Search found 570 matches

by cx384
Wed Nov 29, 2023 08:35
Forum: WIP Mods
Topic: [Mod] Warehouse [warehouse]
Replies: 0
Views: 3052

[Mod] Warehouse [warehouse]

The Warehouse Mod This is a fast, reliable and completely automated storage mod. It doesn't use minetest inventories for storing items and automatically distributes the items to slots of different sizes to accomplish optimale utilization. So the users don't have to care where the items are stored. ...
by cx384
Tue Nov 28, 2023 10:57
Forum: General Discussion
Topic: Defragmenting the Minetest community
Replies: 36
Views: 8855

Re: Defragmenting the Minetest community

I don't think it makes sense to force people to use a specific platform. They all have their pros and cons. In my opinion it is way more important to keep everyone on the same page regarding any subject. For this it is important to not split the discussion subjects to different platforms without any...
by cx384
Tue Nov 28, 2023 08:25
Forum: Servers
Topic: How to use systemd units to run multiple Minetest server instances on one node
Replies: 2
Views: 751

Re: How to use systemd units to run multiple Minetest server instances on one node

This seems to be a very detailed guide, well done.

For people who need such a thing it may be helpful if it gets added or linked at the wiki, so that it is easier to find.
e.g. here https://wiki.minetest.net/Setting_up_a_server or here https://wiki.minetest.net/Setting_up_a_server/Debian
by cx384
Tue Nov 21, 2023 05:59
Forum: General Discussion
Topic: Back to Minetest after 10 years.
Replies: 10
Views: 1893

Re: Back to Minetest after 10 years.

Speaking of content - what do you guys recommend me to take a look at? There has happened a lot in the past 10 years, but the classical mods like moreores, moreblocks, darkage, mesecons ... are still being used. Something to look at would be for example digtron , glitch or techage . Also I suggest ...
by cx384
Tue Nov 21, 2023 05:24
Forum: Feature Discussion
Topic: Idea: advertisements in ContentDB
Replies: 20
Views: 2802

Re: Idea: advertisements in ContentDB

The reason why many mods are low quality is because people are making them for fun. Providing an incentive to make mods will significantly increase the quality of mods. This is absolutely wrong. Making something just for fun has nothing to do with the quality. Even if you throw money at the develop...
by cx384
Sun Nov 05, 2023 03:05
Forum: Modding Discussion
Topic: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code
Replies: 6
Views: 933

Re: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code

I see, you need this for an item transportation mod. Sadly, using a fake player for this will never be completely secure in all cases. The best would probably be to manually specify it for every node. Also there may be some cases where you don't want inventory actions to be automatable even though t...
by cx384
Sun Oct 22, 2023 13:11
Forum: General Discussion
Topic: Is it legal to sell Minetest as is?
Replies: 17
Views: 3289

Re: Is it legal to sell Minetest as is?

Just because a step in production adds little value or takes little effort, that doesn't make it a scam. It's more of a laziness tax. Good point, but you could say the same about Minetest inside the Microsoft store. An easy (and expensive) install for lazy people? "Pre-chopped pre-packaged cho...
by cx384
Sun Oct 22, 2023 07:33
Forum: General Discussion
Topic: Is it legal to sell Minetest as is?
Replies: 17
Views: 3289

Re: Is it legal to sell Minetest as is?

example : I buy a cheap usb empty stick, then I copy minetest on it and sell this usb stick 50% more expensive (with a free gift) have fun. the plus price is as of my hard work to copy ! I don't think this makes much sense with minetest, but with Linux distros this is actually a common thing. Just ...
by cx384
Fri Oct 13, 2023 17:22
Forum: General Discussion
Topic: Minetest Game will be debundled in 5.8.0
Replies: 26
Views: 4744

Re: Minetest Game will be debundled in 5.8.0

Debundling MTG is obviously not the silver bullet that will magically make Minetest into a sensation overnight, but it is a step in the right direction. What is even the "right direction" for Minetest? I feel like this is the main problem here. With the current goal to reinforce Minetest'...
by cx384
Wed Oct 11, 2023 20:14
Forum: Problems
Topic: Find unused but activated mods
Replies: 8
Views: 1130

Re: Find unused but activated mods

I activated a lot of mods but dont use them all. I just want to get rid of the unused mods. /mods lists all activated mods. If I deactivate a mod I have to look around for "unknown blocks" to check if this mod has been used. The concept of "unused" mod makes no sense. Either a m...
by cx384
Wed Oct 11, 2023 14:49
Forum: Modding Discussion
Topic: totem of undying not work
Replies: 1
Views: 502

Re: totem of undying not work

Please state your problem and provide an error message. (and try to fix it yourself) Also just copying the code instead of a screenshot would make it much more readable. btw line 28 looks suspicions and line 24 an itemstack is not an itemname and line 30 there is a semicolon (this is lua not C++) Yo...
by cx384
Wed Oct 11, 2023 14:31
Forum: Problems
Topic: Find unused but activated mods
Replies: 8
Views: 1130

Re: Find unused but activated mods

You can write /mods in the ingame chat, to see all mods.
Or look into the world.mt file inside your world folder.

