Search found 88 matches
- Sat Oct 07, 2017 07:59
- Forum: WIP Games
- Topic: [game] mars game [1.0]
- Replies: 9
- Views: 5192
Re: [game] mars game [1.0]
ah, you ment theese, i tought you found mods to marssurvive mod :) yes i have known theese, and as i wrote, its almost same like marssurvive, coulse i made it from marssurvive :) but thank you to sending me the second attachment. ill try to add that mod too to the game, i like it :) this game is sta...
- Fri Oct 06, 2017 07:09
- Forum: WIP Games
- Topic: [game] mars game [1.0]
- Replies: 9
- Views: 5192
Re: [game] mars game [1.0]
there is marssurvive mods ? i didnt know about it. and do you mean a 'mod' under "high tech stuff" ?
- Sun Oct 01, 2017 07:57
- Forum: WIP Games
- Topic: [game] mars game [1.0]
- Replies: 9
- Views: 5192
[game] mars game [1.0]
Hi ! This is my first modification for minetest what can be used by anyone without errors :) (i hope ...) It is almost the same like marssurvive (https://forum.minetest.net/viewtopic.php?t=13913), but i have added technic, and moreores usable for the mod. You can add any mods, coulse the default mod...
- Sat Sep 30, 2017 07:24
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
thanks for the help :) a few minutes (or hours ...) and ill upload it
*later*
done! i have added it :viewtopic.php?f=50&t=18573
*later*
done! i have added it :viewtopic.php?f=50&t=18573
- Fri Sep 29, 2017 15:15
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
to post a game, but mostly to make topic :)
- Fri Sep 29, 2017 09:07
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
okey, ill make a topic, and upload the game :)
... can you help me ? i dont know how to make theese things ...
... can you help me ? i dont know how to make theese things ...
- Wed Sep 27, 2017 08:34
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
hello again!
i made a mars game, that has a few changes, but mostly it has moreores, and technic connected to mars mod.
it has no aliens, coulse it isnt realistic. my qestion is: can i upload this game or you want to do it near "mars mod"
i am working, but its playable :)
i made a mars game, that has a few changes, but mostly it has moreores, and technic connected to mars mod.
it has no aliens, coulse it isnt realistic. my qestion is: can i upload this game or you want to do it near "mars mod"
i am working, but its playable :)
- Wed Sep 06, 2017 08:15
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
thanks! it works now. i found the bad person: space. the mod doesent likes it :)
- Mon Aug 28, 2017 06:47
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
ill chek it out...
no, nothing. the map is loading as default. without marssurvive, like if it didnt exist or existed :P
no, nothing. the map is loading as default. without marssurvive, like if it didnt exist or existed :P
- Wed Aug 16, 2017 13:47
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38037
Re: [Mod] Mars Survive 7.31 [marssurvive]
hi ! :)
i realy like this mod! i used it a lots of time, and also maked technic and moreores useable for this mod.
but in the new wersion of minetest (0.4.15) it doesent work. it automaticly turns off the mod when i lunch the map.
can someone help me ? or fix it ...
i realy like this mod! i used it a lots of time, and also maked technic and moreores useable for this mod.
but in the new wersion of minetest (0.4.15) it doesent work. it automaticly turns off the mod when i lunch the map.
can someone help me ? or fix it ...
- Mon Jul 31, 2017 08:11
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 93915
Re: [Game] LegendofMinetest [v2]
I did add a setting for that, but I have no idea if it still works or not. In the minetest config file (inside the game folder) you can try changing "loz_mode" to false. The dungeons are in the "hyrule_mapgen" mod, but that depends on the mob mod. It has the spawners, and you ca...
- Fri Jul 14, 2017 06:02
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 93915
Re: [Game] LegendofMinetest [v2]
Yeah it does exist, you can get there with a magic mirror, but you might not get back. The creatures are all from the Legend of Zelda games. http://zelda.wikia.com/wiki/Bongo_Bongo http://zelda.wikia.com/wiki/Biri http://zelda.wikia.com/wiki/Business_Scrub i tought that. hm, can i remove them and r...
- Wed Jul 12, 2017 09:41
- Forum: Game Releases
- Topic: [Game] LegendofMinetest [v2]
- Replies: 218
- Views: 93915
Re: [Game] LegendofMinetest [v2]
i like this game, and i tried to find the dungeon what the willager talked about, but didnt find it :P is it realy in the game ? im realy intrested :D (if it doesent, ill make one! ) the second thing is a problem: why are thees .... things ... are in this game ?? : screenshot_20170712_113259.png scr...
- Wed Jun 07, 2017 10:31
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
... sorry i deleted it :P :D :Ftexmex wrote:The above mentioned solution isn't built yet however.jakab wrote:thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
If you just want the "defalt MT fast", why not just grant yourself that?Code: Select all
/grant singleplayer fast
- Thu Jun 01, 2017 20:53
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D The above mentioned solution isn't built yet however. If you just want the "default MT fast", why not just grant yourself that? -.- i know how to grant it, i want thte code to owerwrite its speed. too fast to ...
- Sun May 28, 2017 14:51
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
- Thu May 25, 2017 10:01
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
i have got it! the sprint mod. now i can awoid it, but i want to change the "fast" in the default minetest, so i can use that for running. i didnt find it. can you help me out?
- Mon May 22, 2017 07:01
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
if i have no plus mods, it is working. i dont know what mod brokes it. i have lots of mods.
- Fri May 12, 2017 09:02
- Forum: Mod Releases
- Topic: [Mod] Mesecon Technology V3.2 [mesetec]
- Replies: 14
- Views: 7213
Re: [Mod] Mesecon Technology V1 [mesetec]
the mese teleporter simply doesent working
- Sun May 07, 2017 16:57
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
tons :) ill try it with no mods
- Fri Apr 28, 2017 08:28
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
i do, but sadly doesent :( or, it is working, but if i drink a jumping potion, it shows the time, it has a waaay litle effect.
that litle, what doesent mean anything...
that litle, what doesent mean anything...
- Thu Apr 27, 2017 09:14
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.3)
i like the scroll :) mutch harder to read, and it is more exciting to find out what to drop x)
but the new "fast potion" "jumping potion(violate)" doesent working for me. is there something i didnt turn on ?
but the new "fast potion" "jumping potion(violate)" doesent working for me. is there something i didnt turn on ?
- Mon Mar 06, 2017 08:31
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337758
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :) This was happening t...
- Fri Mar 03, 2017 08:14
- Forum: Problems
- Topic: 0.4.15 inventory
- Replies: 10
- Views: 1076
Re: 0.4.15 inventory
with 3d armor wont work too. i know a fhew thing about lua, but dont know: it will work with that code ?
- Thu Mar 02, 2017 11:51
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337758
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :)