Search found 88 matches

by jakab
Sat Oct 07, 2017 07:59
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 9
Views: 5192

Re: [game] mars game [1.0]

ah, you ment theese, i tought you found mods to marssurvive mod :) yes i have known theese, and as i wrote, its almost same like marssurvive, coulse i made it from marssurvive :) but thank you to sending me the second attachment. ill try to add that mod too to the game, i like it :) this game is sta...
by jakab
Fri Oct 06, 2017 07:09
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 9
Views: 5192

Re: [game] mars game [1.0]

there is marssurvive mods ? i didnt know about it. and do you mean a 'mod' under "high tech stuff" ?
by jakab
Sun Oct 01, 2017 07:57
Forum: WIP Games
Topic: [game] mars game [1.0]
Replies: 9
Views: 5192

[game] mars game [1.0]

Hi ! This is my first modification for minetest what can be used by anyone without errors :) (i hope ...) It is almost the same like marssurvive (https://forum.minetest.net/viewtopic.php?t=13913), but i have added technic, and moreores usable for the mod. You can add any mods, coulse the default mod...
by jakab
Sat Sep 30, 2017 07:24
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

thanks for the help :) a few minutes (or hours ...) and ill upload it

*later*

done! i have added it :viewtopic.php?f=50&t=18573
by jakab
Fri Sep 29, 2017 15:15
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

to post a game, but mostly to make topic :)
by jakab
Fri Sep 29, 2017 09:07
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

okey, ill make a topic, and upload the game :)

... can you help me ? i dont know how to make theese things ...
by jakab
Wed Sep 27, 2017 08:34
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

hello again!

i made a mars game, that has a few changes, but mostly it has moreores, and technic connected to mars mod.
it has no aliens, coulse it isnt realistic. my qestion is: can i upload this game or you want to do it near "mars mod"
i am working, but its playable :)
by jakab
Wed Sep 06, 2017 08:15
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

thanks! it works now. i found the bad person: space. the mod doesent likes it :)
by jakab
Mon Aug 28, 2017 06:47
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

ill chek it out...

no, nothing. the map is loading as default. without marssurvive, like if it didnt exist or existed :P
by jakab
Wed Aug 16, 2017 13:47
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38037

Re: [Mod] Mars Survive 7.31 [marssurvive]

hi ! :)

i realy like this mod! i used it a lots of time, and also maked technic and moreores useable for this mod.
but in the new wersion of minetest (0.4.15) it doesent work. it automaticly turns off the mod when i lunch the map.
can someone help me ? or fix it ...
by jakab
Mon Jul 31, 2017 08:11
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93915

Re: [Game] LegendofMinetest [v2]

I did add a setting for that, but I have no idea if it still works or not. In the minetest config file (inside the game folder) you can try changing "loz_mode" to false. The dungeons are in the "hyrule_mapgen" mod, but that depends on the mob mod. It has the spawners, and you ca...
by jakab
Fri Jul 14, 2017 06:02
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93915

Re: [Game] LegendofMinetest [v2]

Yeah it does exist, you can get there with a magic mirror, but you might not get back. The creatures are all from the Legend of Zelda games. http://zelda.wikia.com/wiki/Bongo_Bongo http://zelda.wikia.com/wiki/Biri http://zelda.wikia.com/wiki/Business_Scrub i tought that. hm, can i remove them and r...
by jakab
Wed Jul 12, 2017 09:41
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 218
Views: 93915

Re: [Game] LegendofMinetest [v2]

i like this game, and i tried to find the dungeon what the willager talked about, but didnt find it :P is it realy in the game ? im realy intrested :D (if it doesent, ill make one! ) the second thing is a problem: why are thees .... things ... are in this game ?? : screenshot_20170712_113259.png scr...
by jakab
Wed Jun 07, 2017 10:31
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

texmex wrote:
jakab wrote:thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
The above mentioned solution isn't built yet however.
If you just want the "defalt MT fast", why not just grant yourself that?

Code: Select all

/grant singleplayer fast
... sorry i deleted it :P :D :F
by jakab
Thu Jun 01, 2017 20:53
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D The above mentioned solution isn't built yet however. If you just want the "default MT fast", why not just grant yourself that? -.- i know how to grant it, i want thte code to owerwrite its speed. too fast to ...
by jakab
Sun May 28, 2017 14:51
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
by jakab
Thu May 25, 2017 10:01
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

i have got it! the sprint mod. now i can awoid it, but i want to change the "fast" in the default minetest, so i can use that for running. i didnt find it. can you help me out?
by jakab
Mon May 22, 2017 07:01
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

if i have no plus mods, it is working. i dont know what mod brokes it. i have lots of mods.
by jakab
Fri May 12, 2017 09:02
Forum: Mod Releases
Topic: [Mod] Mesecon Technology V3.2 [mesetec]
Replies: 14
Views: 7213

Re: [Mod] Mesecon Technology V1 [mesetec]

the mese teleporter simply doesent working
by jakab
Sun May 07, 2017 16:57
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

tons :) ill try it with no mods
by jakab
Fri Apr 28, 2017 08:28
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

i do, but sadly doesent :( or, it is working, but if i drink a jumping potion, it shows the time, it has a waaay litle effect.
that litle, what doesent mean anything...
by jakab
Thu Apr 27, 2017 09:14
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 19422

Re: [mod] witchcraft (v0.3)

i like the scroll :) mutch harder to read, and it is more exciting to find out what to drop x)
but the new "fast potion" "jumping potion(violate)" doesent working for me. is there something i didnt turn on ?
by jakab
Mon Mar 06, 2017 08:31
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337758

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :) This was happening t...
by jakab
Fri Mar 03, 2017 08:14
Forum: Problems
Topic: 0.4.15 inventory
Replies: 10
Views: 1076

Re: 0.4.15 inventory

with 3d armor wont work too. i know a fhew thing about lua, but dont know: it will work with that code ?
by jakab
Thu Mar 02, 2017 11:51
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 337758

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :)