Search found 115 matches

by h-v-smacker
Wed Sep 25, 2019 00:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Walking_light and consorts place an invisible lightemitting node to hack around this limitation. Holding light_tool while driving at 54 kph works as well as walking with it. So I guess you can at least make the front end of the train (seem to) emit light? And if the light-emitting part is inside th...
by h-v-smacker
Sat Sep 21, 2019 16:47
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: [Server] LinuxWorks Next Generation (Lots of trains)

No ads? lol. Why is then the source code full of code to show ads? https://github.com/MultiCraft/MultiCraft/search?q=ads&unscoped_q=ads Because there is a check that disables ads in multiplayer. 1 ad every 30 minutes in a single player game, is that too much for you? I dunno about you, but to m...
by h-v-smacker
Sat Sep 21, 2019 13:22
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Afaik this server has not done anything against mobile users. Some moderators give users xban records for using non-official clients, but this does not necessarily mean anything against mobile users and/or non-official clients (there are also non-official clients for PC, and some users compile thei...
by h-v-smacker
Sat Sep 21, 2019 00:09
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer. We are all polite people :) https://forum.minetest.net/download/file.php?mode=view&id=20048&sid=d6217005e7117389ec5dd7c433f9aab8 The running joke about Multikraft is because a number of people ...
by h-v-smacker
Fri Sep 20, 2019 21:03
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer. We are all polite people :) https://forum.minetest.net/download/file.php?mode=view&id=20048&sid=d6217005e7117389ec5dd7c433f9aab8 The running joke about Multikraft is because a number of people ...
by h-v-smacker
Mon Sep 16, 2019 19:04
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Слушай, не могу понять как заставить несколько маршрутов работать одновременно. у меня теперь в симофоре есть и зеленый и красный маршрут. но работает только один который я запустил и потом поставил автомат. Например (придумал на ходу): есть зеленый маршрут (*) который отправляет на лево также есть...
by h-v-smacker
Mon Sep 16, 2019 16:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

I see the Green Book is as popular as ever!

Image
by h-v-smacker
Tue Sep 10, 2019 18:24
Forum: Русский
Topic: [Server] Crimea HiTech&Magic (RUS)
Replies: 212
Views: 59367

Re: [Сервер] Сrimea HiTech&Magic (RUS)

Значит смотри — у тебя внизу маршута правила (ARS Rule List). Там и пишешь. Звездочка — маршрут по умолчанию (в списке он будет зелёным). Без правил — когда там пусто — он белый, и поставить его можно только вручную. Чтобы сделать маршрут под какие-то конкретные поезда, используется или номер линии ...
by h-v-smacker
Tue Sep 10, 2019 18:03
Forum: Русский
Topic: [Server] Crimea HiTech&Magic (RUS)
Replies: 212
Views: 59367

Re: [Сервер] Сrimea HiTech&Magic (RUS)

У тебя сколько маршрутов-то? Если ты хочешь стрелкой управлять, должно быть как минимум два, в одном будет стрелка в st (straight), в другом в cr (curved).
by h-v-smacker
Tue Sep 10, 2019 17:53
Forum: Русский
Topic: [Server] Crimea HiTech&Magic (RUS)
Replies: 212
Views: 59367

Re: [Сервер] Сrimea HiTech&Magic (RUS)

Потому что до того, как её ткнуть при установке маршрута (когда появляется замочек над ней), её уже нужно установить в соответствующее положение как надо — прямо или вбок. Система не умеет догадываться, куда нужно поворачивать концевики, чтобы поезд прошел по маршруту. Это тебе надо самому сначала с...
by h-v-smacker
Tue Sep 10, 2019 16:29
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Tell me how to make the rails switch automatically. The semaphore works normally. On the platform the composition enters, the red lights up. At this moment I want the arrow to switch to another line. What am I doing wrong? In case someone wonders, "arrow" → switch and "composition&qu...
by h-v-smacker
Wed Aug 28, 2019 02:19
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

Any development so far?
by h-v-smacker
Mon Aug 12, 2019 11:37
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: Regional rail map!

A few lines seem to be missing like the Mom Express that extends east from Mom Junction with another two stations. (Or is Mom Express shut down permanently?) The map shows current railway lines, I did not find any Mom Express service when visiting around and I do not know of its existence. Honestly...
by h-v-smacker
Sat Jul 20, 2019 16:33
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills. ok then i wil wait for next advtrains update Piet, you can download Blender 3D and learn how to model with it, it's free softw...
by h-v-smacker
Thu Jul 11, 2019 13:47
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

Nice.

I made a new PR for the columnia shapes support/introduction. We can switch over to that topic now )
by h-v-smacker
Thu Jul 11, 2019 03:56
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

I'm afraid the background of buttons created by item_image_button cannot be altered.
by h-v-smacker
Thu Jul 04, 2019 17:49
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

I think given three weeks passed without any 3rd party input/testing, we can conclude only two people are seriously interested in this topic.
by h-v-smacker
Sun Jun 23, 2019 01:53
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

1. If you are worried about concurrent use issues, I can easily make it so that the nodes are registered only when columnia is not present, and ignored otherwise. I can also make the machine produce columnia native shapes if columnia is present, or remove the buttons at all. With that additional fe...
by h-v-smacker
Sat Jun 22, 2019 22:58
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

1. If you are worried about concurrent use issues, I can easily make it so that the nodes are registered only when columnia is not present, and ignored otherwise. I can also make the machine produce columnia native shapes if columnia is present, or remove the buttons at all. 2. Facade doesn't actual...
by h-v-smacker
Sat Jun 22, 2019 19:39
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

So I guess you know the columnia mod: https://forum.minetest.net/viewtopic.php?f=11&t=9892 It looks abandoned, but generally useful. So I borrowed some of the shapes (the license is the same for facades and columnia) and played around. Looks like columnia registered more shapes than necessary, s...
by h-v-smacker
Sat Jun 15, 2019 15:23
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Smacker: That second thing you mentioned also happened to me on LinuxWorks Server, and I ended up making a route that spans multiple sections (with some other signals having ARS disabled) without knowing why I had to do that. Yep, I think that a stop track at least should make the ARS on the neares...
by h-v-smacker
Sat Jun 15, 2019 06:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495449

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Platform B /---|-------------------|---\ -----==LINE 1==>----|---/----|---<==LINE 2==-----|----\---|----------:| Platform A ==LINE 1==> Train "Line 1" going right <==LINE 2== Train "Line 2" going left -/- Turnout | TCB :| end of track Three things: One — the routes should not ov...
by h-v-smacker
Fri Jun 14, 2019 07:16
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92452

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Hmmm... Now I cannot see the server at http://servers.minetest.net/, and it's ?/? in the client. Coincidence?
by h-v-smacker
Wed Jun 12, 2019 14:48
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

Oh, now I see. It makes the mod more 'game-like' so to speak by extending (or rather creating) gameplay mechanics. And as I understand it's use isn't confined to the default nodes only, am I right? Anyhow, I'll have to check it by myself (when it's hopefully released :)) how it works. Thanks :) If ...
by h-v-smacker
Wed Jun 12, 2019 07:59
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16688

Re: [WIP][Mod]Facade[facade]

Hi! I have made a machine to make the shapes from facade mod. Very interesting. It adds a lot of flexibility to the facade mod which already proved to be very useful in my EVB project . It doesn't add any shapes though. Just a way for survival players to get the shapes that already are in the mod, ...