If your mods can't be activated, you're probably missing some dependencies or you haven't put the mods into the mods folder.
by cx384
Tue Oct 10, 2023 23:03
Forum: Problems
Topic: '??' in craftguide for some items instead of mod name
Replies: 2
Views: 1005

Re: '??' in craftguide for some items instead of mod name

Look here:
viewtopic.php?p=429068#p429068
If you have installed animalia and no other mod causes this problem, it may be fixed with this:
https://github.com/ElCeejo/animalia/pull/63
by cx384
Mon Oct 09, 2023 20:23
Forum: Feature Discussion
Topic: ABM interleaving
Replies: 11
Views: 2633

Re: ABM interleaving

You could implement the interleave mechanism on your own in lua, but it would probably still be slow. I suggest to just not use ABMs, they are generally slow, especially if you use a lot of them. The applicability depends on what exactly you want to do, but here is an alternative. globalstep + LBM (...
by cx384
Thu Oct 05, 2023 15:02
Forum: Modding Discussion
Topic: Websocket/HTTP server for polling information help
Replies: 2
Views: 542

Re: Websocket/HTTP server for polling information help

Maybe Async environment or HTTP Requests is what you want. (You could also directly fetch the data from the map database.)

Here is an example for interaction with a web service. (in both directions)
https://github.com/archfan7411/discordmt/tree/master
by cx384
Mon Oct 02, 2023 18:05
Forum: Modding Discussion
Topic: hide the real player name (closed)
Replies: 4
Views: 528

Re: hide the real player name

The just use minetest.register_on_chat_message() It would look like this: local hide_names = {} -- the changed names are stored here (not saved after game restart) minetest.register_chatcommand(rename_myself, { params = "<new_name>", description = "rename yourself", privs = {}, f...
by cx384
Mon Oct 02, 2023 16:41
Forum: Modding Discussion
Topic: hide the real player name (closed)
Replies: 4
Views: 528

Re: hide the real player name

What exactly do you mean by nickname?

Do you just want to change the nametag and/or chat name appearance?

Do you want to change the actual playername or emulate being another player?
by cx384
Mon Sep 25, 2023 16:18
Forum: Problems
Topic: [??] Appears as many mod names in my custom game
Replies: 13
Views: 1199

Re: [??] Appears as many mod names in my custom game

Thanks very much to everyone for the great suggestions! It turns out after much testing that the sole cause of the problems is the "Animalia" mod: https://github.com/ElCeejo/animalia and / or it's dependency, "Creatura": https://github.com/ElCeejo/creatura When these are disable...
by cx384
Sun Sep 24, 2023 23:17
Forum: Problems
Topic: [??] Appears as many mod names in my custom game
Replies: 13
Views: 1199

Re: [??] Appears as many mod names in my custom game

Thanks cx384. Where would I enter/implement the debug code? I'm on Windows in singleplayer. I'm not sure, I don't use Windows. You can probably start minetest in a terminal somehow. Or use minetest.chat_send_all() instead of print, or write the output into a file with lua. You can enter/implement t...
by cx384
Sun Sep 24, 2023 21:48
Forum: Problems
Topic: [??] Appears as many mod names in my custom game
Replies: 13
Views: 1199

Re: [??] Appears as many mod names in my custom game

This is a problem with the item's mod_origin . If it can't be determined, it is set to "??" and unified inventory uses this. https://github.com/minetest/minetest/blob/b0d5cedeb6039f0a9dafbec0d7ac6e566049af35/doc/lua_api.md?plain=1#L9194 https://github.com/minetest-mods/unified_inventory/bl...
by cx384
Fri Sep 22, 2023 12:32
Forum: Modding Discussion
Topic: Keep player from taking partial stack?
Replies: 1
Views: 288

Re: Keep player from taking partial stack?

Yes there is a way. e.g for node inventories: (For player inventories you would use minetest.register_allow_player_inventory_action ) allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "main" then local meta = minetest.get_meta(pos) local inv = met...
by cx384
Thu Sep 21, 2023 20:31
Forum: Problems
Topic: Client /profiler for Default is Fast, But Not Headless Server?
Replies: 13
Views: 926

Re: Client /profiler for Default is Fast, But Not Headless Server?

Maybe your network is just slow.
It would be helpful if you provide more information.
How exactly did you measure the performance? Can you provide any numbers?
How does your setup look like? (hardware, version, luajit, database, settings, ...)
by cx384
Mon Sep 18, 2023 10:52
Forum: General Discussion
Topic: I created a Minetest Laucher!
Replies: 13
Views: 1732

Re: I created a Minetest Laucher!

PSA: Please do not run fishy third-party binaries someone dumped on GitHub (or elsewhere). This repository looks extraordinarily suspicious, with just some huge blobs, and not a single line of source code or meaningful source code history. Hmm, I wonder what 'PSA' could stand for... P ounds per s q...
by cx384
Tue Sep 05, 2023 10:30
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443171

Re: Post your mod requests/ideas here

Blockhead wrote:
Mon Sep 04, 2023 15:30
Toolranks but you can level up your bare hands too. In fact, make it so that through arduous training you can break any kind of material by punching or digging lower tiers of it enough times.
It sounds useful so I just made such a mod.
viewtopic.php?f=9&t=29773
by cx384
Tue Sep 05, 2023 10:23
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 1
Views: 421

[Mod] Handranks [handranks]

Handranks A mod that makes your hand rank up when you use it to dig nodes, and it even can dig nodes which are normally not digable by a bare hand, like stone. A higher rank increases the hand's digging speed. It has separate ranks for cracky, crumbly, choppy and snappy nodes. As well as strength w...