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viewtopic.php?f=6&t=28567
viewtopic.php?f=6&t=27365
Search found 569 matches
- Sat Sep 03, 2022 12:52
- Forum: Problems
- Topic: Minetest content page not loading
- Replies: 9
- Views: 2877
- Thu Aug 18, 2022 11:05
- Forum: Problems
- Topic: [solved] Minetest compiling not working?
- Replies: 4
- Views: 439
- Thu Aug 11, 2022 11:13
- Forum: Modding Discussion
- Topic: New Dimension API?
- Replies: 1
- Views: 416
Re: New Dimension API?
I guess you can use the /deleteblocks command if you know the exact area of the "dimensions".
- Sat Jul 16, 2022 10:04
- Forum: General Discussion
- Topic: THANK YOU FOR MAKING THIS
- Replies: 13
- Views: 2627
Re: THANK YOU FOR MAKING THIS
Welcome to the world of open source software. :)
Correctmarc.tremblay wrote: ↑Fri Jul 15, 2022 12:12I guess MineClone will work on any of those, correct? :)
- Mon Jun 27, 2022 13:24
- Forum: Problems
- Topic: [Nevermind] Any way to port Minecraft worlds to Minetest?
- Replies: 2
- Views: 413
- Wed Jun 08, 2022 11:05
- Forum: Problems
- Topic: Client Matching
- Replies: 5
- Views: 675
Re: Client Matching
There is a setting called "strict_protocol_version_checking", but I don't know if it actually does what you want.
Otherwise I think it isn't easily possible to check the version of connected clients.
Otherwise I think it isn't easily possible to check the version of connected clients.
- Fri May 27, 2022 12:09
- Forum: Problems
- Topic: Client stuck on “Resolving address"
- Replies: 8
- Views: 604
Re: Client stuck on “Resolving address"
Maybe there is something wrong with the homebrew package or a problem with permission from your operating system. (I don't know much about Macos.) I suggest you build minetest on your own and try it again. Here is a guide: https://github.com/minetest/minetest#compiling-on-macos I found a github issu...
- Mon Apr 11, 2022 20:27
- Forum: Deutsch
- Topic: Anzahl angemeldeter User
- Replies: 4
- Views: 846
Re: Anzahl angemeldeter User
Wenn dir eine eigene Serverlist zu viel des Guten ist, kannst du dir vom Server die Daten auch direkt schicken lassen. Dafür musst du die Einstellung "serverlist_url" des Servers ändern zu deiner IP und einen beliebigen Port. z.B. zu 127.0.0.1:5042 Um das dann auszulesen. z.B. so: from fla...
- Mon Apr 11, 2022 17:13
- Forum: Deutsch
- Topic: Anzahl angemeldeter User
- Replies: 4
- Views: 846
Re: Anzahl angemeldeter User
Hier ist ein Beispiel wie man das machen kann. curl -s servers.minetest.net/list | jq '.list[] | [.name, .clients, .clients_max]' Oder dann auch gleich durchsuchen mit curl -s servers.minetest.net/list | jq '.list[] | [.name, .clients, .clients_max] | select(.[0] == "Capture the Flag (Multiple ...
- Sun Apr 10, 2022 16:37
- Forum: Deutsch
- Topic: Mit lua auf Server Logfile zugreifen
- Replies: 0
- Views: 565
Re: Mit lua auf Server Logfile zugreifen
Du musst die Datei mit lua auslesen, steht alles hier: https://www.lua.org/manual/5.1/de/manual.html#5.7 Es sollte zum Beispiel so funktionieren: local file = io.open("/home/<Benützer einfügen>/.minetest/debug.txt") file:seek("end", -100) -- lesse 100 Zeichen vor ende der Datei l...
- Thu Mar 31, 2022 23:49
- Forum: Deutsch
- Topic: Zeitbeschränkung
- Replies: 10
- Views: 1306
Re: Zeitbeschränkung
Hört sich gut an, scheitert bei mir als leihe allerdings in der Umsetzung. :-( Ich hab mal einen kleinen Mod für dich geschrieben. Für die Installation einfach play_time_limit.zip entpacken und dann in deinen "mods" Order verschieben. Danach nur noch den Mod anschalten und den Server star...
- Thu Feb 24, 2022 10:57
- Forum: General Discussion
- Topic: I hope and pray that...
- Replies: 20
- Views: 2665
Re: I hope and pray that...
Honestly I think we should keep MTG, because it encourages people to compose their own game by installing all kinds of different mods or to even create new mods, but this needs to be communicated to the user properly. To me shipping MT with a perfect polished game (even if we had such a game) would ...
- Thu Feb 24, 2022 09:41
- Forum: General Discussion
- Topic: virtueller Ausstellungsraum - virtual Showroom
- Replies: 6
- Views: 1116
Re: virtueller Ausstellungsraum - virtual Showroom
You can use this mod: viewtopic.php?t=4635
Or just register your own nodes for every painting.
Convert pdfs to pngs beforehand if you want to use them.
