Search found 115 matches
- Wed Sep 25, 2019 00:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Walking_light and consorts place an invisible lightemitting node to hack around this limitation. Holding light_tool while driving at 54 kph works as well as walking with it. So I guess you can at least make the front end of the train (seem to) emit light? And if the light-emitting part is inside th...
- Sat Sep 21, 2019 16:47
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: [Server] LinuxWorks Next Generation (Lots of trains)
No ads? lol. Why is then the source code full of code to show ads? https://github.com/MultiCraft/MultiCraft/search?q=ads&unscoped_q=ads Because there is a check that disables ads in multiplayer. 1 ad every 30 minutes in a single player game, is that too much for you? I dunno about you, but to m...
- Sat Sep 21, 2019 13:22
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: [Server] LinuxWorks Next Generation (Lots of trains)
Afaik this server has not done anything against mobile users. Some moderators give users xban records for using non-official clients, but this does not necessarily mean anything against mobile users and/or non-official clients (there are also non-official clients for PC, and some users compile thei...
- Sat Sep 21, 2019 00:09
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: [Server] LinuxWorks Next Generation (Lots of trains)
Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer. We are all polite people :) https://forum.minetest.net/download/file.php?mode=view&id=20048&sid=d6217005e7117389ec5dd7c433f9aab8 The running joke about Multikraft is because a number of people ...
- Fri Sep 20, 2019 21:03
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: [Server] LinuxWorks Next Generation (Lots of trains)
Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer. We are all polite people :) https://forum.minetest.net/download/file.php?mode=view&id=20048&sid=d6217005e7117389ec5dd7c433f9aab8 The running joke about Multikraft is because a number of people ...
- Mon Sep 16, 2019 19:04
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Слушай, не могу понять как заставить несколько маршрутов работать одновременно. у меня теперь в симофоре есть и зеленый и красный маршрут. но работает только один который я запустил и потом поставил автомат. Например (придумал на ходу): есть зеленый маршрут (*) который отправляет на лево также есть...
- Mon Sep 16, 2019 16:17
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
I see the Green Book is as popular as ever!
- Tue Sep 10, 2019 18:24
- Forum: Русский
- Topic: [Server] Crimea HiTech&Magic (RUS)
- Replies: 212
- Views: 59367
Re: [Сервер] Сrimea HiTech&Magic (RUS)
Значит смотри — у тебя внизу маршута правила (ARS Rule List). Там и пишешь. Звездочка — маршрут по умолчанию (в списке он будет зелёным). Без правил — когда там пусто — он белый, и поставить его можно только вручную. Чтобы сделать маршрут под какие-то конкретные поезда, используется или номер линии ...
- Tue Sep 10, 2019 18:03
- Forum: Русский
- Topic: [Server] Crimea HiTech&Magic (RUS)
- Replies: 212
- Views: 59367
Re: [Сервер] Сrimea HiTech&Magic (RUS)
У тебя сколько маршрутов-то? Если ты хочешь стрелкой управлять, должно быть как минимум два, в одном будет стрелка в st (straight), в другом в cr (curved).
- Tue Sep 10, 2019 17:53
- Forum: Русский
- Topic: [Server] Crimea HiTech&Magic (RUS)
- Replies: 212
- Views: 59367
Re: [Сервер] Сrimea HiTech&Magic (RUS)
Потому что до того, как её ткнуть при установке маршрута (когда появляется замочек над ней), её уже нужно установить в соответствующее положение как надо — прямо или вбок. Система не умеет догадываться, куда нужно поворачивать концевики, чтобы поезд прошел по маршруту. Это тебе надо самому сначала с...
- Tue Sep 10, 2019 16:29
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Tell me how to make the rails switch automatically. The semaphore works normally. On the platform the composition enters, the red lights up. At this moment I want the arrow to switch to another line. What am I doing wrong? In case someone wonders, "arrow" → switch and "composition&qu...
- Wed Aug 28, 2019 02:19
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
Any development so far?
- Mon Aug 12, 2019 11:37
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: Regional rail map!
A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?) The map shows current railway lines, I did not find any Mom Express service when visiting around and I do not know of its existence. Honestly...
- Sat Jul 20, 2019 16:33
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills. ok then i wil wait for next advtrains update Piet, you can download Blender 3D and learn how to model with it, it's free softw...
- Thu Jul 11, 2019 13:47
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
Nice.
I made a new PR for the columnia shapes support/introduction. We can switch over to that topic now )
I made a new PR for the columnia shapes support/introduction. We can switch over to that topic now )
- Thu Jul 11, 2019 03:56
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
I'm afraid the background of buttons created by item_image_button cannot be altered.
- Thu Jul 04, 2019 17:49
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
I think given three weeks passed without any 3rd party input/testing, we can conclude only two people are seriously interested in this topic.
- Sun Jun 23, 2019 01:53
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
1. If you are worried about concurrent use issues, I can easily make it so that the nodes are registered only when columnia is not present, and ignored otherwise. I can also make the machine produce columnia native shapes if columnia is present, or remove the buttons at all. With that additional fe...
- Sat Jun 22, 2019 22:58
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
1. If you are worried about concurrent use issues, I can easily make it so that the nodes are registered only when columnia is not present, and ignored otherwise. I can also make the machine produce columnia native shapes if columnia is present, or remove the buttons at all. 2. Facade doesn't actual...
- Sat Jun 22, 2019 19:39
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
So I guess you know the columnia mod: https://forum.minetest.net/viewtopic.php?f=11&t=9892 It looks abandoned, but generally useful. So I borrowed some of the shapes (the license is the same for facades and columnia) and played around. Looks like columnia registered more shapes than necessary, s...
- Sat Jun 15, 2019 15:23
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Smacker: That second thing you mentioned also happened to me on LinuxWorks Server, and I ended up making a route that spans multiple sections (with some other signals having ARS disabled) without knowing why I had to do that. Yep, I think that a stop track at least should make the ARS on the neares...
- Sat Jun 15, 2019 06:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495449
Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Platform B /---|-------------------|---\ -----==LINE 1==>----|---/----|---<==LINE 2==-----|----\---|----------:| Platform A ==LINE 1==> Train "Line 1" going right <==LINE 2== Train "Line 2" going left -/- Turnout | TCB :| end of track Three things: One — the routes should not ov...
- Fri Jun 14, 2019 07:16
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92452
Re: [Server] LinuxWorks Next Generation (Lots of trains)
Hmmm... Now I cannot see the server at http://servers.minetest.net/, and it's ?/? in the client. Coincidence?
- Wed Jun 12, 2019 14:48
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
Oh, now I see. It makes the mod more 'game-like' so to speak by extending (or rather creating) gameplay mechanics. And as I understand it's use isn't confined to the default nodes only, am I right? Anyhow, I'll have to check it by myself (when it's hopefully released :)) how it works. Thanks :) If ...
- Wed Jun 12, 2019 07:59
- Forum: WIP Mods
- Topic: [WIP][Mod]Facade[facade]
- Replies: 78
- Views: 16688
Re: [WIP][Mod]Facade[facade]
Hi! I have made a machine to make the shapes from facade mod. Very interesting. It adds a lot of flexibility to the facade mod which already proved to be very useful in my EVB project . It doesn't add any shapes though. Just a way for survival players to get the shapes that already are in the mod, ...