Search found 1052 matches

by BrunoMine
Wed May 30, 2018 22:30
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 1453

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

StarNinjas wrote:Soo is this like creating a guild?
Exactly this, I probably could have chosen this title, but this is not my native language.
StarNinjas wrote:and also can there be group chats?
I can work on it for the future.
by BrunoMine
Wed May 30, 2018 04:23
Forum: Mod Releases
Topic: [Mod] Select Item [1.1.0] [select_item]
Replies: 4
Views: 2460

Re: [Mod] Select Item [1.0.0] [select_item]

This is realy useful for creative mode.
by BrunoMine
Wed May 30, 2018 01:56
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 1453

[Mod] Group of players [v1.0.0-alpha][manipulus]

Description: This mod allows the creation of groups of players. Similar to mod factions. Features: * Global ranking of groups; * Group hierarchy (founder, leader and member); * Control of domain territories; * Translation support for diferent server clients; * Fully graphical interface. * Group cha...
by BrunoMine
Tue May 29, 2018 15:30
Forum: Português
Topic: Erros e Problemas [Postem aqui!]
Replies: 70
Views: 34811

Re: Erros e Problemas [Postem aqui!]

Não consegui reproduzir o problema, entre as medidas que costumamos fazer é:
1) reiniciar o jogo
2) Desativar shaders (efeitos gráficos) se houver
3) Verificar e atualizar drive de vídeo do notebook
by BrunoMine
Tue May 29, 2018 14:34
Forum: Português
Topic: Erros e Problemas [Postem aqui!]
Replies: 70
Views: 34811

Re: Erros e Problemas [Postem aqui!]

Isso é realmente estranho, vou testar no windows aqui. Você ativou algum shader gráfico no jogo? Experimente desativar todos para ver se resolve.
Aperta F5 e verifica o FPS
by BrunoMine
Sun May 27, 2018 16:36
Forum: Modding Discussion
Topic: How to avoid black surface in entities
Replies: 2
Views: 378

How to avoid black surface in entities

I've noticed that entities get the black surface when they are in the same coordinate of a node, but I want to know if there is any way to avoid this (anyway except remove the node).
Maybe it's possible through some entity property.
by BrunoMine
Fri May 18, 2018 18:19
Forum: Modding Discussion
Topic: Sound does not play in a specific direction [SOLVED]
Replies: 2
Views: 429

Re: Sound does not play in a specific direction

Thank you. I should have read the manual. XD
by BrunoMine
Thu May 17, 2018 22:33
Forum: Modding Discussion
Topic: Sound does not play in a specific direction [SOLVED]
Replies: 2
Views: 429

Sound does not play in a specific direction [SOLVED]

I have two sound files that are played on a node,one of them plays on the right or left side of the heatset depending on the player's direction (this allows you to determine in which direction the sound is playing), but the other one always plays the same way on both sides of the headset. What is ne...
by BrunoMine
Fri Apr 27, 2018 17:48
Forum: Modding Discussion
Topic: Problem with minetest.add_entity
Replies: 1
Views: 543

Problem with minetest.add_entity

my code: local obj = minetest.add_entity(spos, "sunos:npc_"..tipo, {sunos_registrado = false}) -- Cria o mob debug 2018-04-27 14:41:59: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sunos' in callback node_on_timer(): ...test-0.4.16/bin/../mods/sociedad...
by BrunoMine
Fri Apr 20, 2018 20:06
Forum: Mod Releases
Topic: [Modpack] Help [1.4.3] [doc]
Replies: 96
Views: 37977

Re: [Modpack] Help [1.2.2] [doc]

I'm having this problem with overlapping words in the upper right corner of the screen.
Image
by BrunoMine
Wed Mar 14, 2018 19:54
Forum: Português
Topic: Nova versão do Minetest já está disponível
Replies: 8
Views: 4389

Re: Nova versão do Minetest já está disponível

muito legal fixer, sua colaboração será bem vinda com certeza. Sou desenvolvedor por passa tempo, mas tenho um pouco de dificuldades nessa parte de criação de texturas, malhas e sons. Só quero alerta-lo de que a maioria das contribuições são feitas em modificações ao jogo (como mods, texturas e etc)...
by BrunoMine
Thu Mar 08, 2018 01:14
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8394

Re: [32px] Macrotex collection

xdecor and hell are nice mods to work under for now, but i am waiting for new updates of minetest (0.5.0).
by BrunoMine
Tue Mar 06, 2018 00:51
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 8394

Re: [32px] Macrotex collection

maybe I might make this, what mod you refer?
by BrunoMine
Fri Feb 02, 2018 16:54
Forum: News
Topic: Client-side translations
Replies: 59
Views: 28806

Re: Client-side translations

I already foresee a lot of rework because of this format for translations. Gettext/PO is realy better.
by BrunoMine
Fri Jan 12, 2018 17:15
Forum: Servers
Topic: [Servidor/server] Minemacro (Brasil) 3.0
Replies: 14
Views: 4648

Re: [Servidor/server] Minemacro (Brasil) 3.0

SERVER WILL BE CLOSED shortly. Read clarification note.
https://sites.google.com/site/servidorm ... sligamento
by BrunoMine
Tue Jan 09, 2018 14:13
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31452

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Now my sociedades modpack work with this advanced_npc mod.
by BrunoMine
Mon Jan 08, 2018 22:15
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 15725

Re: [Modpack] Societies [v2.2.0-beta] [sociedades]

Ok, finaly ... beta tests for v2.2.0 All the upgrades refer only to the Sunos societie. * Added more human behavior to sunos NPCs through the advanced_npc API; * Added structure building system to take some time; * Added music box; * Improved textures; * Updating API scripts; * New dynamics of struc...
by BrunoMine
Mon Jan 01, 2018 16:15
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9672

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

Update for 0.5.5!
* Added fixed night time setting
* Added chat messages for alets
by BrunoMine
Sat Nov 04, 2017 14:11
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9672

Re: [Mod] Hardcore torchs [v0.5.3][hardtorch]

Updated to 0.5.3
* Old 'minetest.setting_get' method removed
* luminance control of torches
* API updated
by BrunoMine
Sun Oct 15, 2017 03:11
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 9672

Re: [Mod] Hardcore torchs [v0.5.2][hardtorch]

Updated to 0.5.2
* Removed torch (used) recipe
* Removes residual light
* Fixed light behavior in protected areas
by BrunoMine
Sat Oct 07, 2017 18:02
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31452

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

For developers: Please note that Advanced NPC is planned to be a framework, a mod you can include to make your own NPCs and use the functions provided here. However, the API is heavily undocumented, and is still not friendly enough yet to include anywhere. This will be improved in the future. Does ...
by BrunoMine
Sat Sep 30, 2017 14:18
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 151374

Re: Post your mapgen questions here (modding or engine)

How to check if a region has changed?
If my mod wants to create a village in a coordinate, how can I check if another mod already built another village in the same place?
by BrunoMine
Fri Sep 29, 2017 23:41
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068124

Re: Post your screenshots!

A magnificent riverbed.
Image
And a little unpublished mod spoiler
by BrunoMine
Sun Sep 10, 2017 01:42
Forum: Feature Discussion
Topic: [DONE] Formspec for multi-line text
Replies: 10
Views: 3558

Re: Formspec for multi-line text

Wow. I must thank you immensely for the discovery. and google.