(Please don't mix languages if you want a German discussion post your topic at Discussion in other language Deutsch)
Or just register your own nodes for every painting.
Convert pdfs to pngs beforehand if you want to use them.
(Please don't mix languages if you want a German discussion post your topic at Discussion in other language Deutsch)
- Wed Dec 22, 2021 12:57
- Forum: WIP Games
- Topic: [Game] Snake 3D
- Replies: 0
- Views: 1452
[Game] Snake 3D
The classical Snake game extended to 3 dimensions. Feel free to share your high score. Maybe it also works in multiplayer, but it's not well tested. If you want to change the world size, apple amount or speed for this, look into the init.lua, but this would make your high score invalid. :) The movem...
- Fri Sep 24, 2021 12:10
- Forum: General Discussion
- Topic: Preset items in the inventory
- Replies: 2
- Views: 482
- Thu Sep 16, 2021 09:19
- Forum: Modding Discussion
- Topic: General Help
- Replies: 25
- Views: 2473
Re: General Help
How does a person use a "globalstep" thing? It can be used to execute something globally about every 0.1 seconds (the time may depend on server lag) You should add some kind of timer to keep a good performance. Example: local timer = 0 minetest.register_globalstep(function(dtime) timer = ...
- Wed Sep 15, 2021 15:43
- Forum: Modding Discussion
- Topic: project bild
- Replies: 7
- Views: 2704
Re: project bild
Thanks for the reply, but that is what I trying to avoid. I have a mod named geometry. The directory has (at least) the following files. each containing one function: init.lua draw_line.lua --function draw_line(P1,P2,name) draw_circle.lua --function draw_circle(Center, Radius, name) draw_rectangle....
- Wed Sep 15, 2021 15:18
- Forum: Modding Discussion
- Topic: project bild
- Replies: 7
- Views: 2704
Re: project bild
with dofile(minetest.get_modpath("geometry") .. "/my_second_file.lua") https://rubenwardy.com/minetest_modding_book/en/basics/lua.html#including-other-lua-scripts you probably want to make your functions globally accessible so write for example in the three files init.lua , file1...
- Mon Sep 13, 2021 12:06
- Forum: Modding Discussion
- Topic: Areas mod with Sound
- Replies: 4
- Views: 718
Re: Areas mod with Sound
In short: Is it possible to add sound to an area? Of course, but keep in mind that the time it takes for new players to join a server highly increases when they have to download big media files. In short: Execute a minetest.sound_play while the player is inside the area. For example with minetest.r...
- Sun Aug 22, 2021 10:37
- Forum: General Discussion
- Topic: How to makes game easyer
- Replies: 9
- Views: 4526
Re: How to makes game easyer
Dig a 1x2 hole straight down. Keep one side clear to get sunlight and let water flow down on the other side to eliminate fall damage.
And use /home to get back up.
And use /home to get back up.
- Fri Jul 02, 2021 11:19
- Forum: Modding Discussion
- Topic: Any way or mod to make transfering items from inventory to chest easier?
- Replies: 8
- Views: 2191
Re: Any way or mod to make transfering items from inventory to chest easier?
... Also curious if there is any sort of chest sorting. I made a storage mod for easier access to chests https://forum.minetest.net/viewtopic.php?t=18429 I abandoned it a log time ago. You should not use it, since it may not work well, but it could give you an impression of how such a mod could loo...
- Mon Jun 28, 2021 11:51
- Forum: General Discussion
- Topic: Using Minetest as an alternative to Minecraft Education
- Replies: 5
- Views: 833
Re: Using Minetest as an alternative to Minecraft Education
I'm not an expert in this field but It highly depends on how advanced your students are. for general education information: https://www.minetest.net/education/ You could use mods to program in game which is probably not what you want: https://wiki.minetest.net/Mods/basic_robot <-- good https://conte...
- Mon Apr 26, 2021 21:16
- Forum: Mod Releases
- Topic: [Mod] Equipment Examiner [equip_exam]
- Replies: 4
- Views: 974
Re: [Mod] Equipment Examiner (1.0) [equip_exam]
Very useful! I often don't know if a tool is better then another.
Does it also check the item meta for tool_capabilities?
You could also display the exact wear of the equipment.
Does it also check the item meta for tool_capabilities?
You could also display the exact wear of the equipment.
- Mon Apr 26, 2021 21:06
- Forum: WIP Mods
- Topic: [Mod] Mute player [mute]
- Replies: 3
- Views: 861
Re: [Mod] Mute player [mute]
Why don't you just use /revoke <player> shout ?
- Mon Apr 12, 2021 14:47
- Forum: Deutsch
- Topic: Die große ISP-Verschwörung
- Replies: 6
- Views: 1024
Re: Die große ISP-Verschwörung
Der freie Internetzugang ist ja weiter gegeben, weil ja von Dir zum Internet am Provider noch keine Einschränkung existiert du sagst es, noch Das Hautproblem ist ja, dass die ISPs nicht über gerichtliche Verfahren dazu gezwungen werden die DNS Sperren einzurichten, sondern sich direkt mit den Recht...