those are common combinations in programs.
by Calinou
Tue Feb 16, 2016 18:38
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 62
Views: 75191

Re: [Game] Carbone NG [carbone-ng]

So...is the large_hotbar a mod you made yourself? Because I cant find it anywhere...and I really want it... Yes, it's a tiny mod that enlarges the hotbar. If you want it yourself, create a folder called large_hotbar/ , create an init.lua file inside and write this: -- large_hotbar: Makes the hotbar...
by Calinou
Sat Feb 13, 2016 09:40
Forum: Servers
Topic: Server without port forwarding
Replies: 4
Views: 864

Re: Server without port forwarding

Minetest does not support UPnP or NAT hole punching, so the port can't be forwarded for you (or the NAT punched through).

If you want to use an external program to forward ports though UPnP, you can try UPnP PortMapper.
by Calinou
Tue Feb 09, 2016 15:33
Forum: Servers
Topic: Guide to create fast minetest server on Windows
Replies: 2
Views: 540

Re: Guide to create fast minetest server on Windows

If clients connect on the local network and the server has 4 GB of RAM and a decent CPU, there should no need for a RAMdisk. I have successfully run a server with 18 clients on a single-core VPS with 2 GHz of CPU and 1 GB of RAM (and 50 GB of SSD). Try playing around with those settings: https://for...
by Calinou
Tue Feb 09, 2016 12:40
Forum: Feature Discussion
Topic: Developing cloud based Minetest
Replies: 5
Views: 1277

Re: Developing cloud based Minetest

In my experience, browser-based games remain too slow to be really usable. See WebQuake if you want to try, or BananaBread. Those run at least 3 times slower than their native counterparts.

Maybe WebAssembly will make this better, but it's not guaranteed.
by Calinou
Tue Feb 02, 2016 07:37
Forum: General Discussion
Topic: [Poll] Which language do you use in Minetest?
Replies: 62
Views: 25010

Re: [Poll] Which language do you use in Minetest?

BrunoMine wrote:I am determined to keep my mods compatible with intllib. Is there a better solution for the internationalization of mods? (before I start)
I don't think we have client-side game/mod translations yet.
by Calinou
Mon Feb 01, 2016 17:47
Forum: General Discussion
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3307

Re: Opinions Wanted - Lua A Good "Gateway" Language?

There are two schools with programming: start with low-level (or middle-level) programming, then go higher-level, or start with high-level programming, then go lower-level. The latter seems to be more popular lately, and I would rather advocate for that one.
by Calinou
Fri Jan 29, 2016 13:29
Forum: Servers
Topic: SERVER Performance with media
Replies: 4
Views: 609

Re: SERVER Performance with media

From what I've noticed the server itself just loads the .lua and other config files. Its the client that loads the textures and audio etc. Consolidating the textures should in theory help with the load times as there will be less textures that the server has to send to the client. Consolidating the...
by Calinou
Fri Jan 29, 2016 06:22
Forum: General Discussion
Topic: record minetest android
Replies: 4
Views: 799

Re: record minetest android

dany dany wrote:Can minetest be freely recorded on android whitout any copyright problems?
Yes, as everything in Minetest (at least in Minetest Game) is freely licensed.
by Calinou
Wed Jan 27, 2016 18:45
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 1468

Re: PERFORMANCE gain with using one texture for multiple ite

Thank you! I'll see if I can get this to work on windows. You will need Cygwin to run collectstatic.sh. I recommend Babun to get it working quickly on Windows (along with nice zsh goodies). Note that some additional packages may be required; if they aren't present, you can use the "pact instal...
by Calinou
Wed Jan 27, 2016 18:39
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 1468

Re: PERFORMANCE gain with using one texture for multiple ite

1. Set up an Apache or nginx server accessible from the Web. 2. Run this script at the root of a Minetest installation. 3. Move the generated "media" folder to your Apache/nginx installation, and rename it to "minetest" (the name can be anything, it's just for convenience purpos...
by Calinou
Tue Jan 26, 2016 21:40
Forum: Feature Discussion
Topic: Better models for bones?
Replies: 14
Views: 2123

Re: Better models for bones?

This is much better indeed. However, they maybe need to be more noticeable (emit particles?).
by Calinou
Mon Jan 25, 2016 12:19
Forum: General Discussion
Topic: About Default Textures...
Replies: 22
Views: 4141

Re: About Default Textures...

asanetargoss wrote:The current reasons given for why 16x textures should stay are good ones; there are also performance hits associated with using higher-resolution textures, especially when mods are taken into account.
You probably will never notice the performance difference between 16², 32² or even 64² textures.
by Calinou
Sat Jan 23, 2016 10:02
Forum: General Discussion
Topic: About Default Textures...
Replies: 22
Views: 4141

Re: About Default Textures...

As an aside, my vote would be to increase the resolution to 32-pixel, at the least. I think going 32² or even 64² is a good idea, but eventually it's a lot of work. It'll also "break" compatibility with existing mods (they'll look out of place). That said, we could have a Minecraft pack a...
by Calinou
Sat Jan 23, 2016 08:02
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 68204

Re: [Mod] Map Tools [maptools]

whats the invisible block itemstring? There are many of them, it depends on what you want to do. If you want to both block interaction and movement (a pointable and walkable node), it's maptools:fullclip . If you want to block only movement, but let players interact through it, use maptools:playerc...
by Calinou
Fri Jan 22, 2016 19:39
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 68204

Re: [Mod] Map Tools [maptools]

Map Tools is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/maptools

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 294324

Re: [Mod] More Ores [moreores]

More Ores is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreores

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353995

Re: [Mod] More Blocks [moreblocks]

More Blocks is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreblocks

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Thu Jan 21, 2016 19:28
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 28753

Re: What hardware is everybody running?

CPU: Intel Core i7-2600K Motherboard: MSI Z77 MPOWER Heatsink/Fan: Thermalright True Spirit 140 RAM: 1×8 GB Crucial DDR3-1600 C9 GPU: NVIDIA GeForce GTX 570 SSD: Samsung 840 PRO 256 GB PSU: Antec HCG 520W Case: Fractal Design Define XL R2 Screen resolution: 1920×1080 (24") OS: Fedora 23 64-bit...
by Calinou
Sat Jan 16, 2016 11:20
Forum: Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 987

Re: Unable to install Minetest system wide

wolf_ram wrote:BTW make install command is missing in README.txt on Minetest GitHub page.
"make install" is not mandatory to run a Minetest client or server, you can just run the binary that landed in the bin/ folder.
by Calinou
Fri Jan 15, 2016 21:41
Forum: General Discussion
Topic: Why Minetest is the greatest game ever developed.
Replies: 12
Views: 3127

Re: Why Minetest is the greatest game ever developed.

Let's remember that currently, Minetest is one of the most popular free/libre games around. It easily has 5 times more players than Xonotic, for example.
by Calinou
Fri Jan 15, 2016 21:40
Forum: Texture Packs
Topic: Suggestions please!
Replies: 3
Views: 1379

Re: Suggestions please!

I voted for Mod texture enhancements, because some mods suffer from poor quality textures. By improving their textures, you can work on providing a better experience for Minetest players.
by Calinou
Fri Jan 15, 2016 19:11
Forum: Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 987

Re: Unable to install Minetest system wide

Configuration files will always go in ~/.minetest, so that they are per-user. The game files will go in /usr/ (and /usr/local) once installed using sudo make install.