It is simple as making BATTLEFIELD 3. From scratch. Alone.BlauerEisRegen wrote:Isn't it as simple as compiling?rubenwardy wrote:This would be too much effort.
Just keep Irrlicht.
Search found 791 matches
- Fri Sep 06, 2013 18:13
- Forum: Feature Discussion
- Topic: (Idea) new graphics engine
- Replies: 15
- Views: 3298
- Fri Sep 06, 2013 17:31
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302423
- Fri Sep 06, 2013 10:01
- Forum: Feature Discussion
- Topic: [Idea] New liquids and generator for the future???
- Replies: 11
- Views: 2813
- Thu Sep 05, 2013 17:07
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302423
Don't triple post. Log onto this http://webchat.freenode.net/?channels=#minetest
I'll try helping you there
I'll try helping you there
- Thu Sep 05, 2013 16:58
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302423
I downloaded the folder but don't know how to use it. can someone tell me. I tried going into configure but I duno how to do it. Hello. Welcome to the Minetest forums, we hope you'll enjoy your stay here =) The steps to installing a mod are as follows: 1. Download the mod from the first post of a t...
- Thu Sep 05, 2013 16:37
- Forum: WIP Mods
- Topic: mod request: beds and maps
- Replies: 8
- Views: 3135
- Thu Sep 05, 2013 02:36
- Forum: Feature Discussion
- Topic: (Idea) new graphics engine
- Replies: 15
- Views: 3298
- Wed Sep 04, 2013 17:40
- Forum: WIP Mods
- Topic: Not sure what to call this one: Destroying all cactuses in a column
- Replies: 7
- Views: 2556
- Wed Sep 04, 2013 06:09
- Forum: Feature Discussion
- Topic: (Idea) new graphics engine
- Replies: 15
- Views: 3298
- Wed Sep 04, 2013 04:18
- Forum: WIP Mods
- Topic: Car Mod {SOON}
- Replies: 41
- Views: 13297
- Tue Sep 03, 2013 02:51
- Forum: WIP Mods
- Topic: [Mod] Erosion [0.3] [erosion]
- Replies: 10
- Views: 4367
- Tue Sep 03, 2013 02:50
- Forum: WIP Mods
- Topic: Icebricks [icebricks][0.0.1]
- Replies: 5
- Views: 3276
- Mon Sep 02, 2013 12:55
- Forum: WIP Mods
- Topic: Minecraft has it, why not us?
- Replies: 29
- Views: 7139
- Mon Sep 02, 2013 12:52
- Forum: Problems
- Topic: stuck on connect to server screen
- Replies: 4
- Views: 1149
- Mon Sep 02, 2013 12:52
- Forum: General Discussion
- Topic: Do you think...
- Replies: 11
- Views: 2103
- Mon Sep 02, 2013 12:51
- Forum: General Discussion
- Topic: Do you think...
- Replies: 11
- Views: 2103
- Sun Sep 01, 2013 22:35
- Forum: Servers
- Topic: WaterWorld Server [0.4.7]
- Replies: 98
- Views: 24629
- Sat Aug 31, 2013 20:07
- Forum: News
- Topic: Minetest Mod DataBase
- Replies: 53
- Views: 27476
- Wed Aug 28, 2013 19:51
- Forum: General Discussion
- Topic: New Nodes?
- Replies: 3
- Views: 627
Hello!, I have a simple question: Are there any nodes which will be implemented in the game for the future? Or are there any ideas in the minds of the developers? Thanks for your answers and sorry for my english! Getting a node into official is very hard. The stable game features only the most stab...
- Wed Aug 28, 2013 19:49
- Forum: General Discussion
- Topic: thank you for minetest
- Replies: 26
- Views: 5127
- Wed Aug 28, 2013 16:31
- Forum: Servers
- Topic: WaterWorld Server [0.4.7]
- Replies: 98
- Views: 24629
- Wed Aug 28, 2013 01:38
- Forum: Servers
- Topic: WaterWorld Server [0.4.7]
- Replies: 98
- Views: 24629
- Tue Aug 27, 2013 05:57
- Forum: Problems
- Topic: getting mods to work on a LAN multiplayer game from linux
- Replies: 18
- Views: 2620
- Tue Aug 27, 2013 05:52
- Forum: Partly official engine development
- Topic: Next - development branch with lot of unmerged pulls
- Replies: 69
- Views: 24383
- Mon Aug 26, 2013 07:16
- Forum: WIP Mods
- Topic: [FREE 3D MODEL] MELKAR!
- Replies: 102
- Views: 30627