Search found 928 matches
- Sun Jun 10, 2018 21:12
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Ok, I will add it to my to-do list.
- Sat Jun 09, 2018 21:43
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
If you got the saplings then there's a way to get them
- Fri Jun 08, 2018 21:11
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Yes they do, but probably not the leaves for the new trees, since I haven't updated the way that their leaves decay.
- Thu Jun 07, 2018 21:14
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
I'm not sure what you mean. Anyway I'm going to fix the problem. I'm assuming it got broken in 0.4.17 or something.
- Thu Jun 07, 2018 08:16
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
Oh that sounds good! thanks for letting me know.
- Wed Jun 06, 2018 21:23
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
Why? what's the purpose? (just curious)
- Sat Jun 02, 2018 21:19
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Which version of Minetest are you using? Sounds like it's the wrong one. The game works fine for me in v0.4.16
- Wed May 30, 2018 22:11
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
"Bouncy" is actually a hostile mob, it just wasn't causing damage because of your armour. Maybe I should make a friendly variant.
- Sun May 27, 2018 20:47
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 223
- Views: 53899
Re: [Game] Farlands [v1 - The Beginning]
It usually happens to me if I fly around a lot generation large areas of the map. So it's only really a problem when trying to find a particular biome :P
- Sun May 27, 2018 20:46
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
They do that because of the tiny hitbox. They could make their way through a 1x1 space, and also they might be able to hit through walls because of the way mobs_redo does damage. I might have to reduce their attack radius.
- Fri May 25, 2018 20:50
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
It makes entity selection boxes invisible, and peahats have a very small selection box near their base.
So you cant attack their spikes for example.
So you cant attack their spikes for example.
- Wed May 23, 2018 21:25
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
No you don't have to disable the selection boxes.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)
Also I don't know what you mean by phasing.
If you want to play without node outlining, I guess you'll just have to be careful of peahats! :)
Also I don't know what you mean by phasing.
- Mon May 21, 2018 22:19
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Where can I find collision boxes settings? o.O But regardless, I've encountered Peahats before and they seem to actually be able to phase. @_@ Or is that what collision boxes do - prevent objects from phasing through? In the settings tab there is a drop-down list with "node outlining", &q...
- Sun May 20, 2018 21:29
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
It looked like you were playing without collision boxes visible. Peahat's have a tiny collision box near the middle of their base (iirc it's around a spike). But it's possible that stone swords don't damage them. I'm thinking of re-doing the swords, because they really need to be more easy to obtain...
- Fri May 18, 2018 21:18
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
I do remember fixing this, so I probably just haven't uploaded the change yet.
I'm thinking of using a dev build of minetest so I can continue work on the api.
I'm thinking of using a dev build of minetest so I can continue work on the api.
- Fri May 18, 2018 06:41
- Forum: Mod Releases
- Topic: [Mod] missions [2.3] [missions]
- Replies: 26
- Views: 8508
Re: [Mod] missions [1.0] [missions]
Oh ok, sounds like it will be very useful for servers.
- Fri May 18, 2018 06:40
- Forum: Modding Discussion
- Topic: How to add sound effects to player's main inventory?
- Replies: 2
- Views: 392
Re: How to add sound effects to player's main inventory?
Great! Really looking forward to that.
- Thu May 17, 2018 21:22
- Forum: Modding Discussion
- Topic: How to add sound effects to player's main inventory?
- Replies: 2
- Views: 392
How to add sound effects to player's main inventory?
I'd like to add a sound effect whenever items are moved around in the player's inventory.
Is there some other way to change "on_put", "on_take" etc.?
Is it possible to also play a sound when items are selected in the hotbar?
Is there some other way to change "on_put", "on_take" etc.?
Is it possible to also play a sound when items are selected in the hotbar?
- Thu May 17, 2018 21:14
- Forum: Mod Releases
- Topic: [Mod] missions [2.3] [missions]
- Replies: 26
- Views: 8508
Re: [Mod] missions [1.0] [missions]
What sort of missions can this do?
- Thu May 17, 2018 21:12
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
I don't understand sorry, is the problem still there?Phoenixflo44 wrote:Hey D00Med, you've already repaired the animation from the tractor. The true yes so buggy.
- Wed May 16, 2018 21:06
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Thanks! I've had the problem before too, I just didn't notice it was only in those slots.
- Tue May 15, 2018 20:48
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Thanks, I'm glad you do!
- Sun May 13, 2018 22:11
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 94243
Re: [Game] LegendofMinetest [v2]
Just a little nostalgia post...Legend of Minetest in the early days
It seems like all the old images I posted to the forum are missing :/
It seems like all the old images I posted to the forum are missing :/
- Thu May 10, 2018 22:02
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
It's something I've been considering. I think if I add it, it will be optional so that people can share vehicles.
- Wed May 09, 2018 07:25
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90438
Re: [mod] Vehicles [vehicles]
:( I wonder why.
I'll have to hunt for the copies on my computer.
I'll have to hunt for the copies on my computer.