Search found 62 matches

by yves_de_beck
Thu Jan 17, 2013 16:38
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

Hello M@,

In the next Update on Friday, it is added =)
by yves_de_beck
Wed Jan 16, 2013 16:20
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

NonCubic Blocks V1.3 out - Glass temporarily removed: It looks not good with the default texture. Comes back in one of the next versions - Milling machine now has transparent menu as default: But you can change it back in the init.lua - make some restrictions with dirt: Make a bit more realism. You...
by yves_de_beck
Wed Jan 16, 2013 13:36
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 13559

Hey wat about the edges of hills???

Like that:
Image
by yves_de_beck
Wed Jan 16, 2013 11:55
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1114

jojoa1997 wrote:What does that mean
I had asked to find a way how i can include a self made map in a programmed minetest/game/my_game.
That game should not use the default map generator of minetest.

But the solution to the problem described by celeron55.
by yves_de_beck
Wed Jan 16, 2013 11:02
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1114

celeron55 wrote:You can include a game in a world:
https://github.com/celeron55/minetest/b ... pi.txt#L49
Hi celeron55,

Wow!!! That's great!!! Thank you. =)


I think topic can closed
by yves_de_beck
Wed Jan 16, 2013 10:11
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1114

Look into the nether mod, but let me warn you: lua world generation is SLOW and BUGGY. If you want to change only upper layers of the map, then I suggest you looking into biome_api mod. Maybe it would be better to wait for mapgen_v7 ? Thanks for your fast response. I've looked at this nether mod, b...
by yves_de_beck
Wed Jan 16, 2013 09:31
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 37098

babe223 wrote:
Hey babe223,

I really like these torches in your mod.
But I miss those, that are on the floor.

Are you interested in an extension to your mod?
yes I'm interested
Here it is (Your mod how i use it, with added torch on floor):

http://www.stedefreun.de/download/torches.zip
by yves_de_beck
Wed Jan 16, 2013 09:10
Forum: WIP Mods
Topic: Including a specific map in a minetest game
Replies: 6
Views: 1114

Including a specific map in a minetest game

Hi all,

I have so much ideas and now i want to create a Game for Minetest. =)

This game mod should not use the default map generator.
It should use a fix map, that i have made for this game.

Do you know how i can define that in the init.lua ???
by yves_de_beck
Tue Jan 15, 2013 12:13
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 37098

Is this the same torch block or did you use separate node for torch_bottom and we can't place wallmounted torches on the floor? Hey 4aiman, No, it's unfortunately not. =( I have used a seperate block for the torch_bottom. But i think as long as this function is not implemented in lua, there is no o...
by yves_de_beck
Tue Jan 15, 2013 11:25
Forum: WIP Mods
Topic: Torch 3D =,D
Replies: 60
Views: 37098

Well this will be my first mod'm thrilled =,D before you say that I copied the mod 3D Forniture theoretically I do not copy I got the idea of the torch and choked be made in as a normal torch or charcoal stick tonyka I want to thank him and me Basiei much and hope you enjoy =D http://img27.imagesha...
by yves_de_beck
Sat Jan 12, 2013 18:42
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 432
Views: 213911

WOW. Gooood work!!! =)
Like it
by yves_de_beck
Sat Jan 12, 2013 11:03
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

Ragnar wrote:umm...how long did it take to minetes.register_* all of those?

Hi Ragnar,

not very long on my eeepc (it's a very slow machine - Intel Atom 1,6GHz 1Gb Ram) it takes about 10 sec to load from main menu into the game.
by yves_de_beck
Fri Jan 11, 2013 13:33
Forum: WIP Mods
Topic: [Mod] circular saw for easier handling of stairsplus-nodes
Replies: 22
Views: 13930

Very good =)
by yves_de_beck
Fri Jan 11, 2013 13:30
Forum: Old Mods
Topic: [Mod] Finite / Realistic Water [outdated] [waterplus]
Replies: 54
Views: 36524

Very Cool. I like it =)
by yves_de_beck
Fri Jan 11, 2013 12:22
Forum: WIP Mods
Topic: Please help me for var declaration
Replies: 2
Views: 768

Please help me for var declaration

Hello All,

How can i check from a mod scribt, if there is set a variable in the minetest.conf

Exapmle don't working:

In minetest.conf:
allowxyz = false

In init.lua
If allowxyz == false then
...
...
end


An Idea???
by yves_de_beck
Thu Jan 10, 2013 05:28
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

----------------- detail level = 32 old_style_menu = true ----------------- .... thats might a solution on singleplayer but whats with multiplayer? this config shuld be in mintest.conf may: allow_menu_background = false so each player can chose for itself if it want to use the background image btw:...
by yves_de_beck
Wed Jan 09, 2013 20:12
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

kazzam wrote:When will the milling machine be available?
Hey Kazzam,

It is already available =)

Download new Version of NonCubic BLocks Mod

Recipe:
Image
by yves_de_beck
Wed Jan 09, 2013 20:07
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

i prever this version where the milling menu is transparency :( its more modern than the background image and it looks uniform, better suited to other menus Hi Addi, let us vote! Alternatively, I could also add a option in the init.lua Might look something like: .... ----------------- detail level ...
by yves_de_beck
Wed Jan 09, 2013 15:26
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

There it is!!!! =D

The Milling Machine:
Image
by yves_de_beck
Tue Jan 08, 2013 20:25
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

Thanks for clearing this up. I didn't know you had to use stairs to craft the recipes. Hi kazzam, No Problem. In the next Mod Update, stairs mod is no longer needed. The Milling Machine Block works very well and makes the recipes unnecessary =) Status: http://www.stedefreun.de/download/milling_bloc...
by yves_de_beck
Tue Jan 08, 2013 07:52
Forum: Problems
Topic: Problem with the node_box 'wallmounted' feature
Replies: 0
Views: 543

Problem with the node_box 'wallmounted' feature

Hello, I have tried a code like this: ... node_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = { {-0.1, 0.0, -0.1, 0.5, 0.1, 0.1}, {-0.1, 0.1, -0.1, 0.1, 0.5, 0.1}, }, }, ... It works fine for ...
by yves_de_beck
Tue Jan 08, 2013 07:43
Forum: WIP Mods
Topic: Question about node_box type="wallmounted"
Replies: 4
Views: 1148

@yves_de_beck Yep, that's "wallmounted" feature ) Here's screenshot: https://dl.dropbox.com/u/39772195/mt%20screens/bugs/screenshot_375265124.png PS: Maybe you should open an issue so this would get fixed? (Either way with new nodeboxes or without any of them) Yeesss, that it is!!! The sa...
by yves_de_beck
Mon Jan 07, 2013 22:10
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

I downloaded the zip and put it in the mod folder but it would only allow me to craft the new objects with glass. Hello kazzam, Which recipe dosn't work in detail? When you craft from Stone / Cobblestone / Brick / Sandstone or Wood you need first to craft stairs . With these stairs you can craft th...
by yves_de_beck
Mon Jan 07, 2013 15:55
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 111
Views: 52106

Status:

- Normal height elements (straight, cross, edge, t, end ) added.
- Sticks of many default materials
- code cleaned and some recipes optimized.
by yves_de_beck
Mon Jan 07, 2013 14:47
Forum: WIP Mods
Topic: Question about node_box type="wallmounted"
Replies: 4
Views: 1148

@yves_de_beck I tried to do that too when there was only 0.4.2 RC1 and I ended up with nothing just like you. "wallmounted" type has to do smth with that, 'cause "fixed" one is "Ok" with that nodebox. I'll take a look again at that just to be sure this won't work in th...